Chocolate 1 Posted March 19, 2013 I have a real simple thought and would like to see what other people think. Currently when you are kneeling you can ctrl+A or ctrl+D to step out further to your left or right. This is obviously a good feature. However, if you stand up (any action higher than the slightly more erect kneeling position for shooting over some obstacles) your avatar stands up straight. This is good in my opinion. He isnt doing some sort of weird split leg lean everywhere he goes. When you return to kneeling your avatar returns to kneeling AND 'stepping' in the direction you last indicated (ie by pressing ctrl+A/D) Why not simply have standing up/coming out of kneeling remove any stance modifiers. So the next time I hit my crouch key I'm not 'stepping' in one direction. I would even like this to apply to the various lower and upper kneeling positions as well, but I haven't double checked to make sure that this is not already the case. Share this post Link to post Share on other sites
Chocolate 1 Posted March 20, 2013 I know I'm 'shamelessly' bumping this thread, but nobody has thoughts on movement fluidity in the game? Share this post Link to post Share on other sites
Fuse 1 Posted March 20, 2013 I thought your stance persisted unless you went prone. Guess I need to go back and look again. Share this post Link to post Share on other sites
Gorbachev 1 Posted March 20, 2013 I thought your stance persisted unless you went prone. Guess I need to go back and look again. This is exactly what he is wanting removed. For the side-step to be reset any time you change stance, so when you return to crouch you're not wondering why you can't side-step out to the right because you already are. I agree, because it's silly having to look at my legs in first person to see what is going on with my own body. Share this post Link to post Share on other sites
Fuse 1 Posted March 20, 2013 This is exactly what he is wanting removed. For the side-step to be reset any time you change stance, so when you return to crouch you're not wondering why you can't side-step out to the right because you already are. I agree, because it's silly having to look at my legs in first person to see what is going on with my own body. I understand what he was asking for, but he makes it sound like it's independent of each stance and I thought that's why it was confusing to him. The middle bit of the post was a bit confusing. I thought if I went to left standing and then crouched I would be in left crouch. IMHO a better solution to your issue would be a HUD element or something. If I'm stepped around cover and need to be higher or lower I don't want to have to keep re-stepping. That seems far less natural to me. Share this post Link to post Share on other sites
chortles 263 Posted March 20, 2013 The simplest solution would seem to be to use a stance indicator mod? Share this post Link to post Share on other sites
Chocolate 1 Posted March 20, 2013 The simplest solution would seem to be to use a stance indicator mod? I guess the easiest way to rectify the issue is to have some sort of "stance Indicator" that fades in and out. That way it doesn't take up screen space. I would argue it shouldn't be a mod, because the indicator would enhance your senses that you would normally have in real life. (That is to say, I know when I'm crouched and leaning...) However, I started this post with the idea that movement could be more fluid if some stance modifiers changed to default if you stood up or started tactical glide. I would even think since prone does not have any stance modifiers ( You can only roll left/right) it also would be a fluid way of removing stance modifiers. I know this may be hard to communicate clearly in text form. I suppose I might need to take some stock pictures of the various body positions. Share this post Link to post Share on other sites
Smurf 12 Posted March 20, 2013 I agree that the modifiers should reset on stance change. And that a stance indicator is a must now. Share this post Link to post Share on other sites
jgbtl292 0 Posted March 20, 2013 (edited) what i miss is a option for move slow in wasd - the only what we have is slow forward :( no left or right slow moving action button. i think the better idea is - the key for move slow forward - change to a key - move slow on w a s d . i need it inside ;) Edited March 20, 2013 by JgBtl292 Share this post Link to post Share on other sites
PFC Magician 10 Posted March 21, 2013 I guess the easiest way to rectify the issue is to have some sort of "stance Indicator" that fades in and out. That way it doesn't take up screen space. I would argue it shouldn't be a mod, because the indicator would enhance your senses that you would normally have in real life. (That is to say, I know when I'm crouched and leaning...)However, I started this post with the idea that movement could be more fluid if some stance modifiers changed to default if you stood up or started tactical glide. I would even think since prone does not have any stance modifiers ( You can only roll left/right) it also would be a fluid way of removing stance modifiers. I know this may be hard to communicate clearly in text form. I suppose I might need to take some stock pictures of the various body positions. in this alpha are many animations, I guess they must think how to make it all work, with a naturally smooth interface. Share this post Link to post Share on other sites
jetset22a 7 Posted March 21, 2013 (edited) I personally like the fact that the step out persists between stances, and the animations in between them just goes to show the attention to detail the animator had. It's all very impressive. In regards to your dilemma, the controls "stand up" "crouch" and "prone" may suit your liking. They are the ones I use; for example; if you're in a low crouch and want to go to standard crouch, you don't have to press ctrl w to go back to standard crouch. However, if you're in low crouch and want to go to standing, pressing the stand up key will put you in the analogous standing stance, in this case low standing. press the stand up key again, and you'll be in standard standing. Another upside to using these three keys "stand up" "crouch" and "prone" as opposed to the go prone and Up controls, is they don't act unpredictably; pressing each key will basically put you into that stance, unless you're in a modified stance, see above ^. The only improvement I can see them making is making it so you can modify your stance while on the move; by changing the stance adjustment controls to ctrl + scroll up or ctrl scroll down, you should be able to modify your stance while moving forward and backward, and you can press ctrl a or d while moving forward with W or S so that when you stop walking, your character will automatically step out or go back to normal. Or better yet the situation I described earlier with tapping the stance key if you're in a modified stance to return to the standard stance while moving would be awesome too; as it is now, it only works when you're standing still. Edited March 21, 2013 by jetset22a additional opinion Share this post Link to post Share on other sites
Igitur 43 Posted March 21, 2013 Binding the LCTRL key either to a "persistent adjust" or a "temporary adjust", as we have for the walk/run modes, might be a good solution imo. I have bound the "strafe left-right" key with my TrackIR left-right, so I can adjust my stances just by pressing LCTRL and moving left or right on my chair. Having a "temporary adjust" key would be convenient, since it would automatically go back to the normal stance when the LCTRL is released. Share this post Link to post Share on other sites
Fuse 1 Posted March 21, 2013 Yeah, it sounds like it needs to be an option. Personally I'd hate it if my step reset every time I changed stances, but I guess I can understand why you'd want that. Share this post Link to post Share on other sites
NeMeSiS 11 Posted March 21, 2013 I guess the easiest way to rectify the issue is to have some sort of "stance Indicator" that fades in and out. That way it doesn't take up screen space. I would argue it shouldn't be a mod, because the indicator would enhance your senses that you would normally have in real life. (That is to say, I know when I'm crouched and leaning...) I agree, currently I am often confused if I am in a normal or modified stance and have to just try and see what happens, or switch to 3rd person. I like the stances, but an indicator would really help. I don't like screen clutter, but it beats not knowing what your virtual body is doing. Share this post Link to post Share on other sites
Chocolate 1 Posted March 21, 2013 So, in my mind I'm blending Igitur's concept and Fuse's opinion. I doesn't seem unreasonable to me to have two options for "control Schemes." That way no one is pigeon holed into the same game-style. The basis for why I would prefer any stance modifiers to reset to default through a more fluid movement system goes like this in my head: "I'm moving down to a rock on a decline. I take cover behind the rock and move to lower crouch position so I can still see over the grass, but provide a lower silhouette. I then step out to left/right to get a view around the rock, toward possible enemies. I however start taking a lot of fire. I just want to stand up and move. When I come to my next position or situation, I do not necessarily have the same needs as described before. I just need(and want) to adjust from standing (Or more likely a tactical ready) to my new environment." Share this post Link to post Share on other sites
Mirudes 1 Posted March 21, 2013 [snip] by changing the stance adjustment controls to ctrl + scroll up or ctrl scroll down, you should be able to modify your stance while moving forward and backward[snap] Yep, count me in! I would love to set my mousewheel in the keyboard shortcuts-options to this. I would also like to see a integrated (optional) indicator for the positions. Share this post Link to post Share on other sites
Mac 1 Posted March 22, 2013 Why not have an ability to bind a key (e.g. double tap the adjust key) to be able to reset to center Share this post Link to post Share on other sites