enex 11 Posted August 28, 2013 Models looks alright, just some refining is needed but what is the most important they look more authentic then present ones! PS/ What's the deal with plastic handcuffs? Do grunts in army get issued one or is it just different perspective? Share this post Link to post Share on other sites
daveygary1979 14 Posted August 28, 2013 "grunts" can take whatever they deem necessary to complete the mission. and this is based off a real plate carrier in use today, i should know its sitting behind me ! lol Share this post Link to post Share on other sites
enex 11 Posted August 28, 2013 "grunts" can take whatever they deem necessary to complete the mission. and this is based off a real plate carrier in use today, i should know its sitting behind me ! lol I should be more clear by grunts I mean US army ; ) If you like it that's great, I don't wanna sound to picky, just looking at random videos and picture and trying to get general sense of things. Share this post Link to post Share on other sites
daveygary1979 14 Posted August 28, 2013 here are a few pics for you both army and marines, the iotv is too damn clunky and heavey for wear day in and day out! http://img.photobucket.com/albums/v342/kriegsafe/hires100221a2860k287cm.jpg http://farm5.staticflickr.com/4062/4669548828_f7314ea084_z.jpg http://img7.hostingpics.net/pics/1198005.jpg http://i41.tinypic.com/wv4m88.jpg http://i800.photobucket.com/albums/yy285/docrock184/P1010365-1.jpg Share this post Link to post Share on other sites
AlexVestin 24 Posted August 29, 2013 (edited) Dave, do you by any chance have the cover-less helmets available too? I could work some magic with more variations. Also. I'm thinking of replacing the independent vests all together. It's quite odd in some places. The uvw is overlapping on many parts. As for updates. I got quite a few bugs fixed and smaller stuff tweaked. Mk12 will have working flip-sights, many more M4 variants, etc. To just name a few things. I think I've said it before, but the muzzleflashes are fixed now. Probably the most irritating bug in the curently released version. Edited August 29, 2013 by AlexVestin Share this post Link to post Share on other sites
daveygary1979 14 Posted August 29, 2013 i will take a look and see if i have the textures somewhere for you! Share this post Link to post Share on other sites
AlexVestin 24 Posted August 30, 2013 (edited) i will take a look and see if i have the textures somewhere for you! Oh, is it not a completely different model? Is it just textures? Just to be clear, this is the helmet (underneath all the equipment) I meant: http://www.armaholic.com/datas/users/arma2oa2013-02-2418-55-01-52_zps73648355_4.jpg Not a priority, but would be nice to have also. If it indeed is just a texture for the same model, it would only be good I guess :) For those interested. This is my changelog (so far) for the next version: 1.5 -Updated the M4 family texture to a darker tone. -Updated the UCP Uniform texture. (+new boot textures) -Updated the backpack texture. -Updated the ACH texture. -Removed Medic backpack texture. -Adjusted helmet position. (Goggles fit better) -Added woodland and desert camo variants for all M4/M16A4/Mk12/M249. -Added tan M-ATV. -Added more 3D geometry to the ACH helmet. -Added a temporary soldier wearing a OCP uniform, backpack and helmet. -Added a new faction category for the units in editor. (Next to NATO) -Added a mod icon. -Added a temporary ghillie uniform. -Added a rotating muzzleflash for the m249. -Changed the m249 para bipod position slightly. -Changed a lot of classnames. (!) -Fixed M4/M16A4 muzzleflashes so they are in their correct position. -Fixed a few weapons not using their RVMAT files for some parts. -Fixed M249 railcovers so they hide when attaching a accessory. -Fixed Mk12 flip-sights. Edited August 30, 2013 by AlexVestin Share this post Link to post Share on other sites
daveygary1979 14 Posted August 30, 2013 oh ok, yeah that is a model i made, i will get that for you. Share this post Link to post Share on other sites
TFM_Callas 1 Posted August 30, 2013 You may already know this, but when I load in the current mod to the dev branch, the units have a Altisian flag on them for some reason. Can't provide a screen at the moment. Have you considered modeling your own uniform? Make a ACU version and MC version since they are different in pocket placement and what not. Just a thought. Love the changelog. Super excited. Share this post Link to post Share on other sites
AlexVestin 24 Posted August 30, 2013 (edited) You may already know this, but when I load in the current mod to the dev branch, the units have a Altisian flag on them for some reason. Can't provide a screen at the moment. Have you considered modeling your own uniform? Make a ACU version and MC version since they are different in pocket placement and what not. Just a thought. Love the changelog. Super excited. Yeah, it's noted. The only change seem to be the "ISAF" patch being replaced by a patch the same size like the IR flag now. I'm not so good at high-poly modelling, else there'd be a few uniforms done years ago. I can do hard-surface stuff, but not cloth that requires higher-poly sculptures to work with. Edited August 30, 2013 by AlexVestin Share this post Link to post Share on other sites
TFM_Callas 1 Posted August 30, 2013 Yeah, it's noted. The only change seem to be the "ISAF" patch being replaced by a patch the same size like the IR flag now. I'm not so good at high-poly modelling, else there'd be a few uniforms done years ago. I can do hard-surface stuff, but not cloth that requires higher-poly sculptures to work with. Ah I see. Share this post Link to post Share on other sites
AlexVestin 24 Posted September 1, 2013 http://imageshack.us/a/img856/16/j73h.png http://imageshack.us/a/img802/1607/48wv.png Tried getting the models I were sent in-game.I am aware of the obvious clipping. Noticable progress thanks to daveygary :D Share this post Link to post Share on other sites
daveygary1979 14 Posted September 1, 2013 are the textures not working? looking good though bud! Share this post Link to post Share on other sites
AlexVestin 24 Posted September 1, 2013 (edited) are the textures not working?looking good though bud! I know how to get them working. Just threw the models in to see how they fit first. Will show another picture soon (with textures) :) /edit http://imageshack.us/a/img690/7968/hwyn.png http://imageshack.us/a/img163/2337/y5ps.png http://imageshack.us/a/img838/2567/9gjy.png http://imageshack.us/a/img832/1830/k5f6.png http://imageshack.us/a/img827/5421/vs33.png I need to tweak the rvmats and buff the vest up some more at the back, but it's a great start! Edited September 2, 2013 by AlexVestin Share this post Link to post Share on other sites
daveygary1979 14 Posted September 2, 2013 i cant wait to test these out ingame! Share this post Link to post Share on other sites
banky 4 Posted September 2, 2013 Me either. I love the goggles up on the helmet like that. Very excited about these. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted September 2, 2013 Great start? More like a great update time.... :cool: But with all seriousness, nice job. Share this post Link to post Share on other sites
Mahon 10 Posted September 2, 2013 Cant wait for those multicam units to come out! Share this post Link to post Share on other sites
AlexVestin 24 Posted September 2, 2013 (edited) Some of the new content: http://imageshack.us/a/img703/6497/56qb.png http://imageshack.us/a/img547/5731/0dx6.png (fhq accessories not included) http://imageshack.us/a/img834/8173/wlm1.png (The rvmat for the vest being wrong is visible in this picture) Edited September 2, 2013 by AlexVestin Share this post Link to post Share on other sites
TFM_Callas 1 Posted September 2, 2013 Some of the new content:http://imageshack.us/a/img703/6497/56qb.png http://imageshack.us/a/img547/5731/0dx6.png (fhq accessories not included) http://imageshack.us/a/img834/8173/wlm1.png (The rvmat for the vest being wrong is visible in this picture) I do believe this is going to be the foremost U.S. Army mod on Arma 3. It just keeps getting better. Beyond excited! Those screens look unbelievable. Share this post Link to post Share on other sites
bad benson 1733 Posted September 2, 2013 man am i glad you have proper MICH models now. and really nice ones with great textures and normals too! and as expected the multicam matches the quality of the UCP (or whatever the heck it's called). i'm by no means an expert when it comes to gear and camo patterns but you manage what lots of people don't. your textures totally blend into the colour scheme of the overall game. just looks very crisp and the textures on the new models are all awesome too. really glad that those great independent uniforms are put to good use and that everything matches their quality. great job! can't wait to be ambushed on FATA playing those guys ;) Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted September 2, 2013 The Mulitcam blends in perfectly! And with that gear, it's amazing. Alex, you are truly out-doing yourself with this mod. And then to surprise me with the new textures to the weapon, I was blown away. Thank you for taking the time and effort to make this mod with efficiency and quality. Can't wait to see all of it in game. Share this post Link to post Share on other sites
daveygary1979 14 Posted September 2, 2013 for future reference AV, what is wrong with the rvmats? i have no idea what has changed since arma 2. if you could let me test them out once you have them stable i would be very appreciative, if you decide not to though i understand! thanks man, daveygary. Share this post Link to post Share on other sites
AlexVestin 24 Posted September 2, 2013 (edited) for future reference AV, what is wrong with the rvmats? i have no idea what has changed since arma 2.if you could let me test them out once you have them stable i would be very appreciative, if you decide not to though i understand! thanks man, daveygary. Nothing really. I'm just doing it all step by step. Model first, then the textures. I could pm you a test version later, but will probably try to get a few bugs sorted first. Big thanks to you for the well crafted vest! :) I've fixed up the vest and it's weightning quite good now. It had a problem with stretching as parts were weighted to the characters arms and shoulders. I made it follow the chest only, and almost all weird stretching dissapeared. Still a few pouches on the front that needs fixing, but it's taking shape. /edit Updated first page credits! Edited September 2, 2013 by AlexVestin Share this post Link to post Share on other sites
daveygary1979 14 Posted September 2, 2013 (edited) that would be awesome man, thanks! oh and Alex, my steam name is DAVEYGARY1979 if you wanted to pm me at all. Edited September 2, 2013 by daveygary1979 Share this post Link to post Share on other sites