Blaf
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‘Simulation fever’ - No bipods without weapon resting?
Blaf replied to Mirudes's topic in ARMA 3 - GENERAL
This. Btw it was possible to vault through wall in Arma2 also :P I wouldnt say devs are lazy, but from what i have seen (and have been in contact with some of them on another forums), its more like a lack of dedication due to doing basically the same game for fourth time now... -
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Just put Altis and Stratis on the same map and place like 50 kilometers of sea between them -> better playground for jets.
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+1, Arma is pretty lacking on the vehicle simulation side atm.
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+1 to this.
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Filled!
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Altis and Stratis on one physical map. What do you think?
Blaf replied to mr.g-c's topic in ARMA 3 - BETA DISCUSSION
I would prefer having it on one map instead of two instances. At least for the possibility of artillery firing from one island to another. -
Altis and Stratis on one physical map. What do you think?
Blaf replied to mr.g-c's topic in ARMA 3 - BETA DISCUSSION
Exactly... -
I suppose some volumetric self-illuminating shader would do the trick -> that way tracer would be intensive when looking along its axis (shooters view) but be less visible once seeing from side. However, it might have significant impact on fps (as in some situations there may be tens of them at once in the air).
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Breakable constraints are the basics provided by PhysX library, that shouldn't be any issue (IMHO). +1
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Altis and Stratis on one physical map. What do you think?
Blaf replied to mr.g-c's topic in ARMA 3 - BETA DISCUSSION
It can also improve the proper use of jets... -
Check this... (probably not possible in RV4, but still)
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Buy Iron Front armor penetration and implement in ArmA3
Blaf replied to mr burns's topic in ARMA 3 - BETA DISCUSSION
Isn't there some middleware solution for armor simulation that might be used? Probably not, but im just curious... -
Buy Iron Front armor penetration and implement in ArmA3
Blaf replied to mr burns's topic in ARMA 3 - BETA DISCUSSION
Just... this -
It's not about physics, it's about volumetric shader not being applied to cloud particles.