vagrantauthor 174 Posted June 21, 2013 (edited) Can anyone confirm that this is working with the dev build? I have made all the changes described, but am still getting error.'...s player) select2!= "") then player |#|removePrimaryWeaponitem ((PrimaryWeaponitem...' Error missing ; File mpmissions\__cur_mp.Stratis\VAS\functions\fn_handleItem.sqf , line254 VAS is functioning perfectly for me in Beta. With Tonic's permission, I'll post my fn_handleItem.sqf for you. It is just a straight copy of what Tonic has posted previously. Edited June 21, 2013 by vagrantauthor Clarification Share this post Link to post Share on other sites
anusmangler 1 Posted June 21, 2013 I keep getting a error that says "common.hpp" not found.....anyone else have that problem? Share this post Link to post Share on other sites
tonic-_- 53 Posted June 21, 2013 All these comments i'm so lost, I'll go through what was included in the most recent DEV build and release an update for the changes, etc soon. Share this post Link to post Share on other sites
TheWizard97 10 Posted June 22, 2013 I am getting the same error message as Geaux while using the dev build. did I install it wrong or is this a bug? Share this post Link to post Share on other sites
tonic-_- 53 Posted June 22, 2013 UPDATE: 1.3 Our lovely new BETA blue... I miss the green already :( Notes: v1.3 is meant for the latest DEV build / upcoming BETA, it is not to be used with ARMA 3 Alpha 0.60 Known Issue(s): Currently with the new support of detecting what attachment is compatible with the weapons on you causes a problem, that problem being if you have a 9mm SMG and a pistol on you, when adding the silencer it will automatically go to the rifle every time, this is only temporary, a new prompt system was being created but it seems this release is needed and isn't in place till v1.4 Change log: Fixed: Broken Commands that were changed to something else from Alpha->Beta transition Changed: Backend stuff that was used to fetch magazines from the gun, changed to new commands added in. Changed: Some functions changed to the call method instead of spawn. Added: Full support of adding attachments to the all weapon types (Weapons on you that support the item). Download: Virtual Ammobox System (VAS) 1.3 Share this post Link to post Share on other sites
TheWizard97 10 Posted June 22, 2013 awesome! thx for uploading! Share this post Link to post Share on other sites
vagrantauthor 174 Posted June 22, 2013 I admit - angels may have sung a little in my head the first time I loaded my gear and attachments, magazines, etc were all in place. Thank you, good sir. Share this post Link to post Share on other sites
Beerkan 71 Posted June 22, 2013 (edited) UPDATE: 1.3Our lovely new BETA blue... I miss the green already :( aweweeee yeaaaaah!! I just had a special wee when I read that. Edited June 22, 2013 by Beerkan Share this post Link to post Share on other sites
Guest Posted June 22, 2013 Many thanks for sending us the updated release :cool: Release frontpaged on the Armaholic homepage. Virtual Ammobox System (VAS) [bETA] v1.3 ================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Trauma.au 10 Posted June 22, 2013 Thx for the update Tonic, works great. Rkn we could get the UI made a bit wider so some item names don't get cut off? Or maybe some fancy pants text scrolling. Share this post Link to post Share on other sites
pero2589 1 Posted June 22, 2013 Thank you for such a quick fix! ;) Share this post Link to post Share on other sites
MedicalAndroid 10 Posted June 23, 2013 Thank you. May i change and use this VAS in my missions? How you did this system? Share this post Link to post Share on other sites
Poochie 10 Posted June 24, 2013 (edited) getting a script VAS\open.sqf not found error when attempting to use it in the editor Edited June 24, 2013 by Poochie Share this post Link to post Share on other sites
Dark6-6 10 Posted June 24, 2013 getting a script VAS\open.sqf not found error when attempting to use it in the editor Can you upload a dropbox copy of your mission? Maybe I can help. Sent from my ADR6300 using Tapatalk 2 Share this post Link to post Share on other sites
dale0404 5 Posted June 24, 2013 getting a script VAS\open.sqf not found error when attempting to use it in the editor You have put the VAS folder in your mission folder? Share this post Link to post Share on other sites
Poochie 10 Posted June 24, 2013 Can you upload a dropbox copy of your mission? Maybe I can help.Sent from my ADR6300 using Tapatalk 2 It's actually not a real mission haha, just an ammo box in the editor with the requisite line in the initialization. Still trying to get my bearings straight about editing in ARMA. You have put the VAS folder in your mission folder? Which VAS folder though? Is it the main one, the one in the gear.stratis folder or the one in the scripts folder? Thanks Share this post Link to post Share on other sites
dale0404 5 Posted June 24, 2013 (edited) Which VAS folder though? Is it the main one, the one in the gear.stratis folder or the one in the scripts folder? Thanks When you download it from this link: http://www.armaholic.com/page.php?id=19134 you will have a folder called "VAS". open this folder and you will see a scripts folder, open that and you will see another VAS folder. Put this folder into your mission folder. Edited June 24, 2013 by dale0404 Share this post Link to post Share on other sites
Dark6-6 10 Posted June 24, 2013 Also, make a description.extra file and learn how to add things to it. Armaedit and notepad++ are good tools to help you with that. Sent from my ADR6300 using Tapatalk 2 Share this post Link to post Share on other sites
SavageCDN 231 Posted June 24, 2013 ^ in order to do these things you'll need to save your mission 1st. This creates a mission folder in your MyDocuments\ProfileName\Arma3\missions folder (or mpmissions if you are in the MP editor). You can then copy those files to your mission folder. Share this post Link to post Share on other sites
Poochie 10 Posted June 24, 2013 Got it work, thanks for your help guys. Share this post Link to post Share on other sites
TheWizard97 10 Posted June 24, 2013 (edited) I seem to be having a problem. when I load a gear loadout random things seem to go missing. sometimes its just one or two mags. but most of the time its the gps, compass, watch and the radio that do not load. would that be a client side bug or is it in the scripts? It seemed to work fine for me yesterday so I think its client. where is the file that where the loadouts are saved? ill delete that and see if it fixes it. EDIT: fixed it, just made a new profile and it worked. EDIT EDIT: nvm that, just tried putting in 22 mags... reloaded and only had 10. anyone else having this problem? Edited June 24, 2013 by TheWizard97 Share this post Link to post Share on other sites
tonic-_- 53 Posted June 24, 2013 I seem to be having a problem. when I load a gear loadout random things seem to go missing. sometimes its just one or two mags. but most of the time its the gps, compass, watch and the radio that do not load. would that be a client side bug or is it in the scripts? It seemed to work fine for me yesterday so I think its client. where is the file that where the loadouts are saved? ill delete that and see if it fixes it. EDIT: fixed it, just made a new profile and it worked. EDIT EDIT: nvm that, just tried putting in 22 mags... reloaded and only had 10. anyone else having this problem? You need to be more clear and specific, for me to be able to check any possible problems that is within VAS I need clear instructions on what you are doing so that I can reproduce the bug, all I could get is when you try to save a loadout with a lot of mags it doesn't load with those mags. I just tested it and I saved a loadout with 37 magazines and loaded back with 37 magazines. Share this post Link to post Share on other sites
Dark6-6 10 Posted June 25, 2013 Also worth noting is where the magazines are stored Sent from my ADR6300 using Tapatalk 2 Share this post Link to post Share on other sites
TheWizard97 10 Posted June 25, 2013 (edited) the exact thing I did to get the bug: I spawn in on my armory mission as a blufor rifleman. remove everything from my inventory. I use VAS to give myself combat fatigues, a carrier rig, map, gps, radio, watch and a compass. then I save the loadout and name it "test". I press respawn and after I spawned I load the loadout I made. I will only have the combat fatigues and the carrier rig but no tools. I also tried this exact loadout with 20 6.5 stanag mags. there will be 2 in the fatigues and and 18 in the carrier rig. I saved it. when I load it will give me a random amount of mags back. tried loading 3 times first time 14, second time 18 and third time 13. also still no tools. EDIT: just tried loading it in a random server and it did work there. also restarted arma. set up my armory mission again and loaded it. and it did work. I think it is when I load it too fast after creating the loadout. Edited June 25, 2013 by TheWizard97 Share this post Link to post Share on other sites