parratt 1 Posted September 2, 2013 Does anyone know how to set up Multpul and Selectable respawn locations in a Mso? Id like to be able to have my guys Spawn either at our main base, or a Fob. Any ideas? Share this post Link to post Share on other sites
friznit2 350 Posted September 2, 2013 Use WHB_Multispawn - it's included and lets you deploy an HQ vehicle at the FOB. Your guys will need to travel there and sign in to use it. Share this post Link to post Share on other sites
SavageCDN 231 Posted September 3, 2013 Don't forget to sign in!!!!!! :p Share this post Link to post Share on other sites
otarius-big 16 Posted September 7, 2013 plzz port this mission on F.a.t.a island.thanks i will wait for it Share this post Link to post Share on other sites
Mr. Tripp 10 Posted September 8, 2013 How do you disable modules? I want to disable RMM_Revive, R3F_Logistics, RMM_Casevac, RMM_Tyres and WHB_Multispawn, but I can't figure out how. Share this post Link to post Share on other sites
friznit2 350 Posted September 8, 2013 Open \support\modules\modules.hpp in a text editor and comment out the modules in the list (// in front of them). You can safely delete that module's folder to reduce mission size a bit. Share this post Link to post Share on other sites
lightford 10 Posted September 12, 2013 MSO PDB Gurus - I really could use some help getting PDB going on my server. I get the "filenotfound" error and have tried all the fixes I could find for this in the forums to no avail. Thanks for the help! Share this post Link to post Share on other sites
SavageCDN 231 Posted September 13, 2013 I think that error is due to database.txt file not being in the correct location (look back a few pages they go over this). You can also join the MSO skype channel and they will help you out (that is your best bet). Share this post Link to post Share on other sites
otarius-big 16 Posted September 29, 2013 who can make this mission on FATA island? make it plzzzzzzzzzzzzzzzzzzzzzzzzzzzz Share this post Link to post Share on other sites
J. Schmidt 10 Posted September 29, 2013 A friend and I have been able to create a MSO on FATA, but we had to use and older version of MSO. We are still looking into it and trying to figure out how to get FATA island to work with the latest version of MSO. Share this post Link to post Share on other sites
SavageCDN 231 Posted September 30, 2013 Fata does work with the latest MSO version however you need to disable certain things (at least I did).. I just had the CQB module running for enemy spawns... enemy locations do work, however it will only find 8 or so unless you manually add more. Did not test the Zora groups. Fire me a PM and I can send you what I have... be warned it is an ACE/ACRE version you will need those mods http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?33999 Share this post Link to post Share on other sites
gunny1979 3 Posted October 1, 2013 Sorry Guy's, totally manic with RL work at the minute! If there are still people with issues out there let me know! Share this post Link to post Share on other sites
SavageCDN 231 Posted October 7, 2013 Sorry Guy's, totally manic with RL work at the minute!If there are still people with issues out there let me know! Back to work!! :eek: Share this post Link to post Share on other sites
zaksle75 1 Posted October 15, 2013 What's this ALIVE? Can't find info on it. Share this post Link to post Share on other sites
SavageCDN 231 Posted October 15, 2013 This is about it: http://thearmainterviews.blogspot.ca/2013/07/the-interviews-part-3-mso-multi-session.html Share this post Link to post Share on other sites
JoshJ5Hawk 10 Posted October 23, 2013 Hey there, Loving MSO at the moment, and I understand you're busy with real life stuff atm (aren't we all ;)). I was just curious if there have been any attempts/progress/planned implementation at getting PDB working on linux (If anyone knows a way to make it work, please, let me know :)) Thanks for all the hard work Josh Share this post Link to post Share on other sites
SavageCDN 231 Posted October 25, 2013 I don't think so... IIRC the work on the PDB and MSO versions for Arma 2 has pretty much ceased (they are awaiting the 1.63 patch to release a final version of MSO for A2). I assume the work being done now is for ALIVE and the A3 version of the PDB software. Please correct me if I am wrong :p Share this post Link to post Share on other sites
[kh]jman 49 Posted October 25, 2013 You are correct. Development of MSO on A2 has ceased and we are not developing PDB for Linux. Share this post Link to post Share on other sites
gunny1979 3 Posted November 3, 2013 http://forums.bistudio.com/showthread.php?167912-ALiVE-Advanced-Light-Infantry-Virtual-Environment :cool: Share this post Link to post Share on other sites
josan22 10 Posted November 10, 2013 Hey, my unit is trying to set up a MSO on one of our servers, but every time we do we get this error Fault address: 7643C41F 01:0000B41F C:\Windows\syswow64\KERNELBASE.dll Anybody provide any help or advice? Share this post Link to post Share on other sites
[kh]jman 49 Posted November 10, 2013 (edited) Sounds to me like you have a corrupt Windows install, certainly not anything MSO related... Edited November 11, 2013 by [KH]Jman Share this post Link to post Share on other sites
redshirt_ensign 11 Posted November 29, 2013 Hey there,Loving MSO at the moment, and I understand you're busy with real life stuff atm (aren't we all ;)). I was just curious if there have been any attempts/progress/planned implementation at getting PDB working on linux (If anyone knows a way to make it work, please, let me know :)) FWIW I have just managed to get an MSO 4.5 server up and running on Ubuntu 12.04 64bit (Win dedi running via WINE) with PDB running off native (linux) mysql server. Mostly I just followed HOWTOs for doing the winetricks installs required for DayZ server (dotnet4, dx9, etc) and then copied into place a fully working Arma2 OA / MSO folder from a Windows server. Could not get the dotnet mysql connector to install via WINE but didn't have to since we had already placed the DLL in the server root on the windows server when we had PDB issues there. MySQL was pretty simple since you just need basic linux mysql-server install then create the user and grant it all privs. One thing that held me up for a few days was that all of the WINE stuff (especially the winetricks and creating the wineprefix to run it all under) needs to be done in 32bit mode (WINEARCH=win32). Otherwise you won't get dotnet4 to install and a bunch of other things fail too. If your server is remote (headless) then you will first need to go through what I did to get a VNC-based Xorg windows session that runs from the main server console (using a dummy display module and pre-baked xf86config). Most VNC and/or xRDP services will create new X sessions on connection (and then kill them on disconnect), and this will be no good for running a dedi server. I know this isn't a very good write-up (sorry) but I am trying to recall it off the top of my head and it took me about 2 weeks, 10 installs of Ubuntu, 3 different Window Managers, 4 different xRDP/VNC installs and unknown WINE setups to get it right myself :P Let me know your setup and I can start to try and tailor the advice accordingly. Share this post Link to post Share on other sites
ashtray 10 Posted December 13, 2013 Hi, All thanks for awesome job. A3 project looks like a dream of all of my life. But still playing A2 so the question is - is it possible revert MSO to East like RU vs Ins / BLUEFOR? Are there any succesful projects? I made such on takistan from base_mission but experienced some problems from the very beginnig: 1. RU BTR (HQ) not works as HQ - no teamstatus, no recrutiment. should i write something special in unit init or change some code in mission files? 2. most of predefined factions treat RU as friendly forces, it's still playable but i don't like FF. solved this by editing msofactions_defaults.hpp leaving only TK Guerillas who are enemy for RU by default. the question is - how to add BLUEFOR to game? Share this post Link to post Share on other sites
aviatormoser 6 Posted December 23, 2013 I was having trouble with the suicide bombers. At first they wouldn't even move. Then after some tweaking, I finally got them to move to my position, but they would stop about 20 meters away. After some further tweaking, I finally got them to move to my location and subsequently blow up. Here are the tweaks to the ambient_bomber.sqf. They are mainly change the bomber's movement behavior, and change the doMove command to a group move command. For whatever reason, that seems to work better. _victim = units (group _victim) call BIS_fnc_selectRandom; _time = time + 600; _bomber setspeedmode "FULL"; _bomber setBehaviour "CARELESS"; _bomber setunitpos "UP"; _bomber disableAI "TARGET"; _bomber disableAI "AUTOTARGET"; _bomber setskill 0.1; (group _bomber) setCombatMode "BLUE"; (group _bomber) allowFleeing 0; // waitUntil {_bomber doMove getposATL _victim; sleep 5; (_bomber distance _victim < 8) || (time > _time) || !(alive _bomber)}; waitUntil { (group _bomber) Move (getposATL _victim); sleep 5; ( (_bomber distance _victim) < 10) || (time > _time) || !(alive _bomber)}; if ((_bomber distance _victim < 15) && (alive _bomber)) then { _bomber addRating -2001; Share this post Link to post Share on other sites
s3nselezz 2 Posted January 2, 2014 Hey mates, this mission totally rocks. but i still cant solve a problem that has already been talked about. i do get some kind of circles around towns. red and blue ones. it looks like a civ-module debug-mode, but somehow i cant turn it off. the debugmode is deactivated and i still get those circles. i uploaded a picture, maybe you guys know an answer. http://www.pic-upload.de/view-21811593/debug.png.html Thanks in Advance! Share this post Link to post Share on other sites