eggbeast 3684 Posted May 2, 2013 (edited) Eggbeasts cockpit loadout selection script here's a little script I'm working on for arma2 and 3 aircraft to have armoury loadouts manually selectable from the cockpit, while stationary in the friendly airbase. Two missions included: simple script only version + demo mission with full range of qualifying planes and helis spawning based on parameters you choose This contains the airbase spawner that brings in suitable planes/helis for each mod you are running and repairs/refuels them on runway choose quick-rearm to disable the 60s time delay on rearming (Delay added for gamebalance, but useful to turn off if you're just having a browse) Latest mission file is v11 http://www.gitsarma.gamingdeluxe.net/missions/GITS_air%20combat_11.rar v11 includes - support for the forthcoming F105 Thunderchief (E and F) by hcpookie (will be released in in unsung 2.6) - only for uns_missilebox - support for the F22 (CAP version) - works with stock, GLT, PRACS, RKSL and EB_missilebox air weapons - 6-7 combat roles for each set. it's pretty simple, and allows you to choose for a range of standard mission functions for every aircraft type Inclusions: Airfield and LHD Test player and chums can click on map and teleport to planes etc Custom sound, icons and wait time for rearming, aborts if you exit or move aircraft Big thanks to Dwarden for including here his anti-fire-in-the-sky new effects system for use with scripted in air units Full set of stock or modded aircraft provided, and rearmed depending on which parameter you choose - Stock - adds new loadouts to all attack planes and heliciopters - now includes all Opfor vehicles. - EB_AIR parameter - WIP lots of tweaks when using EB_Air and EB_missilebox mod - requires some unreleased FRL_missilebox content to look at its best but it still works fine - but treat some models as WIP for now - RKSL air weapons parameter - if you run this mod you can choose this in parameters and then load up Rock's awesome RKSL arsenal onto your aircraft. Fully compatible with his new Opfor missilebox - PRACS air weapons parameter - if you run this mod you can choose this in parameters and then load up wld427's awesome PRACS arsenal onto your aircraft. - Unsung weapons - WIP you need the forthcoming unsung 2.6 patch for this to work, so don't use it yet! currently works for these aircraft - Stock aircraft including Opfor - RKSL weapons including Opfor versions (e.g. Rocks new R27's on stock Su34 etc) - PRACS aircraft weapons and PRACS aircraft (F16, F15, Etendard, Mirage, A4, Mohawk, etc) (stock opfor not complete) - (unreleased as yet) Unsung 2.6 aircraft and new weapons from FRL Myke - v9 includes support for 3 new aircraft which work with the following weapon systems: stock/ EB_missilebox/ RKSL/ PRACS ---John Spartan's F18 Super Hornet www.armaholic.com/page.php?id=18278 ---Gnat's Su33 Flanker D http://www.armaholic.com/page.php?id=9610 ---IKar F14 Tomcat http://www.armaholic.com/page.php?id=9624 Just place on of the planes in your mission to enable it. -v11 supports the F22, to make it work you need ---F22 http://www.armaholic.com/page.php?id=13378 --- GLT missilebox http://www.armaholic.com/page.php?id=6071 --- CBA http://www.armaholic.com/page.php?id=6231 Mods are required if you select the mod in mission parameters stock requires ACR or ACR lite from BIS http://www.armaholic.com/page.php?id=17320 EB_Air mod (needed for the GITS parameter to work) http://forums.bistudio.com/showthread.php?158698-EB_Air-mod RKSL air weapons and Typhoon mods: RKSL Eurofighter all in one replacement http://www.armaholic.com/page.php?id=11186 RKSL Opfor pack http://www.armaholic.com/page.php?id=21452 PRACS mod to play with PRACS enabled it is best to get it all! including the vehicles and statics etc PRACS F16 http://www.armaholic.com/page.php?id=14291 PRACS A4 http://www.armaholic.com/page.php?id=14287 PRACS Etendard http://www.armaholic.com/page.php?id=14281 PRACS F15 http://www.armaholic.com/page.php?id=14282 PRACS F16 http://www.armaholic.com/page.php?id=14291 PRACS Mirage 3 http://www.armaholic.com/page.php?id=14283 PRACS Mohawk http://www.armaholic.com/page.php?id=16239 PRACS C130 http://www.armaholic.com/page.php?id=14280 PRACS A Heli http://www.armaholic.com/page.php?id=14292 PRACS Heli http://www.armaholic.com/page.php?id=14290 you will likely need the whole PRACS mod for the base spawner to work in PRACS mode Unsung Vietnam mod (2.6 patch due soon - needed for this to work on unsung parameter) www.armaholic.com/page.php?id=12267 GLT missilebox http://www.armaholic.com/page.php?id=6071 NOTE - not fully finished expanding this to all planes yet Readme Readme Credits: missile mods by FRL Myke PRACS wld427 RKSL Rock hcpookie Unsung community - Sgt Savage, Aplion, Columdrum, CSJ, etc GITS Eggbeast Scripts by GITS Eggbeast [b]Stock planes included: [/b] "A10","A10_US_EP1","F35B","AV8B","AV8B2","L159_ACR","C130J","C130J_US_EP1","An2_2_TK_CIV_EP1","L39_2_ACR","L39_ACR","AH64D","AH64D_EP1","AH64D_Sidewinders","BAF_Apache_AH1_D","AH1Z","AW159_Lynx_BAF","AH6J_EP1" A10 & A10_US_EP1 Thunderbolt (offers 2 different planes for 7 loadouts each) AV8B & AV8B2 Harrier (offers 2 different planes for 7 loadouts each) F35B Lightning LC159 Alca L39Z Albatros L39C (redesignated L59 Super Albatros in EB_Air) An2_2_TK_CIV_EP1 C130J & C130J_US_EP1 (offers 2 different planes for 7 loadouts each) Su25 CDF, INS, TK (offers 3 different planes for 7 loadouts each) Su39 Su34 L39_TK_EP1 [b]Helicopters modded [/b] AH64D, AH64D_Sidewinders, AH64D_EP1, BAF_Apache_AH1_D (offers 4 different helis for 5 loadouts each) AH1Z AH-6 AW159 BAF Wildcat Mi24_D, Mi24_V, Mi24_P, Mi24_D_TK_EP1 (offers 4 different helis for 5 loadouts each) Ka52, Ka52black (offers 2 different helis for 5 loadouts each) [b]PRACS planes included: [/b]"PRACS_F15","PRACS_C130","PRACS_Mohawk","PRACS_F16_PHSTRK","PRACS_F16_AT","PRACS_Mirage3_ATK","PRACS_Mirage3_BMB","PRACS_Etendard_ATK","PRACS_Etendard_GBU","PRACS_A4_ATK","PRACS_A4_HBMB","PRACS_AH1S","PRACS_AH1S_2","PRACS_RAH6","PRACS_AH6J" generally 2 versions - 1 with hydras, one without, for different roles. F15 Eagle F16 Falcon (PRACS_F16_PHSTRK and PRACS_F16_AT) A4 skyhawk (PRACS_A4_ATK and PRACS_A4_HBMB) M3 Mirage (PRACS_Mirage3_ATK and PRACS_Mirage3_BMB) Super Etendard (PRACS_Etendard_ATK and PRACS_Etendard_GBU) Mohawk C130 AH1Z Tow AH1Z II AH6J AH6 Angry Bird [b]RKSL planes [/b] removed from script [b]Extra map planes: [/b]Duala: "ibr_viggen1" Lingor: "ibr_maule_M7","ibr_tucano_lin","ibrPRACS_MiG21_AGgal" [b]Unsung planes [/b]- (requires Unsung 2.6 not released yet): NOTE: if you select this parameter, stock planes will NOT be rearmed. there is no intention to create a timewarp here! A7 Corsair ("uns_A7_CAP","uns_A7N_CAP") F100 Supersabre ("uns_f100b_CAP") F4 Phantom ("uns_F4_CAP","uns_F4Navy_CAP","uns_F4_CAS") Mig 17 Fresco ("uns_mig17_CAP","uns_mig17_CAS") Mig 21 Fishbed ("uns_Mig21_CAP","uns_Mig21_CAS") C123 Provider ("CSJ_C123") A1J Skyraider ("uns_A1J", Cobra G ("CSJ_AH1g") A6 Intruder ("uns_A6_Intruder_ECM") All helicopters have laser designators to enable them to work with GBU equipped aircraft EB_Air planes have the GLT GPS designator for targeting map co-ordinates with GBU's The functions included (and the logic for them) are as follows: [b]Combat Air Patrol (CAP)[/b] mission function: support other aircraft/armour with umbrella anti- air protection stock: typically up to 8 sidewinders and a large amount of cannon Lesser craft like the An-2, AH-6, Wildcat and L39 have stingers Apaches have 4 ASRAAM and 2 AMRAAM, or 8 ASRAAM, depending on the model (4 apaches to choose from) Cobras have 10 ASRAAM missiles (2 extra on wingtip) and a M168 vulcan AA cannon (spreads like a sawn-off!) C130 has 16 missiles for top cover and a vulcan cannon EB_Missilebox: improved cannon and plenty of AMRAAM and ASRAAM RKSL: a heady mix of AIM132 ASRAAM and AIM120 AMRAAM or Iris-T ASRAAM and Meteor BVRAAM - typically between 6 and 8 missiles equipped [b]Close Air Support (CAS)[/b] mission function: stay on station to support ground troops with close called support against personnel, hardpoints and armour stock: typically increased cannon, maximum FFAR's, and 4-6 GBU's, 2 sidewinders for protection/evasion Lesser craft like the An-2, AH-6, Wildcat and L39 have 2 stingers for protection (No GBU) Cobras, Apaches have double hydras or CRV7 and 2 ASRAAM, depending on the model (no GBU) C130 has 192 round S5, 8 GBU's and 4 AA missiles for top cover EB_Missilebox: laser-targeting rockets, blast frag hellfires, thermobaric missiles and rockets, plenty of napalm and some CBU100 Rockeye clusterbombs RKSL: FFAR/S5 replaced with modern CRV7 rocket pods armed with HEPD (M151 High Explosive Point Detonating) and FAT (Flechette Anti-Tank) or PG (Precision guided laser seeking) typically 38 of each rockets equipped plus Paveway2 LGB's and 2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Anti-Tank, Air-Ground Missile (AGM)[/b] mission function: suppress enemy vehicle movements with independent strikes against all IR signature (or laser designated) armour targets stock: typically slightly increased cannon, moderate FFAR's (if equipped on pylon), and 4-8 AGMs (typically AGM65E Maverick), 2 sidewinders for protection/evasion Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection An-2 and L39 series have AT6 and AT9 missile systems Cobras, Apaches have hydras or CRV7, plus AGM: 8x AGM114K hellfires or ( 2x AGM65 maverick + 6 TOW ) or 8x AGM65, and 2 ASRAAM, depending on the model C130 has 192 round S5, 16 AGM65 and 4 AA missiles for top cover EB_Missilebox: laser-targeting SACLOS missiles, wire-guided TOW and improved CRV7-PG rockets, etc. Nam era groovers get AGM12C and AGM45 TV guided and anti-radiation missiles RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods typically 28 FAT rockets equipped plus mixture of AGM65, AIM120 and Brimstone, and 2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Multi-Role (MR)[/b] mission function: patrol loadout - offers ability to deal with any targets of opportunity: AGM vs IR signature armour targets, laser designated and IR bomb targets, rockets for CAS and cannon/AAM for protection stock: typically low amounts of everything: slightly increased cannon, minimum FFAR's, 2 AGMs (typically AGM65E Maverick), 2GBU, 3Mk82, 2 sidewinders for protection/evasion Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection An-2 and L39 series have AT6 and AT9 missile systems Cobras, Apaches have hydras or CRV7, plus AGM: 8x AGM114K hellfires or ( 2x AGM65 maverick + 6 TOW ) or 8x AGM65, and 2 ASRAAM, depending on the model C130 has 160 round S8, 4 AGM65, 6Mk82, 6 GBU12 and 4 AA missiles for top cover EB_Missilebox: added rocketpods, mixture of missiles, bombs and rockets, a splash of napalm and clusterbombs RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods typically 12 FAT and 12 PD rockets equipped plus 2x AGM (selected from AGM65, AIM120 and Brimstone), 2x 500lb bombs and 2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Bombing Run (BMB)[/b] mission function: interdiction strike on grouped targets loadout - primary weapon is mk82 type IR seeking bomb to deal with any targets of opportunity plus rockets if equipped and cannon/AAM for protection stock: typically low amounts of cannon,rockets: 6 x Mk82, slightly increased AAM (typically 4 sidewinders) for protection/evasion Lesser craft like the AH-6, Wildcat have 4x FAB250 and 2 stingers for protection An-2 and L39 series have 4xFAB250 and 14-28 FFAR Cobras, Apaches have 38 hydras or CRV7, plus 8x 500lb Bomb and 2 stingers C130 has 80 round S8, 2x AGM65, 18xMk82, and 4 AA missiles for top cover EB_Missilebox: heady mixture of JDAMs, mk81, mk82, mk83 and mk84, or if you're opfor, FAB250, FAB500. RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods typically 12 FAT and 12 PD rockets equipped plus GP bomb (4 x 500lb bomb + 2 x 1000lb bomb) or (4 x 1000lb bomb) or (6 x 500lb bomb) and 4x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Laser Guided Bombing (LGB)[/b] mission function: interdiction strike on grouped targets loadout in support of infantry/armour/helicopters with eyes (laser) on target - primary weapon is GBU12 type laser seeking bomb to deal with any targets of opportunity plus rockets if equipped and cannon/AAM for protection stock: typically low amounts of cannon,rockets: 6-8 x GBU12, 2x AAM (typically sidewinders) for protection/evasion An-2 and L39 series have 2-4x GBU12 and 14-28 FFAR C130 has 80 round S8, 2x AGM65, 18xGBU12, and 4 AA missiles for top cover Helicopters (AH-6, Wildcat, Cobra, Apaches) not included EB_Missilebox: GBU12, GBU 16, GBU10 and for nam era groovers GBU8, for opfor KAB250, KAB500, added laser targeting rockets RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods typically 12 FAT and 12 PD rockets equipped plus Paveway4 (IR and Laser) (4 x 500lb bomb + 2 x 1000lb bomb) or (4 x 1000lb bomb) or (6 x 500lb bomb) and 4x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Suppression of Enemy Air Defences (SEAD) or Cluster Bomb Units (CBU) [/b]- not available in stock loadouts, or on helicopters SEAD mission function: Long range stand-off and interdiction strike on enemy Air defences using radar - primary weapon is Stormshadow or Alarm plus rockets if equipped and cannon/AAM for protection CBU function: deliver area denial weapons or smash infantry and armour concentrations with a range of canister munitions EB_Missilebox: CBU78B Anti personnel cluster mine - scatters a field of small orange balls of death for the unwary footsoldier, but also work on bicycles, cars and cows CBU89B Anti tank cluster mine (ATCM) - scatters 20 anti-tank minelets - heavy vehicles only CBU87B Combined effects munition (CEM) - scatters a mixture of anti personnel, anti vehicle, anti-tank, time-delay, gas and incendiary minelets all topped with a small amount of airburst frag at point of opening - nasty! CBU100 - Rockeye II Clusterbomb SEAD: AGM88 RKSL: typically low amounts of cannon, if present FFAR/S5 replaced with modern CRV7 rocket pods, 2 x Stormshadow (General Purpose Long Range Standoff Cruise Missile) and 2x Alarm missile, 2x AMRAAM (typically Meteor BVRAAM - Beyond Visual Range Air to Air Missile) for protection/evasion. Added also Taurus, Sea Eagle, Harpoon, Exocet and RBS15 An-2 and L39 series have 2-4 x AMRAAM and 14-28 FFAR C130 has 6x Stormshadow, 6, 12 x Alarm and 4 BVRAAM missiles for top cover Helicopters (AH-6, Wildcat, Cobra, Apaches) not included [b]example chopper: [/b]Apache AGM has 4xTOW 4x hellfire 2x stinger 38x CRV7 FAT Laser designator Cannon Stock planes using PRACS mod / parameter have PRACS weapons including: ----cannons---- Full range of modified cannons ----Rockets---- Hydra 70 FFAR CRV7 HEPD CRV7 FAT ----AAM---- AIM9 sidewinder AIM7 Sparrow AIM120 AMRAAM Magic R530 Matra FIM 92 Stinger ----AGM---- AGM65 Maverick AGM88 HARM AGM114k Hellfire BGM 71 TOW II Exocet Delilah ALCM ----bombs---- CBU53 clusterbomb CBU84 clusterbomb Mk80 250lb Mk81 250lb Mk82 500lb M117 750lb Mk83 1000lb Mk84 2000lb ----LGB---- GBU39 200lb SDB GBU12 500lb (Mk82) GBU54 JDAM 500lb (Mk82) GBU16 1000lb (Mk83) GBU10 2000lb (Mk84) RKSL planes included: "rksl_efa_fgr4_1" Stock planes using RKSL mod / parameter have RKSL weapons including: ----cannons---- Full range of modified cannons ----AAM---- FIM 92 Stinger AIM9 sidewinder AIM132 ASRAAM Iris-T ASRAAM AIM120 AMRAAM Meteor BVRAAM ----Rockets---- Hydra 70 FFAR CRV7 HEPD CRV7 FAT ----AGM---- AGM65 Maverick AGM114k Hellfire BGM 71 TOW II Brimstone Brimstone Dual Mode ALARM StormShadow AGM119 Mk3 Penguin AGM84 Harpoon ----bombs---- General Purpose GP500 500lb (Mk82) GP1000 1000lb (Mk83) GP500 Snakeeye retarded bomb 500lb (Mk82) GP1000 Snakeeye retarded bomb 1000lb (Mk83) ----LGB---- Paveway2 500lb (Mk82) Paveway2 1000lb (Mk83) Paveway4 500lb some screenies rearming the albatross for combat air patrol rearming the harrier for AGM mission same deal for the A10 and arming the A10 with Mk82's here is a harrier equipped with Rock's StormShadow and ALARM SEAD kit I'm also planning to incorporate FRL/ GLT missilebox for all stock planes IAWS system (John Spartan/Myke) will then make it work for all planes/missiles across the whole arma spectrum - from arma2 to 3. it's just a little script... no addons required for stock weapons parameter. cheers Edited October 16, 2013 by eggbeast Share this post Link to post Share on other sites
eggbeast 3684 Posted May 3, 2013 released demo - still working on it to bring in RKSL weapons to stock planes etc Share this post Link to post Share on other sites
eggbeast 3684 Posted May 3, 2013 also running on Evolution here GITS Takistan Arma2OA requires a few mods for the mission, but not related to this script working properly in your mission etc details here http://www.gitsclan.co.uk/forum/viewtopic.php?f=82&t=6718&p=66345#p66345 Share this post Link to post Share on other sites
Guest Posted May 3, 2013 Release frontpaged on the Armaholic homepage. Cockpit Loadout Selection v1 Share this post Link to post Share on other sites
lavbo0321 5 Posted May 3, 2013 Will I be able to load up the AV-8 and F-35 while on the deck of the LHD? Share this post Link to post Share on other sites
maxx2504 10 Posted May 3, 2013 Hi ! With what tool can i unpack the PBO ? PBO Viewer and cPBO don't work. Or can you upload an unpacked mission with the scripts ??? maxx Share this post Link to post Share on other sites
Bill70 EW 7 Posted May 3, 2013 Nice one Egg look forward too seeing this on our Server (Bill) ...... Share this post Link to post Share on other sites
eggbeast 3684 Posted May 4, 2013 Will I be able to load up the AV-8 and F-35 while on the deck of the LHD? yeah you just need to make a trigger around your LHD named LHDin and connect it in mainthreadc - where it says _inrepairzone = (_vec in list airportin) add OR (_vec inlist LHDin) and change the next check down to include this zone too. i might make it easier to add and take away zones from an init array. ---------- Post added at 08:46 AM ---------- Previous post was at 08:45 AM ---------- Hi !With what tool can i unpack the PBO ? PBO Viewer and cPBO don't work. Or can you upload an unpacked mission with the scripts ??? maxx sorry mate i have some problem with pboprefix that's confusing me - some people can unpbo stuff and others can't i'll work on a working pboprefix for the next release Share this post Link to post Share on other sites
eggbeast 3684 Posted May 4, 2013 had positive replies from GLT Myke, RKSL Rock and PRACS wld427 so working on the mission configs - starting with RKSL update soon Share this post Link to post Share on other sites
HazJ 1289 Posted May 4, 2013 Really nice script Egg!!! Cheers. Dirty Haz Share this post Link to post Share on other sites
islesfan186 83 Posted May 4, 2013 will then make it work for all planes/missiles across the whole arma spectrum - from arma2 to 3. it's just a little script... no addons. by this you mean adding functionality for user made aircraft/armament? If so that's pretty awesome! also, ACE compatible? Share this post Link to post Share on other sites
eggbeast 3684 Posted May 5, 2013 (edited) yeah it will have in all of the modded planeswe play with - mainly the ones built by GLT, RKT, RKSL, PRACS, Gnat, etc but also mig15, and sav's unsung planes. you can also easily expand the planes/choppers you wish to include/exclude in the init i'm building a universal Evolution mission that you just choose your mods in the parameters section, and this will be part of that, but i thought it might be a good idea to build it separately as a mission script suite for others to use. sorry it won't be ACE'd by me as i won't install it, but if someone sensible volunteers to do the conversion, i'll happily include it. i'm aiming to release an update today with RKSL weapons as a parameter. Readme Credits: missile mods by GLT Myke PRACS wld427 RKSL Rock Scripts by GITS Eggbeast [b]Planes modded: [/b]A10 & A10_US_EP1 (offers 2 different loadouts) AV8B & AV8B2 (offers 2 different loadouts) F35B LC159 L39Z L39C AN-2 C130J & C130J_US_EP1 (offers 2 different loadouts) [b]Helicopters modded [/b] AH64D, AH64D_Sidewinders, AH64D_EP1, BAF_Apache_AH1_D (offers 4 different loadouts) AH1Z AH-6 All helicopters have laser designators to enable them to work with GBU equipped aircraft The functions included (and the logic for them) are as follows: [b]Combat Air Patrol (CAP)[/b] mission function: support other aircraft/armour with umbrella anti- air protection stock: typically up to 8 sidewinders and a large amount of cannon Lesser craft like the An-2, AH-6, Wildcat and L39 have stingers Apaches have 4 ASRAAM and 2 AMRAAM, or 8 ASRAAM, depending on the model (4 apaches to choose from) Cobras have 10 ASRAAM missiles (2 extra on wingtip) and a M168 vulcan AA cannon (spreads like a sawn-off!) C130 has 16 missiles for top cover and a vulcan cannon RKSL: a heady mix of AIM132 ASRAAM and AIM120 AMRAAM or Iris-T ASRAAM and Meteor BVRAAM - typically between 6 and 8 missiles equipped [b]Close Air Support (CAS)[/b] mission function: stay on station to support ground troops with close called support against personnel, hardpoints and armour stock: typically increased cannon, maximum FFAR's, and 4-6 GBU's, 2 sidewinders for protection/evasion Lesser craft like the An-2, AH-6, Wildcat and L39 have 2 stingers for protection (No GBU) Cobras, Apaches have double hydras or CRV7 and 2 ASRAAM, depending on the model (no GBU) C130 has 192 round S5, 8 GBU's and 4 AA missiles for top cover RKSL: FFAR/S5 replaced with modern CRV7 rocket pods armed with HEPD (M151 High Explosive Point Detonating) and FAT (Flechette Anti-Tank) or PG (Precision guided laser seeking) typically 38 of each rockets equipped plus Paveway2 LGB's and 2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Anti-Tank, Air-Ground Missile (AGM)[/b] mission function: suppress enemy vehicle movements with independent strikes against all IR signature (or laser designated) armour targets stock: typically slightly increased cannon, moderate FFAR's (if equipped on pylon), and 4-8 AGMs (typically AGM65E Maverick), 2 sidewinders for protection/evasion Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection An-2 and L39 series have AT6 and AT9 missile systems Cobras, Apaches have hydras or CRV7, plus AGM: 8x AGM114K hellfires or ( 2x AGM65 maverick + 6 TOW ) or 8x AGM65, and 2 ASRAAM, depending on the model C130 has 192 round S5, 16 AGM65 and 4 AA missiles for top cover RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods typically 28 FAT rockets equipped plus mixture of AGM65, AIM120 and Brimstone, and 2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Multi-Role (MR)[/b] mission function: patrol loadout - offers ability to deal with any targets of opportunity: AGM vs IR signature armour targets, laser designated and IR bomb targets, rockets for CAS and cannon/AAM for protection stock: typically low amounts of everything: slightly increased cannon, minimum FFAR's, 2 AGMs (typically AGM65E Maverick), 2GBU, 3Mk82, 2 sidewinders for protection/evasion Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection An-2 and L39 series have AT6 and AT9 missile systems Cobras, Apaches have hydras or CRV7, plus AGM: 8x AGM114K hellfires or ( 2x AGM65 maverick + 6 TOW ) or 8x AGM65, and 2 ASRAAM, depending on the model C130 has 160 round S8, 4 AGM65, 6Mk82, 6 GBU12 and 4 AA missiles for top cover RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods typically 12 FAT and 12 PD rockets equipped plus 2x AGM (selected from AGM65, AIM120 and Brimstone), 2x 500lb bombs and 2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Multi-Role (MR)[/b] mission function: patrol loadout - offers ability to deal with any targets of opportunity: AGM vs IR signature armour targets, laser designated and IR bomb targets, rockets for CAS and cannon/AAM for protection stock: typically low amounts of everything: slightly increased cannon, minimum FFAR's, 2 AGMs (typically AGM65E Maverick), 2GBU, 3Mk82, 2 sidewinders for protection/evasion Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection An-2 and L39 series have FAB250 and 57mm S5 launcher and stingers Cobras, Apaches have hydras or CRV7, plus AGM: 4x AGM and 2x 500lb Bomb (AGM65 maverick or TOW) depending on the model, and 2 stingers C130 has 160 round S8, 4 AGM65, 6Mk82, 6 GBU12 and 4 AA missiles for top cover RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods typically 12 FAT and 12 PD rockets equipped plus 2x AGM (selected from AGM65, AIM120 and Brimstone), 2x 500lb bombs and 2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Bombing Run (BMB)[/b] mission function: interdiction strike on grouped targets loadout - primary weapon is mk82 type IR seeking bomb to deal with any targets of opportunity plus rockets if equipped and cannon/AAM for protection stock: typically low amounts of cannon,rockets: 6 x Mk82, slightly increased AAM (typically 4 sidewinders) for protection/evasion Lesser craft like the AH-6, Wildcat have 4x FAB250 and 2 stingers for protection An-2 and L39 series have 4xFAB250 and 14-28 FFAR Cobras, Apaches have 38 hydras or CRV7, plus 8x 500lb Bomb and 2 stingers C130 has 80 round S8, 2x AGM65, 18xMk82, and 4 AA missiles for top cover RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods typically 12 FAT and 12 PD rockets equipped plus GP bomb (4 x 500lb bomb + 2 x 1000lb bomb) or (4 x 1000lb bomb) or (6 x 500lb bomb) and 4x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Laser Guided Bombing (LGB)[/b] mission function: interdiction strike on grouped targets loadout in support of infantry/armour/helicopters with eyes (laser) on target - primary weapon is GBU12 type laser seeking bomb to deal with any targets of opportunity plus rockets if equipped and cannon/AAM for protection stock: typically low amounts of cannon,rockets: 6-8 x GBU12, 2x AAM (typically sidewinders) for protection/evasion An-2 and L39 series have 2-4x GBU12 and 14-28 FFAR C130 has 80 round S8, 2x AGM65, 18xGBU12, and 4 AA missiles for top cover Helicopters (AH-6, Wildcat, Cobra, Apaches) not included RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods typically 12 FAT and 12 PD rockets equipped plus Paveway4 (IR and Laser) (4 x 500lb bomb + 2 x 1000lb bomb) or (4 x 1000lb bomb) or (6 x 500lb bomb) and 4x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion [b]Suppression of Enemy Air Defences (SEAD) - not available in stock loadouts[/b] mission function: Long range stand-off and interdiction strike on enemy Air defences using radar - primary weapon is Stormshadow or Alarm plus rockets if equipped and cannon/AAM for protection RKSL: typically low amounts of cannon, if present FFAR/S5 replaced with modern CRV7 rocket pods, 2 x Stormshadow (General Purpose Long Range Standoff Cruise Missile) and 2x Alarm missile, 2x AMRAAM (typically Meteor BVRAAM - Beyond Visual Range Air to Air Missile) for protection/evasion An-2 and L39 series have 2-4 x AMRAAM and 14-28 FFAR C130 has 6x Stormshadow, 6, 12 x Alarm and 4 BVRAAM missiles for top cover Helicopters (AH-6, Wildcat, Cobra, Apaches) not included Edited May 5, 2013 by eggbeast Share this post Link to post Share on other sites
eggbeast 3684 Posted May 5, 2013 ok mission updated to v2 - see link and updated first post. default is set to RKSL for testing LHD working sounds added more logic added to manage slower reload times pboprefix added for easier opening of mission Share this post Link to post Share on other sites
Guest Posted May 5, 2013 New version frontpaged on the Armaholic homepage. Cockpit Loadout Selection v2 Share this post Link to post Share on other sites
eggbeast 3684 Posted May 5, 2013 thanks FH seems to be working pretty well with RKSL airweapons and stock weapons. will add in GLT tomorrow then PRACS have built this into my stock Evolution mission for future use in Arma 3 as well Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted May 6, 2013 (edited) New version frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_donwload_oa_4.pngCockpit Loadout Selection v2 Looks like the links don't work. Keep getting a 404 error on both links... BTW. Still seem to have problems unpbo'ing it. Is it maybe possible to include an open template variant (unpbo'ed) in the next release? Would make it less difficult to implement in missions for those of us that are absolute noobs when it comes to scripts etc... Edited May 6, 2013 by Lt_Phoenix Share this post Link to post Share on other sites
law-giver 190 Posted May 6, 2013 Looks like the links don't work. Keep getting a 404 error on both links... Yeah me too! Share this post Link to post Share on other sites
Guest Posted May 6, 2013 Looks like the links don't work. Keep getting a 404 error on both links... Yeah me too! Fixed :o Share this post Link to post Share on other sites
Nemesis_Gryphus1 1 Posted May 6, 2013 why i cannot play the demo mission, it appear this message " You canno play because the following downloaded content was deleted.Caair_acr_159, caair_acr_l39, caair_acr_mi24. Can you explain me what are those downlodable content pls and sorry for my bad english :/ Share this post Link to post Share on other sites
eggbeast 3684 Posted May 6, 2013 why i cannot play the demo mission, it appear this message " You canno play because the following downloaded content was deleted.Caair_acr_159, caair_acr_l39, caair_acr_mi24. Can you explain me what are those downlodable content pls and sorry for my bad english :/yeah you need thishttp://www.armaholic.com/page.php?id=17321 it's stock - army of the czech republic BIS downloadable content so many people still try to join our server without having it - BIS should just release a patch with it in like they did for BAF/PMC also if armaholic fails - i made a link at the top of the thread for my own hosted file - just use that Share this post Link to post Share on other sites
eggbeast 3684 Posted May 7, 2013 (edited) today i made a standardised airport and LHD which spawns in planes and helis and AA defences on markers depending on what mod you are running, and then the loadout script kicks in for each aircraft with the right missiles loaded. the automatic airbase has markers only in the mission (enables multiple mods to work with same mission - so you could spawn in vietnam era planes for unsung or russian planes for an east mission or arma3 planes in arma3, etc) the azimuth (direction) of the little helipad in the hangar determines the directions of the planes and hangars spawned. the little orange crossed squares are quad helipads with hesco protection. the little curved sandbags are AA pods, which are populated according to mod (vietnam = quad50, PRACS = SAM launchers, BAF = stinger pod, ACR = RBS90, etc) It works for RKSL missiles and RKSL typhoons - that was the test rig i used. so now you only need 1 RKSL typhoon on your map, and 7 different roles are available for this aircraft using the loadout script. I worked through Rock's detailed readme on the pylons and proxies today so the typhoons work perfectly now. some screenies the airbase and LHD markers should have an update out tomorrow (wed) with PRACS planes and missile systems incorporated then it's GLT missilebox's turn then russian aircraft then complete! might also add in some animated dudes working at the aircraft when it's being reloaded. Edited August 6, 2013 by eggbeast Share this post Link to post Share on other sites
Nemesis_Gryphus1 1 Posted May 8, 2013 Thanks so mutch for your answer i'll wait the new update :D Share this post Link to post Share on other sites
eggbeast 3684 Posted May 8, 2013 v2 released works on parameters: stock RKSL PRACS (still WIP but 80% done - works without too many errors) load it up and have a go! Share this post Link to post Share on other sites
eggbeast 3684 Posted May 8, 2013 (edited) removed Edited August 6, 2013 by eggbeast Share this post Link to post Share on other sites
Guest Posted May 9, 2013 New version frontpaged on the Armaholic homepage. Cockpit Loadout Selection v2 Share this post Link to post Share on other sites