8LacK5naK3 192 Posted August 27, 2016 Been using this for a little while, but as usual, not enough time to say thanks for everything, so thank you outlawled. Moduload, followed by mag repack - essential. 1 Share this post Link to post Share on other sites
laukejas 10 Posted July 13, 2017 Mag Repack doesn't seem to be working in ARMA 3 1.66 version. Are there any plans to update it? Share this post Link to post Share on other sites
R0adki11 3949 Posted July 13, 2017 2 minutes ago, laukejas said: Mag Repack doesn't seem to be working in ARMA 3 1.66 version. Are there any plans to update it? Well we aren't on Arma3 1.66 anymore. The latest version of Arma3 is 1.72 Share this post Link to post Share on other sites
laukejas 10 Posted July 13, 2017 1 minute ago, R0adki11 said: Well we aren't on Arma3 1.66 anymore. The latest version of Arma3 is 1.72 Sorry, I still haven't updated. And Mag Repack 3.1.3 works in Arma3 1.72? Share this post Link to post Share on other sites
R0adki11 3949 Posted July 13, 2017 5 minutes ago, laukejas said: Sorry, I still haven't updated. And Mag Repack 3.1.3 works in Arma3 1.72? You can't be on 1.66 still as steam updates are disabled, unless you have an illegal copy of Arma3. Please clarify via PM, if you don't your forum access will be removed. Share this post Link to post Share on other sites
domokun 515 Posted July 13, 2017 1 hour ago, laukejas said: Mag Repack doesn't seem to be working in ARMA 3 1.66 version. Are there any plans to update it? Sea-faring entrepreneurs aside, cany anyone confirm that this mod is borked in 1.72? 1 Share this post Link to post Share on other sites
das attorney 858 Posted July 13, 2017 2 minutes ago, domokun said: Sea-faring entrepreneurs Yaargh - avast ye, me hearties! Don't hornswaggle the hangman etc etc It works fine in Arma 3 0.50 Alpha (so I'm told)! ;) Share this post Link to post Share on other sites
vagrantauthor 174 Posted July 13, 2017 I'm still using it in 1.72 and it works fine. 3 Share this post Link to post Share on other sites
QQster 0 Posted May 13, 2019 This is very necro, but 3.1.3 kinda still works on 1.92 for the most part. The mod does break after you save a game and come back to it later though. Doesn't really affect me because my community doesn't play the same instance of a mission ever. I uploaded the mod on the steam workshop late last year. I've been desperately trying to contact Outlawled since to get permissions and maybe some very very wishful hopes for an update. He's been unresponsive on the forums, skype, and youtube and his followers on the forums don't seem to really remember him. If I could get any leads on a contact I'd greatly appreciate it. My community really loves using this mod and I'm sure there's more than a handful of others who do too. Contact me on the forums or on steam/email, Thankshttps://steamcommunity.com/id/OOster/ erixo652@gmail.com Share this post Link to post Share on other sites
major-stiffy 279 Posted May 13, 2019 I recall it working in conjunction with this >> http://www.armaholic.com/page.php?id=24616 1 Share this post Link to post Share on other sites
QQster 0 Posted May 13, 2019 16 minutes ago, major-stiffy said: I recall it working in conjunction with this >> http://www.armaholic.com/page.php?id=24616 Good to know! Share this post Link to post Share on other sites
gatordev 219 Posted May 14, 2019 FWIW, the script version works just fine, even from saves. Share this post Link to post Share on other sites
INF_MIke64 53 Posted November 24, 2020 I've made a modification that loosens logic to allow repacking as long ammo is the same ignoring tracer info (colour, regularity) This means B_65x39_Caseless (MX rounds) and B_65x39_Caseless_green (Katiba rounds) are compatible (yes they have the same performance). I've kept it that you're not allowed to repack belts from mags as your missing the belt components. This can be found in my resistance mission: https://github.com/john681611/resistance3/tree/master/common/outlw_magRepack Share this post Link to post Share on other sites