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eggbeast

Eggbeasts cockpit loadout selection script

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Eggbeasts cockpit loadout selection script

here's a little script I'm working on for arma2 and 3 aircraft to have armoury loadouts manually selectable from the cockpit, while stationary in the friendly airbase.

Two missions included:

simple script only version +

demo mission with full range of qualifying planes and helis spawning based on parameters you choose

This contains the airbase spawner that brings in suitable planes/helis for each mod you are running and repairs/refuels them on runway

choose quick-rearm to disable the 60s time delay on rearming (Delay added for gamebalance, but useful to turn off if you're just having a browse)

Latest mission file is v11

http://www.gitsarma.gamingdeluxe.net/missions/GITS_air%20combat_11.rar

v11 includes

- support for the forthcoming F105 Thunderchief (E and F) by hcpookie (will be released in in unsung 2.6) - only for uns_missilebox

- support for the F22 (CAP version) - works with stock, GLT, PRACS, RKSL and EB_missilebox air weapons - 6-7 combat roles for each set.

it's pretty simple, and allows you to choose for a range of standard mission functions for every aircraft type

Inclusions:

Airfield and LHD

Test player and chums can click on map and teleport to planes etc

Custom sound, icons and wait time for rearming, aborts if you exit or move aircraft

Big thanks to Dwarden for including here his anti-fire-in-the-sky new effects system for use with scripted in air units

Full set of stock or modded aircraft provided, and rearmed depending on which parameter you choose

- Stock - adds new loadouts to all attack planes and heliciopters - now includes all Opfor vehicles.

- EB_AIR parameter - WIP lots of tweaks when using EB_Air and EB_missilebox mod - requires some unreleased FRL_missilebox content to look at its best but it still works fine - but treat some models as WIP for now

- RKSL air weapons parameter - if you run this mod you can choose this in parameters and then load up Rock's awesome RKSL arsenal onto your aircraft. Fully compatible with his new Opfor missilebox

- PRACS air weapons parameter - if you run this mod you can choose this in parameters and then load up wld427's awesome PRACS arsenal onto your aircraft.

- Unsung weapons - WIP you need the forthcoming unsung 2.6 patch for this to work, so don't use it yet!

currently works for these aircraft

- Stock aircraft including Opfor

- RKSL weapons including Opfor versions (e.g. Rocks new R27's on stock Su34 etc)

- PRACS aircraft weapons and PRACS aircraft (F16, F15, Etendard, Mirage, A4, Mohawk, etc) (stock opfor not complete)

- (unreleased as yet) Unsung 2.6 aircraft and new weapons from FRL Myke

- v9 includes support for 3 new aircraft which work with the following weapon systems: stock/ EB_missilebox/ RKSL/ PRACS

---John Spartan's F18 Super Hornet

www.armaholic.com/page.php?id=18278

---Gnat's Su33 Flanker D

http://www.armaholic.com/page.php?id=9610

---IKar F14 Tomcat

http://www.armaholic.com/page.php?id=9624

Just place on of the planes in your mission to enable it.

-v11 supports the F22, to make it work you need

---F22

http://www.armaholic.com/page.php?id=13378

--- GLT missilebox

http://www.armaholic.com/page.php?id=6071

--- CBA

http://www.armaholic.com/page.php?id=6231

Mods are required if you select the mod in mission parameters

stock requires ACR or ACR lite from BIS

http://www.armaholic.com/page.php?id=17320

EB_Air mod (needed for the GITS parameter to work)

http://forums.bistudio.com/showthread.php?158698-EB_Air-mod

RKSL air weapons and Typhoon mods:

RKSL Eurofighter all in one replacement

http://www.armaholic.com/page.php?id=11186

RKSL Opfor pack

http://www.armaholic.com/page.php?id=21452

PRACS mod

to play with PRACS enabled it is best to get it all! including the vehicles and statics etc

PRACS F16

http://www.armaholic.com/page.php?id=14291

PRACS A4

http://www.armaholic.com/page.php?id=14287

PRACS Etendard

http://www.armaholic.com/page.php?id=14281

PRACS F15

http://www.armaholic.com/page.php?id=14282

PRACS F16

http://www.armaholic.com/page.php?id=14291

PRACS Mirage 3

http://www.armaholic.com/page.php?id=14283

PRACS Mohawk

http://www.armaholic.com/page.php?id=16239

PRACS C130

http://www.armaholic.com/page.php?id=14280

PRACS A Heli

http://www.armaholic.com/page.php?id=14292

PRACS Heli

http://www.armaholic.com/page.php?id=14290

you will likely need the whole PRACS mod for the base spawner to work in PRACS mode

Unsung Vietnam mod (2.6 patch due soon - needed for this to work on unsung parameter)

www.armaholic.com/page.php?id=12267

GLT missilebox

http://www.armaholic.com/page.php?id=6071

NOTE - not fully finished expanding this to all planes yet

Readme

Readme

Credits: 
missile mods by 
FRL Myke
PRACS wld427
RKSL Rock
hcpookie
Unsung community - Sgt Savage, Aplion, Columdrum, CSJ, etc
GITS Eggbeast

Scripts by 
GITS Eggbeast

[b]Stock planes included:
[/b]
"A10","A10_US_EP1","F35B","AV8B","AV8B2","L159_ACR","C130J","C130J_US_EP1","An2_2_TK_CIV_EP1","L39_2_ACR","L39_ACR","AH64D","AH64D_EP1","AH64D_Sidewinders","BAF_Apache_AH1_D","AH1Z","AW159_Lynx_BAF","AH6J_EP1"

A10 & A10_US_EP1 Thunderbolt (offers 2 different planes for 7 loadouts each)
AV8B & AV8B2 Harrier (offers 2 different planes for 7 loadouts each)
F35B Lightning
LC159 Alca
L39Z Albatros
L39C (redesignated L59 Super Albatros in EB_Air)
An2_2_TK_CIV_EP1
C130J & C130J_US_EP1 (offers 2 different planes for 7 loadouts each)

Su25 CDF, INS, TK (offers 3 different planes for 7 loadouts each)
Su39
Su34
L39_TK_EP1

[b]Helicopters modded
[/b]
AH64D, AH64D_Sidewinders, AH64D_EP1, BAF_Apache_AH1_D (offers 4 different helis for 5 loadouts each)
AH1Z
AH-6
AW159 BAF Wildcat

Mi24_D, Mi24_V, Mi24_P, Mi24_D_TK_EP1 (offers 4 different helis for 5 loadouts each)
Ka52, Ka52black (offers 2 different helis for 5 loadouts each)

[b]PRACS planes included:
[/b]"PRACS_F15","PRACS_C130","PRACS_Mohawk","PRACS_F16_PHSTRK","PRACS_F16_AT","PRACS_Mirage3_ATK","PRACS_Mirage3_BMB","PRACS_Etendard_ATK","PRACS_Etendard_GBU","PRACS_A4_ATK","PRACS_A4_HBMB","PRACS_AH1S","PRACS_AH1S_2","PRACS_RAH6","PRACS_AH6J"

generally 2 versions - 1 with hydras, one without, for different roles.
F15 Eagle
F16 Falcon (PRACS_F16_PHSTRK and PRACS_F16_AT)
A4 skyhawk (PRACS_A4_ATK and PRACS_A4_HBMB)
M3 Mirage (PRACS_Mirage3_ATK and PRACS_Mirage3_BMB)
Super Etendard (PRACS_Etendard_ATK and PRACS_Etendard_GBU)
Mohawk
C130

AH1Z Tow
AH1Z II
AH6J
AH6 Angry Bird

[b]RKSL planes [/b]
removed from script

[b]Extra map planes:
[/b]Duala:
"ibr_viggen1"
Lingor:
"ibr_maule_M7","ibr_tucano_lin","ibrPRACS_MiG21_AGgal"

[b]Unsung planes [/b]- (requires Unsung 2.6 not released yet):
NOTE: if you select this parameter, stock planes will NOT be rearmed.  there is no intention to create a timewarp here!

A7 Corsair ("uns_A7_CAP","uns_A7N_CAP")
F100 Supersabre ("uns_f100b_CAP")
F4 Phantom ("uns_F4_CAP","uns_F4Navy_CAP","uns_F4_CAS")
Mig 17 Fresco ("uns_mig17_CAP","uns_mig17_CAS")
Mig 21 Fishbed ("uns_Mig21_CAP","uns_Mig21_CAS")
C123 Provider ("CSJ_C123")
A1J Skyraider ("uns_A1J",
Cobra G ("CSJ_AH1g")
A6 Intruder ("uns_A6_Intruder_ECM")

All helicopters have laser designators to enable them to work with GBU equipped aircraft
EB_Air planes have the GLT GPS designator for targeting map co-ordinates with GBU's

The functions included (and the logic for them) are as follows:

[b]Combat Air Patrol (CAP)[/b]
mission function: support other aircraft/armour with umbrella anti- air protection
stock: typically up to 8 sidewinders and a large amount of cannon
Lesser craft like the An-2, AH-6, Wildcat and L39 have stingers
Apaches have 4 ASRAAM and 2 AMRAAM, or 8 ASRAAM, depending on the model (4 apaches to choose from)
Cobras have 10 ASRAAM missiles (2 extra on wingtip) and a M168 vulcan AA cannon (spreads like a sawn-off!)
C130 has 16 missiles for top cover and a vulcan cannon

EB_Missilebox: improved cannon and plenty of AMRAAM and ASRAAM

RKSL: a heady mix of AIM132 ASRAAM and AIM120 AMRAAM or Iris-T ASRAAM and Meteor BVRAAM - typically between 6 and 8 missiles equipped

[b]Close Air Support (CAS)[/b]
mission function: stay on station to support ground troops with close called support against personnel, hardpoints and armour
stock: typically increased cannon, maximum FFAR's, and 4-6 GBU's, 2 sidewinders for protection/evasion
Lesser craft like the An-2, AH-6, Wildcat and L39 have 2 stingers for protection (No GBU)
Cobras, Apaches have double hydras or CRV7 and 2 ASRAAM, depending on the model (no GBU)
C130 has 192 round S5, 8 GBU's and 4 AA missiles for top cover

EB_Missilebox: laser-targeting rockets, blast frag hellfires, thermobaric missiles and rockets, plenty of napalm and some CBU100 Rockeye clusterbombs

RKSL: FFAR/S5 replaced with modern CRV7 rocket pods 
armed with HEPD (M151 High Explosive Point Detonating) and FAT (Flechette Anti-Tank) or PG (Precision guided laser seeking)
typically 38 of each rockets equipped plus Paveway2 LGB's and 2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Anti-Tank, Air-Ground Missile (AGM)[/b]
mission function: suppress enemy vehicle movements with independent strikes against all IR signature (or laser designated) armour targets
stock: typically slightly increased cannon, moderate FFAR's (if equipped on pylon), and 4-8 AGMs (typically AGM65E Maverick), 2 sidewinders for protection/evasion
Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection
An-2 and L39 series have AT6 and AT9 missile systems
Cobras, Apaches have hydras or CRV7, plus AGM: 8x AGM114K hellfires or ( 2x AGM65 maverick + 6 TOW ) or 8x AGM65, and 2 ASRAAM, depending on the model
C130 has 192 round S5, 16 AGM65 and 4 AA missiles for top cover

EB_Missilebox: laser-targeting SACLOS missiles, wire-guided TOW and improved CRV7-PG rockets, etc. Nam era groovers get AGM12C and AGM45 TV guided and anti-radiation missiles

RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods 
typically 28 FAT rockets equipped plus 
mixture of AGM65, AIM120 and Brimstone, and 
2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Multi-Role (MR)[/b]
mission function: patrol loadout - offers ability to deal with any targets of opportunity: AGM vs IR signature armour targets, laser designated and IR bomb targets, rockets for CAS and cannon/AAM for protection
stock: typically low amounts of everything: slightly increased cannon, minimum FFAR's, 2 AGMs (typically AGM65E Maverick), 2GBU, 3Mk82, 2 sidewinders for protection/evasion
Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection
An-2 and L39 series have AT6 and AT9 missile systems
Cobras, Apaches have hydras or CRV7, plus AGM: 8x AGM114K hellfires or ( 2x AGM65 maverick + 6 TOW ) or 8x AGM65, and 2 ASRAAM, depending on the model
C130 has 160 round S8, 4 AGM65, 6Mk82, 6 GBU12 and 4 AA missiles for top cover

EB_Missilebox: added rocketpods, mixture of missiles, bombs and rockets, a splash of napalm and clusterbombs

RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods 
typically 12 FAT and 12 PD rockets equipped plus 
2x AGM (selected from AGM65, AIM120 and Brimstone), 2x 500lb bombs and 
2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Bombing Run (BMB)[/b]
mission function: interdiction strike on grouped targets loadout - primary weapon is mk82 type IR seeking bomb to deal with any targets of opportunity plus rockets if equipped and cannon/AAM for protection
stock: typically low amounts of cannon,rockets: 6 x Mk82, slightly increased AAM (typically 4 sidewinders) for protection/evasion
Lesser craft like the AH-6, Wildcat have 4x FAB250 and 2 stingers for protection
An-2 and L39 series have 4xFAB250 and 14-28 FFAR
Cobras, Apaches have 38 hydras or CRV7, plus 8x 500lb Bomb and 2 stingers
C130 has 80 round S8, 2x AGM65, 18xMk82, and 4 AA missiles for top cover

EB_Missilebox: heady mixture of JDAMs, mk81, mk82, mk83 and mk84, or if you're opfor, FAB250, FAB500.

RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods 
typically 12 FAT and 12 PD rockets equipped plus 
GP bomb (4 x 500lb bomb + 2 x 1000lb bomb) or (4 x 1000lb bomb) or (6 x 500lb bomb) and 
4x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Laser Guided Bombing (LGB)[/b]
mission function: interdiction strike on grouped targets loadout in support of infantry/armour/helicopters with eyes (laser) on target - primary weapon is GBU12 type laser seeking bomb to deal with any targets of opportunity plus rockets if equipped and cannon/AAM for protection
stock: typically low amounts of cannon,rockets: 6-8 x GBU12, 2x AAM (typically sidewinders) for protection/evasion
An-2 and L39 series have 2-4x GBU12 and 14-28 FFAR
C130 has 80 round S8, 2x AGM65, 18xGBU12, and 4 AA missiles for top cover

Helicopters (AH-6, Wildcat, Cobra, Apaches) not included 

EB_Missilebox: GBU12, GBU 16, GBU10 and for nam era groovers GBU8, for opfor KAB250, KAB500, added laser targeting rockets

RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods 
typically 12 FAT and 12 PD rockets equipped plus 
Paveway4 (IR and Laser) (4 x 500lb bomb + 2 x 1000lb bomb) or (4 x 1000lb bomb) or (6 x 500lb bomb) and 
4x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Suppression of Enemy Air Defences (SEAD) or Cluster Bomb Units (CBU) [/b]- not available in stock loadouts, or on helicopters

SEAD mission function: Long range stand-off and interdiction strike on enemy Air defences using radar - primary weapon is Stormshadow or Alarm plus rockets if equipped and cannon/AAM for protection
CBU function: deliver area denial weapons or smash infantry and armour concentrations with a range of canister munitions

EB_Missilebox:
CBU78B Anti personnel cluster mine - scatters a field of small orange balls of death for the unwary footsoldier, but also work on bicycles, cars and cows
CBU89B Anti tank cluster mine (ATCM) - scatters 20 anti-tank minelets - heavy vehicles only
CBU87B Combined effects munition (CEM) - scatters a mixture of anti personnel, anti vehicle, anti-tank, time-delay, gas and incendiary minelets all topped with a small amount of airburst frag at point of opening - nasty!
CBU100 - Rockeye II Clusterbomb
SEAD: AGM88

RKSL: typically low amounts of cannon, if present FFAR/S5 replaced with modern CRV7 rocket pods, 2 x Stormshadow (General Purpose Long Range Standoff Cruise Missile) and 2x Alarm missile, 2x AMRAAM (typically Meteor BVRAAM - Beyond Visual Range Air to Air Missile) for protection/evasion.  Added also Taurus, Sea Eagle, Harpoon, Exocet and RBS15
An-2 and L39 series have 2-4 x AMRAAM and 14-28 FFAR
C130 has 6x Stormshadow, 6, 12 x Alarm and 4 BVRAAM missiles for top cover

Helicopters (AH-6, Wildcat, Cobra, Apaches) not included 

[b]example chopper: 
[/b]Apache AGM has 
4xTOW
4x hellfire
2x stinger
38x CRV7 FAT
Laser designator
Cannon

Stock planes using PRACS mod / parameter have PRACS weapons including:

----cannons----
Full range of modified cannons 

----Rockets----
Hydra 70 FFAR
CRV7 HEPD
CRV7 FAT

----AAM----
AIM9 sidewinder
AIM7 Sparrow
AIM120 AMRAAM
Magic
R530 Matra
FIM 92 Stinger

----AGM----
AGM65 Maverick
AGM88 HARM
AGM114k Hellfire
BGM 71 TOW II
Exocet
Delilah ALCM

----bombs----
CBU53 clusterbomb
CBU84 clusterbomb

Mk80 250lb
Mk81 250lb
Mk82 500lb
M117 750lb
Mk83 1000lb
Mk84 2000lb

----LGB----
GBU39 200lb SDB
GBU12 500lb (Mk82)
GBU54 JDAM 500lb (Mk82)
GBU16 1000lb (Mk83)
GBU10 2000lb (Mk84)

RKSL planes included:
"rksl_efa_fgr4_1"

Stock planes using RKSL mod / parameter have RKSL weapons including:

----cannons----
Full range of modified cannons 

----AAM----
FIM 92 Stinger
AIM9 sidewinder
AIM132 ASRAAM
Iris-T ASRAAM
AIM120 AMRAAM
Meteor BVRAAM

----Rockets----
Hydra 70 FFAR
CRV7 HEPD
CRV7 FAT

----AGM----
AGM65 Maverick
AGM114k Hellfire
BGM 71 TOW II
Brimstone
Brimstone Dual Mode
ALARM
StormShadow
AGM119 Mk3 Penguin
AGM84 Harpoon

----bombs----
General Purpose GP500 500lb (Mk82)
GP1000 1000lb (Mk83)
GP500 Snakeeye retarded bomb 500lb (Mk82)
GP1000 Snakeeye retarded bomb 1000lb (Mk83)

----LGB----
Paveway2 500lb (Mk82)
Paveway2 1000lb (Mk83)
Paveway4 500lb

some screenies

rearming the albatross for combat air patrol

cockpit-1_zps940315af.jpg

rearming the harrier for AGM mission

cockpit2_zpsb0f4cde9.jpg

same deal for the A10

cockpit3_zpsc3d64140.jpg

and arming the A10 with Mk82's

cockpit4_zpsc4619190.jpg

here is a harrier equipped with Rock's StormShadow and ALARM SEAD kit

harrier_SEAD_zps00fccff9.jpg

I'm also planning to incorporate

FRL/ GLT missilebox for all stock planes

IAWS system (John Spartan/Myke)

will then make it work for all planes/missiles across the whole arma spectrum - from arma2 to 3.

it's just a little script... no addons required for stock weapons parameter.

cheers

Edited by eggbeast

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released demo - still working on it to bring in RKSL weapons to stock planes etc

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Hi !

With what tool can i unpack the PBO ? PBO Viewer and cPBO don't work.

Or can you upload an unpacked mission with the scripts ???

maxx

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Will I be able to load up the AV-8 and F-35 while on the deck of the LHD?

yeah you just need to make a trigger around your LHD named LHDin and connect it in mainthreadc - where it says _inrepairzone = (_vec in list airportin)

add

OR (_vec inlist LHDin)

and change the next check down to include this zone too. i might make it easier to add and take away zones from an init array.

---------- Post added at 08:46 AM ---------- Previous post was at 08:45 AM ----------

Hi !

With what tool can i unpack the PBO ? PBO Viewer and cPBO don't work.

Or can you upload an unpacked mission with the scripts ???

maxx

sorry mate i have some problem with pboprefix that's confusing me - some people can unpbo stuff and others can't

i'll work on a working pboprefix for the next release

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had positive replies from GLT Myke, RKSL Rock and PRACS wld427

so working on the mission configs - starting with RKSL

update soon

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Really nice script Egg!!! Cheers. :yay:

Dirty Haz

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will then make it work for all planes/missiles across the whole arma spectrum - from arma2 to 3.

it's just a little script... no addons.

by this you mean adding functionality for user made aircraft/armament? If so that's pretty awesome!

also, ACE compatible?

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yeah it will have in all of the modded planeswe play with - mainly the ones built by GLT, RKT, RKSL, PRACS, Gnat, etc but also mig15, and sav's unsung planes.

you can also easily expand the planes/choppers you wish to include/exclude in the init

i'm building a universal Evolution mission that you just choose your mods in the parameters section, and this will be part of that, but i thought it might be a good idea to build it separately as a mission script suite for others to use.

sorry it won't be ACE'd by me as i won't install it, but if someone sensible volunteers to do the conversion, i'll happily include it.

i'm aiming to release an update today with RKSL weapons as a parameter.

Readme

Credits: 
missile mods by 
GLT Myke
PRACS wld427
RKSL Rock

Scripts by 
GITS Eggbeast

[b]Planes modded:
[/b]A10 & A10_US_EP1 (offers 2 different loadouts)
AV8B & AV8B2 (offers 2 different loadouts)
F35B
LC159
L39Z
L39C
AN-2
C130J & C130J_US_EP1 (offers 2 different loadouts)

[b]Helicopters modded
[/b]
AH64D, AH64D_Sidewinders, AH64D_EP1, BAF_Apache_AH1_D (offers 4 different loadouts)
AH1Z
AH-6

All helicopters have laser designators to enable them to work with GBU equipped aircraft

The functions included (and the logic for them) are as follows:

[b]Combat Air Patrol (CAP)[/b]
mission function: support other aircraft/armour with umbrella anti- air protection
stock: typically up to 8 sidewinders and a large amount of cannon
Lesser craft like the An-2, AH-6, Wildcat and L39 have stingers
Apaches have 4 ASRAAM and 2 AMRAAM, or 8 ASRAAM, depending on the model (4 apaches to choose from)
Cobras have 10 ASRAAM missiles (2 extra on wingtip) and a M168 vulcan AA cannon (spreads like a sawn-off!)
C130 has 16 missiles for top cover and a vulcan cannon

RKSL: a heady mix of AIM132 ASRAAM and AIM120 AMRAAM or Iris-T ASRAAM and Meteor BVRAAM - typically between 6 and 8 missiles equipped

[b]Close Air Support (CAS)[/b]
mission function: stay on station to support ground troops with close called support against personnel, hardpoints and armour
stock: typically increased cannon, maximum FFAR's, and 4-6 GBU's, 2 sidewinders for protection/evasion
Lesser craft like the An-2, AH-6, Wildcat and L39 have 2 stingers for protection (No GBU)
Cobras, Apaches have double hydras or CRV7 and 2 ASRAAM, depending on the model (no GBU)
C130 has 192 round S5, 8 GBU's and 4 AA missiles for top cover

RKSL: FFAR/S5 replaced with modern CRV7 rocket pods 
armed with HEPD (M151 High Explosive Point Detonating) and FAT (Flechette Anti-Tank) or PG (Precision guided laser seeking)
typically 38 of each rockets equipped plus Paveway2 LGB's and 2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Anti-Tank, Air-Ground Missile (AGM)[/b]
mission function: suppress enemy vehicle movements with independent strikes against all IR signature (or laser designated) armour targets
stock: typically slightly increased cannon, moderate FFAR's (if equipped on pylon), and 4-8 AGMs (typically AGM65E Maverick), 2 sidewinders for protection/evasion
Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection
An-2 and L39 series have AT6 and AT9 missile systems
Cobras, Apaches have hydras or CRV7, plus AGM: 8x AGM114K hellfires or ( 2x AGM65 maverick + 6 TOW ) or 8x AGM65, and 2 ASRAAM, depending on the model
C130 has 192 round S5, 16 AGM65 and 4 AA missiles for top cover

RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods 
typically 28 FAT rockets equipped plus 
mixture of AGM65, AIM120 and Brimstone, and 
2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Multi-Role (MR)[/b]
mission function: patrol loadout - offers ability to deal with any targets of opportunity: AGM vs IR signature armour targets, laser designated and IR bomb targets, rockets for CAS and cannon/AAM for protection
stock: typically low amounts of everything: slightly increased cannon, minimum FFAR's, 2 AGMs (typically AGM65E Maverick), 2GBU, 3Mk82, 2 sidewinders for protection/evasion
Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection
An-2 and L39 series have AT6 and AT9 missile systems
Cobras, Apaches have hydras or CRV7, plus AGM: 8x AGM114K hellfires or ( 2x AGM65 maverick + 6 TOW ) or 8x AGM65, and 2 ASRAAM, depending on the model
C130 has 160 round S8, 4 AGM65, 6Mk82, 6 GBU12 and 4 AA missiles for top cover

RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods 
typically 12 FAT and 12 PD rockets equipped plus 
2x AGM (selected from AGM65, AIM120 and Brimstone), 2x 500lb bombs and 
2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Multi-Role (MR)[/b]
mission function: patrol loadout - offers ability to deal with any targets of opportunity: AGM vs IR signature armour targets, laser designated and IR bomb targets, rockets for CAS and cannon/AAM for protection
stock: typically low amounts of everything: slightly increased cannon, minimum FFAR's, 2 AGMs (typically AGM65E Maverick), 2GBU, 3Mk82, 2 sidewinders for protection/evasion
Lesser craft like the AH-6, Wildcat have 4x BGM-71 TOW AGM and 2 stingers for protection
An-2 and L39 series have FAB250 and 57mm S5 launcher and stingers
Cobras, Apaches have hydras or CRV7, plus AGM: 4x AGM and 2x 500lb Bomb (AGM65 maverick or TOW) depending on the model, and 2 stingers
C130 has 160 round S8, 4 AGM65, 6Mk82, 6 GBU12 and 4 AA missiles for top cover

RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods
typically 12 FAT and 12 PD rockets equipped plus 
2x AGM (selected from AGM65, AIM120 and Brimstone), 2x 500lb bombs and 
2x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Bombing Run (BMB)[/b]
mission function: interdiction strike on grouped targets loadout - primary weapon is mk82 type IR seeking bomb to deal with any targets of opportunity plus rockets if equipped and cannon/AAM for protection
stock: typically low amounts of cannon,rockets: 6 x Mk82, slightly increased AAM (typically 4 sidewinders) for protection/evasion
Lesser craft like the AH-6, Wildcat have 4x FAB250 and 2 stingers for protection
An-2 and L39 series have 4xFAB250 and 14-28 FFAR
Cobras, Apaches have 38 hydras or CRV7, plus 8x 500lb Bomb and 2 stingers
C130 has 80 round S8, 2x AGM65, 18xMk82, and 4 AA missiles for top cover

RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods 
typically 12 FAT and 12 PD rockets equipped plus 
GP bomb (4 x 500lb bomb + 2 x 1000lb bomb) or (4 x 1000lb bomb) or (6 x 500lb bomb) and 
4x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Laser Guided Bombing (LGB)[/b]
mission function: interdiction strike on grouped targets loadout in support of infantry/armour/helicopters with eyes (laser) on target - primary weapon is GBU12 type laser seeking bomb to deal with any targets of opportunity plus rockets if equipped and cannon/AAM for protection
stock: typically low amounts of cannon,rockets: 6-8 x GBU12, 2x AAM (typically sidewinders) for protection/evasion
An-2 and L39 series have 2-4x GBU12 and 14-28 FFAR
C130 has 80 round S8, 2x AGM65, 18xGBU12, and 4 AA missiles for top cover

Helicopters (AH-6, Wildcat, Cobra, Apaches) not included 

RKSL: if present FFAR/S5 replaced with modern CRV7 rocket pods 
typically 12 FAT and 12 PD rockets equipped plus 
Paveway4 (IR and Laser) (4 x 500lb bomb + 2 x 1000lb bomb) or (4 x 1000lb bomb) or (6 x 500lb bomb) and 
4x AIM132 ASRAAM or Iris-T ASRAAM for protection/evasion

[b]Suppression of Enemy Air Defences (SEAD) - not available in stock loadouts[/b]
mission function: Long range stand-off and interdiction strike on enemy Air defences using radar - primary weapon is Stormshadow or Alarm plus rockets if equipped and cannon/AAM for protection

RKSL: typically low amounts of cannon, if present FFAR/S5 replaced with modern CRV7 rocket pods, 2 x Stormshadow (General Purpose Long Range Standoff Cruise Missile) and 2x Alarm missile, 2x AMRAAM (typically Meteor BVRAAM - Beyond Visual Range Air to Air Missile) for protection/evasion
An-2 and L39 series have 2-4 x AMRAAM and 14-28 FFAR
C130 has 6x Stormshadow, 6, 12 x Alarm and 4 BVRAAM missiles for top cover

Helicopters (AH-6, Wildcat, Cobra, Apaches) not included 

Edited by eggbeast

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ok mission updated to v2 - see link and updated first post.

default is set to RKSL for testing

LHD working

sounds added

more logic added to manage slower reload times

pboprefix added for easier opening of mission

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thanks FH

seems to be working pretty well with RKSL airweapons and stock weapons.

will add in GLT tomorrow then PRACS

have built this into my stock Evolution mission for future use in Arma 3 as well

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Looks like the links don't work. Keep getting a 404 error on both links...

BTW. Still seem to have problems unpbo'ing it. Is it maybe possible to include an open template variant (unpbo'ed) in the next release? Would make it less difficult to implement in missions for those of us that are absolute noobs when it comes to scripts etc...

Edited by Lt_Phoenix

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Looks like the links don't work. Keep getting a 404 error on both links...

Yeah me too!

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Looks like the links don't work. Keep getting a 404 error on both links...
Yeah me too!

Fixed :o

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why i cannot play the demo mission, it appear this message " You canno play because the following downloaded content was deleted.Caair_acr_159, caair_acr_l39, caair_acr_mi24. Can you explain me what are those downlodable content pls and sorry for my bad english :/

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why i cannot play the demo mission, it appear this message " You canno play because the following downloaded content was deleted.Caair_acr_159, caair_acr_l39, caair_acr_mi24. Can you explain me what are those downlodable content pls and sorry for my bad english :/
yeah you need this

http://www.armaholic.com/page.php?id=17321

it's stock - army of the czech republic BIS downloadable content

so many people still try to join our server without having it - BIS should just release a patch with it in like they did for BAF/PMC

also if armaholic fails - i made a link at the top of the thread for my own hosted file - just use that

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today i made a standardised airport and LHD which spawns in planes and helis and AA defences on markers depending on what mod you are running, and then the loadout script kicks in for each aircraft with the right missiles loaded.

the automatic airbase has markers only in the mission (enables multiple mods to work with same mission - so you could spawn in vietnam era planes for unsung or russian planes for an east mission or arma3 planes in arma3, etc) the azimuth (direction) of the little helipad in the hangar determines the directions of the planes and hangars spawned. the little orange crossed squares are quad helipads with hesco protection. the little curved sandbags are AA pods, which are populated according to mod (vietnam = quad50, PRACS = SAM launchers, BAF = stinger pod, ACR = RBS90, etc)

It works for RKSL missiles and RKSL typhoons - that was the test rig i used. so now you only need 1 RKSL typhoon on your map, and 7 different roles are available for this aircraft using the loadout script. I worked through Rock's detailed readme on the pylons and proxies today so the typhoons work perfectly now.

some screenies

the airbase and LHD markers

airbase1_zpscb15008c.jpg

should have an update out tomorrow (wed) with PRACS planes and missile systems incorporated

then it's GLT missilebox's turn

then russian aircraft

then complete!

might also add in some animated dudes working at the aircraft when it's being reloaded.

Edited by eggbeast

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v2 released

works on parameters:

stock

RKSL

PRACS (still WIP but 80% done - works without too many errors)

load it up and have a go!

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removed

Edited by eggbeast

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