byrgesen 1 Posted March 18, 2013 You are correct mate :) Will try the new update, keep em comming heh. Share this post Link to post Share on other sites
Guest Posted March 18, 2013 (edited) New version frontpaged on the Armaholic homepage. Rifle Collision Addon v0.5Community Base addons A3 Edited March 25, 2013 by Guest mirror updated with sign and key version Share this post Link to post Share on other sites
byrgesen 1 Posted March 19, 2013 So since last update ive been running around to almost all windows and low object on Stratis XD I havent found anything "wierd" and i felt i had to pad you on the back. Im really loving this mod, it truly gives you immersion, insted of forcing you to do stuff you would normally do automaticly in real life :) Thx mate. The only possible change i can think of, is speeding up the lowering and raising for specific situations? Just a very small amount to simulate it better. Say if your in "combat", given it even knows that, you would react faster then the times you spend running for long periods, because of the adrenile rush. Share this post Link to post Share on other sites
lordprimate 159 Posted March 22, 2013 Hello norrin, I have to say everything looks peachy with the mod.. Any way you can throw up a Bisign?? Share this post Link to post Share on other sites
norrin 9 Posted March 25, 2013 Hello norrin, I have to say everything looks peachy with the mod..Any way you can throw up a Bisign?? Sorry its taken a few days to get this posted but you can now download v05 from the first post with BiSign (assuming I haven't stuffed up the sig keys). Share this post Link to post Share on other sites
Phal 1 Posted April 22, 2013 Nice mod Norrin. I want to use it but.. I just don't like the idea of this being in mod form.. it causing errors, having to update it, it not being "officially" supported (as in the animations system not really allowing for quick seamless transitions as required from a mechanic like this)... I really wish they would just include this in vanilla, CQB is still so clunky and I hate getting "stuck" all the time. Share this post Link to post Share on other sites
enex 11 Posted April 23, 2013 Agreed.As much as appreciate author efforts and work put through I'm thinking this from CQB perspective. When you stack up You don't point your gun on wall but if you are first right in front of you, if you second slightly right and so on until last men is covering back. So rather then this transition that can't come so much in effect if you doing CQB I would rather see for example - high carry - weapon up (used in CQB a lot) or maybe holding shoulders when you stack up, or coded push/squeezing of 2 soldiers through doorway - collision model maybe... Share this post Link to post Share on other sites
narcissu 11 Posted November 17, 2013 Why do I use the plugin can not climb the ladder after rifle collision? Share this post Link to post Share on other sites
lordprimate 159 Posted November 17, 2013 (edited) Why do I use the plugin can not climb the ladder after rifle collision? well buddy , i can honestly say, its a question you have to figure out on your own. I have been using this mod since its inception (birth). I have NO problems What SO ever using ladders. Are you using this with other mods? custom building? All ladders? or specific ones?? im pretty sure its not this mod though... Edited November 17, 2013 by Lordprimate Share this post Link to post Share on other sites