Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About QQster

  • Rank
  1. QQster


    When I change the size of the sector in the editor on the sector module it only changes the capturable area size. The Marker on the map and the Unauthorized zone stay the same. Is there anyway to adjust the "unauthorized zone" size?
  2. QQster


    My friends are begging me to make a warlords mission with custom addons. I found the very helpful wiki link, which shows me how to add custom classnames for east or west playable factions. How would one go about changing the faction for independent/neutral sectors? It seems to default to AAF and I see that in the Tanoa map pre set for instance, you have Syndicat controlled neutral sectors. Could an answer be added to the wiki too because I'm certain I'm not the only one with this question.
  3. Here let me save you some time and anguish. https://steamcommunity.com/sharedfiles/filedetails/?id=1475582774
  4. QQster

    Blud's Terrain thread.

    I've only found two of them. Author/mod please delete if this is disclosing too much information.
  5. I need help spawning a single classname specific infantry unit from a spawn AI module for sector control. Is there a script I need for the init box? Or is there a particular way I need to format a list of classnames in the blacklisted groups box? What I'm trying to do is have a particular spawn module spawn 1 single AI infantry unit of my choice (IE just a CSAT rifleman). That will capture sectors for a sector control mission I'm working on. If and when it's killed the module will simulate that AI "respawning" by spawning the same exact classname chosen for the AI.