dr@gon 118 Posted January 21, 2014 Hi Ohally, "Randomization scripts will now detect players and stop randomization." Just for clarification, randomization is stopped for "player" detected but not "playable"? More specifically in MP if a person is controlling an avatar then there is no randomization but if the AI is controlling a "playable" avatar then there is randomization? I hope that made sense. thanks Share this post Link to post Share on other sites
ohally 26 Posted January 21, 2014 Hi Ohally,"Randomization scripts will now detect players and stop randomization." Just for clarification, randomization is stopped for "player" detected but not "playable"? More specifically in MP if a person is controlling an avatar then there is no randomization but if the AI is controlling a "playable" avatar then there is randomization? I hope that made sense. thanks Scenario 1: Mission with 8 playable slots, AI Enabled All "AI" occupied slots when the mission launches will randomize appearance, all player occupied slots will be exempt If a player joins in progress, the init for the unit is already executed, thus randomization has already taken place. Scenario 2: Co-op Mission with 8 playable slots, AI Disabled Even after mission is launched as players join they will be exempt from randomization. Does that clarify? ---------- Post added at 15:26 ---------- Previous post was at 15:25 ---------- In update notes, I've made a script for the helicopters, it will now detect gunner positions and apply door gunner kits, such as dust masks and different vests. Share this post Link to post Share on other sites
Wispy 10 Posted January 21, 2014 Well quick update:Randomization scripts will now detect players and stop randomization. M2 Carl Gustav has been overhauled, new optic and is better zeroed (within 5m) M72 and 84mm Rockets now facing the correct way. Still trying to fix the wheel error that's been reported (and experienced by me) ****FIXED****!!! May be adding a few new toys in the very near future, I'll keep you all posted. Outstanding! Thank you very much! :) Share this post Link to post Share on other sites
superfluid 10 Posted January 21, 2014 (edited) I haven't read the whole thread (oof, 53 pages) to see if this has been covered already, but I'm having issues getting my AI units to disembark from the CH147 Base. Most will get hung up near the bay door, but eventually get out with some coaxing. The last two units, however, appear get stuck while trying to exit via the right gunner door. Has anyone run into this before? Is AI/SP outside the scope of this mod? *Edit: stuck AI behaviour appears to not be limited to disembarking via the right gunner aperture, seems to happen to both sides. Edited January 21, 2014 by superfluid Share this post Link to post Share on other sites
ohally 26 Posted January 21, 2014 (edited) Update 1.7 Teaser Lennards Leopard C2 (circa 2035) reskin is coming to a battle space near you! 100% ALIVE compatible groups included: It's my birthday today so my mood is good, thus means 1.7 should be coming to your TODAY Full list of features and changes posted soon Edited January 21, 2014 by Ohally Share this post Link to post Share on other sites
Wispy 10 Posted January 21, 2014 Update 1.7 TeaserLennards Leopard C2 (circa 2035) reskin is coming to a battle space near you! 100% ALIVE compatible groups included: http://i259.photobucket.com/albums/hh309/rossco145/Arma3/CAFv1-7/th_arma32014-01-2115-58-19-64_zps0b355b2b.jpg http://i259.photobucket.com/albums/hh309/rossco145/Arma3/CAFv1-7/th_arma32014-01-2115-57-38-83_zps388a4911.jpg It's my birthday today so my mood is good, thus means 1.7 should be coming to your TODAY Full list of features and changes posted soon Happy B-day! Although looks like we are getting the gift. :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted January 22, 2014 Update 1.7 TeaserLennards Leopard C2 (circa 2035) reskin is coming to a battle space near you! 100% ALIVE compatible groups included: http://i259.photobucket.com/albums/hh309/rossco145/Arma3/CAFv1-7/th_arma32014-01-2115-58-19-64_zps0b355b2b.jpg http://i259.photobucket.com/albums/hh309/rossco145/Arma3/CAFv1-7/th_arma32014-01-2115-57-38-83_zps388a4911.jpg It's my birthday today so my mood is good, thus means 1.7 should be coming to your TODAY Full list of features and changes posted soon Happy birthday Ohally! And we get the gifts, you´re such a filantropist lol (waiting to see Alive missions featuring CAF) Share this post Link to post Share on other sites
ohally 26 Posted January 22, 2014 ;2604544']Happy birthday Ohally! And we get the gifts' date=' you´re such a filantropist lol (waiting to see Alive missions featuring CAF)[/quote']I talked to ARJay, I will be making an ALIVE mission using CAF for them to put up on their site. It will also be hosted publically on at least one server. Stand by for more. P.S. 1.7 is uploading now: Changes: Fixed all known issues from 1.5 M2 Carl Gustav and M72 A6 Rockets no longer fly sideways New 3 X Scope (for 84) optics Randomization no longer executes on players CH-146 and CH-147F doors gunners now get proper helmets Dispersion values and rates of fire tweaked on all weapons to more accurate to real life standards Leopard C2 (circa 2035) added + groups CH-147F seating no staggers properly, unknown if AI in/out is fixed yet And maybe some stuff i forgot ---------- Post added at 03:16 ---------- Previous post was at 02:30 ---------- DOWNLOAD V 1.7 Changes *Fixed all known 1.5 errors *Fixed M72 and M2 84mm Rockets *Fixed CH-147F seating (no longer fills right side first.) *Added new 3 X Scope (from A2OA Samples) *Added Leopard C2 (circa 2035) Lennards Reskin *Added proper helmets on all door gunners (randomized) *Tweaked all small arms dispersion and rates of fire *Tweaked Randomization scripts to skip player controlled units HOW TO: Simply extract files to your ARMA 3 main directory and over write when prompted. Share this post Link to post Share on other sites
dr@gon 118 Posted January 22, 2014 Thanks Ohally and Happy Birthday. Share this post Link to post Share on other sites
Guest Posted January 22, 2014 New version frontpaged on the Armaholic homepage. Canadian Armed Forces v1.7Hidden Identity PackCommunity Base addons A3 ================================================ We have also "connected" these pages to your account ( Ohally ) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
mistyronin 1181 Posted January 22, 2014 Happy birthday Ohally! Thank you for your great work, Share this post Link to post Share on other sites
akinawa 10 Posted January 22, 2014 Sorry I can not find Leopard C2 in mod, please Share this post Link to post Share on other sites
dr@gon 118 Posted January 22, 2014 Hi, New since CAF 1.7 installed. It seems that the 84 Gunner causes the game to crash not long after initializing. I remove the 84 Gunner and everything is fine, add the Gunner and game crashes. Share this post Link to post Share on other sites
Wispy 10 Posted January 22, 2014 Hi, I'm now getting frequent game crashes when I pick up the Carl - G from a crate and then switch to 3rd person view. If I'm in 3rd person view and then pick it up I don't seem to get the crash. I've had about 8 such crashes last night testing it out. Never had a Arma 3 crash before. Very bizarre. Only message I'm getting is that the game has stopped responding. Share this post Link to post Share on other sites
sickboy 13 Posted January 22, 2014 Canadian Armed Forces 1.7 up since a few. Ohally; We're in the process of connecting you (and other authors) to your content to be able to manage the metadata and the content itself in the near future. Please feel free to 'Claim' the mod if you desire, available if you login to the site. You can always send new content our way through withsix.wetransfer.com Or add your request at getsatisfaction.withsix.com Share this post Link to post Share on other sites
ohally 26 Posted January 22, 2014 (edited) Canadian Armed Forces 1.7 up since a few.http://img-cdn.withsix.com/mods/rv/@caf.png Ohally; We're in the process of connecting you (and other authors) to your content to be able to manage the metadata and the content itself in the near future. Please feel free to 'Claim' the mod if you desire, available if you login to the site. You can always send new content our way through withsix.wetransfer.com Or add your request at getsatisfaction.withsix.com Roger will do. Claimed, not sure on how to push updates to it though. can you pm me the details? ---------- Post added at 19:18 ---------- Previous post was at 19:13 ---------- Hi,I'm now getting frequent game crashes when I pick up the Carl - G from a crate and then switch to 3rd person view. If I'm in 3rd person view and then pick it up I don't seem to get the crash. I've had about 8 such crashes last night testing it out. Never had a Arma 3 crash before. Very bizarre. Only message I'm getting is that the game has stopped responding. I am aware of this issue. For now you must ensure you pick up the launcher before the ammo. It's an issue with the game "autoloading" the launcher. I think it has to do with the modelSpecial portions for the magazines. Actively trying to fix. Edited January 22, 2014 by Ohally Share this post Link to post Share on other sites
Rages123 10 Posted January 22, 2014 *Added Leopard C2 (circa 2035) Lennards Reskin whats different in the normal leopard and the 2035 version Share this post Link to post Share on other sites
ohally 26 Posted January 23, 2014 HOT FIX HOT FIX HOT FIX!!! Fixed Carl Gustav Crashes (after reading through dozens of .rpt files!!) DOWNLOAD HERE To install, extract to ARMA 3 main directory and allow overwrite!! Requires @CAF 1.7 available on the first page of this thread (MUST INSTAL 1.7 FIRST!!!!) overwrites caf_CarlG.pbo Cheers. ---------- Post added at 00:05 ---------- Previous post was at 23:58 ---------- whats different in the normal leopard and the 2035 version well first google Leopard C2 Then look at the pictures compared to the ARMA 3 version. That's the most obvious differences. The reason I call it (circa 2035) is because it is more a place holder then anything as our current Leopard C2s do not and likely never will have an RWS system, or the futuristic armour placed on the ARMA 3 ones. Share this post Link to post Share on other sites
R4IDER 10 Posted January 23, 2014 Thanks for the hotfix :) Share this post Link to post Share on other sites
Brockstar 10 Posted January 23, 2014 I've been following this mod since Arma 2. Really appreciate all the effort put forth, it's beyond cool to play ones own home country and in ALiVE no less. Thanks! Share this post Link to post Share on other sites
Guest Posted January 23, 2014 Hotfix frontpaged on the Armaholic homepage. Canadian Armed Forces Patch #1 hotfixCanadian Armed ForcesCommunity Base addons A3Hidden Identity Pack ================================================ We have also "connected" these pages to your account (Ohally) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
dr@gon 118 Posted January 23, 2014 I appreciate the work gone into the mod and thanks for the quick hotfix. It is great that the mod is shared with the community and the amount of effort that goes into it. thanks Share this post Link to post Share on other sites
SavageCDN 231 Posted January 23, 2014 Thanks for the continued updates and the ALiVE compatibilty Share this post Link to post Share on other sites
doom_sharpe 10 Posted January 23, 2014 What if i just want the chinook, not all the rest of the stuff?? I only want the chinook, and not all the rest of this canadian stuff, is there an option to have it seperate?? Share this post Link to post Share on other sites