Overvolt 10 Posted March 21, 2013 Seeing some videos on the internet I came across this new nvidia technology about waves and oceans seems simply incredible. As the BIS has been using tools like nvidia physx would be possible to use technologies like this in the video below ARMA 3 too? It would be fantastic for sure Share this post Link to post Share on other sites
IceCold_Swede 1 Posted March 21, 2013 Wow looks amazing! Share this post Link to post Share on other sites
Beagle 684 Posted March 21, 2013 was done already easily without nvidia. Share this post Link to post Share on other sites
Suspense 1 Posted March 21, 2013 was done already easily without nvidia. That does not even look remotely the same as the technology from Nvidia. I also like how you said "easily" you a part of their development team? Just curious. Share this post Link to post Share on other sites
Blaf 1 Posted March 21, 2013 Seeing some videos on the internet I came across this new nvidia technology about waves and oceans seems simply incredible. As the BIS has been using tools like nvidia physx would be possible to use technologies like this in the video below ARMA 3 too?It would be fantastic for sure Since its techdemo for GFX Titan, im afraid not. However i maybe like the fluid smoke even more than the ocean itself... Share this post Link to post Share on other sites
gammadust 12 Posted March 21, 2013 Higher quality version, . Share this post Link to post Share on other sites
EDcase 87 Posted March 21, 2013 (edited) Yes, that does look very good ... BUT 1) Tech demos are not games. How many games have the same effects as demos? 2) It may not work when viewed from under water. Perhaps not even possible to have a different environment below. 3) No interaction with a shoreline. Hmmm, I wonder why... 4) Uses an £800 graphics card... yeah Edited March 21, 2013 by EDcase Share this post Link to post Share on other sites
calin_banc 19 Posted March 21, 2013 Seeing some videos on the internet I came across this new nvidia technology about waves and oceans seems simply incredible. As the BIS has been using tools like nvidia physx would be possible to use technologies like this in the video below ARMA 3 too?It would be fantastic for sure As long as PhysX is a nVIDIA only thing, then complex stuff like that will always remain at a demo level and nothing more. Share this post Link to post Share on other sites
-=seany=- 5 Posted March 21, 2013 Best game water I have ever seen, very impressive. And I love RoF, but it hasn't got a patch on that :D Share this post Link to post Share on other sites
calin_banc 19 Posted March 21, 2013 https://www.youtube.com/results?search_query=hydrophobia+gameplay This is the best water simulation I've ever saw or know of, that is done real time in a game. It would be nice if this technology could be applied at a large scale game, but I doubt it. Probably for an ocean simulation or any other large body of water, there's going to be needed a GPU and right now, we are not just there yet, tech. wise. Share this post Link to post Share on other sites
Fuse 1 Posted March 21, 2013 Sure it doesn't really compare to that tech demo video, but I think the ocean in Arma 3 look really nice. Definitely good enough for this game. Here's a good view of the water. It makes this clip look awesome: Share this post Link to post Share on other sites
SmallBlackSheep 0 Posted March 21, 2013 Can you make a feedback ticket for this please? There is none about waves & crest as far as i can see. Share this post Link to post Share on other sites
jgbtl292 0 Posted March 22, 2013 only on the ocean ok - but we have landmass to and ai and cars and and and ...... guys this runs not in the armaworl ;) ... in this quality never ;) Share this post Link to post Share on other sites
afp 1 Posted March 23, 2013 A bit off topic, the best water collor and effects I've seen (but I guess no big waves and underwater capabilities) was the one in War Thunder. Check this on HD, the colors/effects are amazing and very natural: http://youtu.be/JdNQFIQJuog?t=5m50s Share this post Link to post Share on other sites
charliemilk 10 Posted March 23, 2013 I think the water in ARMA III is fine. It looks way better then previous ARMA games, you can choose the wave height and it looks good from underneath. I'd rather they leave it as it is and concentrate on more important things like the way you interact with it. For instance swimming round a shore line close to shore can be annoying as one moment you are swimming, then you stop for a few seconds and stand up to wade, and automatically get your gun out ready. Then a few steps later you stop for a few seconds as you shoulder the gun and get back in the swim animation. There seems to be a horribl 'clunkyness' to the transition from wading to swimming. Also a fully kitted solider with an automatic rifle/10 magazines and a pistol etc should not really be able to swim, you should have a floundering sinking animation before he drops everything unessential and is able to be light enough to swim. I remember in ARMA II you always would loose weapons in water. Share this post Link to post Share on other sites
white 1 Posted March 23, 2013 I think the water in ARMA III is fine. It looks way better then previous ARMA games, you can choose the wave height and it looks good from underneath. I'd rather they leave it as it is and concentrate on more important things like the way you interact with it. For instance swimming round a shore line close to shore can be annoying as one moment you are swimming, then you stop for a few seconds and stand up to wade, and automatically get your gun out ready. Then a few steps later you stop for a few seconds as you shoulder the gun and get back in the swim animation. There seems to be a horribl 'clunkyness' to the transition from wading to swimming. Also a fully kitted solider with an automatic rifle/10 magazines and a pistol etc should not really be able to swim, you should have a floundering sinking animation before he drops everything unessential and is able to be light enough to swim. I remember in ARMA II you always would loose weapons in water. i dont disagree, the only thing that really bothers me is the performance hit form the ocean. as its been discussed it seems to require too much cpu. perhaps they should recode it into opencl and make use of the gpu for it. (opencl so its compatible to both gpus) Share this post Link to post Share on other sites
Yairweinberg 1 Posted March 23, 2013 That's cool but It will since the ocean part isn't so big I don't see how they will implement this Share this post Link to post Share on other sites
[evo] dan 79 Posted March 23, 2013 Now we have nice water, can we have some nice large ships to sail around on and in for this water :D Share this post Link to post Share on other sites
chortles 263 Posted March 23, 2013 What [EVO] Dan said! The "hidden list" found in the Alpha mentions the Astute-class submarine, but while it's been suggested that it'll basically serve as the 'home base' of SDVs (think "USS Khe Sanh in vanilla Arma 2" as far as role) I'm more primarily interested in what can be done so far as surface warfare. Share this post Link to post Share on other sites
charliemilk 10 Posted March 23, 2013 i dont disagree, the only thing that really bothers me is the performance hit form the ocean. as its been discussed it seems to require too much cpu. perhaps they should recode it into opencl and make use of the gpu for it. (opencl so its compatible to both gpus) Hi, Thanks for your reply. I think it may be because the game engine is rendering both the surface of the water AND the sea bed (and fish etc) and then all the lighting. It happened in another game (can't remember which one but may have been Skyrim or Crysis 2/3). I'm not 100% sure though. If it is the case then if you are standing on land looking at the sea then there is a hell of a lot being rendered. I know nothing about programming but a way to fix it could be to add 'invisible' translucent mountains every 200 meters that have no physics or mass or anything at all. But are programmed to stop anything past them underwater being rendered. Or something, I dont really know. Share this post Link to post Share on other sites