lumnuon 295 Posted November 7, 2016 I know I said I woudn't work on this anymore but... It contains 4 sections, no doors right now and poor shadowlod / geometry. Can someone tell me how to make the model to randomly load the MC texture so I can change colors without adding a new model ? In config.cpp ? Never knew that you said that you stopped working on this pack but I am glad that you picked it up again to texture the large building :) looks very nice Share this post Link to post Share on other sites
CrazyCorky 463 Posted November 7, 2016 Same! I was hoping you'd keep working on it! These are some much needed buildings! 1 Share this post Link to post Share on other sites
PuFu 4600 Posted November 7, 2016 I know I said I woudn't work on this anymore but... It contains 4 sections, no doors right now and poor shadowlod / geometry. Can someone tell me how to make the model to randomly load the MC texture so I can change colors without adding a new model ? In config.cpp ? not possible using multimap shader afaik Share this post Link to post Share on other sites
emoglobinsky 149 Posted November 7, 2016 not possible using multimap shader afaik That's what I thought. :/ So it has to count at a second model for the engine, even if it's the same 3D object / textures etc... ? I never really used the texture within OB... If I place my MC texture in the face texture slot, will it behave like a MC (RGBA multiply over the rvmat) ? So I could change it on the fly. Correct me if I'm wrong, i'll probably test it tonight anyway :D Share this post Link to post Share on other sites
emoglobinsky 149 Posted November 7, 2016 Same! I was hoping you'd keep working on it! These are some much needed buildings! Never knew that you said that you stopped working on this pack but I am glad that you picked it up again to texture the large building :) looks very nice I put the project on hold for a long time. I found the motivation to open it again this weekend, with some new building ideas ^^ I'll make some but probably not as polished as before : it takes me too much time to finish a model, especially with the door / windows config within OB. So my next building will most likely have no doors or/and no windows. A lot of people are coming to me asking for permissions, but I haven't played a single MP game in my own buildings (#so sad guy T_T) That's probably why I lost motivation in the first place, and the second... Thanks for your kind words 2 Share this post Link to post Share on other sites
lumnuon 295 Posted November 7, 2016 I put the project on hold for a long time. I found the motivation to open it again this weekend, with some new building ideas ^^ I'll make some but probably not as polished as before : it takes me too much time to finish a model, especially with the door / windows config within OB. So my next building will most likely have no doors or/and no windows. A lot of people are coming to me asking for permissions, but I haven't played a single MP game in my own buildings (#so sad guy T_T) That's probably why I lost motivation in the first place, and the second... Thanks for your kind words I know that some tasks can be very tedious but all your buildings so far have been high quality and are much appreciated :) 5 Share this post Link to post Share on other sites
emoglobinsky 149 Posted November 12, 2016 Hello, I've been active this week : Almost finished building_04 (I just need to build AI path) and created a new building_05 (missing geometry, ai path and shadowlod) 22 Share this post Link to post Share on other sites
Rich_R 1087 Posted November 12, 2016 Awesome stuff!! Glad to see more of your work :D 1 Share this post Link to post Share on other sites
JeckZeRippa 13 Posted November 12, 2016 Hell yeah! Pls keep up this excellent work! :D 1 Share this post Link to post Share on other sites
lumnuon 295 Posted November 12, 2016 Can´t wait for the release :) Great work 1 Share this post Link to post Share on other sites
direone 3697 Posted November 12, 2016 Hello, I've been active this week : Almost finished building_04 (I just need to build AI path) and created a new building_05 (missing geometry, ai path and shadowlod) Awesome work mate! Can't wait for them! :D Share this post Link to post Share on other sites
CrazyCorky 463 Posted November 13, 2016 Excellent work man!! Share this post Link to post Share on other sites
opteryx 1562 Posted November 13, 2016 Very cool architecture man! I'm curious though, is it intended for any specific theme/setting? Share this post Link to post Share on other sites
emoglobinsky 149 Posted November 13, 2016 Very cool architecture man! I'm curious though, is it intended for any specific theme/setting? thanks, still no real purpose... I'm just doing these for the community and because i like urban combats :) As i said, I haven't played a MP mission with my building, and would love a small CQB mission... Hope someone will find a good use in its own map ! 2 Share this post Link to post Share on other sites
wsxcgy 1960 Posted November 13, 2016 thanks, still no real purpose... I'm just doing these for the community and because i like urban combats :) As i said, I haven't played a MP mission with my building, and would love a small CQB mission... Hope someone will find a good use in its own map ! They certainly are great for CQB, thank you for the effort and time. I've had a lot of fun using them in missions. 5 Share this post Link to post Share on other sites
emoglobinsky 149 Posted November 25, 2016 Em_Buildings Update v0.6 Available on SteamWorkshop : Em_Buildings v0.6 : Novermber 25 2016 - various fixes - polished building_04 - added building_05 Small update with 2 finished buildings ;) I don't want to brag, but the building_05 is so fun and cool ! 9 Share this post Link to post Share on other sites
kecharles28 197 Posted November 25, 2016 Updated mod v0.7.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
lumnuon 295 Posted November 25, 2016 Awesome, thank you so much for the update :D Share this post Link to post Share on other sites
Caspar75 2 Posted November 25, 2016 The update is awesome ! Thank you dude ! Amazing Job :) Question : The doors gonna be usable or you gonna keep them like that ? ( for the bulding 5 ) :P Thank you :) Share this post Link to post Share on other sites
emoglobinsky 149 Posted November 25, 2016 Question : The doors gonna be usable or you gonna keep them like that ? ( for the bulding 5 ) :P I don't know, i don't think it's very framerate friendly to have 40 doors on a building, so for now, most of my buildings will have static fake doors. Share this post Link to post Share on other sites
direone 3697 Posted November 25, 2016 just a little something :D hope i can make more in the next days! Love the new buildings mate DEVGRU operators from gold squadron ready to perform an entry during a cqb training. 8 Share this post Link to post Share on other sites
Caspar75 2 Posted November 26, 2016 I don't know, i don't think it's very framerate friendly to have 40 doors on a building, so for now, most of my buildings will have static fake doors. Well, for RolePlay, doors are always nice honestly :p And even more in a very nice building like this one ^^ 2 Share this post Link to post Share on other sites
Guest Posted November 26, 2016 New version frontpaged on the Armaholic homepage. Em Buildings v0.6 Share this post Link to post Share on other sites
The_Tactician 56 Posted December 31, 2016 @emoglobinsky do you have time for a hired job? i need a simple custom building. Share this post Link to post Share on other sites
digitalcenturion 20 Posted January 19, 2017 I just wanted to say thank you for your buildings, they are really good quality and fit some important niches! I make good use of them in my upcoming map - I hope you have the time and energy to keep it up. It's and uphill battle in A3 editing for sure :) Again, thanks and good job! 2 Share this post Link to post Share on other sites