Mr.Worner 11 Posted March 24, 2013 (edited) Hi all, I'm working on modification called Project - Police State which has started to develop in August of 2012. Project - Police State - set of modules that give you a freedom to create missions in non military style. I think, sometimes some people get tired of war in the game and some of them want to see police and simple citizens life in the game. The main idea - to create an environment with which the player will interact with AI by using modules (like Ambient modules by BI Studio). Moreover, I'm trying to make cinematic atmosphere with some sounds and visual effects. Here are some descriptions of modules: Add Key module: + Gives you car keys for your car. Rearm modules: + Gives weapons for chosen side by module. (randomly from weapon list which I declared in code). L For example: This module will gives only handguns to a policeman model (different chances will be given specific weapons like AK74SU). AI Police module: + West side will be Police in the game. + 10 types of voice for AI Police officers (total 819 conversations, each has .lip file.) + They can use non-lethal force: CS Gas (grenades, grenade launchers), Lesslethal shotguns, pepper guns, tazers + Gives AI units reaction on enemies behaviour. + Arrest by AI. L For example: they will open fire on suspects if they will so close with weapons or were under fire. Moreover, they can react on death workmates, armed suspects, fleeing suspects, etc. (AI will talk about it). + Police can investigate crime scenes and chase suspects. L For example: Someone has been killed and it can be reported to cops. AI BlackWater module: (security) + West side will be Security service in the game. + 2 types of voice for AI security units (total 142 conversations, each has .lip file.) + Gives AI units reaction on enemies behaviour. (More agressive than Police) L can use lethal on fleeing unarmed tresspasers. + Restrain by AI. Close Combat Module. L Allows all units to fight in close combat. Snap Neck by Player Module. Restrain by Player Module Cinematic Death module: + Free camera after player's death. L Slow motion Create Property modules: L Such as cafe restaurants, car workshops, etc. Dynamic Music module: L Randomly soundtracks will be started to play after when player will be extremely dangerous for his enemies. Emergency Service (Ambulance/firefighters) modules: L To maintain the purity on the map. (remove all dead bodies and destroyed cars by auto giving tasks to Emergency Service groups) Taxi Service Module: + Create Taxi stand points. + Player can use taxi service. HUD module: L Indicates health, hunger, money. Make Wanted (by Police/BlackWater) modules: + You can easy add units to (wanted list/ blacklist). No mercy modules: + Police or BlackWater will kill every enemies. L If someone has been cuffed, he will be killed. Restricted Area module: + Add different Restricted Areas which will be secured by BlackWater. Show Markers module: L All units will be marked on the map. Other features: + Different siren for police cars, firetrucks, ambulance. + Light Bars effect script. 85 markers: 39 modules: Some video from old verson: The current version of enlisted modules is not final. Some significant changes may be added in future. Edited March 28, 2013 by HarryWorner Deleted some images (bad quality) 1 Share this post Link to post Share on other sites
FelixK44 10 Posted March 24, 2013 Is it possible to play as the criminals against AI cops? Share this post Link to post Share on other sites
DJankovic 401 Posted March 24, 2013 hey man....i watch the video..and i cant wait for this to come out..its realy great...i love police mods..and this is one of the best...realy nice..keep it on so we can enjoj the ArmA in our way :D Share this post Link to post Share on other sites
bloodxgusher 10 Posted March 25, 2013 Dude this is sick. Looks fun. Share this post Link to post Share on other sites
onfire 12 Posted March 25, 2013 Looks very promising! Share this post Link to post Share on other sites
Mr.Worner 11 Posted March 25, 2013 Is it possible to play as the criminals against AI cops? FelixK44, what the question? Yes it is. Furthermore, player can play as a police officer. Share this post Link to post Share on other sites
skelig 27 Posted March 25, 2013 Wow, I never thought ArmA 2 was capable of things like this Share this post Link to post Share on other sites
Andy Mcnab 10 Posted March 25, 2013 (edited) BlakeHammer SWAT,OMON,SOBR,security, FSB and gang war (GTA mission , Payday mission) open a way for make :) represent a modification to the public for discussion and further development through community game, and whether the early alpha or beta test versions? (I did not ask when it will happen) Edited March 25, 2013 by Andy Mcnab Share this post Link to post Share on other sites
Mr.Worner 11 Posted March 26, 2013 Andy Mcnab, I need to finish some modules before it will be available to the public (Too early to open alpha test with public). I just need more time. Be patient. With best regards. Share this post Link to post Share on other sites
SyndicateMATT 1 Posted March 26, 2013 nice cant wait Share this post Link to post Share on other sites
giorgygr 61 Posted March 29, 2013 Very good job mate! Share this post Link to post Share on other sites
onfire 12 Posted May 9, 2013 I hope you suceed! Looks very intriguing... Share this post Link to post Share on other sites
bogart 10 Posted May 11, 2013 (edited) This is the mod of the Year! :D these modules can make a difference!! Edited May 12, 2013 by Bogart Share this post Link to post Share on other sites
Mr.Worner 11 Posted August 21, 2013 Dear, users. I'm still working on this project and I just started to do documentation (all about modules and how to use, known issues etc). When will be done doc and some fixes, all modules will be available for download. Unfortunately I still didn't optimize all scripts for multiplayer. MP Optimization will be not soon after release. New 54 modules Full list of modules names: (22.08.2013) New 65 markers Share this post Link to post Share on other sites
Mr.Worner 11 Posted August 21, 2013 (edited) Police rotating light WIP. You can use it on any standard vehicles of ArmA:CO (+ DLCs). This video shows an example of gameplay of police side (+ new surrender and arrest animation): Edited August 22, 2013 by HarryWorner Share this post Link to post Share on other sites
-Snafu- 78 Posted August 21, 2013 Good to hear about your progress. No doubt those of us who have wanted a police simulation are looking forward to seeing it all in action. Well done! Share this post Link to post Share on other sites
onfire 12 Posted August 22, 2013 Looking very good! Outstanding mod. Share this post Link to post Share on other sites
sgtandrew1799 10 Posted October 14, 2013 Can't wait!!!:bounce3: Share this post Link to post Share on other sites
pericuno 1 Posted October 14, 2013 Looking good , but Only west side for police/security teams? we got some FSB/MVD russian units perfect for this purposes. Share this post Link to post Share on other sites
alegator2222 10 Posted October 24, 2013 better to help make the mission which makes prodovec Share this post Link to post Share on other sites
onfire 12 Posted January 5, 2014 Any idea how modules will impact fps rate ? Share this post Link to post Share on other sites
zombieslayer4324 10 Posted December 28, 2014 Cant wait for this to be Released . Glad he's still working on it! :yay: Share this post Link to post Share on other sites