mith86arg 18 Posted January 12, 2014 SaOk, it's me or the autosave option is not working anymore? Share this post Link to post Share on other sites
SaOk 112 Posted January 12, 2014 Working normally for me. Some say the DEV-version may currently stuck when dying in other missions too. But if playing with respawn the issue isnt there. The wall dont have very special purpose yet, but may generate some better guarded roadblocks to guard the holes in walls. The heavy protected camps could have some bigger goals for player (intel, high officers, POWs, tank depots, maybe some other special items to find...). Share this post Link to post Share on other sites
ottie snorro 10 Posted January 12, 2014 SaOK, I have a few moments now, where I believe to see an enemy tank, appearing as a red dot on my HUD. So I attack it, which follows that every vehicle, also friendly, attack me. Later, I noticed that resistance units also appear as red dots on my HUD. Is this a possible problem on your mission, or more AmrA trouble? Share this post Link to post Share on other sites
SaOk 112 Posted January 12, 2014 Unknown what could have caused that, but improved code for zone vehicles incase those had wrong side set rarely. Share this post Link to post Share on other sites
Coflash 10 Posted January 13, 2014 Is it possible to be able to set how many men are in your team? I feel like I'd be more effective with just two guys rather than ~8 Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 13, 2014 Is it possible to be able to set how many men are in your team?I feel like I'd be more effective with just two guys rather than ~8 Hold Shift and press 4, a menu will popup where u can send home soldiers which are in your group. After doing that press 0-0-4, this will stop that u get the the reinforcements ;) @ SaOk: can you please disable the dynamic weather for ur upcoming version. This would be great :) Share this post Link to post Share on other sites
SaOk 112 Posted January 13, 2014 New SP WLA version 1.61 is here (dropbox, steam, withSix). GUI changes - added TIP display, improved reinforcement status, removed uneeded support status. New dynamic chat text for attack and defend events, depending on nearby camps, guardposts and vehicle movement. More dynamic chat text for support calls. Some other text updates. + Some other tweaks and fixes. I will add that static weather option soon. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 13, 2014 Thx dude, will go check it right now :) Share this post Link to post Share on other sites
ottie snorro 10 Posted January 15, 2014 I have an issue since I just started a new version/mission. My Virtual Ammobox, at camps, only shows my inventory. Even when selecting my teammates, it keeps showing my stuff. Would that be a version issue, of maybe a bad restart? Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 15, 2014 I have an issue since I just started a new version/mission.My Virtual Ammobox, at camps, only shows my inventory. Even when selecting my teammates, it keeps showing my stuff. Would that be a version issue, of maybe a bad restart? Sounds like a conflict with other mod which uses VAS too, maybe MCC or other mod Share this post Link to post Share on other sites
werwolf969 10 Posted January 17, 2014 Noticed a problem when using mod Mag Repack - it works in other scenarios, in the campaign, multiplayer, but does not work while playing in WLA SP mission. I tried to reassign the keys that opens the Mag Repack GUI, it did not help. It would be nice to have this mod working in this wonderful mission. And I just checked - Mag Repack works in WLA CO OP version, as in any other multiplayer hosted game.:confused: Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 17, 2014 Noticed a problem when using mod Mag Repack - it works in other scenarios, in the campaign, multiplayer, but does not work while playing in WLA SP mission. I tried to reassign the keys that opens the Mag Repack GUI, it did not help. It would be nice to have this mod working in this wonderful mission.And I just checked - Mag Repack works in WLA CO OP version, as in any other multiplayer hosted game.:confused: It´s cause the extented eventhandlers SaOk is using, also not working are AI mods and some sort of better commands mod, full screen nightvision "with Autoadjust".... Share this post Link to post Share on other sites
deralky 10 Posted January 17, 2014 I have a simple question. How can i access the Virtual Ammobox? Also any update on coop Version? Share this post Link to post Share on other sites
werwolf969 10 Posted January 17, 2014 (edited) It´s cause the extented eventhandlers SaOk is using, also not working are AI mods and some sort of better commands mod, full screen nightvision "with Autoadjust".... I see...Obviously only SaOK can change something within the mission to ensure compatibility with mods... Well, will try to make some changes myself, because I do not want to choose between the mods and playing this mission.:) I have a simple question.How can i access the Virtual Ammobox? You need to get to the friendly camp and being in it, press Shift +0 (default). The only friendly camp from the start is near Edessa (0-0-2 -> Camp near Edessa). Edited January 17, 2014 by werwolf969 Share this post Link to post Share on other sites
SaOk 112 Posted January 17, 2014 I cant get handlers for displayeventhandlers work after loadgame which is causing the trouble. So currently all displayeventhandlers need to be removed during each loadgame, else the custom button woulds mutliply. Need to get the handlers working or find a way to detect loadgame resuming (not savegame loading while playing). Will try to work on it soon. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 17, 2014 Have u an ETA of your new version :biggrin_o: Share this post Link to post Share on other sites
SaOk 112 Posted January 17, 2014 Around 21.1, need to work on two game previews for monday which slows mission editing some bit. But preparing big new features - persians also now gather prestige and build stuff (vehicle zones, add walls with guardpost around factories and other places...) using the gathered resources. Already core script working, just need more testing and expanding. :) Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 17, 2014 Oh man, 4 days? This is hard^^ Can do beta testing^^ :p Share this post Link to post Share on other sites
mith86arg 18 Posted January 17, 2014 lol! im pretty anxious about that new update... i'll waith... meanwhile gonna go outside with my second love, my bike :P P.S: i want to be a beta tester too!!! xD Share this post Link to post Share on other sites
Coflash 10 Posted January 18, 2014 I thought we were beta testers ^_^ Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 18, 2014 I´ve noticed when i buy the Automatic GMG for base defense it turns instantly into enemy after beeing placed. And yes, base is under my control^^ Share this post Link to post Share on other sites
SaOk 112 Posted January 18, 2014 Good to know, will check the automatic guns. Yes, the mission is basically beta (or even alpha, since feature list isnt final and most of the tasks/cinema/story are still to be done). But need to be make sure I dont release alpha for alpha. ;D Mission could be just broken performance leaker if I throw unfinished features out. Tiny errors can have big effect in long missions. Share this post Link to post Share on other sites
ADAM_79 10 Posted January 18, 2014 Hi guys... is there any reference list with the meanings of all the map icons? (i'm a noob... i know.... but.... please?) :D Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 18, 2014 By the way SaOk, i´ve tested the "bCombat 0.16" beta with your mod, it works very well meanwhile. On actual 0.15version it conflicts with your Respawn ability, after i´ve reported that he fixed it and now the AI is really clever. AI is entering buildings when u hide in it, thats great. Would advice you that u give it a try when 0.16 will be released, propably early next week. Share this post Link to post Share on other sites
SaOk 112 Posted January 18, 2014 The map icons are party explained in the field manual, through options menu (for infantry, armor, choppers...). Over that there is own symbols for camps, guardposts and strategic points (piers, powerplants, storages and factories). I will try to add section for all symbols in the briefing after I learn to resize the marker icons in briefing. Tried it earlier without success, but there is probably a way. Here is all NATO military symbols explained, most of them not in the game and I could be using some wrong (will improve the markers later). http://en.wikipedia.org/wiki/APP-6a That bCombat mod sounds very nice, will test it definitely soon. Could be superb addition to be used with JSRS and Blastcore. :) Share this post Link to post Share on other sites