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TAB lock issue ...

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Hey,

I don't know what you guys think about TAB lock still being there ? I mean with the amount of features that the engine offers,why BIS didn't come up with something just a bit more complex than this TAB lock s****,it has been there for a long time ... it's one of the main reasons that kills PvP and missions like Warfare and restricting 80 % of games to infantry missions ... besides the fact that getting people to use mods before joining a server is not really encouraging !

Yes ,this is an Alpha ... but i really hope that BIS does some effort concerning this exploit,i don't know ... something like Mando Missile ! just don't keep TAB lock ...

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I remember a bis member promising a "RMB lock only" option for A3, which would make pvp multiplayer somehow playable with hightec weapons.. anyhow i hope that scripters get the possibility to turn off single parts like 2-locking, tablock, radar, radar warning module and so on.. so the missionmakers have a chance to adapt this to an extend needed to design a working gameplay on PVP missions

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We need all arcade elements out of the game and we need to add in RL counterparts to planes, choppers and tanks so in effect, Arma eventually incorporates the models of Falcon 4, and Janes Lonbow 2 / enemy engaged.

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I fully agree. Tab-Lock has to go. It's incredibly unfair since it makes destroying enemy vehicles almost effortless. Mando mod is a nice starting point. But any other way will do too.

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Not saying that mando would not be better than tablock, but it still has the same structural problems of allowing to spot all enemy units in a certain area in a short time by pressing tab 6/sec or directly showing them on a hud. The problem hiding behind the visible tablock exploits is the unlogic flow of information.

1:aim at the enemy

2:get to know about the enemies existance

3:fire at the enemy

optional: check where he was

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Should I create new ticket for arma4 ? As still no changes since 2009 I'm pretty sure this not will be fixed even in a3

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When A2 came out, people were not aware of this problem - or only few were. Furthermore (correct me if i'm wrong), fixing this is possible within a quite acceptable amount of time compared to the effort it brings and there now again is a chance to not piss off the often PVP-oriented newcomers to our community who i welcome :)

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Get rid of it....BUT you know what I'm going to say.. DO NOT BREAK other features in the process. Give us a Proper Fire Control System its removal. (EG. ACE! They have done FCS perfectly, its flawless., just copy and paste the damn thing)

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just don't keep TAB lock ...

except for vehicles where it is roughly representative of their fire control system, for example, the Commanche (which we know will be in final) which has a fire control system based on Longbow installed in Apache (and since in the Armaverse the Comanche was never cancelled, we can only assume it was made even better).

And we know that the Longbow radar/FCS on the Apache is capable of detecting, identifying and prioritising 128 targets in under a minute, in another 20 years time, we can only assume that the radar on Commanche would be better.

Oh, and guess what, the targets are displayed as little green squares:

longbow_radar.jpg

I would say that maybe the Red/Blue/Green inidcators should be removed, but given the current level of IFF/BluForceTracker tech, I think in another 20 years that would be even better.

So yeah, to you loud-mouth PvP'ers: don't demand things are nerfed when they dont need to be!

Note: I'm all for vehicles which don't have a radar having it removed.

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Then we'd need to remove the commanche from missions - but when we get a good mission without it, it's worth the loss.

Still i don't get the point of the longbow argument since you use the only example where it fits to defend the whole arcade system

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With the amount of technology we will have in this game and knowing the situation on arma 2,it's going to be worse ... a sort of TAB war ... i have enough of having to play infantry missions to avoid this issue ! i want to see missions involving players versus players with vehicles ... but the targetting system should require some skill and be more challenging !

Concerning the longbow,i agree on what you said ! but in the game when you press TAB, it will lock on ennemy target not the friendly ... yes it can scan for targets and prioritize them ,but in many cases gunners need to use the camera of the heli to check whether the vehicle is friendly or not ! and for this they need to actually see the target !

I anticipate people who are going to talk about BVR engagements ... by saying that,yes,you can shoot in this cases targets that you don't see,but it's not a matter of pressing a key to lock .... besides,the map is not big enough yet for this kind of targetting !

Targetting a vehicle shouldn't be an easy task ... it should involve visualrecognition and communication to make sure it's an ennemy that you will shoot ...

As die neunte seele mentioned,we need also possibility to disable TAB completely without having to mess with config stuff !

PS: TAB lock ,includes TAB itself,2 list lock and right click ... 2 list lock is important for AIs,so it should be improved to allow only showing targets within visual range for example !

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Anyone care to explain what tablock is please? Is that the lock-on function with the AT weapon?

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....

Except the RAH-66 they show does NOT have the radar http://images.gamestar.de/images/idgwpgsgp/bdb/2250458/944x531.jpg http://data.primeportal.net/aircraft/truhe_commanche/Commanche2.jpg so it has no need for tab lock. I'd really love to see PIP extended upon so that you can use it as a long distance acquisition system and be gone with tab lock altogether but for that we need to be able to zoom it in and out in steps or so... but that still leaves a problem for people can't run PIP.

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Except the RAH-66 they show does NOT have the radar

A little birdy tells me they have both versions modeled...

need to be able to zoom it in and out in steps or so... but that still leaves a problem for people can't run PIP.

Did Arrowhead not introduce this? Its fairly trivial to implement if not...

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stay on topic please, if the RAH-66 or any different chopper has a radar modelled or not does not change anything about the effects of tablock

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stay on topic please, if the RAH-66 or any different chopper has a radar modelled or not does not change anything about the effects of tablock

It is on topic. NodUnits point (which I agree with) is that the non-radar version of the Comanche should not be able to tab-lock (or equivalent) but the radar version should.

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A little birdy tells me they have both versions modeled...

Did Arrowhead not introduce this? Its fairly trivial to implement if not...

It did, but I'm talking about zoom for PIP, as it stands PIP has one distance setting and mode, either thermal or not which makes it handy as an acquisition source only if your target is nearby.

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It did, but I'm talking about zoom for PIP, as it stands PIP has one distance setting and mode, either thermal or not which makes it handy as an acquisition source only if your target is nearby.

Oh, right, well that would be fairly trivial to script too. :D

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4 years of constant fighting is pretty enough for me.I will check progress using yt but I feel A2 oa is the last game I bought :)

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4 years of constant fighting is pretty enough for me.I will check progress using yt but I feel A2 oa is the last game I bought :)
I'm with you in this...As soon as I see the first heavy assault missile sniper on YT I give up on ArmA III...The good old "magic radar" is in already...red and green triangles and squares will follow for sure.

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view distance is simple joke.where you can see even 2km away ?In a3 some people set 12km right ? There is nice yt channel FUNKER530 how war looks like.

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