QuiteFranklyMyMaN 1 Posted March 8, 2013 I see what you mean by now as smooth, there is still a subtle pause between switching that is not found in the Arma 2 mod. keep it up though... this is really something that should be present by default. Share this post Link to post Share on other sites
Jehde 1 Posted March 8, 2013 I was surprised that Arma 3 didn't have this by default, hopefully it gets added eventually. This mod will do perfectly for now though. Share this post Link to post Share on other sites
law-giver 190 Posted March 8, 2013 Hi Norrin I've updated to version 0.2 but after a set time i get the weapon stuck in the lowered position. The only way to get out is by changing weapon. ;) Share this post Link to post Share on other sites
lordprimate 159 Posted March 8, 2013 hello norrin , v0.2 is still a lil glitchy. I get alot of fluttering (rifle lowering and raising) when close to an object.. Walls, bushes, rocks.. instead of my rifle staying lowered, my character would raise and lower it over and over again , and I cannot move much at all when this is going on.. the character takes tiny half steps until I back enough away from the object to disengage the rc. Share this post Link to post Share on other sites
norrin 9 Posted March 8, 2013 hello norrin , v0.2 is still a lil glitchy. I get alot of fluttering (rifle lowering and raising) when close to an object.. Walls, bushes, rocks.. instead of my rifle staying lowered, my character would raise and lower it over and over again , and I cannot move much at all when this is going on.. the character takes tiny half steps until I back enough away from the object to disengage the rc. Yep noted and I've been working on the following fixes: *Firstly I've worked out a neat way to prevent trees and bushes from causing the player to lower his weapon. * You'll notice that when the player lowers his weapon the position of his head changes and thus his eye-position. The scripts work on obstruction of the players view based on eye position so by adjusting the view check to be in line with the rifle, which doesn't seem to change rather than the head, it reduces this glitching/fluttering quite significantly. * Trying to streamline the animations even further to make the transitions even smoother. * Add a check for weapon length. I'm away for the next couple of days but should have an update for you early next week. Share this post Link to post Share on other sites
Shiftdnb 1 Posted March 10, 2013 Does this affect leaning in any way? Share this post Link to post Share on other sites
Gorbachev 1 Posted March 10, 2013 So why isn't this in Vanilla already? Share this post Link to post Share on other sites
lordprimate 159 Posted March 10, 2013 shiftdnb, not as far as i can tell.. and gorbachev.. it would be nice Share this post Link to post Share on other sites
Bushbeater 0 Posted March 10, 2013 works great thank you !!!! Share this post Link to post Share on other sites
gliptal 25 Posted March 12, 2013 Great, I will definitely grab this as soon as I come home... One question though: what happens if I lean over a wall angle? Will my weapon stay lowered, or will I be able to shoot? Yay! Share this post Link to post Share on other sites
das attorney 858 Posted March 12, 2013 Nice video - straight and to the point :) Share this post Link to post Share on other sites
norrin 9 Posted March 13, 2013 See the first post for download link. Once again this new version represents a significant improvement over previous versions! Version 0.3 Fixes: * Fixed transition from standing to kneeling while the weapon is lowered. * Cleaned up the config.cpp. * Speeded up transitions between weapon raised and weapon lowered. * Weapons are no longer lowered by trees or bushes * Added weapon length variable based on weapon class i.e. the shorter the weapon the closer you can get to an object before your weapon is lowered. * Offset obstruction line-of-sight to be in line with the player's rifle rather than their eye position. * Greatly reduced the likelihood of glitching. Share this post Link to post Share on other sites
gliptal 25 Posted March 13, 2013 See the first post for download link. Once again this new version represents a significant improvement over previous versions!Version 0.3 Fixes: * Fixed transition from standing to kneeling while the weapon is lowered. * Cleaned up the config.cpp. * Speeded up transitions between weapon raised and weapon lowered. * Weapons are no longer lowered by trees or bushes * Added weapon length variable based on weapon class i.e. the shorter the weapon the closer you can get to an object before your weapon is lowered. * Offset obstruction line-of-sight to be in line with the player's rifle rather than their eye position. * Greatly reduced the likelihood of glitching. Great work! Is a feauture to autoraise your weapon when leaning around an angle in program? Yay! Share this post Link to post Share on other sites
Guest Posted March 13, 2013 New version frontpaged on the Armaholic homepage. Rifle Collision Addon v0.3Community Base addons A3 Share this post Link to post Share on other sites
CoolSpy 9 Posted March 13, 2013 Hello, I like the idea but would you consider doing a "muzzle up" version which would be more realistic for SOF units like the SEALs, DEVGRU, DELTA etc... ? (check the movie Act of Valor during CQB sequences to see what I mean by that) Thanks for your addon man! Keep up (if I may say lol) the good work! ^^ Share this post Link to post Share on other sites
gliptal 25 Posted March 13, 2013 (edited) Hello, I like the idea but would you consider doing a "muzzle up" version which would be more realistic for SOF units like the SEALs, DEVGRU, DELTA etc... ? (check the movie Act of Valor during CQB sequences to see what I mean by that)Thanks for your addon man! Keep up (if I may say lol) the good work! ^^ I'm pretty sure that film isn't realistic in that sense, you keep your muzzle pointed down in CQB, not up: it's cumbersome and inefficient...Yay! EDIT: Nope, I was wrong: it seems like both options are viable: it simply depends on the unit (NAVY Seals are the ones that use muzzle up, mainly)... Edited March 13, 2013 by Gliptal Share this post Link to post Share on other sites
Woodpeckersam 18 Posted March 13, 2013 (edited) Is going up the stairs fixed in the new version? Otherwise great mod! Edited March 13, 2013 by ArmASalt3 Share this post Link to post Share on other sites
CoolSpy 9 Posted March 13, 2013 (edited) If you practice both options in CQB, you will realize "muzzle up" is better in terms of speed and economy of muscle movements! You simply have to rotate the barrel a few degrees upward and let the stock fall under your pit arms instead of bringing the whole thing downward for nearly 90°. When you shoulder your weapon again, you will also gain a few milliseconds and get better weapon control. PS: Act of Valor is not really a movie because it only shows real operators moving/shooting and alot of the action scenes were filmed using real bullets. So it is far from any other "crappy hollywood action film" Edited March 13, 2013 by CoolSpy Share this post Link to post Share on other sites
norrin 9 Posted March 14, 2013 Please see the initial post for the update. Don't forget if you use the aim key (default: right mouse button) the obstruction scripts are over-ridden and you will not be forced to lower your weapon when moving against an obstructing object. Version 0.4 Fixes: * If you now lean out from cover while the weapon is lowered and your rifle clears the obstruction then you will auto-raise your weapon. @Foxhound - as always thanks for the mirrors, sorry the updates keep coming so quickly. @Coolspy - sorry but the weapon raised option is unlikely to happen as it will take some time to generate the new animations and with the way ArmA3 works the custom lowered animations integrate into the default idle animations. @ArmASalt3 - I don't have any problems going up and down stairs with the latest versions - if you run into problems just lift your avatar's chin up a bit and you should be fine. @Gliptal - your wish is my command :) See version 0.4 fixes. Share this post Link to post Share on other sites
Guest Posted March 14, 2013 You are welcome and no worries ;) New version frontpaged on the Armaholic homepage. Rifle Collision Addon v0.4Community Base addons A3 Share this post Link to post Share on other sites
gliptal 25 Posted March 14, 2013 Great job Norrin! Yay! Share this post Link to post Share on other sites
sickboy 13 Posted March 14, 2013 Updated on SIX http://play.withsix.com/mods/439-norrn_rflocc Share this post Link to post Share on other sites
byrgesen 1 Posted March 17, 2013 (edited) Found a bug mate. The small barracks with the hatches doesnt like this addon :) Have a look heh: But what an awsome mod, love it :D Edited March 17, 2013 by Byrgesen Share this post Link to post Share on other sites
lordprimate 159 Posted March 17, 2013 Found a bug mate.The small barracks with the hatches doesnt like this addon :) Have a look heh: But what an awsome mod, love it :D Same thing happens to me, at some windows, and other kinda low objects. Share this post Link to post Share on other sites
norrin 9 Posted March 18, 2013 See first post for download. Fixes v0.5 * Corrected bug that occurred when identifying some obstructing objects, for instance temporary hangers etc will now correctly cause the player to auto lower his rifle. * Narrow objects, less that 5 cm wide no longer cause you to auto lower your rifle - fixes twitching when strafing along iron fences etc. * Refined height definitions - fixes bug identified by Byrgesen with small barracks and Hesco barriers etc. @Byrgesen - I'm assuming you had problems with the Military Cargo HQ v1 at Air Station Mike-26. @Sickboy - Thanks for the mirrors on SIX mate :) Share this post Link to post Share on other sites