legio4777 12 Posted December 11, 2013 Hey AV, Nice Job man. I´m puting at the editor the "AV ammo box" (wether its called like that), but it seems not working. It works like the normal NATO weapons inventory. Im using the v1.6 fixed. The last one published in Armaholic. Does anyone know what is wrong? BR Share this post Link to post Share on other sites
salatschleuder 10 Posted December 11, 2013 legio4777: The AV ammobox works just like a normal ammobox. What is your problem? :P AlexVestin: Do you have any news for us? :-) Share this post Link to post Share on other sites
PolyG 69 Posted December 12, 2013 I love these guys Alex, would you mind showing us the process of making the customized helmets? I can't seem to ever get mine so amazing. Share this post Link to post Share on other sites
AlexVestin 24 Posted December 12, 2013 Hey AV, Nice Job man. I´m puting at the editor the "AV ammo box" (wether its called like that), but it seems not working. It works like the normal NATO weapons inventory. Im using the v1.6 fixed. The last one published in Armaholic. Does anyone know what is wrong? BR There are lots of bugs. Many on weapons. Not sure why the box would not work, though. AlexVestin: Do you have any news for us? :-) I wouldn't call it news just yet. But I have not stopped working on this even if I'm awfully quiet here in the thread. I have re-worked much content and configs wich also lead to a pile of error pop-ups. I want all of them sorted. I've gotten great help from others wich I really appreciate, and also gone through weapon configs, animations and really started to learn how RVMATs for textures work. Also found lots of content from A2:OA that really is of interest to me. Both gear and weapons. I'm however not just trying to port content. I want to have it feel and behave like new content completely. Takes a lot of work and time. Good for me I enjoy doing it so much :) Share this post Link to post Share on other sites
enex 11 Posted December 12, 2013 Great attitude.Thanks a lot for work : ) Share this post Link to post Share on other sites
salatschleuder 10 Posted December 12, 2013 I wouldn't call it news just yet. But I have not stopped working on this even if I'm awfully quiet here in the thread. I have re-worked much content and configs wich also lead to a pile of error pop-ups. I want all of them sorted. I've gotten great help from others wich I really appreciate, and also gone through weapon configs, animations and really started to learn how RVMATs for textures work.Also found lots of content from A2:OA that really is of interest to me. Both gear and weapons. I'm however not just trying to port content. I want to have it feel and behave like new content completely. Takes a lot of work and time. Good for me I enjoy doing it so much :) That sounds really good! Keep up the good work, I love your work! Share this post Link to post Share on other sites
Kaxii 11 Posted December 12, 2013 Much could change in the future :)This is not much to look at, but it shows the basic setup of units so far. Not shown are officers and crew/pilots. http://imageshack.com/a/img541/8494/s0lb.jpg Here's a A3 vs IndUs unit comparison in one of the brighter areas of Altis: http://imageshack.us/a/img23/5474/b3mn.png http://imageshack.us/a/img14/4783/qwh9.png How come I can't find half of those multicam units in the editer? Share this post Link to post Share on other sites
EricJ 759 Posted December 12, 2013 Try the 2013 units, like (2013) Rifleman, etc. Share this post Link to post Share on other sites
AlexVestin 24 Posted December 12, 2013 They're not all in on the current released version I believe. I can't even keep track of all the small changes I've made so far. What you see there is some kind of basic setup of units I am trying to polish. Share this post Link to post Share on other sites
Kaxii 11 Posted December 12, 2013 (edited) Thats probably why, as I saw that Mutlicam soldier with the scrim/fabric strip covering on his helmets and went "cool" But in the current release I only had the 2013 rifleman, sniper and spotter who are in ghille. Hope you can release those other Multicam guys! I also have a improvement you could do: Name/ diffrentiate between all the different types of rifleman e.g Riflemanempty1 so I can tell the diffrence between which rilfeman is which so when I place them down I know which one I placed down. But apart from that they are great! Edited December 12, 2013 by Kaxii Share this post Link to post Share on other sites
salatschleuder 10 Posted December 12, 2013 @AlexVestin: What's up with the Stryker? Looked good in the last screenshots Share this post Link to post Share on other sites
EricJ 759 Posted December 12, 2013 BTW on at least the Multicam Soldiers the flag is on both sides, when the texture map shows the "ISAF" side with patch on the left shoulder (as it should be) and the right is correct on the texture map and on the model Share this post Link to post Share on other sites
scorch_052 127 Posted December 13, 2013 BTW on at least the Multicam Soldiers the flag is on both sides, when the texture map shows the "ISAF" side with patch on the left shoulder (as it should be) and the right is correct on the texture map and on the model This is an unfortunate problem with the INDFOR (and BLUFOR) uniform textures. It seems to mirror the flag texture on both sides. Share this post Link to post Share on other sites
AlexVestin 24 Posted December 13, 2013 Thats probably why, as I saw that Mutlicam soldier with the scrim/fabric strip covering on his helmets and went "cool" But in the current release I only had the 2013 rifleman, sniper and spotter who are in ghille. Hope you can release those other Multicam guys!I also have a improvement you could do: Name/ diffrentiate between all the different types of rifleman e.g Riflemanempty1 so I can tell the diffrence between which rilfeman is which so when I place them down I know which one I placed down. But apart from that they are great! I am fairly sure that some of the things that aren't even supposed to be visible in the editor are. Including some of the riflemen that are just basic unifrom templates. No harm in it, it just spams the editor. It is fixed till the next version. @AlexVestin: What's up with the Stryker? Looked good in the last screenshots I myself will wait with it. I'm focusing on the infantry since it was quite a lot of new stuff when it came to vehicles. Share this post Link to post Share on other sites
disco.modder 116 Posted December 13, 2013 Be great if you could implement interchangeable uniform patches so that users can put any patch they want on each of the units. Share this post Link to post Share on other sites
EricJ 759 Posted December 13, 2013 IT would but I did it the old fashioned way :) Still needs to be bigger but good enough for a shot Share this post Link to post Share on other sites
EricJ 759 Posted December 14, 2013 Aaand another small thing for the 2013 units... unless you're doing new PVS-14 models I'd suggest that the Rifleman in 2013 (and the past 15 years I was in the US Army) be setup with a set of the default NVGs as well. Share this post Link to post Share on other sites
scorch_052 127 Posted December 14, 2013 Do you have a base model of the Eagle SPC that you could release with no pouches or anything? Just the bare platecarrier for maybe a civillian, interpreter, etc? Share this post Link to post Share on other sites
Alpha Whiskey Romeo 17 Posted December 19, 2013 (edited) IT would but I did it the old fashioned way :) Still needs to be bigger but good enough for a shot Already beat ya to it (with AV's permission). Unfortunately, the rvmat of the model would have to be changed to get rid of the mirrored US IR Flag on the left shoulder, and no one seems to want to tackle that aspect. Edited December 19, 2013 by Alpha Whiskey Romeo Share this post Link to post Share on other sites
daveygary1979 14 Posted December 19, 2013 here are some i did about 6 months ago Share this post Link to post Share on other sites
EricJ 759 Posted December 19, 2013 i'd be interested, especially the BRO one... Share this post Link to post Share on other sites
Alpha Whiskey Romeo 17 Posted December 20, 2013 i'd be interested, especially the BRO one... The only reason I was doing the BRO is because it's my Division. So, you can understand why I really wanted to make it work, but as I said, it would require altering the rvmat of the model. http://forums.bistudio.com/showthread.php?169008-Eliminating-a-Flag If someone wanted to work on this aspect then I'd consider starting the project up again. Share this post Link to post Share on other sites
EricJ 759 Posted December 20, 2013 Well I deployed with 1-4 Cav to Iraq (2004-05) and also was with C 1-26 in 2008-2009 in Afghanistan so I'm the same way man :) So if you can send it to me it'd be cool as well ;) Share this post Link to post Share on other sites
Kaxii 11 Posted December 20, 2013 nvm I found out (im such a noob XD) Share this post Link to post Share on other sites