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Development Branch Changelog

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14-07-2017 
EXE rev. 142352 (game) 
EXE rev. 142352 (launcher) 
Size: ~3.3 GB (depends on Apex ownership) 

 
DATA  

  • Fixed: The velocity indicator of the Caesar plane was not working correctly
  • Fixed: The pilot view of the MQ-12 Falcon would be set to maximal zoom after taking over the drone
  • Fixed: House Small 01 was too durable against vehicle weapons 
  • Tweaked: Classes for houses with door locks were changed from house to housesimulated to fix the "Binarize missed persistence" error in the RPT (https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3172400)
  • Tweaked: Parachutes no longer have a target signature and they cannot be tracked anymore (too many collateral issues)
  • Fixed: The AI Team Leader would never ask for healing in Showcase Combined Arms
  • Tweaked: The arrival time of the Marid was improved in Showcase Combined Arms
  • Fixed: The smoke particle effect position for the NLAW and Titan launchers was incorrect
  • Tweaked: AI soldiers are now keener to attack enemy armored vehicles 
  • Tweaked: Vanilla weapons now use collimator technology for grenade launcher sights 

 

ENGINE 

  • No EXE changes today
  • Like 16

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17-07-2017 
EXE rev. 142354 (game) 
EXE rev. 142354 (launcher) 
Size: ~3.0 GB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The Bobcat's plow now has a cosmetic animation via scripting
  • Tweaked: The debug console and the BIS_fnc_codePerformance function were improved 
  • Fixed: The BIS_fnc_addStackedEventHandler function did not accept an object argument or function name 
  • Fixed: The BIS_fnc_addStackedEventHandler function was missing some native parameters, such as _pos in onMapSingleClick

 

ENGINE 

  • Added: A new drawTriangle scripting command
  • Like 16

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18-07-2017 
EXE rev. 142359 (game) 
EXE rev. 142359 (launcher) 
Size: ~624 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Pop up message in the Main Menu 
  • Fixed: One of the Intel tasks in End Game Moddergat was too difficult to pick up due to small object sizes
  • Tweaked: Time Trials now show the GPS by default (except for Karts) 
  • Fixed: Wrecking your vehicle or driving over someone after a Time Trial will now fail the challenge 
  • Fixed: Players would be teleported to water when killed in an exploded vehicle in Seize scenarios 
  • Fixed: Placing the Butterflies and Seagulls module on a water surface by Zeus was behaving incorrectly 
  • Tweaked: The player camera now shakes when ships drive nearby 
  • Tweaked: The 'COPY RESULT' Debug Console button now copies the whole result rather than just the timing 
  • Added: A new BIS_fnc_drawArrow function for drawing arrows on maps
  • Fixed: Spotters were refusing to engage the player in Showcase Infantry 

 
Apex Protocol (potential spoilers) 

  • Spoiler

    Fixed: VTOLs could get stuck near cranes in some cases in the End Game scenario 

     

The East Wind (potential spoilers)

  • Spoiler

    Fixed: The player wasn't attacked by enemies in the town in case he arrived at the position faster than the rest of the team in the Wet Work scenario

     

ENGINE 

  • Fixed: Crew members of two-seated vehicles could switch on the radar without the driver's knowledge

Eden Editor

  • Fixed: CTD when a certain type of JPG was used
  • Fixed: Incorrect collapsing behavior of the Asset Browser in some cases
  • Like 13

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19-07-2017 
EXE rev. 142367 (game) 
EXE rev. 142367 (launcher) 
Size: ~76 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: There was a typo in the selection for the plow of the Bobcat
  • Fixed: Part of the Hatchback driving wheel was not animated correctly in third person view
  • Tweaked: Visual mine spotting abilities of character types were reduced as part of the mine detector tweaks (more manual effort required, but specialists are still more skilled)

 

The East Wind (potential spoilers) 

  • Spoiler

    Fixed: Players could shoot their weapons during the intro of the Paradise Found scenario 

     

 

ENGINE 

  • Tweaked: The allowCrewInImmobile script command now prevents AI vehicle crew to replace their dead drivers
  • Like 10

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20-07-2017 
EXE rev. 142381 (game) 
EXE rev. 142381 (launcher) 
Size: ~104 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Mortar gunners would stare at the sky instead of into their weapon's optics 
  • Fixed: Double click was taking focus away from double clicked Debug Console fields

Prologue (potential spoilers) 

  • Spoiler

    Fixed: Ragdolls of civilians were not visually correct in the Diplomatic Relations scenario 

     

ENGINE 

  • Fixed: There were issues with vehicle customization for vehicles simulated as Simple Objects
  • Like 9

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21-07-2017 
EXE rev. 142393 (game) 
EXE rev. 142393 (launcher) 
Size: ~79 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The control stick of the Neophron plane had a different length in its 1st and 2nd LOD
  • Tweaked: The Team Switch dialog can now be moved 

 

ENGINE 

  • Fixed: Lock progress of missiles would disappear after switching from the gunner to the pilot position of the Falcon UAV
  • Like 10

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24-07-2017 
EXE rev. 142417 (game) 
EXE rev. 142417 (launcher) 
Size: ~90 MB (depends on Apex ownership) 

 
DATA  

  • Added: A "Recompile Selected" button is now available in the Functions Viewer 
  • Fixed: The dot in GL sights was visible outside the sights
  • Added: The Mine Detector now features audio cues (the distance and direction of unrevealed mines are now both represented while the tool is in player's inventory)

 

ENGINE 

  • Added: A new "displayNameMFDFormat" magazine config parameter (example: displayNameMFDFormat = "A%1C", %1 for ammo count, %2 remaining mags count, %3 total mags count, %4 mag capacity) 
  • Added: A new "ammoFormat" MFD source 
  • Added: New "reloadMagazine" and "ammoRandom"  pylon/pylonObject animation sources 
  • Like 15

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25-07-2017 
EXE rev. 142432 (game) 
EXE rev. 142432 (launcher) 
Size: ~627 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The Y-32 Xi'an (Vehicle Transport) is now again visible in Virtual Garage 
  • Fixed: Incorrect shadow when wearing Full Ghillie and the GA Carrier Rig 
  • Tweaked: Concrete Barrier now sticks to terrain instead of keeping horizontal placement 
  • Tweaked: The USS Freedom prop was overhauled (all models reworked, configuration and model config updated to represent a new model set - no changes to textures, geometries were updated)

 

ENGINE 

  • Fixed: Switching from a sidearm to launcher was not working correctly when in Firing From Vehicle positions
  • Like 15

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26-07-2017 
EXE rev. 142452 (game) 
EXE rev. 142452 (launcher) 
Size: ~312 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: There is now an 'Unknown DLC' notification that is displayed when ownership cannot be correctly queried from Steam (please contact support with details)
  • Added: Two liveries for the Buzzard plane (Grey hex and Brown hex) 

 

ENGINE 

  • Fixed: The listRemoteTargets command would give incorrect values with the remote turret Data Link activated (https://feedback.bistudio.com/T125977
  • Fixed: Wire triggers of some mines were rotated unexpectedly 
  • Fixed: Ordering a turned out AI gunner to fire would make him fire his personal weapon, not the vehicle's
  • Like 18

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27-07-2017 
EXE rev. 142460 (game) 
EXE rev. 142460 (launcher) 
Size: ~81 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Names of some Jets DLC assets in the DLC Browser were not displayed correctly 

 

ENGINE 

No EXE changes for today

  • Like 10

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28-07-2017 
EXE rev. 142467 (game) 
EXE rev. 142467 (launcher) 
Size: ~96 MB (depends on Apex ownership) 

 
DATA  

No data update for today

 

ENGINE 

  • Added: New "drivingstickRight", "drivingstickLeft", "drivingWheel" animation sources for armored vehicles
  • Like 20

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31-07-2017 
EXE rev. 142472 (game) 
EXE rev. 142472 (launcher) 
Size: ~3.1 GB (depends on Apex ownership) 

 
DATA  

  • Added: A new BIS_fnc_fire function 
  • Tweaked: Clicking on a mod icon next to an item description in Virtual Arsenal now opens the DLC browser, not the Field Manual
  • Tweaked: The current function view in Functions Viewer is now auto-refreshed after recompiling 
  • Tweaked: Double slash comments in code in the Debug Console are now ignored

 

ENGINE 

No EXE update for today

  • Like 16

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01-08-2017 
EXE rev. 142490 (game) 
EXE rev. 142490 (launcher) 
Size: ~83 MB (depends on Apex ownership) 

 
DATA  

  • No data update for today

 

ENGINE 

  • Like 12

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02-08-2017 
EXE rev. 142499 (game) 
EXE rev. 142499 (launcher) 
Size: ~73 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The Hellcat was missing the HUD custom colorization feature 
  • Tweaked: Support requests can now be called only when the player is pointing on the ground when in the commanding menu
  • Tweaked: Main Menu spotlight upper-casing can now be disabled (disableUpperCase = 1) 

Eden Editor 

  • Fixed: Motorboats had incorrect visibility of the police light bar in Eden Editor

 

ENGINE 

  • Tweaked: The performance and behavior of flags was improved in MP
  • Added: A new getUserMFDvalue script command
  • Like 12

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03-08-2017 
EXE rev. 142516 (game) 
EXE rev. 142516 (launcher) 
Size: ~96 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Tracked vehicles are now properly showing dust when rolling through desert parts of Malden
  • Added: Ambient sounds for fowls & goats 

 

ENGINE 

  • Added: New "animationSourceStickX" and "animationSourceStickY" animation sources for armored vehicles :f:
  • Tweaked: AI skill inversion was refactored (Skill and Precision values should now more correspond with the range: 0 - 1), please report any issues to the respective forums thread
  • Like 28

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04-08-2017 
EXE rev. 142528 (game) 
EXE rev. 142528 (launcher) 
Size: ~75 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Reloading the Mk-I EMR 7.62 mm was visually incorrect 
  • Tweaked: Square brackets wrapping control names in hints are no longer highlighted, bringing focus on the controls themselves 
  • Tweaked: The NLAW UI icon was replaced with a new one 

 

ENGINE 

  • Tweaked: AI should now be able to spot enemies faster (linked to the recent skill inversion tweaking)
  • Like 14

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07-08-2017 
EXE rev. 142535 (game) 
EXE rev. 142535 (launcher) 
Size: ~74 MB (depends on Apex ownership)
 
 
DATA  

  • Fixed: The Blackfish VTOL was too fragile when touching the ground

 

ENGINE 

No EXE update today

  • Like 13

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08-08-2017 
No EXE updates
Size: ~786 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The loadout and icon of the CSAT SF Paramedic was adjusted
  • Fixed: Progress of Showcase Zeus could be blocked on Veteran difficulty 
  • Tweaked: Reload animations of the Mk18 rifle were improved

Eden Editor 

  • Added: A new 'Edit Terrain Object' module which allows for direct object manipulation 
  • Added: A new 'Hide Terrain Objects' module which allows for hiding of multiple terrain objects 

 

ENGINE 

No EXE update today

  • Like 25

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09-08-2017 
EXE rev. 142561 (game) 
EXE rev. 142561 (launcher) 
Size: ~101 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The CCIP mark on the Buzzard plane now has an improved shape 
  • Tweaked: MRAPs are now more vulnerable against auto cannons from the front 
  • Fixed: The RCO/ARCO/MRCO scopes did not work properly with the TRG rifle (https://feedback.bistudio.com/T126045

 

ENGINE 

No EXE update today

  • Like 12

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10-08-2017

EXE rev. 142576 (game) 
EXE rev. 142576 (launcher) 
Size: ~1.5 GB (depends on Apex ownership)

 

NOTES

  • Specific feedback threads have been opened for various sub-topics:
  • In order to enjoy the full experience of the new mini-campaign, we recommend to wait for the final release. To those who are less patient, we thank you for participating in testing!
  • Please be considerate when discussing the mini-campaign and use spoiler warnings whenever appropriate - thanks!
  • Steam DLC ownership may not fully work during the first hours / days of DLC Dev-Branch staging and pre-orders. We’ll resolve any issues together with Steam as soon as possible.

 

DATA

  • Added: Laws of War DLC*
  • Added: International Development & Aid Project faction (IDAP)
    • Added: IDAP Vehicles (reskins)
    • Added: IDAP Cap (variants)
    • Added: Aid Worker Clothes (variants)
  • Added: Van (Transport, Cargo, Ambulance variants - 20+ liveries)*
  • Added: Utility Drone (Cargo, Medical variants)*
    • Added: Corresponding UAV bags
  • Added: Demining Drone*
  • Added: APERS Mine Dispenser*
  • Added: Training Mine*
  • Added: Cluster Bombs (3 factions - see Pylon settings of aircraft)
    • Added: Unexploded Ordnance (3 factions x 4 triggers)
  • Added: Safety Vest (variants)*
  • Added: Multi-Pocket Vest (variants)*
  • Added: Identification Vest (variants)*
  • Added: EOD Vest (variants)*
  • Added: Messenger Bag (variants)*
  • Added: Leg Strap Bag (variants)*
  • Added: Wireless Earpiece*
  • Added: Ear Protectors (variants)*
  • Added: Hard Hat (variants)*
  • Added: Safari Hat (variants)*
  • Added: Head Bandage (variants)*
  • Added: Basic Helmet (variants)*
  • Added: Press Helmet (variants)*
  • Added: Respirator (variants)*
  • Added: Safety Goggles*
  • Added: Construction Coveralls
  • Added: Paramedic Outfit*
  • Added: IDAP Objects
  • Added: Tent Objects
  • Added: Humanitarian Aid Objects
  • Added: Medical Objects
  • Added: Furniture Objects
  • Added: “Remnants of War” mini-campaign**
  • Added: Various campaign-related special character compositions
  • Added: Showcase IDAP
  • Added: Showcase Laws of War
  • Added: TT11: Downhill Rumble
  • Added: TT12: Jungle Fever ** ***
  • Added: TT13: Turbulence
  • Added: TT14: Life in Danger ** ***
  • Added: TT15: Off Road Excavation ** ***
  • Added: IDAP map marker set
  • Added: IDAP Orange UI color preset
  • Added: International Humanitarian Law Field Manual entries
  • Added: Scripted Leaflets feature
  • Added: 7 new Steam Achievements
  • Added: Main Menu tile for the Malden terrain
  • Tweaked: Tactical Ping icon and sound
  • Tweaked: The Darter SFX are now using some of the improvements developed for the new Utility Drone

* Restrictions apply for those who don’t own Arma 3 Laws of War DLC.
** Content requires ownership of Arma 3 Laws of War DLC.
*** Content requires ownership of Arma 3 Apex.

 

ENGINE
No engine changes today

  • Like 37

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11-08-2017 
EXE rev. 142584 (game) 
EXE rev. 142584 (launcher) 
Size: ~480 MB (depends on Apex ownership) 

 
DATA

  • Tweaked: Original AR-2 backpacks to identify which drone is inside of them (now that there is the AL-6)

Remnants of War (potential spoilers) 

  • Spoiler
    • Tweaked: Switching back from memories which have mines around them will now teleport the player back to the position from which he switched into the memory
    • Added: Bobcat sound at the end of The Peacekeeper and The Guerrilla scenarios
    • Added: Utility Drone sound during a conversation that references it
    • Tweaked: Volume of sounds across the mini-campaign
    • Fixed: Remnants of War overview images were not shown for those who don't own the DLC

     

ENGINE 

No EXE update today

  • Like 13

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14-08-2017 
EXE rev. 142605 (game) 
EXE rev. 142605 (launcher) 
Size: ~695 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Utility Drones were missing the disassembly option
  • Added: Localization string for "EOD Vest (Blue) [IDAP]" 
  • Added: Thermal Image texture map for the Respirator facewear 
  • Added: Sounds during parachute descent for both first and third person views 
  • Tweaked: Van's brakes are now audible at more realistic speeds on non-asphalt roads 
  • Fixed: A texture issue in the name patches of Civillian and IDAP variants of the UAV Bag 
  • Fixed: Karts couldn't be properly transported in another vehicle (i.e. Van) due to missing configuration for their bounding box  
  • Added: The DLC Content Browser (LShift+P) can now show Steam Achievements available for a given DLC (currently configured only for Laws of War DLC)

Remnants of War (potential spoilers) 

  • Spoiler
    • Fixed: Some lines for the EOD were incorrect 
    • Tweaked: Volume for bobcat plow animation in the Oreokastro scenario 
    • Tweaked: Sound of the carousel in the Oreokastro scenario

     

ENGINE 

  • Fixed: The channelEnabled command returned false instead of an array in case of failure. If it was an invalid channel, the command switched to the next one. 
  • Fixed: Potential crash
  • Fixed: Diary map sections did not clear between scenarios

Eden Editor 

  • Added: "Laws of War" tag to Eden Editor 

 

LAUNCHER 

  • Added: Launcher support for Laws of War DLC
  • Like 16

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15-08-2017 
EXE rev. 142613 (game) 
EXE rev. 142613 (launcher) 
Size: ~1.5 GB (depends on Apex ownership) 

 
DATA  

  • Fixed: UAV Bags had some minor visual glitches 
  • Tweaked: Utility Worker is now able to fix vehicles 
  • Fixed: 1Rnd_Leaflets_East_F was dropping leaflets defined in CfgLeaflets >> West and the other way around 
  • Tweaked: TT12 - removed undesirable traffic signs ("if you read the sign, it's already too late") 
  • Tweaked: More correct timing values for the Faction Showcase IDAP Expo dummy Demining Drone 
  • Fixed: The Faction Showcase IDAP Expo Demining Drone would often land outside of the LZ (and crash) 
  • Fixed: Faction Showcase IDAP will no longer fail if the player had no active role in the destruction of drones 
  • Fixed: Incorrect pitch on some Showcase Laws of War identities 
  • Added: Hit sounds for pumpkins 
  • Added: Camo selections to all sidearms which didn't have them before 
  • Added: Camo selections to both remote designators 
  • Fixed: Iron sights on the GM6 were folding in an incorrect direction 
  • Tweaked: Texture usage on the M-200 machine gun was optimized  
  • Added: New camo selection for the M-200 machine gun
  • Fixed: Van wrecks should no longer fly away after destruction of the vehicle

Remnants of War (potential spoilers) 

  • Spoiler
    • Tweaked: Struggling to find the first flashback scenario trigger for 5 minutes made the task appear automatically in the first Oreokastro scenario. The time was increased to 7 minutes and no conversation is played now, as it did not make sense. 
    • Fixed: The player started with a Mine Detector already equipped in the first Oreokastro scenario
    • Tweaked: The memory fragment about IDAP impartiality was available from the beginning, while it was supposed to be unlocked only after finishing The Redacted
    • Tweaked: No dead NATO soldiers are present around the church after finishing The Major (it didn't make sense since Andy said that NATO collected their dead)
    • Tweaked: When switching to a memory which the player cannot leave by walking away (e.g. IDAP tent), a hint was displayed, but it didn't last too long on-screen. Now it remains until the player switches back.
    • Tweaked: In the first instance of the Oreokastro scenario, the hint about the Mine Detector now remains visible until the player detects a mine
    • Tweaked: Skill level of AI squadmates in The Redacted was increased from 50% to 85%
    • Tweaked: CTRG operatives in the outro cutscene of The Redacted are now equipped with SPAR-16s instead of MXs, as the conversation mentions found shell-casings (MXs are case-less weapons)
    • Tweaked: The hint about using flares is shown only after the conversation about having to do so is finished in The Peacekeeper
    • Fixed: The outro conversation in The Peacekeeper was interrupted by another conversation in some cases
    • Tweaked: The hint about the next memory fragment in the Oreokastro scenario (yellow marker in the map) is now stored persistently 
    • Fixed: Radio messages were sometimes played during cutscenes 
    • Tweaked: The logic deciding which memory fragment would be revealed next has changed (it was the furthest one, now the order is defined manually)
    • Fixed: Some enemies were still alive in the outro of The Major, which takes place several days afterwards 
    • Tweaked: The flight altitude of the aircraft in The Peacekeeper is now 150 m as opposed to the previous 100 m. This should prevent it from crashing into the cliff north from dropzone Alpha.
    • Fixed: The scenario did not fail when the aircraft in The Peacekeeper crashed 
    • Tweaked: A flare is added to the player's inventory if he has none at the end of The Peacekeeper. This happens only if the player doesn't have the inventory open at that moment.
    • Added: A marker showing the area in which the civilian cars are in The Guerrilla
    • Added: The task for building the barricade in The Guerilla now shows icons of the vehicles which can be found in the town 
    • Fixed: Conversations hinting about potential car locations were not played in The Guerilla 
    • Fixed: Rejecting Kate's call in the Oreokastro scenario three times resulted in no further calls appearing again, blocking the scenario progress 
    • Tweaked: The savegame in The Guerilla after taking the backpack is now a bit delayed to make it feel more natural
    • Tweaked: Markos Kouris received the ability to fix vehicles

     

ENGINE 

  • Fixed: Potential crash connected to SQS scripts
  • Like 13

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16-08-2017 
EXE rev. 142639 (game) 
EXE rev. 142639 (launcher) 
Size: ~1.1 GB (depends on Apex ownership) 

 
DATA  

  • Fixed: Disassembling and reassembling the Demining Drone erased information about restricted areas (as a result, the drone was unable to drop bombs anywhere afterwards) 
  • Fixed: Utility Drone (Medical) was missing its civilian livery in the Virtual Garage camouflage selection list
  • Fixed: Leg Strap Bag would clip through some T-Shirts
  • Fixed: The colors used in inventory icons of EOD Vest (Coyote) and Civillian and IDAP versions of the UAV Bags were incorrect
  • Tweaked: Reduced amount of time needed to hold actions for the News Article / Field Manual in Showcases IDAP & Laws of War 
  • Tweaked: Respawn VO repeats less often in Showcase Laws of War 
  • Fixed: Some systems in Showcase Laws of War were not correctly terminated when switching sims 
  • Fixed: The aiming feedback in Showcase Laws of War now triggers sooner and only activates with your weapon raised 
  • Tweaked: Dangerous behavior feedback now requires more direct player involvement in Faction Showcase IDAP 
  • Tweaked: AC positioning in Faction Showcase IDAP 
  • Fixed: Incorrect damage handling when crashing the helicopter in Faction Showcase IDAP 
  • Fixed: Typos on Faction Showcase IDAP whiteboards 
  • Fixed: An info board in Faction Showcase IDAP had a non-canonical map of Chernarus 
  • Tweaked: Icons of Laws of War props were updated 
  • Fixed: Incorrect objective and enemy spawning in Combat Patrol (Tanoa) 
  • Tweaked: The CCIP for Kajman & X'ian were slightly adjusted 
  • Fixed: Ambient Occlusion related visual bugs with the Flat TV prop 
  • Added: Camo selections to all weapons which were missing them
  • Added: Joystick animations to MRAPs 
  • Tweaked: The visual appearance of MRAP displays was improved 
  • Fixed: Visual artifacts on iron sights of weapons with an under barrel grenade launcher when certain scopes were attached to them 
  • Fixed: Sections on the M-200 machine gun so that camo selections display correctly 

Remnants of War / Showcases (potential spoilers) 

  • Spoiler
    • Fixed: Script error when resuming the mini-campaign 
    • Tweaked: Some voice overs were polished and post processed  
    • Tweaked: The condition for a successful airstrike in The Redacted is now destroying the garrisoned building and at least 2 of 3 technicals (all other targets are now marked as optional)
    • Fixed: The water tower with a sniper on top of it was indestructible 
    • Tweaked: Improved art quality of Remnants of War mini-campaign overview images 
    • Tweaked: Skill levels of combatants in The Survivor were decreased 
    • Tweaked: The task to go to the church in The Survivor now appears right after leaving the house without a weapon, as opposed to having to walk several meters further
    • Fixed: The conversation about not picking up the phone was played even when the player picked up the phone 
    • Added: A small composition around the IDAP ambulance to make it look like it's still operational in The Guerrilla 
    • Fixed: The major didn't have correct unit insignia in The Major 
    • Fixed: A mine was sometimes present near the church even before player placed any in The Major 
    • Fixed: The First Aid Box was not interactive in The Major (to fix it, it was moved closer to the entrance)
    • Tweaked: Enemies were throwing grenades inside the church too often in The Major 
    • Tweaked: Dead NATO soldiers now have more ammo on them in The Major 
    • Tweaked: The major now uses the player's name (Dimitriou) in radio comms in The Major 
    • Tweaked: Task "Go to the church" was changed to "Follow the major" to increase the chance that the player will see the mine dispenser demonstration in The Major 
    • Fixed: Enemies were sometimes repeatedly shouting the "Hold fire" command in The Major 
    • Fixed: Ambient VR SFX were not properly disabled during the intro in the tent in Showcase Laws of War
    • Tweaked: Improved handling of the civilian who picks up a weapon in Showcase Laws of War, if you manipulate the weapon before he gets to it
    • Tweaked: Swapped SUV near reporters in Showcase Laws of War for an AAN Van
    • Fixed: Restored group leadership after a respawn following renegade-status in Showcase Laws of War 
    • Added: Respawn to the 'Strikes' sim in Showcase Laws of War should you manage to get killed there 
    • Tweaked: The room search feedback in Showcase Laws of War now is less frequent 
    • Fixed: The civilians in the UXO field in Showcase Laws of War were not properly simulated 

     

The East Wind (potential spoilers) 

  • Spoiler
    • Tweaked: Player can no longer shoot during the quotation intro of the Signal Lost scenario 
    • Fixed: Levitating magazines on the beach in the Signal Lost scenario 
    • Fixed: The Moral Fiber scenario could end when the wheels of convoy vehicles were destroyed 
    • Fixed: Players could complete the 'Secure the Defenses' task in the Resurgent West scenario without clearing out the area in some cases 

     

Eden Editor 

  • Added: Unexploded Ordnance to the Minefield module 

 

ENGINE 

  • Tweaked: Spotting and aiming error values of AI were improved 
  • Added: A new variant for the sendSimpleCommand script command [this sendSimpleCommand "stopTurning"]
  • Fixed: It was not possible to change your role selection in the MP assignment screen in some cases (https://feedback.bistudio.com/T125357 - though this reintroduces another smaller issue)
  • Like 15

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17-08-2017 
EXE rev. 142650 (game) 
EXE rev. 142650 (launcher) 
Size: ~306 MB (depends on Apex ownership) 


DATA  

  • Fixed: Clock, compass and gear indicators were not working properly on the dashboard of the MB 4WD
  • Fixed:  Aid Worker Clothes (Cargo) were not visually correct on the lowest graphical settings

Remnants of War (potential spoilers) 

  • Spoiler
    • Added: Compositions for more memories in the Oreokastro scenario
    • Added: The following information are restored after restarting or reloading the Oreokastro scenario: revealed mines, played memory fragments and hints about the next memory fragment. This should make exploration more interesting even while stepping on mines and reloading.
    • Added: An extra delay before the conversation about unlocking all memory fragments in the Oreokastro scenario 
    • Tweaked: There is now less talking after arriving to Oreokastro for the first time (the player should focus on getting used to the Mine Detector without too many distractions)
    • Fixed: It was not possible to switch to 3rd person camera when arriving to Oreokastro in the van 
    • Added: Switching from a memory will restore the Info Panels which were displayed before the switch
    • Fixed: Task "Take control of a drone" no longer has a position (it's done through action or terminal, no position is required) in the Oreokastro scenario 
    • Fixed: Trying to open the back door of the former AAF house did not trigger the conversation about the house being inaccessible in the Oreokastro scenario 
    • Tweaked: Position of IDAP personnel after switching back from the memory in the van in the Oreokastro scenario 
    • Tweaked: To skip a cutscene, space now needs to be held only for 0.5 s instead of the previous 1.4 s 

     

ENGINE 

  • Fixed: AI gunners with high skills would refuse to engage targets in some cases
  • Like 10

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