maxx2504
Member-
Content Count
62 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout maxx2504
-
Rank
Corporal
core_pfieldgroups_3
-
Interests
Photoshop, 3DMAX, ArmA
Contact Methods
-
Steam url id
maxx2504
-
RKSL - Eurofighter Typhoon V2.6
maxx2504 replied to da12thMonkey's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi ! So the german EF is fixed now or what ? :) Or will it come out tomorrow ? And what i wanna say beside the bugs at the lanuch....the EF is the beste plane for Arma 2 at the moment...no doubt ! ;) I love the new pylonsystem. Its just great. The EF inspires me do continue the work on my Mig29 ! Rock...you...rock hehe... Thanks ! maxx -
RKSL - Eurofighter Typhoon V2.6
maxx2504 replied to da12thMonkey's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi ! My reasons are: - GLT weapons (espacially the rockets and missiles) have another smoke effect. I like it more. - The other planes also using GLT...so why not the EF too. - I simply dont wanna confuse people by using other weapons in their planes. - Its a little bit easier for me to sort, copy and paste weapons in the loadout script. I mean the RKSL weapons are awesome. Maybe i switch to them when the EF will run like i want, but it still don't :( maxx -
RKSL - Eurofighter Typhoon V2.6
maxx2504 replied to da12thMonkey's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi ! @brad7: I will...but this isn't a thread about my server...only fort he Eurofighter. I have more mods you need to play on it. You will find them when you look into my profile or just use the link in my signature. Finally i found all out by myself. The new pylon system is very useful ! Now you can setup a whole more bunch of awesome loadouts ;) Classnames should maybe help: "RKSL_efa_pylons_X_mag" replace X by 2,4 or 6 (pylons under the wings, 6 is max i guess) 2 Pylons and the end of the wings are fixed, so 8 Weaponpylons per wing ! "RKSL_2Rnd_pylonblank" (same magazine replacements like in the 1.0 beta, see the PDF for that) "RKSL_60Rnd_pylonblank" (also magazine replacement but new i guess ?) "RKSL_2Rnd_efa_fueltank" Well...these are the tanks ;) I began to add some Loadouts for the Loadoutscript. CAP (Close Air Patrol) look like this (I use GLT weapons for the other planes..sry): _vec addMagazine "RKSL_150Rnd_27mmAP_Mauser"; _vec addMagazine "RKSL_150Rnd_27mmAP_Mauser"; _vec addweapon "RKSL_27mmmauser"; _vec addMagazine "RKSL_efa_pylons_4_mag"; _vec addMagazine "GLT_4Rnd_AIM120"; _vec addweapon "GLT_AIM120_Launcher"; _vec addMagazine "GLT_2Rnd_AIM9X"; _vec addweapon "GLT_AIM9X_Launcher"; _vec addMagazine "GLT_4Rnd_AIM7"; _vec addweapon "GLT_AIM7_Launcher"; _vec addMagazine "RKSL_60Rnd_pylonblank"; Works so far. No problems here. :) Hooraahh ! maxx -
RKSL - Eurofighter Typhoon V2.6
maxx2504 replied to da12thMonkey's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi ! Well ill try to use it for my domination server but there are some things on this baby so i can't use it correctly. I miss some classnames because the documentation about the EF is about the 1.0 not the 2.6. I need to know the classnames for the optional Typhoons and how to delete the droptanks from the EF's. EDIT: I use the ShowClass Script to findout myself whats going on :D Finally i can setup my server. :) maxx -
[Utility] - Arma FOV Changer
maxx2504 replied to the_dmx's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi ! Sorry for my damn late answer :( The Tool work now ! Thanks ;) -
[Utility] - Arma FOV Changer
maxx2504 replied to the_dmx's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Nice :) Thanks ! -
[Utility] - Arma FOV Changer
maxx2504 replied to the_dmx's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi ! Im sorry to say that but is doesn't work for me ! I use an Arma OA profile. Well i know how to change the FOV manually, but this tool would help though if it would work ;) It change the results but wrong ! fovTop=0,57; fovLeft=1,02; The "," is wrong. Maybe a bug ?? Maxx -
Hi ! Sorry to say that but i really don#t understand all you said sorry. Im not a native english speaker. No I'm confused ;) I began to work on the Gear. http://img822.imageshack.us/img822/9828/9u3f.jpg http://img198.imageshack.us/img198/9671/hjxk.jpg Maxx
-
Hi ! @Jagheterjan: You mean like this ? http://img834.imageshack.us/img834/3083/mig2924.jpg :) Maxx
-
Hi ! @GNAT: I think i understand what u mean. Thanks. A little Update: http://img11.imageshack.us/img11/6766/mig2919.jpg http://img196.imageshack.us/img196/382/mig2920.jpg Testing some Textures on the Engines to see how they look. What you think ? http://img11.imageshack.us/img11/8353/mig2921.jpg http://img37.imageshack.us/img37/623/mig2923.jpg Maxx
-
Hi ! @Mellonpopr: The first thing ill do is to bring it to Arma 2....hopefully. Because thats my first Arma 2 mod ever. If its succesful in Arma 2...well maybe i do it for Arma 3 ;) EDIT: New Screens :) 1. http://img541.imageshack.us/img541/1817/mig2915.jpg 2. http://img547.imageshack.us/img547/2423/mig2916.jpg 3. http://img694.imageshack.us/img694/6113/mig2917.jpg Maxx
-
Hi ! I dont wanna spam my own thread...but i cant resist :( Just some simple wings.... fly me to the mooon *sing* ;) http://imageshack.us/a/img855/1142/mig2912.jpg (535 kB) http://img46.imageshack.us/img46/5576/mig2913.jpg (483 kB) http://img694.imageshack.us/img694/6856/mig2914.jpg (718 kB) @Ranwer: Thanks for your search help but i already have some very good pictures. Also check www.the-blueprints.com ... ;) Maxx
-
Hi ! To be continued... :) ( i just playing with the ploygons a little bit to create a cockpit glass to give it a better look. not final !!! ) http://img200.imageshack.us/img200/7117/mig2910.jpg (710 kB)
-
Hi ! Another Screens :) http://img194.imageshack.us/img194/5590/mig297.jpg http://img594.imageshack.us/img594/2816/mig298.jpg (581 kB) @Gnat: Well i watched the Tutorial videos about the Arma 2 Toolbox for 3dmax. I think i understand how to do the Axis. # But one more question about the axis for animated parts: Do i always need 2 of the memory points ? I guess 2 points defines just the axis between them ? Whats right then ? (Black are the Points, Red the Axis) So i think when i wanna turn the Axis i must turn the points too right ? Maxx
-
Hi ! I'm a little bit further :) I started with the Engines today. http://img839.imageshack.us/img839/7016/mig296.jpg (127 kB) Maxx