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Development Branch Changelog

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7-3-2024
EXE rev. 151510 (game)
EXE rev. 151510 (Launcher)
Size: ~71 MB

 

ENGINE

  • Fixed: Remains collector was not removing invisible dead characters from vehicle wrecks
  • Added: Weapon holder support to the remains collector (WIP)
  • Added: weaponholderManagerMode, weaponholderRemovalMinTime, weaponholderRemovalMaxTime, weaponholderLimit mission config parameters
  • Tweaked: Changed default disposal check period from 1 second to 5 seconds in remains collector
  • Fixed: Remains collector was adding duplicate entries into a monitored array
  • Fixed: Remains collector was not always adding entities in multiplayer
  • Tweaked: Wreck priority removal is now calculated depending on whether or not the wreck is smoking
  • Tweaked: Added an extra optional parameter to respawnVehicle
  • Fixed: Helicopters destroyed without effects would continue burning and smoking
  • Fixed: Vehicles respawned as flying were created on the ground first when the "Respawn" Event Handler returned its position
  • Tweaked: getEntityInfo was extended
  • Added: getRespawnVehicleInfo script command
  • Tweaked: Vehicle respawn options are significantly extended
  • Tweaked: More helpful error messages when a server's "keys" folder is missing or empty (thanks to Lango)
  • Tweaked: Added an option to follow a respawn marker's direction for vehicles
  • Fixed: setUnitLoadout would not place UAV Terminal items into the GPS slot
  • Tweaked: Indefinite vehicle respawn default option is now -1 (the wreck left behind gets a suffix _oldwreck)

 

LAUNCHER

  • Like 9
  • Thanks 1

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13-3-2024
EXE rev. 151569 (game)
EXE rev. 151569 (Launcher)
Size: ~74 MB

 

ENGINE

  • Tweaked: get/setMissionOptions now use HashMaps
  • Fixed: "AnimDone" event firing constantly after a unit's death - FT-T175658
  • Added: getCorpseWeaponholders script command
  • Fixed: Desync in some remote animations - FT-T124694
  • Tweaked: Vehicle respawn marker search was improved
  • Tweaked: Vehicle respawn marker selection was further improved, and the getRespawnVehicleInfo command was extended
  • Added: callExtension feature flags, context stacktrace, and game functions
  • Fixed: The random script command would sometimes return the maximum value; it is now exclusive again (broken since 2008) - FT-T168113
  • Fixed: Radio channel sentence types were not synchronized properly
  • Fixed: Reliability of adding / removing units to / from custom radio channels was improved
  • Fixed: Chat HUD was still present when a player was removed from the corresponding radio channel
  • Fixed: It was possible to add units to a radio channel that was not yet created
  • Like 9
  • Thanks 1

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13-3-2024
EXE rev. 151598 (game)
EXE rev. 151600 (Launcher)
Size: ~86 MB

 

ENGINE

  • Like 7
  • Thanks 1

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27-3-2024
EXE rev. 151641 (game)
EXE rev. 151641 (Launcher)
Size: ~70 MB

 

ENGINE

 

Big thank you to NeilZar, for your last build in an official Arma 3 Live Ops capacity and all your hard work these past years 👨‍💻 

  • Like 6
  • Thanks 4

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10-4-2024
EXE rev. 151686 (game)
EXE rev. 151686 (Launcher)
Size: ~73 MB

 

ENGINE

  • Added: Optional Bool to surfaceTexture and surfaceType commands for accurate surface information
  • Fixed: switchMove blendFactor did not work with gestures - FT-T164731
  • Fixed: Heal actions did not appear when touching water (now characters just need to have their upper body out of water) - FT-T178578
  • Fixed: soundFly of shots was not simulating the speed of sound - FT-T178099
  • Tweaked: Added a cache of recent patterns for regex* script commands
  • Tweaked: Finished integration of weapon holders into the remains collector
  • Tweaked: objectParent now also returns a weapon holder's creator unit
  • Tweaked: Upgraded Linux compiler (no behavior changes expected)
  • Fixed: Feature objects, that are under the mouse cursor while an Eden Editor world is cleaned up, could get stuck as ghost objects - FT-T174009
  • Fixed: Script errors in params would not print context to RPT (thanks Jasper)
  • Fixed: Script errors in params would not trigger the "ScriptError" Event Handler
  • Fixed: say3D was inconsistent with the returned type of value
  • Fixed: Scripted weapon holders were not added to the remains collector in the 'manage all' mode
  • Fixed: Game freeze and later crash when pressing Alt+F4 with an inventory display open
  • Fixed: Possible crash on game exit
  • Fixed: Eden Editor missions could get stuck as multiplayer even with only one playable unit
  • Added: isADS and opticsMode weapon animation sources - FT-T175562
  • Fixed: setUnitLoadout did not trigger the "SlotItemChanged" Event Hander as expected - FT-T180338
  • Fixed: Mission Event Handlers for markers were not triggered locally with Zeus curator changes
  • Fixed: Zeus curator edited marker positions and directions did not broadcast to remote clients
  • Fixed: Custom radio markers were not updated for units added or removed from a channel
  • Like 9
  • Thanks 1

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17-4-2024
EXE rev. 151725 (game)
EXE rev. 151725 (Launcher)
Size: ~81 MB

 

DATA

  • Fixed: Typo in respawnLinkedItems of the FIA Autorifleman - FT-T178528
  • Fixed: Hole in the bottom part of the MRD scope mesh

 

ENGINE

  • Tweaked: isADS animation source now uses an .index suffix - FT-T175562
  • Fixed: HashMapObject lost its object properties (methods and special functions) when transferred over network
  • Fixed: Some Eden Editor script commands had a wrong return type reported in their command info
  • Fixed: clear3DENAttribute always returned false and its command info return type was also wrong
  • Like 4
  • Thanks 2

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24-4-2024
EXE rev. 151757 (game)
EXE rev. 151757 (Launcher)
Size: ~229 MB

 

DATA

  • Fixed: Projectile penetration of Military Coffin props
  • Fixed: Floating mesh in the Prowler model
  • Fixed: Footstep sounds on the green version of Bunker (Tower) - FT-T122026
  • Tweaked: Generated new inventory icons for Ghillie suits
  • Fixed: Hidden selections on rugged communication terminals
  • Tweaked: Improved UV mapping of the VR Slope (10x5x4) object - FT-T177369
  • Fixed: Weird vertex issue on a couple more small damaged houses - FT-T163748

 

ENGINE

  • Fixed: setParticleFire error message was misleading
  • Tweaked: Scripted division by zero now returns infinity (previously 0, still triggers a script error)
  • Fixed: Scripted min/max behaved incorrectly when provided with a NaN value (NaN is allowed on the left side)
  • Fixed: Advanced Flight Model helicopter simulation did not consider water buoyancy - FT-T180426
  • Fixed: createMarker would ignore the drawPriority of other markers and incorrectly draw on top of higher priority markers - FT-T180604
  • Fixed: Performance issue in Eden Editor when looking outside of the terrain
  • Fixed: Eden Editor lines that go through the camera (but don't start/end in the camera view) would randomly not show
  • Like 6
  • Thanks 2

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