das attorney 858 Posted April 2, 2013 (edited) Overview: Jump MF is a basic clientside mod to unlock the currently superflous vaulting animation in Arma 3 Alpha. Video - thanks very much to Feint :) Dependancies:CBA A3Arma 3 (shouldn't matter if stable or dev build.Use:When you walk and press the stepover key (default is V) you will play the step over animation as usual. If you jog or sprint, you will vault instead.Note: The code may not work if you have rebound the stepover key to include a modifier (CTRL, SHIFT or ALT). Also might not function if you have rebound the key to something like 2 x V or 2 x E (multiples). Maybe I will include a userconfig later on.Should be safe in MP, although not tested. Report any problems here. Server Key and v2 sigs in download.Thanks:CBA team for their awesome mod.BIS for their awesome games.Changelogv0.3 Changelog 05/04/2013:[CHANGED] - You can only activate the jumping anim if you are equipped with a rifle[NEW] - Custom fatigue system - thank you Bad Benson! :)[NEW] - Custom momentum system when jumping[CHANGED] - You can no longer jump when in tactical pacev0.2 ChangeLog 03/04/2013:[NEW] - Animation now broadcasts as a cba global event over network[CHANGED] - Anim now switchMove instead of playMove/playMoveNow for faster response[NEW] - 1.7 second timer to stop spamming of button[CHANGED] - You can only vault from a standing stance (not from crouched)v0.1 Changelog 02/04/2013:[NEW] - ReleaseDownload:Enjoy and please leave feedback here. Thanks Edited April 9, 2013 by Das Attorney Share this post Link to post Share on other sites
andersson 285 Posted April 2, 2013 Nice one. I must put a link in the jump discussion :) Share this post Link to post Share on other sites
smookie 11 Posted April 2, 2013 Good job, you found it:) Share this post Link to post Share on other sites
SpacemanSpiff 10 Posted April 2, 2013 Smookie's comment ftw lol. And agreed. I could of sworn I saw this in a Dayz Dev video. Was dissapointed it wasn't in game. And as hoped it is just hidden for now. =) Share this post Link to post Share on other sites
CyberpunkDev 1 Posted April 2, 2013 (edited) Any chance you could please make it server side so we can see eachother jump? I know alot of people would really appreciate a jumping mod that works in multiplayer. I tried another client jumping script, http://forums.bistudio.com/showthread.php?152227-Using-Arigatos-Jumper-Script-for-Multiplayer but we were not able to see eachother jump. Edited April 2, 2013 by CyberpunkDev Share this post Link to post Share on other sites
das attorney 858 Posted April 2, 2013 Have you tried this online then? I haven't so I don't know if it works or not. Share this post Link to post Share on other sites
CyberpunkDev 1 Posted April 2, 2013 I will right now and post results Share this post Link to post Share on other sites
mr_centipede 31 Posted April 2, 2013 How does it affect fatique? Share this post Link to post Share on other sites
gliptal 25 Posted April 3, 2013 Very nice, will definitely test ASAP! Yay! ---------- Post added at 11:38 ---------- Previous post was at 10:08 ---------- This doesn't seem to work for me... Could it be a latest Developmente Build issue? Yay! Share this post Link to post Share on other sites
Guest Posted April 3, 2013 Release frontpaged on the Armaholic homepage. Jump MF [ALPHA] v0.1Community Base addons A3 Share this post Link to post Share on other sites
Enricksolt 12 Posted April 3, 2013 Awesome mod, you only need to fix 2 things: - There is a lot of delay sometime, like 2-3 seconds, between pressing V and the actual jump. - While in Tactical Pace the climb animation should be the default one, not the jump. Other than that, good job. Share this post Link to post Share on other sites
twisted 128 Posted April 3, 2013 this is cool. one suggestion is to keep the running pace and not add a sprint - otherwise the guy always dashes into the wall first before trying to jump it. thanks for unlocking it. damn i reckon arma3 is going to surpirse us in quite a few interesting ways still. Share this post Link to post Share on other sites
Predator.v2 10 Posted April 3, 2013 This jump delay is kinda annoying. Without it, i'd definitely use it permanently. Share this post Link to post Share on other sites
Richie 330 Posted April 3, 2013 I like it :) It'll come in handy A combat roll would be exellent as well, if possible. Share this post Link to post Share on other sites
MasterDon 10 Posted April 3, 2013 Here we go! Might be quite useful to have other than vault. Nice animation! :cool: Share this post Link to post Share on other sites
das attorney 858 Posted April 3, 2013 New version: v0.2 ChangeLog: [NEW] - Animation now broadcasts as a cba global event over network [CHANGED] - Anim now switchMove instead of playMove/playMoveNow for faster response - no jump delay [NEW] - 1.7 second timer to stop spamming of button [CHANGED] - You can only vault from a standing stance (not from crouched) Download updated on first post. Thanks to Smookie for anim and Foxhound for the mirror. - While in Tactical Pace the climb animation should be the default one, not the jump. Interesting thought - What do others think of this? Share this post Link to post Share on other sites
Twin2Win 1 Posted April 3, 2013 Maybe a slower and not as high jump, more a less a short hop if in tactical? Share this post Link to post Share on other sites
das attorney 858 Posted April 3, 2013 No can do, unless someone makes some custom anims. This is just to unlock an anim in the game that wasn't put in the controls so you can have a play with it. Share this post Link to post Share on other sites
Twin2Win 1 Posted April 3, 2013 Ah ok well if that's the case then when in tactical I'd prefer the regular vault. Share this post Link to post Share on other sites
MissionCreep 12 Posted April 3, 2013 How does it affect fatique? This. And does the weight of your equipment affect how fast/high you jump? There should be a penalty for having a heavy/bulky loadout. Or will this need to be ACE-ed in? Share this post Link to post Share on other sites
Predator.v2 10 Posted April 3, 2013 Nice update. Working perfectly now! Share this post Link to post Share on other sites
Guest Posted April 3, 2013 Updated version frontpaged on the Armaholic homepage. Jump MF [ALPHA] v0.2Community Base addons A3 Share this post Link to post Share on other sites
das attorney 858 Posted April 3, 2013 This. And does the weight of your equipment affect how fast/high you jump? There should be a penalty for having a heavy/bulky loadout. Or will this need to be ACE-ed in? To be honest guys, I have no idea about the new fatigue system and it's workings. I can tell you that I ran about while jumping and you do tire quicker than running the same distance, but as to whether there's enough of an effect or not on stamina is not something I would know about. I looked at all the new scripting commands and saw that there is getFatigue/setFatigue/load/loadAbs but I didn't want to start messing with them in this until there's enough feedback in the thread to judge how it feels to people currently. If enough people feels it's too arcadey as it stands, I can change it. I don't really have an agenda with this mod; it's just something I can use to get into Arma 3 scripting/modding so by all means, suggest away. Also, thanks once again for the new mirror Fox, I haven't really been on the ball recently so apologies for not sending you the usual emails. :) Share this post Link to post Share on other sites