filamod
Member-
Content Count
56 -
Joined
-
Last visited
-
Medals
Community Reputation
3 NeutralAbout filamod
-
Rank
Lance Corporal
-
filamod started following Arma 3 Survival
-
How can you make to differnet groups of civilians
filamod replied to OCBForce's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you also need to make BLUFORs unti rank higher than civ -
Multiple Maps in one mission?
filamod replied to zagor64bz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Than explain Cosmos Engine mod! VIDEO -
From Russia with love III by FilaMOD Description: Canton-Protocol Strategic Alliance Treaty is an alliance of states with the goal of mutual defense, expanded global influence, and sustained economic growth. Set against the context of foundering economies and civil unrest across the west, CSAT has risen in prominence over the last decade. Its forces support the Altian government. Because Americans were not included in an alliance of states with the goal of mutual defense, expanded global influence, and sustained economic growth, NATO forces occupied Stratis and Altis. Within a few months local militia resistance forces are slowly joining Altian Armed Forces against aggression of NATO forces on their land. Help local resistance force to join Altian Armed Forces against aggression of NATO forces! Features: squad leadership flying diving UAV support tank commanding Installation: Put the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder or subscribe to Steam Workshop. License: Content created by FilaMOD is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits. Notes: Thanks to Shuko, Celery, Stealthstick/Zooloo75 and kylania! You can get first part here and second part here. Download: - download - subscribe to Steam Workshop - Armaholic From Russia with love III
-
Start vehicle "wrecked"?
filamod replied to kocrachon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this setDamage 1; this enableSimulation false; and for craters try to spawn it (CraterLong_small, CraterLong) -
Enemy fia and trigger issues
filamod replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If OPFOR is leader than your group is OPFOR! In trigger just put OPFOR not present. -
(in editor)You could put FIA group, OPFOR soldier with higher rank than leader of FIA group, and probability of presence to 0 and group him with FIA group. In that case FIA group is OPFOR
-
settting group side and unit overriding the side ?.
filamod replied to rimblock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, as I understand you want GUER group to be EAST? (in editor)You could put GUER group, EAST soldier with higher rank than leader of GUER group and probability of presence to 0 and group him with GUER group. In that case GUER group is EAST :) -
I've use this in A2 weapons_respawn.sqs
-
How to turn off freelook in Helicopters?
filamod replied to rekrul's topic in ARMA 3 - QUESTIONS & ANSWERS
And for me is * on numlock keyboard. -
Can i use Chernarus+ for a ArmA 3 mission ?
filamod replied to Richie's topic in ARMA 3 - QUESTIONS & ANSWERS
I think so. I've always loved Chernarus map especially in A3 :o -
Question on End-Game Trigger
filamod replied to meatball's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try to put triggers near building in on act. put (for first trigger (trig1 = true), second (trig2 = true), third (trig3 = true)) and set them to once not present and group them with buildings that you want to be destroyed. For end trigger in condition put trig1 and trig2 and trig3. This should work for all players. -
Spawn group, then this group activates a trigger?
filamod replied to craptakular's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try to set trigger activation to anybody. -
There is a skip time module in A3 where you can set how many hours to skip. Just syinc it to trigger and when trigger goes on the time skip. (I think it runs to all clients)
-
(MP) 2nd death results respawning at enemy respawn marker
filamod replied to daza's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I remember this from Arma 2 :j: