AlexVestin 24 Posted January 26, 2014 The currently released IndUS version has them named "kitbag", but it's actually a fastpack that is the default A3 backpack. I've changed quite many things around since the last release of this mod. I didn't even realize myself until now that I actually had them named Kitbag. It's been changed already without much thought put into it. Share this post Link to post Share on other sites
antoineflemming 14 Posted January 26, 2014 As long as I can find something to work from. A few pages back we went through the standard issue ones.I am looking for the MOLLE II Assault Pack, Medium Rucksack or Large Rucksack and the Eagle Modular Assault Pack as a plus. It's not one of my top priorities, but I do want to add them :) The ones in A3 and currently in use in the mod is the fastpack: http://www.notcot.com/images/2010/11/tad2.jpg They will have to work as placeholders. MOLLE II Assault Pack and the MOLLE II Rucksack are the standard issued stuff. Rucksack is for patrolling. Share this post Link to post Share on other sites
theevancat 277 Posted January 26, 2014 Are the bags from A2 currently issued? I know with A2 Samples it might be possible to bring those in and retexture them with the higher-quality textures. Share this post Link to post Share on other sites
AlexVestin 24 Posted January 26, 2014 There are very few backpacks from A2 wich actually are of a presentable state. Geometry wise. They're very low-poly. Except for the ones I am guessing isn't even issued to the army. Feel free to clarify wich backpacks you mean. I could atleast take an extra look. Share this post Link to post Share on other sites
banky 4 Posted January 26, 2014 Are you going to do the vests with the shemaghs attached? If not, this is a formal request. ;) Share this post Link to post Share on other sites
theevancat 277 Posted January 26, 2014 Like the coyote bag (I forget it's Arma 2 name, but it's what it was called in DayZ.) Share this post Link to post Share on other sites
AlexVestin 24 Posted January 26, 2014 That is one of them that are salvageable that I have looked at :) I do not know what type of backpack it is or if it's issued. If anything, would people say it is a better alternative for a placeholder compared to the fastpack from ArmA3? ---------- Post added at 21:03 ---------- Previous post was at 20:55 ---------- Altough I've never really liked how sacky it seemed to be. Might have to bulk it up some like this. And it is modular so I could atleast get a few variants for different roles out of that model. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted January 26, 2014 That is one of them that are salvageable that I have looked at :)I do not know what type of backpack it is or if it's issued. If anything, would people say it is a better alternative for a placeholder compared to the fastpack from ArmA3? Altough I've never really liked how sacky it seemed to be. Might have to bulk it up some like this. And it is modular so I could atleast get a few variants for different roles out of that model. Definitely! Can you also add a radio antenna coming out of it? It'd be nice to have some comms bags in A3 too! Especially since the ACRE man-pack will crash your game if you have it on for a while. Share this post Link to post Share on other sites
theevancat 277 Posted January 26, 2014 That is one of them that are salvageable that I have looked at :)I do not know what type of backpack it is or if it's issued. If anything, would people say it is a better alternative for a placeholder compared to the fastpack from ArmA3? ---------- Post added at 21:03 ---------- Previous post was at 20:55 ---------- Altough I've never really liked how sacky it seemed to be. Might have to bulk it up some like this. And it is modular so I could atleast get a few variants for different roles out of that model. I don't know exactly what kind it is, so I'm Googling. I myself don't like it too sacky or too full. I think just in the middle is good, since it's not a huge target/weight nor is it limp (I hate both feelings.) Share this post Link to post Share on other sites
AlexVestin 24 Posted January 26, 2014 When I get down to fixing it as a placeholder for future backpacks, I'll atleast buff it up little. The radio version isn't such a bad idea either. Share this post Link to post Share on other sites
theevancat 277 Posted January 26, 2014 Meanwhile, I think it's the MOLLE 50L. No other name than that I could find. Share this post Link to post Share on other sites
AlexVestin 24 Posted January 27, 2014 (edited) Alright. It's the best I have available right now. Going with it. ---------- Post added at 01:25 ---------- Previous post was at 01:19 ---------- This is a longshot, but it's about how the same way the UAV backpack works in A3. Always wondered if I could have a backpack model with something strapped to it, then use a script to give myself a normal backpack and move all the items over ot the new one with nothing strapped to it and then spawn f.e an AT4. Just a thought. Probably wont work at all. Edited January 27, 2014 by AlexVestin Share this post Link to post Share on other sites
theevancat 277 Posted January 27, 2014 This is a longshot, but it's about how the same way the UAV backpack works in A3. Always wondered if I could have a backpack model with something strapped to it, then use a script to give myself a normal backpack and move all the items over ot the new one with nothing strapped to it and then spawn f.e an AT4. Just a thought. Probably wont work at all. So like taking a radio out of a radio bag and replacing it with a normal bag, switching the model from the model with the antennae to one without? Share this post Link to post Share on other sites
AlexVestin 24 Posted January 27, 2014 (edited) That'd be just one of the uses if it worked. I will probably not try to do something. I'm really lost when it comes to creating complicated scripts. I have no memory of the UAV backpack even being able to contain anything else besides the UAV. So it's probably a quite limited feature really. Still, it's no real backpack in that case, so you can make objects tied to characters backpack slots etc. I know that there's also a script command for tying objects to a character without having it use up a slot as if it were no real item. It'd be interesting if someone were to actually try and give a rifle another option in the scroll meny. Something that'd make it stick to a predefined part of your characters body. Then when it's attached the option to untie it and drop it to the ground is showed instead. ---------- Post added at 02:46 ---------- Previous post was at 01:47 ---------- Absolutely first in-game test was a success. Might scale it down slightly. http://cloud-2.steampowered.com/ugc/3281171992747075592/E938ECE6E7E5BBD2C8BE7CBC183BC3327D427008/ Edited January 27, 2014 by AlexVestin Share this post Link to post Share on other sites
lemondemon 11 Posted January 27, 2014 Can u make your own mags? Standard ammo can't kill fly:/ BTW. I think your mod is one of the best mods for A3 in uniforms/gear category :) Share this post Link to post Share on other sites
theevancat 277 Posted January 27, 2014 Absolutely first in-game test was a success. Might scale it down slightly.http://cloud-2.steampowered.com/ugc/3281171992747075592/E938ECE6E7E5BBD2C8BE7CBC183BC3327D427008/ Oh, that looks good. Yeah, it needs to be resized just a tad. Share this post Link to post Share on other sites
LykosMactire 298 Posted January 27, 2014 (edited) Cant wait for the update Alex, just makes me more determined to get the marines mod i have been working on with atin to have gear as good as these guys Edited January 27, 2014 by AngelWingGamingJacob Share this post Link to post Share on other sites
antoineflemming 14 Posted January 27, 2014 Cant wait for the update Atin, just makes me more determined to get the marines mod i have been working on with atin to have gear as good as these guys Wrong thread? :p Share this post Link to post Share on other sites
LykosMactire 298 Posted January 27, 2014 Wrong thread? :p nope ment alex, my partners name starts with an A too so i derped :P plus atin talked on the thread abit earlier ---------- Post added at 17:29 ---------- Previous post was at 17:12 ---------- fixed my post, Alex are you adding in a AH-64 block D at any point? Share this post Link to post Share on other sites
AlexVestin 24 Posted January 27, 2014 (edited) Believe I am gonna have to keep it infantry level for quite some time. There's many talented people here who knows how to do an AH-64 in a manner it deserves, and already has. Time will probably come for it to see some 2035 service one day too. Can u make your own mags? Standard ammo can't kill fly:/ BIS will have to sort out their body-protection themselfs. From what I've experienced there's absolutely nothing wrong with the actual ammo/rounds. Just the targets atm :p Edited January 27, 2014 by AlexVestin Share this post Link to post Share on other sites
LykosMactire 298 Posted January 27, 2014 Believe I am gonna have to keep it infantry level for quite some time. There's many talented people here who knows how to do an AH-64 in a manner it deserves, and already has. Time will probably come for it to see some 2035 service one day too.BIS will have to sort out their body-protection themselfs. From what I've experienced there's absolutely nothing wrong with the actual ammo/rounds. Just the targets atm :p not as much targets, the values are all good, but its the fact that SOME (CSAT) units are overpowered in fact i believe the 5.56 in ArmA III is more powerful than it was in ArmA II, just look at shots to a wheel to take a car down. Share this post Link to post Share on other sites
theevancat 277 Posted January 27, 2014 Believe I am gonna have to keep it infantry level for quite some time. There's many talented people here who knows how to do an AH-64 in a manner it deserves, and already has. Time will probably come for it to see some 2035 service one day too. Yeah, there are a few mods for air vehicles coming out in the near future. Share this post Link to post Share on other sites
gatordev 219 Posted January 28, 2014 (edited) I am fairly sure that it's areas of use are actually in helicopters and watercrafts. Isn't it just supposed to be less bulky for tighter areas?http://photos.wikimapia.org/p/00/00/65/66/47_big.jpg http://wikimapia.org/11399616/CGAS-Cecil-Field http://www.officer.com/product/10041167/barrett-firearms-mfg-inc-m107-cq ---------- Post added at 14:14 ---------- Previous post was at 14:07 ---------- Would it be bad if my only dependency were JSRS 2.0? The sounds are awesome and I can't do better. But it's a big file to depend on. Interesting. I didn't realize the HITRON was using the CQ. I've done tons of training and two deployments with a different group that does the same mission (TACLET) and they'd use the M107. Makes sense, I guess, as the HITRON is in a much smaller helo (the -65) and TACLET works out of our -60s, which have more room. Sounds like both are legit alternatives. Thanks for the correction. It's hard to tell, but here's the longer barrel on a training flight I did back in '11. Yes, it does suffer from "VVS." Edited January 28, 2014 by gatordev Share this post Link to post Share on other sites
AlexVestin 24 Posted January 28, 2014 (edited) Sweet :) Today I will try to stream while I create all new custom textures the the M4A1! Feel free to drop in whenever. http://www.twitch.tv/alexvestin Edited January 28, 2014 by AlexVestin Share this post Link to post Share on other sites
AlexVestin 24 Posted January 28, 2014 (edited) Internet connection is being too slow atm. I've made really good progress however. This doublepost is a result of my internet. Sorry. Here's a WIP screenshot of the M4A1: http://cloud-4.steampowered.com/ugc/3281171992791989580/1D7E5F72C164FB1C9650F4DA240D3331E34E1C1C/ 100% My textures now. I'm not done, but they'll look close to what it already looks like now. Edited January 28, 2014 by AlexVestin Share this post Link to post Share on other sites