Jump to content
Sign in to follow this  
pd3

In the future apparently human beings are not subject to inertia or weight.

Recommended Posts

(which I also use to promote Arma 3 by Internet word-of-mouth) shows the effect even with aiming deadzone disabled.

Share this post


Link to post
Share on other sites

Sadly everyone seems to have forgotten about the arcade-style side-strafing, and that's what really bugs me.

Share this post


Link to post
Share on other sites

The arcade style strafing reminds me a lot of the Sniper side shuffle in bf3.

Where the advantage of moving side to side more than offsets any small aiming penalties. I use it a lot myself in bf3.

Inertia in body movement and related inertia in weapon movement when changing direction is the solution so direction changes aren't so advantageously fast. No idea how much will the devs have for implementing it though. They have done such a great job with the rest of arma3 though and it's only alpha days yet.

Share this post


Link to post
Share on other sites
Guest

In my opinion, Arma 2 was a little too clunky, but very playable. I feel that BIS made a good step forwards with the new movement, but it's gone a bit overboard. The CQB is great but definitely too arcade. I hope it is toned down a bit, to get a good compromise between Arma 2 and the new Alpha movement.

Share this post


Link to post
Share on other sites

I really dislike the 1:1 mouse:aim, arma2 previous titles negative acceleration was not a good system, but right now you can go prone, do an instant 180 and shoot something with pinpoint accuracy. Ridiculous.

The only thing mitigating this is the terrible multiplayer framerate.

Edited by Leon86

Share this post


Link to post
Share on other sites

Playing on dev version last night i tried the side strafe thing again in a few different ways. The only time it was arcade like was when i had pressed c for weapon up while moving. On all other portions there was a feeling of a little build up in speed when moving then reduction in speed when changing direction which is awesome. If bis could bring that to the combat stance, aka c pressed, then it's make a difference to that part of the feedback.

Share this post


Link to post
Share on other sites

Play the alpha actually. It's roughly comparable to what's in A2 - I sense very little change in strafing and coming to a stop. It might be a bit (67-100% of OA) less inertial, but that's fine since it's the future and I guess gear is all made out of carbonfiber and nanomaterials or something :cool:

Share this post


Link to post
Share on other sites

The movement is ok, but the rotation def. isn't. You can go prone and spin in circles as fast as you can flick your wrist.

Share this post


Link to post
Share on other sites

So you guys are saying that ArmA went the mainstream shooter's road, making the game easier to attract more buyers?

Share this post


Link to post
Share on other sites

well, they removed a patch (negative acceleration) on a gaping wound (weapons have no weight, character no rot. moment of inertia). So now you can aim and check your back like in all other twitchshooters. I'll upload a video to demonstrate.

l33t fps skillz yo. but seriously, if I can do this what will veteran counterstrike players be able to do? the aimpoint is just as fast and completely accurate if you take the zeroing into account (aim for the neck :p)

I think it was partly to attract more mainstream fps players and partly an attempt of improving CQB, but imo the problem with cqb in arma was always the interaction with buildings and other objects, just isn´t solid, and hasn´t improved enough in arma3 to make cqb any good.

the only thing stopping you from doing this kind of twitchshooting in multiplayer is low fps.

Edited by Leon86

Share this post


Link to post
Share on other sites

Best part is that you can turn like that while running full speed.

I wonder how long it takes before ArmA3 fragmovies start to show up.

There's got to be some limit to turn speed. Not the negative acceleration, not mouse smoothing - just a limit on how fast you can turn. You won't even notice it's there unless trying to rotate 180 degrees in 0.1 secs.

Share this post


Link to post
Share on other sites

To quote the OPs video..

We're in FPS world now you can't pull that sh*t on me.

Seems about right, glad to see what ArmA has become. :j:

So you guys are saying that ArmA went the mainstream shooter's road, making the game easier to attract more buyers?

I remember when I played OFP, ArmA, and ArmA2. They were simulators. ArmA3 in my eyes is not. This is exactly what RO2 did. And look at what happened to their game and community. But I'm just a pointless fanboy and #armahipster so my arguments are void.

Edited by Binkowski

Share this post


Link to post
Share on other sites

Bohemia, please stop trying to attract Call of Duty/other generic FPS players. If I want an arcade shooter I'll go play them, there's no need to ruin a simulator. Le sigh. :(

Share this post


Link to post
Share on other sites

This game is for grown ass men who understand how combat is or at least have a general idea. This is what attracted us in the first place with OFP.

Share this post


Link to post
Share on other sites

One thing I find strange is the ability to run backwards, even downhill. Walking backwards is OK as we can do that, although going downhill would be a lot trickier but running/jogging backwards whilst keeping the aim pretty steady just seems wrong.

Share this post


Link to post
Share on other sites

does this mean old arma players are becoming hipsters?

all in all i agree that turning should be somewhat limited, or, simply forcing a really bad aim for a sec so you can turn but become unable to shoot shit.

Share this post


Link to post
Share on other sites

I must admit if this IS the road BIS are going down,it is certainly a sad sign of what is to come.

There is a reason we play Arma and not other "types" of FPS.

Mick. :)

Share this post


Link to post
Share on other sites

So I just watched the video... Nothing seems off to me.. Other than the noob that snuck up behind him tried to "execute" him. But... Failed.. Miserably. People questioning this(?). Then just get your pistol out ( i'd assume you have one since you know what would be 'real' ) Set up a human sized target. Stand 3 feet in front of it. Spin around to your left side and continue side stepping to your right once facing him. All while unloading your clip on target ( Please note, the enemy that was shot in the video did not move, so the stationary target is just fine for this test ). Now, you may not shoot with this kind of accuracy in real life. But trust me, people can do it. People want to "cripple" ArmaIII's controls back to that of ArmaII!? The way the soldiers handled there weapons in ArmaII was the furthest thing from realistic. They realized this, and gave us smooth, fluid controls. And you want them to revert!?

EDIT To avoid double post:

This game is for grown ass men who understand how combat is or at least have a general idea. This is what attracted us in the first place with OFP.

There is a lot more to do out there for " grown ass men " than a video game.

Edited by Zickefoose

Share this post


Link to post
Share on other sites
People want to "cripple" ArmaIII's controls back to that of ArmaII!? The way the soldiers handled there weapons in ArmaII was the furthest thing from realistic. They realized this, and gave us smooth, fluid controls. And you want them to revert!?

Not really. Read more than the first post. We're saying movement needs to be refined, that's all.

Share this post


Link to post
Share on other sites
People want to "cripple" ArmaIII's controls back to that of ArmaII!? The way the soldiers handled there weapons in ArmaII was the furthest thing from realistic. They realized this, and gave us smooth, fluid controls. And you want them to revert!?

they didn't give us smooth fluid controls but instantly responsive controls. Full speed sprint 180 turnaround on the spot if you move the mouse fast enough. you can take an lmg and do an instant 180 accurate shot.

Ideally the responsiveness should be good with a pistol and crap (well, relatively) with an lmg, and you cant turn as fast when sprinting, but if it's too hard to implement something like that I'd like the terrible system of arma2 with the negative mouse acceleration back.

Share this post


Link to post
Share on other sites
Not really. Read more than the first post. We're saying movement needs to be refined, that's all.

Oh ok good, from what I read people would rather see ArmaII controls. Ive noted several people speak of it. I dont mind if it gets slowed down, I always play FPS' in the bottom 35% sensitivity. I believe the biggest problem with sensitivity and rotations might come with a tanks turret. I was a die hard BF3 tanker on the 360. I would crank my sensitivity up ( and hope I would never have to engage with my rifle ) and steam roll people. Figured i'd give the PC version a try ( larger battles ). I was AMAZED at the fact that I could change vehicle and infantry sensitivity separately. To get to the point of it, on the PC version, I was able to whip the tanks turret around so fast it literally wouldnt take a second to do a WHOLE 360 degree rotation. I stopped playing the PC version shortly after that. It just felt cheesy on the PC. That reminds me, I should updated BF3 on my 360 sometime to try the last expansion.

EDIT:

they didn't give us smooth fluid controls but instantly responsive controls. Full speed sprint 180 turnaround on the spot if you move the mouse fast enough. you can take an lmg and do an instant 180 accurate shot.

Ideally the responsiveness should be good with a pistol and crap (well, relatively) with an lmg, and you cant turn as fast when sprinting, but if it's too hard to implement something like that I'd like the terrible system of arma2 with the negative mouse acceleration back.

What exactly constitutes an "instant 180 accurate shot"? Repeatedly able to consistently spin and head shot at 50 yards, 300 yards? Is "any" hit considered "accurate"? I don't seem to have been shot by these guys, yet. In fact, I've noticed that I seem to have a major advantage over other people now that the controls have been modernized. Nothing like playing a Marksman in this game ;) SOOOO FUN!

Edited by Zickefoose

Share this post


Link to post
Share on other sites
Oh ok good, from what I read people would rather see ArmaII controls. Ive noted several people speak of it. I dont mind if it gets slowed down, I always play FPS' in the bottom 35% sensitivity. I believe the biggest problem with sensitivity and rotations might come with a tanks turret. I was a die hard BF3 tanker on the 360. I would crank my sensitivity up ( and hope I would never have to engage with my rifle ) and steam roll people. Figured i'd give the PC version a try ( larger battles ). I was AMAZED at the fact that I could change vehicle and infantry sensitivity separately. To get to the point of it, on the PC version, I was able to whip the tanks turret around so fast it literally wouldnt take a second to do a WHOLE 360 degree rotation. I stopped playing the PC version shortly after that. It just felt cheesy on the PC. That reminds me, I should updated BF3 on my 360 sometime to try the last expansion.

EDIT:

What exactly constitutes an "instant 180 accurate shot"? Repeatedly able to consistently spin and head shot at 50 yards, 300 yards? Is "any" hit considered "accurate"? I don't seem to have been shot by these guys, yet. In fact, I've noticed that I seem to have a major advantage over other people now that the controls have been modernized. Nothing like playing a Marksman in this game ;) SOOOO FUN!

Try being a marksman on somebody who knows the sprint + wristflick move, if you hit him it's luck, unless you're very close. Being able to turn as fast as you want is not a good thing. and if a 360 in a bf3 tank is cheese surely this is too.

I'd want a raven shield mechanic, a 1:1 view but a weapon time-on-target that depends on the weapon weight. In raven shield the submachineguns are really fast, usefull for cqb, the lmg's are way off target if you do a quick flick of the wrist.

Edited by Leon86

Share this post


Link to post
Share on other sites
If it's too hard to implement something like that I'd like the terrible system of arma2 with the negative mouse acceleration back.
Yeesh, going to disagree here; it sounds like you and Zickefoose have a fundamental disagreement over what the baseline to be modified is, and your displeasure seems to stem from BI choosing the opposite end of the spectrum and dialing back rather than dialing up from Arma 2. Notice how he agrees with Fuse? I'm cool with tweaks, but good riddance to Arma 2 movement/turning/weapon handling.

I'll add though that in my experience, unless you're doing something like "Agia Marina CQB only" the mentality outside remains that of long distance shooting and your experience with that in Arma still give you the mentality advantage over the COD kiddies.

Share this post


Link to post
Share on other sites

The A2 (and previous titles) system is a bad system but it's better than no system.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×