morthon 152 Posted November 7, 2014 How much work would it be to adapt this to RHS Escalation? I just wanna change the factions/weapons to US vs Russians. Cheers! Share this post Link to post Share on other sites
SaOk 112 Posted November 7, 2014 Just start new mission progress with the new mission version, with the mod installed. ;) Share this post Link to post Share on other sites
giorgygr 61 Posted November 7, 2014 Hey SaOk I played again today to try the famous "Undercover" action. After starting a fresh game as "undercover" ..i lose Green status when i approach an enemy ~100m. After some deaths..there was a constant *blinking from "Green status" to "Red" automatically when i was outside of a car and/or house...for no obvious reason. So.. I got back to the house (marker) to change from "Undercover" to "regular" and..fresh changed again to Undercover. THEN it was i saw totally different behavior from enemies. I was able to be nose to nose to enemy ..getting warning messages from them (!!) for first time!. *I have to mention i use mods as ASR_AI+TPWCAS_A3 btwww PLZZ check it man..i m addicted! Share this post Link to post Share on other sites
SaOk 112 Posted November 7, 2014 I will work more the undercover mode, there is definitely be some conditions to improve. But did you remember to hide NVGoggles in backpack, or keep certain distance to enemy? If choosing undercover at mission start it should work the same way. Share this post Link to post Share on other sites
giorgygr 61 Posted November 7, 2014 I will work more the undercover mode, there is definitely be some conditions to improve. But did you remember to hide NVGoggles in backpack, or keep certain distance to enemy? If choosing undercover at mission start it should work the same way. Loaded ARMA again to give it another shot. This time everything works as it should. I m getting correctly enemy messages type of:"Stay away" and such. Maybe something went wrong for unknown reason idk. I will notify if i encounter similar problem again. Good job as u always did man. I would be happy to see you continue improving the specific feature although :) Share this post Link to post Share on other sites
Woody05 11 Posted November 7, 2014 If we subscribe to this on steam, where do I go to edit the file to .chernarus.pbo so I can play on Cherno map? It's so confusing the way workshop installs. Also, I'm guessing that since the name would be changed to .chernarus it will no longer auto update itself? And finally, I remember back at the beginning of this mod it was not recommended to use the workshop version because with a new update it would erase your saved game, even with the custom option. Is that still the case. Do I need to use with six instead? Glad to be back playing this fun mod! Haven't tried under cover yet. Share this post Link to post Share on other sites
giorgygr 61 Posted November 8, 2014 *info update I think i 've found i small bug. Using all the custom save and load method Save with 0-0-0 Load with Restart mission-> "load your old save" option So..starting on "Undercover" mode (and saving as "Undercover")..afterwards loading the game it spawns the "recon " team with you-and you as "regular". ^^ (Not big problem tho because changing to Undercover again it despawns team) *Feature request* Building my first camp it doesn't give me option to change to "regular" soldier again and vice-versa. Last time the "change marker" was 4km away Maybe a "building option" to place a flag or allow you to "change" inside of one of *your base buildings? I built 1 (closed) metal building but still hasn't let me change Thanks and sorry for the troubles i m getting you into everytime :DD Share this post Link to post Share on other sites
Ambient 10 Posted November 8, 2014 Is it possible to use the bipod that some weapons have modeled in? Share this post Link to post Share on other sites
avfc 10 Posted November 8, 2014 Haven't played the newest version but on the previous one the Huron doesn't lift anything with Shift+9, it attaches but the vehicles do not budge whether its a light vehicle or a tank. Share this post Link to post Share on other sites
taydeer 10 Posted November 9, 2014 Hey SaOK, I have been playing the newest version of your mission and find i cant move forward after raising my weapon (pressing default "C"). I can move backward and sideways with it up and while crouching but not standing...I think it may have something to do with the WLA menu or Construction menu. Any thoughts? Share this post Link to post Share on other sites
Ambient 10 Posted November 9, 2014 Is there something i can adjust to reduce the amount of player fatigue? I find it ridiculous how quickly the soldier gets tired at 1/2 load. And the aiming trough iron sights becomes enraging with it jumping around the screen. Even while prone its bad. Share this post Link to post Share on other sites
giorgygr 61 Posted November 9, 2014 Is there something i can adjust to reduce the amount of player fatigue?I find it ridiculous how quickly the soldier gets tired at 1/2 load. And the aiming trough iron sights becomes enraging with it jumping around the screen. Even while prone its bad. Yes there is an option from mission menu's.You can enable/Disable it anytime u feel like You must search those options a bit-i saw it on a sub-menu "Fatigue Enabled/Disabled" (sorry cant remember exact path) Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted November 9, 2014 Is there something i can adjust to reduce the amount of player fatigue?I find it ridiculous how quickly the soldier gets tired at 1/2 load. And the aiming trough iron sights becomes enraging with it jumping around the screen. Even while prone its bad. Shift+1 -> Options -> Fatigue -> set it to Disabled done. Share this post Link to post Share on other sites
Ambient 10 Posted November 9, 2014 (edited) Nice! Thanks guys. EDIT: Its been a long time since i played arma or this mod, and i noticed that there is a ton of new icons on the map. Is there a legend i can find somewhere of whats what? Edited November 9, 2014 by Ambient Share this post Link to post Share on other sites
SaOk 112 Posted November 9, 2014 Yes, :) those are listed in the shift+1 menu, there is selection list over the hotkeys. The move-forward issue is probably not mission related. With the latest mission update, you can sling load any weight vehicles with the most powerfull chopper. To play with other maps, you need to download 7z from the dropbox link (first post in this thread) and unpack it to get the pbo. Then just rename it to e.g WLA.chernarus.pbo and place it to steam\steamapps\common\arma 3\missions. Steam folder is usually in program files folder. The undercover mod isnt currently saved in the custom savegame file, will need to make some changes for that. And for some reason some buildings dont detect the toggle to begin undercover mode. There is lineintersect made above player to detect roof but some structures dont seem to exist for it. But checking it too again. Share this post Link to post Share on other sites
barrett217 1 Posted November 10, 2014 Hey SaOk, I always I really enjoy sp whole lotta altis v1-995. But the trouble that I'm having is, I'm not able to get back into any of the vehicle the I get. At first I'm able to get in. But when I get out to talk to the people or anything else, I'm not able to get back in. Not able to get ammo truck unstuck. I'm guessing that there is nothing that can be done about Ammo Truck getting stuck. This is what mods that I'm using. -mod=@CBA_A3;@JSRS2.2;@JS_JC_FA18;@UUA3a_Scopes;@HiddenIdentityPackv3;@AV_Mods;@mas;@PG_Services;@SaOk;@Blastcore-A3;@Blastcore-Tracers;@MK18Mod1;@Nimitz;@RecoilFix;@m107;@blood_mist; Share this post Link to post Share on other sites
taydeer 10 Posted November 10, 2014 Hey SaOK, the moving forward issue with gun up was a TPW issue not your mission. Sorry for jumping to conclusions before looking deeper into it. Share this post Link to post Share on other sites
SaOk 112 Posted November 10, 2014 The inability to re-enter vehicles most likely isnt mission issue. Could be some gamefiles corrupted (right click arma3 in steam -> properties -> verify) or mod conflict. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted November 10, 2014 Or he could fix this through downloading the "Support Call" Mod. With the Supportcall mod he would be able to unlock the locked vehicles and restuck the vehicles (Unstuckpossibility for Vehicles - foward&backwards) Share this post Link to post Share on other sites
giorgygr 61 Posted November 10, 2014 (edited) I dont know man. This issue reminds an issue i recently had playing "Dying Ember" by Undeceived campaign. From a point i couldn't interact with vehicles neither ammo boxes. For me it was a state that broke any progress until then.(bug stayed permanent to save file) and i have used "endmission" to bypass it-losing remaining tasks (and rewards) from it I was hoping to never heard for such an issue again :/ @barrett217 1) If you just drop your weapon on ground do u have "action" to take it back or to see it on ground pool pressing "I" key? 2)Do you get any strange sounds everytime u press "esc" to pause the game and resume it again? Edited November 10, 2014 by GiorgyGR Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted November 10, 2014 Hey SaOk, did you see that "Wake" map already? http://forums.bistudio.com/showthread.php?185406-Map-Wake-Island I played yesterday WLA on this, runs good so far, maybe you could add the map if possible, after Reshmaan of course ^^ I checked some A2/OA maps with your mission, ToraBora and MCN_Aliabad runs very well with WLA and the maps looks good and didnt cost so much performance as the A3 maps do. Share this post Link to post Share on other sites
SaOk 112 Posted November 10, 2014 Looking very nice, but could be bit small for the current mission balanse. I will try to own settings for smaller maps at some point. Also bring support for Stratis then. Before that bigger map supports coming. Share this post Link to post Share on other sites
taydeer 10 Posted November 10, 2014 Since you will be supporting all these other great maps maybe you should change the future name of the mission to "Whole Lotta ARMA" :p Got a nice ring to it Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted November 10, 2014 Yeah, Wake has only 10x10km, could be quite different to store the mission on this map. This two maps should fit your mission better, i already played both. Great Performance too :) Aliabad: http://www.armaholic.com/page.php?id=16711 ToraBora: http://www.armaholic.com/page.php?id=12969 Share this post Link to post Share on other sites
giorgygr 61 Posted November 10, 2014 While Tora Bora is an excellent map with crazy terrain-detail...it does completely lack "strategic" points..it merely has some villages :p Dammit SaOK You made me check in with your Dropbox far more than i check mine :p Share this post Link to post Share on other sites