Frankdatank1218 39 Posted March 11, 2013 Please, we need an easy and quick way to choose our FOV. This allows people to solve the "tunnel vision" caused by default FOV's. Share this post Link to post Share on other sites
Winfernal 2 Posted March 11, 2013 Yes please! I'd like to tweak my FoV. You should throw it out on the feedback site! http://feedback.arma3.com/ And then link it when you're making threads like these. Then we can vote :) Share this post Link to post Share on other sites
tremanarch 6 Posted March 11, 2013 but within the borders of normal game play and the zoomed state. other wise its like a free zoom Share this post Link to post Share on other sites
tet5uo 4 Posted March 11, 2013 Also fix the 2d scope elements to scale based on FOV/aspect ratio so that changing it from default won't break the functioning of mil-dot ranging. Share this post Link to post Share on other sites
-Coulum- 35 Posted March 11, 2013 but within the borders of normal game play and the zoomed state.other wise its like a free zoom Yes indeed, you shouldn't be able to set FOV higher or lower than what is "realistic". It would also be nice to be able to set both normal and zoomed FOV seperately. This is because I might want my default FOV to be higher but my zoomed to be the default so I am not at a disadvantage while focusing + aiming at a target. Share this post Link to post Share on other sites
Leopardi 0 Posted March 11, 2013 Yes indeed, you shouldn't be able to set FOV higher or lower than what is "realistic". It would also be nice to be able to set both normal and zoomed FOV seperately. This is because I might want my default FOV to be higher but my zoomed to be the default so I am not at a disadvantage while focusing + aiming at a target. Zoomed FOV should not be configurable past the default limit, then it's good. Share this post Link to post Share on other sites
-Coulum- 35 Posted March 11, 2013 Zoomed FOV should not be configurable past the default limit, then it's good.Yeah, that's what I meant in my first sentence. It actually might be nice to be able to change FOV in game literally while you are playing. for instance, if we ever get radial menu's to replace the scroll menus, it would be cool if we could use scroll to increase/decrease the FOV while playing. I find that often I want a very specific FOV depending on the situation I am in and the two presets simply don't make me happy. This would fix that.Of course stance adjustment would probably be more important for the scroll wheel but... I'd just have to find a mouse with two scroll wheels:D Share this post Link to post Share on other sites
Leon86 13 Posted March 11, 2013 no slider plz, just let me type a number, or have both. Share this post Link to post Share on other sites
Fuse 1 Posted March 11, 2013 Yeah, that's what I meant in my first sentence. It actually might be nice to be able to change FOV in game literally while you are playing. for instance, if we ever get radial menu's to replace the scroll menus, it would be cool if we could use scroll to increase/decrease the FOV while playing. I find that often I want a very specific FOV depending on the situation I am in and the two presets simply don't make me happy. This would fix that.Of course stance adjustment would probably be more important for the scroll wheel but... I'd just have to find a mouse with two scroll wheels:D Isn't this exactly the kind of use we want to avoid? You're supposed to set your FoV to something appropriate for your monitor size and position so it feels "natural" and doesn't give you motion sickness. If you get in to a place where you have difficulty seeing then that's intended. Maybe they could lock it so it can't be adjusted during multiplayer sessions or something. Share this post Link to post Share on other sites
-Coulum- 35 Posted March 11, 2013 Isn't this exactly the kind of use we want to avoid? You're supposed to set your FoV to something appropriate for your monitor size and position so it feels "natural" and doesn't give you motion sickness. If you get in to a place where you have difficulty seeing then that's intended. hmmm, maybe, I a not sure I understand exactly what you're saying. What would be a place where you have difficulty seeing and that is intended? I just mean if I am expecting enemies at 10 metres I want a very wide FOV. If At 100 metres a little bit narrower. 200 even more so. 300 + and I would have it as narrow as possible (based on realistic vision abilities). You can't do get that kind of precision the 2 current options of default and 2x zoom. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 11, 2013 this shall still work : http://community.bistudio.com/wiki/Operation_Flashpoint:_FAQ:_SinglePlayer#Adjusting_your_field_of_view_.28FOV.29. http://community.bistudio.com/wiki/Aspect_Ratio_Management Share this post Link to post Share on other sites
Hartmann 10 Posted March 11, 2013 this shall still work : http://community.bistudio.com/wiki/Operation_Flashpoint:_FAQ:_SinglePlayer#Adjusting_your_field_of_view_.28FOV.29. http://community.bistudio.com/wiki/Aspect_Ratio_Management Is it on any roadmap though? It's a pretty standard function of any shooter to have, and it's not like worse FPS for people turning it up. Plenty of other things you can already turn up to do that. Share this post Link to post Share on other sites
Fuse 1 Posted March 11, 2013 hmmm, maybe, I a not sure I understand exactly what you're saying. What would be a place where you have difficulty seeing and that is intended? I just mean if I am expecting enemies at 10 metres I want a very wide FOV. If At 100 metres a little bit narrower. 200 even more so. 300 + and I would have it as narrow as possible (based on realistic vision abilities). You can't do get that kind of precision the 2 current options of default and 2x zoom. That's exactly what I'm talking about. If an enemy is far away that's what the zoom feature is. Using FoV for this purpose isn't what I would consider legitimate. If you need a more gradual zoom I hear TrackIR/Freetrack is good. (Building my own as soon as the LEDs arrive.) Share this post Link to post Share on other sites
-Coulum- 35 Posted March 11, 2013 this shall still work : http://community.bistudio.com/wiki/O...iew_.28FOV.29. http://community.bistudio.com/wiki/A...tio_Management But dat be so damn hawd! For me it would merely be a nice to have feature to have as a slider (easier to fiddle around with various values until you get the perfect FOV). But it isn't that big of a deal to go into into the profile files. That's exactly what I'm talking about. If an enemy is far away that's what the zoom feature is. Using FoV for this purpose isn't what I would consider legitimate. If you need a more gradual zoom I hear TrackIR/Freetrack is good. (Building my own as soon as the LEDs arrive.) Yeah that's what I am poorly trying to describe. I would like the ability to gradually zoom. But if its within the limits of realism, I still fail to understand why it couldn't be legitimate? Share this post Link to post Share on other sites
frag85 10 Posted March 11, 2013 It would be nice if A3 had a FOV option in the Video menu. I like to have my FOV slightlyzoomed in playing at 15:4 to help with some of the fisheye effect and the engine not having a "render screens separately" option. When I play on a single 5:4 or 4:3 screen the game feels too zoomed in so I play slightly zoomed out to gain more situation awareness. this shall still work : http://community.bistudio.com/wiki/Operation_Flashpoint:_FAQ:_SinglePlayer#Adjusting_your_field_of_view_.28FOV.29. http://community.bistudio.com/wiki/Aspect_Ratio_Management Dwarden, that page has 3840x1024 listed as 12:3, when it is in fact 15:4 (but has 1280x1024 listed as 5:4 which is correct). Arma 3 picks this up and gives the correct 15:4 aspect ratio with the image overlapping correctly, but arma 2 and arma 1 do not and default to 12:3 which gives a slightly squished look. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 11, 2013 take in mind it's BIKI entry and quite some of it was written by community members, and mistakes can happen :) anyway the primary focus is to look at the first link, the second is just bonus Share this post Link to post Share on other sites
Mac 1 Posted March 12, 2013 Of all the suggestions I think this is one of the most important, Yes please an option to change the FOV Share this post Link to post Share on other sites
Dwarden 1125 Posted March 12, 2013 well the engine supports fovLeft and fovTop settings in profile config file ... so one slider would be degrading abilities of the engine so let's thinks about either two sliders or two entry fields for numbers ;) {and I will try get the discussion about them added going} Share this post Link to post Share on other sites
celery 8 Posted March 12, 2013 well the engine supports fovLeft and fovTop settings in profile config file ... so one slider would be degrading abilities of the engine No, it wouldn't. The game already has an aspect ratio selector that effectively changes the FOV values in the config and there's no reason the game couldn't automatically calculate the correct fovLeft and fovTop by applying the aspect ratio to the FOV value. Share this post Link to post Share on other sites
Tonci87 163 Posted March 12, 2013 well the engine supports fovLeft and fovTop settings in profile config file ... so one slider would be degrading abilities of the engine so let's thinks about either two sliders or two entry fields for numbers ;) {and I will try get the discussion about them added going} Thank you. Share this post Link to post Share on other sites
tet5uo 4 Posted March 12, 2013 This is not an acceptable implementation anymore. FOV is one thing that is easy to add to the settings since your engine already supports this. One would not need two sliders. You can calculate the needed values based on the resolution's aspect ratio and the desired FOV. Share this post Link to post Share on other sites
CoSm1c_gAm3r 1 Posted March 12, 2013 I want 80 minimum! And also remove that stupid 3rd person view. It cant be called sim game with such a dumb idea of 3rd person view. Even arcade shooters dont have this dumb cheat. Imagine CS:GO with 3rd person view. Battlefield dont have it and it is not considered sim game but arma they call it sim but with 3rd person view it is not! It is battlefield clone with bigger maps and few other addons. Share this post Link to post Share on other sites
Frankdatank1218 39 Posted March 13, 2013 This is not an acceptable implementation anymore. FOV is one thing that is easy to add to the settings since your engine already supports this. One would not need two sliders. You can calculate the needed values based on the resolution's aspect ratio and the desired FOV. What I also wonder is how come games don't have an auto-detection for FOV? It would be simple, detect the resolution/aspect ratio, assign FOV values to each resolution option via simple coding, and viola! It automatically detect a proper default FOV, which could then of course be customized by an advanced user as well. Share this post Link to post Share on other sites
tet5uo 4 Posted March 13, 2013 Well, that's currently what the game does when you select the aspect ratio. It makes sure the FOV expands in a HOR+ fashion. I think most people just find it too narrow for their tastes at the default setting so would like an option to more easily adjust it to taste without having to to radian/degrees calculations. Share this post Link to post Share on other sites