Raklodder 1 Posted March 14, 2013 let me spread some 'light' into 'darkness' :) the low cpu utilization most likely (nearly in fact) has nothing to do with low FPS so while some of the concerns and complains about MT (multithreading) are valid they not exactly linked to actual low FPS in Arma 3 Alpha I can't believe a highly decorated developer as yourself would make such a profound lie. This is nonsense, admit your mistakes, or at least do mention it in your third edition of SITREP. Example-Open editor and add 1 unit = 70fps, add 20- 30 AI = 30 fps or less. What else can i assume if this is not the issue ? Indeed. They've got no idea whatsoever why this irritates at least me to the extreme, well a quick answer then: laziness. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 14, 2013 Hi, Dwarden. Can you shed any light on what may be the cause? let us first analyze and fix it :) then we will see/talk more ;) Share this post Link to post Share on other sites
stk2008 14 Posted March 14, 2013 let us first analyze and fix it :) then we will see/talk more ;) Ohh now this is the answer we have been waiting for hope to hear some good news soon :) Share this post Link to post Share on other sites
jumpinghubert 49 Posted March 14, 2013 (edited) Example-Open editor and add 1 unit = 70fps, add 20- 30 AI = 30 fps or less. What else can i assume if this is not the issue ? please add the following: with 20-30 AI the cpu-usage is LOWER than with 1 unit.....since arma(1) edit: a long time for analyzing...lol Edited March 14, 2013 by JumpingHubert Share this post Link to post Share on other sites
stk2008 14 Posted March 14, 2013 (edited) All so add that CPU and GPU usage go up more when you press ESC once in game All so ARMA 3 uses more CPU resources on start up then once actually in game And here is one more thing (I am still testing this but so far its proven correct) When ingame and my GPU is at say 30% usage if I look at the floor in some cases it goes up I find that wierd but as soon as I look back into a city GPU usage goes back down again so does FPS Edited March 14, 2013 by stk2008 Share this post Link to post Share on other sites
ric 1 Posted March 14, 2013 let us first analyze and fix it :) then we will see/talk more ;) sorry mate...this is built on ARMA 2 ...you have had plenty of time to "analyze and fix it" Share this post Link to post Share on other sites
Raklodder 1 Posted March 15, 2013 (edited) let us first analyze and fix it :) then we will see/talk more ;) sorry mate...this is built on ARMA 2 ...you have had plenty of time to "analyze and fix it" There's no need for lies, if you can't optimize your engine nor put the effort into this just say so, that way we both (gamers and developers) would be better off, no more whine and we could all be playing something more productive. Here's a minor screenshoot I made while playing the Infantry Showcase: http://goo.gl/3b2uW wouldn't you say that this is in fact caused by this issue? Edited March 15, 2013 by Raklodder Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted March 15, 2013 Wouldn't call it a lie... but if they admit they can't, then everyone will have to downsize at retail release: No more evo/domi/warfare. Share this post Link to post Share on other sites
Zyromkiru 10 Posted March 15, 2013 (edited) It's very interesting how this game works... I have 4 cores and I actually see the rest of them being used a little bit more in certain areas (still no 90%+ which is what it should be).. Let me show you 2 pictures and how they react different as far as FPS and usage. In other scenes I have noticed that both gpu and cpu usage drop like a rock when AI are firing at eachother... so having them rendered isn't an issue but once they fight the gpu and cpu give up completely and then you see a performance drop. (this has been mentioned before but is a confirmed issue at this point) Picture 1: http://cloud-2.steampowered.com/ugc/846947854002207564/86034EBCF1A6BFDDD987A658938A136DE4FECEC1/ [GPU] 98% [CPU] Core: 80-85% Core: 70-80% Core: 50-65% core: 50-60% [FPS] 50 Picture 2: http://cloud-2.steampowered.com/ugc/846947854002208699/6E4EEDE171B614A10F999B5E5E197557633BD461/ [GPU] 70-80% [CPU] Core: 86-92% Core: 44-57% Core: 34-46% core: 25-42% [FPS] 40 Settings: res: 1920x1080 (render 100%) overall - 5000 object - 1000 shadow - 100 vsync - (nvidia adaptive) Antialiasing - x4 PPAA - FXAA Ultra ATOC - All trees + grass Post Processing - Low HDR - Standard Anistropic Filtering - Ultra PIP - Ultra Dynamic Lights - Ultra Texture - Ultra Objects - Ultra Terrain - Very High Cloud - Ultra Shadow - Ultra Particles - Very High System: OS: Windows 7 64-bit M/B: Asrock z77 extreme 4 GPU: MSI 660 Twin Frozr CPU: Intel i5-3570k ivy bridge Ram: 8GB DDR3 Edited March 15, 2013 by Zyromkiru Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted March 15, 2013 In other scenes I have noticed that both gpu and cpu usage drop like a rock when AI are firing at eachother... so having them rendered isn't an issue but once they fight the gpu and cpu give up completely and then you see a performance drop. Anyone know at which point infantry ragdolls become active? I'm guessing point of death/bullet penetration? Share this post Link to post Share on other sites
Leon86 13 Posted March 15, 2013 There's no need for lies, if you can't optimize your engine nor put the effort into this just say so, that way we both (gamers and developers) would be better off, no more whine and we could all be playing something more productive. Here's a minor screenshoot I made while playing the Infantry Showcase: http://goo.gl/3b2uW wouldn't you say that this is in fact caused by this issue? Infantry showcase runs fine, not much going on. The problem is there were a lot of largescale missions in arma2 that get terrible performance in arma3 alpha. great scaling to large numbers of cores would be nice but it's not a requirement, its a way to achieve a goal (decent performance) ---------- Post added at 03:35 AM ---------- Previous post was at 03:32 AM ---------- Anyone know at which point infantry ragdolls become active? I'm guessing point of death/bullet penetration? you think phsysX is part of the problem? could be. Anyway, performance is reasonable on my , you'd think if it can do a couple hundred objects it'd be able to do a ragdoll once in a while.maybe you can test by letting invincible ai fight. infantry doesn't have physX for walking around. Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted March 15, 2013 (edited) you think phsysX is part of the problem? could be. I remember we had identical threads on this very same problem of underutilisation at ArmA II launch, but PhysX could be the straw on the proverbial camel's back this time. Hope not. P.S. Mind you, 32-player Warfare (By TeeTime) w/out AI run perfectly - I'm playing one right now, but add AI and it's all downhill from here. Edited March 15, 2013 by Iroquois Pliskin Share this post Link to post Share on other sites
down8 30 Posted March 15, 2013 What we really need is a legit benchmark mission like in ArmA 2 so we have consistent results between users. It would be ideal if it somehow tracked CPU and GPU utilization as well, so we could send this information to BIS directly. This. Share this post Link to post Share on other sites
antoineflemming 14 Posted March 15, 2013 I remember we had identical threads on this very same problem of underutilisation at ArmA II launch, but PhysX could be the straw on the proverbial camel's back this time.Hope not. P.S. Mind you, 32-player Warfare (By TeeTime) w/out AI run perfectly - I'm playing one right now, but add AI and it's all downhill from here. That's not the case with everyone, though. I doubt PhysX is the issue. If I put a few AI in the editor, there PhysX-affected deaths don't decrease my FPS. So I don't think it's the problem, at least, not for the MP fps issue. Also, did anyone's performance worsen after the dev build patch? My framerate got lower. Also, seems to have affected the stable build as well. Share this post Link to post Share on other sites
CaDiLLaC 1 Posted March 15, 2013 (edited) Same Problem Low FPS. 17-30 mp & sp . system specs: CPU: Amd 965 BE stock MOBO: Asus Crosshair v Formula Z RAM:8GB GSKILL RIPJAWS sx PSU: 650 watt XFX BE GPU: GIGABYTE 7870 GHZ EDITION SSD: 120GB KINGSTON HYPERX 3K HDD:WDBE 1TB 7200 RPM Edited March 15, 2013 by CaDiLLaC Share this post Link to post Share on other sites
Insanatrix 0 Posted March 15, 2013 I think it's a deeper issue with how the RV engine streams data from your HDD as it needs it rather than pre-loading into memory. The bandwidth needed to keep up with all the other processing tasks just isn't there an a HDD over a SATA connection and is probably even taxing on a very high speed SSD over a SATAIII connection. Share this post Link to post Share on other sites
simon1279 52 Posted March 15, 2013 (edited) I believe the main problem is: RV engine is too old and can't be optimized for new rigs, it simply needs to be redone from the begin, in a more modern way, and maybe this cannot be done, you can give your 80's favourite car to a good mechanic, but it will never become a new car, it will always have 80's components with all its issues related to components from 80's EDIT: i'm surprised BTW, because i expected all the engine issues that are in ArmA 2 also, but ArmA 3 gives me, in the same video options settings i had in ArmA 2, a better FPS than ArmA 2 CPU: intel I7-950 @ 3,91 Ghz RAM: 24 Gb 1600Mhz CL9 Corsair vengance DDR 3 HDD: RAID 0 2x WD 500 Gb Caviar Green MOBO: ASUS Sabertooth x58 GPU: 2x Palit GTX 560 SLI 2048 Vram Gddr5 Edited March 15, 2013 by Simon1279 Share this post Link to post Share on other sites
bezzi 10 Posted March 15, 2013 Big problem and it should be fixed before release, if not then i am very disappointed about this game. Only 50 % cpu usage and 60 % with gpu. 2500k 4,2ghz GTX 670 OC 8 gb ddr3 SSD Share this post Link to post Share on other sites
maddogx 13 Posted March 15, 2013 This issue is currently the #1 highest voted on the tracker and has been assigned. (Link) Make sure to vote it up. ;) Share this post Link to post Share on other sites
tet5uo 4 Posted March 15, 2013 I think it's a deeper issue with how the RV engine streams data from your HDD as it needs it rather than pre-loading into memory. The bandwidth needed to keep up with all the other processing tasks just isn't there an a HDD over a SATA connection and is probably even taxing on a very high speed SSD over a SATAIII connection. But the game is limited to how much memory it can address since it's a 32bit application that isn't large address aware. Share this post Link to post Share on other sites
magicool 10 Posted March 15, 2013 I have the problem of low FPS aswell (never had more than 30), average 20FPS at low settings GPU usage never goes above 40% too in the editor(only have Lite for exactly that reason: to test performance on my PC) showcase is unplayable for me Sys.: CPU: AMD Phenom II X940 OC@3,5Ghz GPU: HD4890 @GPU925/VRAM1005 Mhz RAM: 4GB DDR2 I use this startup parameters: -nosplash -world=empty -maxMem=4096 -cpuCount=4 -exThreads=7 -noFilePatching Share this post Link to post Share on other sites
AmmokK 1 Posted March 15, 2013 You tell your ArmA to use 4GB RAM yet you only have 4GB RAM? Oo Share this post Link to post Share on other sites
magicool 10 Posted March 15, 2013 and still it only goes up to about 600MB Ram according to the Taskmanager even with textures on very high Share this post Link to post Share on other sites
tet5uo 4 Posted March 15, 2013 The only thing the game seems to use well is VRAM. I've seen up to 2750 MB of VRAM usage on my 3gb cards. If only it could use my system RAM and CPU and GPU-cores at all. Share this post Link to post Share on other sites
white 1 Posted March 15, 2013 But the game is limited to how much memory it can address since it's a 32bit application that isn't large address aware. almost no game uses more than 3gb ram, so 32 bits if fine. unless they state that they could use a lot more considering the game being able to be huge and they cant because how they coded it. at least on arma 2 the max usable is 2047. The only thing the game seems to use well is VRAM. I've seen up to 2750 MB of VRAM usage on my 3gb cards. If only it could use my system RAM and CPU and GPU-cores at all. again, at least in arma 2 the max usable vram is 2047 and ive not seen any dev stating that arma 3 can use more, so far. bf3 uses 1.5gb max if i recall correctly, and only on ultra. you probably found yourself a memory leak. Share this post Link to post Share on other sites