konyo 14 Posted August 6, 2013 Ye me and a mate made a video a while back so just waiting for him to show up so i can get the link Ok thanks :D Share this post Link to post Share on other sites
=7Cav=Abbassi 10 Posted August 6, 2013 If you watch from about 1:40 you'll see what i mean Share this post Link to post Share on other sites
konyo 14 Posted August 7, 2013 If you watch from about 1:40 you'll see what i mean Ah I see what you mean, the way the blades rotate on the angle. Thanks for the video, I shall also try and look into this :D Share this post Link to post Share on other sites
audiocustoms 375 Posted August 9, 2013 (edited) To honor your hard work, and yurapetrov's as well, your choppers will be added as main air transport asset on our upcoming Public Server #2 with modified PatrolOps. We are planing to bring it up on 1. of September. I hope the fastroping issiues will be fixed by then ;) Visit us if you got some time to play a little on our Public Server #1. Greez Edited August 9, 2013 by audiocustoms Share this post Link to post Share on other sites
konyo 14 Posted August 9, 2013 To honor your hard work, and yurapetrov's as well, your choppers will be added as main air transport asset on our upcoming Public Server #2 with modified PatrolOps. We are planing to bring it up on 25th of August. I hope the fastroping issiues will be fixed by then ;)Visit us if you got some time to play a little on our Public Server #1. Greez Awesome, thanks! :D I shall certainly find time to hop onto your #2 Server when It's up and play a few rounds piloting the Chinook? :p Share this post Link to post Share on other sites
bboy 11 Posted October 14, 2013 Somebody maybe already asked this question... Example, MH47 driven by AI, RHIB attached already.. i'm just a soldier inside cargo of the chopper... group leader for example... When MH47 reach it's position, me with my teammates fast roping inside the boat, AI detach the boat and fly away... Something like in the movie "Act of valor". It's possible to do something like this? Share this post Link to post Share on other sites
bboy 11 Posted October 14, 2013 o.k. at last how to see vehicle or boat already attached on ropes at the begining of the mission, AI chopper, of course? Share this post Link to post Share on other sites
konyo 14 Posted October 14, 2013 o.k. at last how to see vehicle or boat already attached on ropes at the begining of the mission, AI chopper, of course? There's no way to start the mission with a boat already attached unfortunately. You physically have to fly it first and attach the boat, that's the only way. Share this post Link to post Share on other sites
bboy 11 Posted October 15, 2013 shame... it would be nice to start mission like that... Share this post Link to post Share on other sites
ramius86 13 Posted October 30, 2013 Hi konyo,sorry for bother you! It's passed some times since july preview; any news/teaser about the new model for A3 for us? Can't wait, so excited :rolleyes: Share this post Link to post Share on other sites
konyo 14 Posted November 1, 2013 Hi konyo,sorry for bother you! It's passed some times since july preview; any news/teaser about the new model for A3 for us? Can't wait, so excited :rolleyes: Hi Ramuis, I don't have any new's on it what so ever I'm afraid. It hasn't been worked on since that last picture was taken & I'm not sure if it will see ArmA3 anytime soon. Sorry. Share this post Link to post Share on other sites
h34dup 148 Posted January 5, 2014 There's no way to start the mission with a boat already attached unfortunately. You physically have to fly it first and attach the boat, that's the only way. You couldn't attach and detach it using scripts to simulate but not actually use the load system? I'm finalizing a SP campaign showcasing the UKSF, and the MH-47E will be used in 3 missions with the 160th SOAR providing Airlift and Transport support. In one of the missions, I have them dropping off a pair of Jackals, the Jackals are attached directly to the choppers in their inits, along with some ropes attached to the chopper as well. When the script says, the Jackals are detached, and the ropes deleted. My question that I couldn't find an answer to is, if I want to animate the cargo ramp closed using a similar script as what's used in the vanilla Chinook, for example: this animate ["CargoRamp_Open",0] What is the proper code to do this with the MH-47E? Share this post Link to post Share on other sites
panther42 52 Posted January 5, 2014 (edited) OpenRear this animate["Ani_Ramp",0]; LevelRear this animate["Ani_Ramp",0.4]; CloseRear this animate["Ani_Ramp",1]; should work with all but the (fixed ramp) version. Let me know if you have problems... panther 42 Edited January 5, 2014 by panther42 Share this post Link to post Share on other sites
h34dup 148 Posted January 5, 2014 OpenRearthis animate["Ani_Ramp",0]; LevelRear this animate["Ani_Ramp",0.4]; CloseRear this animate["Ani_Ramp",1]; should work with all but the (fixed ramp) version. Let me know if you have problems... panther 42 Yes, that worked for me - thanks for the rapid response, panther42! Konyo, you should consider adding the above to either the Readme or the first post. Share this post Link to post Share on other sites
h34dup 148 Posted April 15, 2014 Also, in case anyone happens to be wondering and cant find it in the thread (like me), the classname for the 160th SOAR pilot should be "dk_160thsoar_pilot" Share this post Link to post Share on other sites
kiwi1234 0 Posted May 7, 2014 Hi guys, sorry if this has been raised before, but how do i delete the loadmaster (guy laying face down)? he's cluttering up the inside of the chopper a bit! :-) Id also like the hatch to be closed from the start if possible? Share this post Link to post Share on other sites
opendome 91 Posted March 29, 2016 Absolutely loving this mod! I'm having trouble getting the attach ATV system to work, I've tried adding { if ((count crew _x) == 0) then { _x addAction [("<t color="#33FFFF"">" + ("Attach ATV") + "</t>"),"attachatv.sqf]; _x lock false; }; } foreach entities "ATV_US_EP1"; to my init.sqf, and adding the attachatv, attachatv2, detach, and ejectatv sqfs to the mission folder but I dont get the prompt to attach ATV, also tried adding nul = ATV addAction ["Attach ATV","attachatv.sqf"]; to the inits of the atv themselves and I still dont get the attach option. Share this post Link to post Share on other sites