Qinetix 304 Posted April 27, 2013 (edited) Hi guys, I have begun with making my Lancer Evolution IX from Arma 2 to Arma 3. Here are some screenshots: Removed Qinetix Edited April 29, 2013 by Max Power Share this post Link to post Share on other sites
mr burns 131 Posted April 27, 2013 If you manage to put at least halfway proper handling in there it´ll be jizztastic. Hope ArmA3 won´t 'intervene' too much! Share this post Link to post Share on other sites
kiory 405 Posted April 27, 2013 First of all, the car looks great, fantastic modelling and it's spot on. I'm assuming a high poly model was made, I noticed there's some weird normal mappage on the bonnet and... bottom skirt thingy, name escapes me right now. You might also benefit from having the bonnet non symmetrical in the UV maps and have it as one piece, that would clear any seams that appear, but that would mean you would have to re bake, re texture etc, I'd understand if that's too much work. XD :EDIT: BUMPER, I believe.... Share this post Link to post Share on other sites
metalcraze 290 Posted April 27, 2013 Now that there's PhysX maybe it has a chance of being a great addon. In ArmA2 car physics (esp. for fast moving cars) were extremely wonky. So good luck. Share this post Link to post Share on other sites
Qinetix 304 Posted April 27, 2013 For now I'm satisfied with the handling but I'm still tweaking it. I will fix the normal mapping. ;-) Share this post Link to post Share on other sites
tet5uo 4 Posted April 27, 2013 Arma3 Gymkhana map? lol! Share this post Link to post Share on other sites
themaster303 22 Posted April 27, 2013 nice one ;) really looking forward to that car. finally we can do rally on stratis ! what is the max speed of the car ? and is the acceleration fast, or still like the cars in arma atm. ? great work ! Share this post Link to post Share on other sites
Qinetix 304 Posted April 27, 2013 nice one ;) really looking forward to that car. finally we can do rally on stratis ! what is the max speed of the car ?and is the acceleration fast, or still like the cars in arma atm. ? great work ! I've tried to use Dead3yez's script from Arma 2 where Lancer was able to ride 200 km/h but it needs to be edited because it's not compatible with Arma 3. So for now the max speed is something about 120 km/h. I don't know why but at this speed the car is automaticaly braking. The acceleration is not too fast. I have not set the gearbox in the config yet. Share this post Link to post Share on other sites
dm 9 Posted April 27, 2013 You shouldn't need any speed scripts in A3 Unless they have fucked something up drastically with physX, a properly configured physX vehicle should be able to easily reach realistic speeds of 200 km/h plus. Share this post Link to post Share on other sites
mr burns 131 Posted April 27, 2013 nice one ;) really looking forward to that car. finally we can do rally on stratis ! what is the max speed of the car ?and is the acceleration fast, or still like the cars in arma atm. ? great work ! On A3 release Celery was saying something about how Road Rage is impossible atm because of overall shitty acceleration on all ArmA3 cars, not even gears could make that even. I was dead serious when i mentioned "arma not getting in the way of things" - now that we´re slowly getting all the good stuff, it´s still a few notches behind :( Share this post Link to post Share on other sites
BomberWRX 10 Posted April 28, 2013 Gorgeous. Now where is the Suby :-) Share this post Link to post Share on other sites
thedog88 4 Posted April 28, 2013 2008 honda civic type RR please :P Share this post Link to post Share on other sites
PN11A 2 Posted April 28, 2013 Well, this makes my unit driving course much more fun. Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 28, 2013 You shouldn't need any speed scripts in A3Unless they have fucked something up drastically with physX, a properly configured physX vehicle should be able to easily reach realistic speeds of 200 km/h plus. That was my understanding too. But maybe only if the simulation is "carx" Nice model Blondak Share this post Link to post Share on other sites
blu3sman 11 Posted April 28, 2013 Using "carx" is a no-brainer, especially for an EVO. I anticipate some serious rally action. Share this post Link to post Share on other sites
dm 9 Posted April 28, 2013 Gnat;2383675']maybe only if the simulation is "carx" I think that was my implication when I said a properly configured physX vehicle ;) Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 28, 2013 I think that was my implication when I said lol ... sorry, my comment was to Blondak. I agreed with you. Share this post Link to post Share on other sites
HorbeySpector 164 Posted April 28, 2013 this looks so cool. :D Share this post Link to post Share on other sites
premiumkrap 1 Posted April 28, 2013 awesome man, any idea when youll be releasing it? Share this post Link to post Share on other sites
Qinetix 304 Posted April 28, 2013 awesome man, any idea when youll be releasing it? I don't know when I will release it. I'm still tweaking the physics of the car. Share this post Link to post Share on other sites
Feint 137 Posted April 29, 2013 I'm sure you've already seen this: https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines If the car is braking at a too high speed, maybe check brakeIdleSpeed. I wonder if at any speed you let off the gas if the car shifts to neutral and the engine idles, forcing the brakes to apply. Just a guess. Share this post Link to post Share on other sites
max power 21 Posted April 29, 2013 Thread closed due to ip rights complaint. Share this post Link to post Share on other sites