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19-4-2023
EXE rev. 150515 (Game)
EXE rev. 150515 (Launcher)
Size: ~66 MB

 

ENGINE

  • Like 15
  • Thanks 1

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11-5-2023
EXE rev. 150620 (game)
EXE rev. 150615 (Launcher)
Size: ~69 MB

 

DATA

  • Tweaked: More extreme low and high end values for various video options (WIP - thanks Greenfist for the inspiration)
  • Added: "Extreme" overall quality preset in the video options (WIP - thanks Greenfist for the inspiration)
  • Added: Extreme values warning indicator in video options interface

 

ENGINE

  • Like 17
  • Thanks 2

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24-5-2023
EXE rev. 150658 (game)
EXE rev. 150658 (Launcher)
Size: ~66 MB

 

DATA

  • Fixed: Eden Editor vehicle crew checkbox was not shown correctly - FT-T172306
  • Fixed: Script syntax error in BIS_fnc_camp_showOSD

 

ENGINE

  • Tweaked: createHashMapObject now also accepts the object template as HashMap - FT-T170647
  • Tweaked: createHashMapObject now supports basic inheritance
  • Fixed: isTurnedOut was not working for the Offroad FFV position - FT-T171460
  • Tweaked: Added an alternative syntax to difficultyOption to return all difficulty options
  • Added: "UAVCrewCreated" mission Event Handler - FT-T171322
  • Fixed: Eden Editor was showing a ghost scrollbar and not showing the crew checkbox - FT-T139493
  • Fixed: configHierarchy script command sometimes wrongfully returned an empty array - FT-T172501
  • Fixed: VTOL throttle would be stuck at 100% when the player was not the leader - FT-T169494, FT-T126282
  • Tweaked: getShotParents now always returns a 2 element array - FT-T172526
  • Tweaked: "OnUserDisconnected" Event Handler should now fire more reliably - FT-T172436
  • Tweaked: getModelInfo now returns [0, 0, 0] placingPoint on a null object - FT-T172006
  • Added: "MineActivated" ammo Event Handler
  • Tweaked: Deactivated mines with empty mineModelDisabled now get deleted - FT-T172468
  • Added: -dumpAddonDependencyGraph command line parameter
  • Added: skipWhenMissingDependencies CfgPatches option - FT-T172179
  • Fixed: Geometry LOD animations were not considered for buoyancy calculation water-contact checks
  • Like 12
  • Thanks 1

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31-5-2023
EXE rev. 150668 (game)
EXE rev. 150668 (Launcher)
Size: ~66 MB

 

ENGINE

  • Like 10
  • Thanks 1

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14-6-2023
EXE rev. 150692 (game)
EXE rev. 150692 (Launcher)
Size: ~70 MB

 

DATA

  • Fixed: Sirens would not stop when a vehicle was destroyed on Dedicated Servers - FT-T159347
  • Fixed: Crash in the "East Wind" campaign caused by a recent change
  • Added: New Post-Processing presets (WIP - thanks Greenfist for the inspiration)
  • Tweaked: Added new Post-Processing default preset for new profiles

 

ENGINE

  • Added: Simple VM support for &&/and/||/or code
  • Fixed: -profiles= parameter with an empty path would crash the game at startup
  • Fixed: configProperties was always returning inherited values even when inheriting is disabled (caused by Simple VM)
  • Added: engineTemp, wheelsTemp, turretGunTemp MFD sources
  • Fixed: Unexpected behavior with += array appending in configs - FT-T79801
  • Fixed: Possible server crash if a vehicle's assigned driver is not a person - FT-T173122
  • Fixed: Possible crash when loading a corrupt mission.sqm - FT-T170204
  • Like 11
  • Thanks 2

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28-6-2023
EXE rev. 150708 (game)
EXE rev. 150708 (Launcher)
Size: ~77 MB

 

DATA

 

ENGINE

  • Fixed: Possible crash when calling diag_stacktrace - FT-T173107
  • Tweaked: copyFromClipboard / copyToClipboard now only work while the game is in focus
  • Tweaked: "Take" / "Put" Event Handlers now also fire for the container that was interacted with
  • Added: Debug log context to config script commands getArray / getNumber
  • Fixed: Dead characters inside vehicles would render their backpack as soon as AI team members reported their death - FT-T173511
  • Fixed: Memory corruption crash on mono audio output, also known as the "USB headset crash" - FT-T159527
  • Like 12
  • Thanks 1

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12-7-2023
EXE rev. 150786 (game)
EXE rev. 150786 (Launcher)
Size: ~95 MB

 

DATA

  • Fixed: IDAP Demining ED-1D drone disassembled into the wrong backpack - FT-T171693
  • Added: Parameter for custom starting camera positions in Eden Editor
  • Fixed: RPG-42 ocular was using wrong textures and materials in its first-person LOD

 

ENGINE

  • Tweaked: Updated Steamworks SDK (redistributed libraries) to 1.57
  • Fixed: Projectile impact position deviation between different players in multiplayer (thanks Gruppe Adler)
  • Fixed: When a vehicle is deleted not all of its tracks were deleted with it - FT-T172751
  • Fixed: explosionForceCoef was ignored for direct hits
  • Fixed: Vehicles on an empty layer in Eden Editor would be incorrectly assigned to a group if one was created earlier - FT-T169079
  • Added: createVehicleLocal array syntax (to match functionality with createVehicle) - FT-T170615
  • Fixed: Pylon weapons did not trigger GunParticles effects
  • Fixed: "MusicStop" Event Handler did not fire on playMusic "" - FT-T173412
  • Added: Mod index and hash to allAddonsInfo - FT-T172770
  • Tweaked: deleteVehicle is now able to delete #track / #mark type objects - FT-T172751
  • Fixed: damageEffects material swapping did not consider hiddenSelection material changes - FT-T173561

 

LAUNCHER

  • Added: Spearhead 1944 Creator DLC support (note that this does not actually add the CDLC, just its Launcher integration)
  • Like 11

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19-7-2023
EXE rev. 150809 (game)
EXE rev. 150809 (Launcher)
Size: ~101 MB

 

DATA

  • Fixed: Missing shadows on AKM and AK12 drum magazines
  • Tweaked: Flashlight configs after an engine fix to quadratic attenuation - FT-T170990
  • Tweaked: Leaflet materials to be more consistent - FT-T171826
  • Fixed: Slow crouching movement diagonally with a lowered weapon - FT-T169998
  • Fixed: Small hole in the rear part of the RCO scope

 

ENGINE

  • Tweaked: Pylon weapons now use their own memory point (instead of their parent vehicle's) for GunParticles effects
  • Fixed: Pylon weapons did not emit light when firing
  • Fixed: "EntityCreated" Event Handler triggered when a unit was exiting a vehicle - FT-T173874
  • Fixed: Game sometimes detecting mouse left click input when returning after being tabbed out
  • Fixed: ctrlSetURLOverlayMode was ignored for Structured Text / HTML controls
  • Tweaked: onHTMLLink on Structured Text controls now fires for all URLs (previously only specific protocols) - FT-T86333
  • Tweaked: onHTMLLink on HTML controls now also fires for section links (starting with #) in Diary pages - FT-T86333
  • Like 8
  • Thanks 2

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26-7-2023
EXE rev. 150832 (game)
EXE rev. 150832 (Launcher)
Size: ~69 MB

 

KNOWN ISSUES

  • Game crashes when placing a group with a placement radius (causes a Tac-Ops DLC scenario to crash)

 

DATA

  • Fixed: Revive system was not detecting modded medical items derived from FirstAidKit and MediKit - FT-T152608
  • Fixed: Arsenal load / save loadout was ignoring secondary muzzle magazine - FT-T159400

 

ENGINE

  • Like 8
  • Thanks 1

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16-8-2023
EXE rev. 150914 (game)
EXE rev. 150916 (Launcher)
Size: ~283 MB

 

DATA

  • Added: T-100X Futura Railgun Tank
  • Added: Battlefield Memorial - FT-T167416
  • Added: Lantern (Project Argo)
  • Added: Pumpkin (Project Argo)
  • Added: Scarecrow (Project Argo)
  • Added: Portable Flag Pole (Project Argo)
  • Added: Area Marker (Project Argo)
  • Added: Rugged Communications props (Project Argo)
  • Added: Space Capsule props (Project Argo)
  • Added: 7 Balaclavas (Project Argo)
  • Added: 10 Bandanas (Project Argo)
  • Added: 2 Caps (Project Argo)
  • Added: CoF: Gray new 10th anniversary binary unlock
  • Fixed: Explosion debris sound set was not being played at all (now it should be correctly restricted to non-sea surfaces)
  • Fixed: Footstep sounds on Scaffolding and Bunker (Tower) assets - FT-T164238, FT-T122026
  • Fixed: The new Very High particle quality level was incorrectly filtering certain VFX - FT-T172971
  • Tweaked: Pylon version of the 20mm gun pod is now using a separate weapon class name, with fixed VFX

 

ENGINE

  • Fixed: Players could get stuck in multiplayer when remote controlling a unit - FT-T128006
  • Fixed: "Trying to send a too large non-guaranteed message"
  • Added: Extra information to "The cloud file provider is not running." error message to facilitate better troubleshooting
  • Tweaked: remoteControl locality is now forced to avoid potential abuse
  • Tweaked: nearestLocation command has been tweaked to accept multiple types and a maximum distance, as well as having been optimized - FT-T174396
  • Tweaked: Added an option to nearestLocations to return all locations
  • Fixed: Players could get stuck in multiplayer when another player takes remote control of the same unit - FT-T128006
  • Tweaked: remoteControlled can now return the controlled unit
  • Added: isRemoteControlling script command
  • Tweaked: remoteControl can now be terminated by passing only a controller unit
  • Fixed: Potential server crash
  • Added: superHacker unit trait modifier - FT-T171357
  • Tweaked: Added alternative UAVTerminalReleaseConnection action - FT-T171357
  • Fixed: flyInHeight main syntax prevented helicopters from lifting off after recent changes
  •  Fixed: Stuck camera and scenario flow in "Close Encounters" after recent changes

 

LAUNCHER

  • Fixed: TLS deprecation by Microsoft in Windows (only utilized in Launcher via .NET)
  • Like 19
  • Thanks 5

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6-9-2023
EXE rev. 150963 (game)
EXE rev. 150964 (Launcher)
Size: ~207 MB

 

DATA

  • Tweaked: Better Revive system compatibility with modded medical items - FT-T152608
  • Added: parachuteClassOverride CfgVehicles property for spawning of custom parachutes when an asset is paradropped by Zeus
  • Fixed: Camo net on T-100X barrel was missing back faces
  • Tweaked: Sticker decal alpha sorting in T-100X interior
  • Tweaked: T-100X shadow near the rear of the turret
  • Restored missing fuel tank holders on T-100 Varsuk
  • Fixed: Cap model had a camo selection in its shadow LOD causing issues when using hidden selection materials on that asset
  • Tweaked: Excluded Argo facewear from Spetsnaz faction randomization pool
  • Tweaked: T-100X charging mechanics
  • Fixed: T-100X caused random camera shake on nearby character when the charging sequence was initialized

 

ENGINE

  • Fixed: Disabled helicopters exploding when turned upside down (previously experimental only, switched to retail build enabled)
  • Fixed: Crashes related to deleting Controls / closing Displays from UI Event Handlers
  • Fixed: HashMapObject security issue
  • Fixed: HashMapObject copies did loose custom toString method
  • Fixed: HashMapObject did not serialize correctly and lost their object properties after loading saves
  • Fixed: Player could get stuck when switching to UAV turret controls
  • Fixed: Forced the scan for NVG equipment on add / remove item (Viper TI headgear sensors did not always work)
  • Tweaked: Various UAV interaction fixes, including improved teamplay
  • Added: focusOn script command

 

LAUNCHER

  • Fixed: Launcher crash when game crashed
  • Fixed: Crash when trying to join a modded server via Launcher

 

KNOWN ISSUES

  • Game will crash when mission end screen opens
  • Like 7
  • Thanks 1

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13-9-2023
EXE rev. 151002 (game)
EXE rev. 151002 (Launcher)
Size: ~68 MB

 

DATA

  • Fixed: Multiplayer issue where the T-100X gunner was not able to fire if another player was sitting in the driver seat - FT-T175344
  • Fixed: T-100X cannon charge could be held when exiting the gunner seat - FT-T175276

 

ENGINE

  • Like 6
  • Thanks 1

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20-9-2023
EXE rev. 151027 (game)
EXE rev. 151027 (Launcher)
Size: ~70 MB

 

ENGINE

  • Added: Ability to create a "full" crash dump after a crash (only on Dev / Profiling branch builds)
  • Fixed: Adding rows to table Controls could crash
  • Fixed: Crash when connecting a UAV Terminal in multiplayer
  • Added: setAngularVelocity / angularVelocity script commands - FT-T160321
  • Tweaked: "Full" crash dump dialog only shows when the game is ran with -debug parameter
  • Added: Server-side scripting command sendChatMessage
  • Tweaked: allUsers command is now available in server-side scripting
  • Tweaked: Chat is now displayed while in a server connection loading screen - FT-T173677
  • Tweaked: remoteExec blocked server log messages now log what command / function was attempted to be executed - FT-T175345
  • Fixed: Possible crash when being disconnected from a multiplayer server
  • Like 7
  • Thanks 2

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4-10-2023
EXE rev. 151059 (game)
EXE rev. 151059 (Launcher)
Size: ~70 MB

 

ENGINE

  • Fixed: "EPEVehicle" diagnostic not working
  • Fixed: createHashMapObject passed a wrong value in the constructor's _self variable, if called in a scheduled environment - FT-T175632
  • Fixed: Potential crash - FT-T175703
  • Added: __A3_EXPERIMENTAL__ preprocessor definition that is set on Dev-Branch and Profiling branch builds
  • Fixed: Game freeze when changing unit group assignment inside Zeus when a unit is synced to a trigger - FT-T175342
  • Fixed: Crash when trying to use playTrigger or volume expressions in CfgSoundSets on a SoundObject
  • Fixed: Server could get stuck in a state where every player was kicked due to BattlEye timeout
  • Fixed: clientOwner of the server host changed after loading a save (e.g. leading to never-ending secondary tank explosions) - FT-T175731
  • Added: "EntityDeleted" mission Event Handler - FT-T172847
  • Fixed: "HitPart" Event Handler returned a null projectile for missiles - FT-T120107
  • Fixed: Eden Editor search detected "mod" / "class" prefix even if it did not have a whitespace - FT-T175748
  • Like 6
  • Thanks 3

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11-10-2023
EXE rev. 151067 (game)
EXE rev.151067 (Launcher)
Size: ~70 MB

 

ENGINE

  • Added: selectThrowable script command - FT-T176047
  • Fixed: "HitPart" ammo Event Handler on missiles did not trigger when hitting terrain
  • Fixed: shotShell projectiles were creating many tiny explosions when passing through foliage - FT-T176022
  • Added: useAISteeringComponent (binary variant), isAISteeringComponentEnabled, isUsingAISteeringComponent script commands
  • Tweaked: useAISteeringComponent script command now also affects cars (previously only tanks)
  • Like 6
  • Thanks 3

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25-10-2023
EXE rev. 151099 (game)
EXE rev. 151099 (Launcher)
Size: ~599 MB

 

DATA

  • Fixed: Eden Editor preview generation when trying to generate previews for all assets in specified mods
  • Fixed: A recent fix in an audio conversion tool has been applied on a selection of sound data (not yet all, but for example Livonia environmental SFX). This should reduce 'popping' glitches at the end of samples. We intend to apply it to all sound data later.

 

ENGINE

  • Like 11
  • Thanks 2

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01-11-2023
EXE rev. 151119 (game)
EXE rev. 151119 (Launcher)
Size: ~74 MB

 

ENGINE

  • Added: Video option that allows reducing haze strength (Standard is default and means the world config settings are used)
  • Tweaked: Added negative index support to deleteAt - FT-T166810
  • Tweaked: Added alternative syntax to deleteAt to accept an array of indexes - FT-T166810
  • Tweaked: Added alternative syntax to the distance and distanceSqr script commands - FT-T176547
  • Tweaked: Added alternative syntax to the isNil script command - FT-T176559
  • Added: ignore3DENHistory/get3DENLayer/get3DENParent/get3DENAttributes script commands - FT-T175775
  • Tweaked: Eden Editor events "OnEntityAttributeChanged"/"OnEditableEntityAdded"/"OnEditableEntityRemoved" did not trigger in all cases where they should - FT-T175775
  • Fixed: Eden Editor event "OnMissionAttributeChanged" also triggered on non-existent attributes - FT-T175775
  • Added: set/getFuelConsumptionCoef script commands - FT-T172144
  • Added: privateAll/import script commands
  • Like 11
  • Thanks 2

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09-11-2023
EXE rev. 151133 (game)
EXE rev. 151133 (Launcher)
Size: ~66 MB

 

ENGINE

  • Fixed: Possible desync during a change of the remote control while exiting a vehicle
  • Tweaked: Added an alternative syntax to the ctrlActivate script command - FT-T176691
  • Added: Ability to draw cutRsc/cutText/cutObj behind the game HUD using a new bool parameter - FT-T72205
  • Fixed: HashMapObject with an unscheduled flag would not return any values when methods are called - FT-T176535
  • Fixed: Eden Editor's "OnHistoryChange" event did not trigger when placing a comment - FT-T176250
  • Fixed: Join-In-Progress players would see destroyed building destruction effects - FT-T176730
  • Tweaked: -bandwidthAlg=2 is now enabled by default on experimental builds
  • Fixed: Building destruction effects were ignored when executed on the server - FT-T176730
  • Fixed: playSound3D was not taking into account the speed of sound on remote clients - FT-T176809
  • Like 8
  • Thanks 2

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22-11-2023
EXE rev. 151158 (game)
EXE rev. 151158 (Launcher)
Size: ~2.3 GB

 

DATA

  • Fixed: A recent fix in an audio conversion tool has now been applied on all sound data. This should reduce 'popping' glitches at the end of samples.

 

ENGINE

  • Like 9
  • Thanks 2

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13-12-2023
EXE rev. 151218 (game)
EXE rev. 151218 (Launcher)
Size: ~69 MB

 

DATA

  • Fixed: Scripted music jukebox and updated some of its functionality
  • Fixed: Edit Terrain Object module did not multiplayer sync its enable damage parameter - FT-T133265
  • Fixed: Edit Terrain Object module did not multiplayer sync locking of doors
  • Fixed: Script error in the Hide Terrain Object module - FT-T176122


ENGINE

  • Tweaked: Several memory allocation related optimizations
  • Fixed: Eden Editor player selection on undo-redo - FT-T176785
  • Added: playerTargetLock script command
  • Fixed: Several issues with the recently new Eden Editor script commands / Event Handlers - FT-T175775
  • Fixed: Players would get desynced after hitting a rotor - FT-T126837
  • Added: Alternative syntax for the deleteVehicle script command - FT-T177344
  • Fixed: Various PhysX issues related to the vehicle suspension system
  • Added: description.ext DifficultyOverride class
  • Fixed: FLUSH cheat did not work
  • Added: SUPERFLUSH cheat
  • Fixed: Boat engine RPM would not go back to zero when the engine is turned off
  • Added: Simple VM optimization (now enabled on non-experimental builds, 64bit only)
  • Fixed: Vehicles' VisualSensor could see targets through buildings and objects - FT-T176526
  • Fixed: Crash when deleting UI elements inside an "OnDraw" Event Handler - FT-T177796
  • Fixed: EPE events were not returning Simple Objects - FT-T177763
  • Like 9
  • Thanks 4

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11-1-2024
EXE rev. 151257 (game)
EXE rev. 151.259 (Launcher)
Size: ~67 MB

 

ENGINE

  • Tweaked: Improved player leaning sync in multiplayer - FT-T177317
  • Fixed: Default system memory detection on 64bit systems was limited to 4GB (now is 16GB)
  • Fixed: Default system memory detection on 64bit Linux servers was limited to 4GB (now is 8GB)
  • Added: "LeaningChanged" entity Event Handler
  • Added: getLeaning script command - FT-T177319
  • Fixed: Repairing a building in Eden Editor was not working - FT-T133265
  • Tweaked: Improved rotor collision handling
  • Fixed: Zeus curators could be killed by rotors - FT-T177898
  • Tweaked: Config errors because of the wrong magazine name in addMagazineXXX commands are now suppressed and RPT entries are added instead - FT-T177653
  • Tweaked: Config errors because of the wrong backpack name in addBackpackCargo..XXX commands are now suppressed and RPT entries are added instead - FT-T177653
  • Tweaked: Config errors because of the wrong weapon name in addWeapon...XXX commands are now suppressed and RPT entries are added instead - FT-T177653
  • Fixed: Group name was not shown in the Eden Editor entity list - FT-T177915
  • Added: save3DENPreferences script command - FT-T177916
  • Tweaked: Removed hit point update messages for entities without hit points
  • Fixed: Desync between hit points of static buildings for Join In Progress - FT-T172490
  • Fixed: Repaired static buildings did not sync hit points for Join In Progress - FT-T172490
  • Fixed: Repairing static buildings destroyed with effects was not always working correctly
  • Tweaked: "HandleDamage" event was extended with additional context
  • Fixed: Different hit points damage values for remote entities - FT-T172490
  • Added: forceHitPointsDamageSync script command - FT-T172490
  • Fixed: Remote players could not be healed with FAKs - FT-T172860
  • Fixed: Bleeding effects did not work correctly in multiplayer - FT-T172855
  • Fixed: Bleeding was not stopping after applying a FAK - FT-T172855
  • Tweaked: Injury feedback sound effect was improved - FT-T62013, FT-T76733, FT-T65127
  • Fixed: Some sounds in the "SoundPlayed" Event Handler were reported incorrectly
  • Tweaked: Blood drop effect was improved
  • Tweaked: Added an optional Boolean to canAddXXX script commands to ignore a character's maximum load - FT-T178202
  • Fixed: Dedicated Servers with autoinit and persistent=0 were not created properly
  • Like 11
  • Thanks 1

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17-1-2024
EXE rev. 151287 (game)
EXE rev. 151287 (Launcher)
Size: ~77 MB

 

DATA

  • Fixed: Wrong unflip action condition for UGV - FT-T171437
  • Fixed: Wrong unflip action condition for Kart - FT-T171437
  • Tweaked: Debug console can be enabled for singleplayer scenarios with enableDebugConsole scenario parameter - FT-T178141
  • Tweaked: Added option to skip automatic scenario parameter initialization in singleplayer - FT-T178325
  • Added: BIS_fnc_unflipThing scripting function
  • Fixed: Undefined variable error in BIS_fnc_unflipVehicle
  • Added: Re-enabled unflip action for Quadbike - FT-T171437
  • Fixed: Wrong unflip action condition for static weapons - FT-T171437

 

ENGINE

  • Added: getEntityInfo script command
  • Fixed: AI characters may move away while getting healed (failing the heal) - FT-T158514
  • Added: actionNow script command - FT-T177447
  • Added: diag_resetAnims script command to diagnostics binary - FT-T178065
  • Added: getModelInfo now also returns mass - FT-T163583
  • Fixed: Explosion sound effects were not audible if the explosion occurred beyond the view distance - FT-T171589
  • Added: Additional syntax for the landAt script command for landing at a specific helipad - FT-T178205
  • Added: disableAI "FireWeapon"
  • Tweaked: Added alternative syntax to the getEntityInfo script command for fast access, as well as an isMan property - FT-T178345
  • Added: overrideHazeQuality server and scenario parameters, and also added haze to the getVideoOptions command return
  • Added: Additional context to the 'cycle as first waypoint' warning message - FT-T178338
  • Like 9
  • Thanks 2

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31-1-2024
EXE rev. 151368 (game)
EXE rev. 151368 (Launcher)
Size: ~109 MB

 

DATA

  • Fixed: The unflip UGV action was not visible - FT-T171437
  • Tweaked: Helicopter rotor collision profile sizes were made more accurate for vanilla aircraft

 

ENGINE

  • Tweaked: Added alternative syntax to the nearEntities script command - FT-T178337
  • Tweaked: Added an option to allObjects to return all vehicles and crew
  • Added: Modded compositions now have a scopeCurator property that can be set to 0 to hide them from Zeus - FT-T174947
  • Tweaked: Alternative syntax for nearEntities was extended to optionally include vehicle crew in its return - FT-T178337
  • Fixed: "PlayerViewChanged" Event Handler was not firing for remote vehicles - FT-T127894, FT-T127838
  • Fixed: Another possible crash connected to sling loading
  • Added: New script command setCompassDeclination - FT-T177407
  • Fixed: Bullets were not creating splashes when hitting water (broken since a recent revision), and fixed water impact sound for bullets - FT-T176022
  • Tweaked: Small UAV rotor collision handling
  • Fixed: playerTargetLock did not detect some types of locking
  • Added: hashValue command now supports HashMap as argument
  • Tweaked: Improved damage handling of engine events
  • Tweaked: The reliability of healing an injured character in multiplayer was improved
  • Fixed: Sling loading hooks could get duplicated on loading saves - FT-T177659
  • Added: getBoneNames and getSelectionBones script commands - FT-T167461
  • Tweaked: Helicopter rotor collisions further refined and improved
  • Added: ENDLOAD cheat code that forcefully ends a scripted loading screen - FT-T177862
  • Fixed: "HandleDamage" event was not called for rotor destruction - FT-T178690
  • Added: setMissionOptions and getMissionOptions script commands
  • Tweaked: Added an optional parameter to setHitXYZ commands to break rotors - FT-T178698
  • Tweaked: Added an option to filter out fake head hits from the "HandleDamage" Event Handler
  • Added: Aspect ratio settings for ultrawide monitors (disables triple-head detection)
  • Tweaked: Added an ability to terminate FSM scripts - FT-T178737

 

LAUNCHER

  • Tweaked: The Launcher now does not create the !Workshop folder anymore in Proton (because it did not work correctly) - FT-T178177
  • Like 8
  • Thanks 1

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14-2-2024
EXE rev. 151403 (game)
EXE rev. 151405 (Launcher)
Size: ~69 MB

 

ENGINE

  • Like 8
  • Thanks 2

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28-2-2024
EXE rev. 151464 (game)
EXE rev. 151464 (Launcher)
Size: ~70 MB

 

ENGINE

  • Tweaked: Added alternative syntax to the getUserInfo script command
  • Tweaked: Performance optimization for script Boolean values
  • Added: getShotInfo script command
  • Tweaked: actionNow behavior - FT-T177447
  • Added: getUnitMovesInfo script command and switchMove / switchGesture syntaxes - FT-T164731, FT-T157753
  • Fixed: Remains collector sometimes was not working as expected - FT-T171981
  • Tweaked: Added disposalCheckPeriod parameter to the remains collector
  • Fixed: Rearm icons also appeared on locked supplies - FT-T171320
  • Tweaked: Performance improvement when using many R2T textures
  • Fixed: Desync in remote player gunner animations in static turrets - FT-T124694
  • Like 10
  • Thanks 3

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