Sadi333 1 Posted December 31, 2012 Hi. I have a problem, when i on game i have error: Addon 'FHQ_Remington_ACR' requires addom 'CAWeapons_E'. Next i click ok and go to editor. When i add Remington supply crate that don't have a box. Share this post Link to post Share on other sites
Alwarren 2767 Posted December 31, 2012 Hi. I have a problem, when i on game i have error: Addon 'FHQ_Remington_ACR' requires addom 'CAWeapons_E'. Next i click ok and go to editor. When i add Remington supply crate that don't have a box. Hm, do you have Operation Arrowhead? Share this post Link to post Share on other sites
miller 49 Posted December 31, 2012 Thanks Alwarren, great ArmA2Base.de Mirror: FHQ Remington Weapon Pack by Alwarren v1.1 Kind regards Miller Share this post Link to post Share on other sites
Alwarren 2767 Posted December 31, 2012 Thanks for the mirror, Miller :) Share this post Link to post Share on other sites
Sadi333 1 Posted January 1, 2013 Hm, do you have Operation Arrowhead? No i have only arma 2 Share this post Link to post Share on other sites
Alwarren 2767 Posted January 1, 2013 My bad. I had misclassified the addon as "ARMA 2" when it should have been Arma 2 OA on Armaholic. It needs OA. Sorry 'bout that :( Share this post Link to post Share on other sites
Alwarren 2767 Posted January 2, 2013 Latest (and probably last ACR) addition to the pack: A GSCi TWS-3050 thermal scope: (click for larger) I'll probably update the sniper rifles now and then move on to the R5 RGP. I'd like to have at least woodland variations of the XM-2010, and maybe the others as well. Share this post Link to post Share on other sites
SuicideCommando 333 Posted January 2, 2013 Again, looks awesome Alwarren. Thanks again for these beauties. Share this post Link to post Share on other sites
Guest Posted January 3, 2013 Thanks for sending us the updated release :cool: New version frontpaged on the Armaholic homepage. FHQ Remington Weapon Pack v1.1 Share this post Link to post Share on other sites
Alwarren 2767 Posted January 3, 2013 Thanks, Foxhound :) Share this post Link to post Share on other sites
GhostSniper 28 Posted January 7, 2013 very cool, down to confer directly in the game. Share this post Link to post Share on other sites
major_shepard 82 Posted January 9, 2013 Alwarren FHQ Remington v1.1 is now available into LEA public repository. http://i191.photobucket.com/albums/z155/Bazooca1/alwarren_fhq_remigton_lea_zps4acfa2d5.png Enjoy ;) Share this post Link to post Share on other sites
Alwarren 2767 Posted January 9, 2013 Alwarren FHQ Remington v1.1 is now available into LEA public repository. http://i191.photobucket.com/albums/z155/Bazooca1/alwarren_fhq_remigton_lea_zps4acfa2d5.pngEnjoy ;) Nice :ok: Share this post Link to post Share on other sites
major_shepard 82 Posted January 9, 2013 Heay nice stuff addon dude :) Share this post Link to post Share on other sites
Alwarren 2767 Posted January 10, 2013 Heay nice stuff addon dude :) Thanks :) Share this post Link to post Share on other sites
canadian_corp 10 Posted January 10, 2013 Any word on getting the mod on SIX or possible ACE configs? Share this post Link to post Share on other sites
Alwarren 2767 Posted January 10, 2013 I need to find out how I get onto SIX, I completely forgot about that part :$ About ACE configs, the guy working on the ACE configs more or less gave up. Personally, I don't have a clue what is required, so if anyone wants to jump in and help out with doing ACE configs for the pack, please drop me a line. Share this post Link to post Share on other sites
Max255 59 Posted January 10, 2013 ACE configs? I might be able to come up with something. Might... Though my time is limited now, I wouldn't count on anything soon... Share this post Link to post Share on other sites
scarecrow398 43 Posted January 10, 2013 I need to find out how I get onto SIX, I completely forgot about that part :$About ACE configs, the guy working on the ACE configs more or less gave up. Personally, I don't have a clue what is required, so if anyone wants to jump in and help out with doing ACE configs for the pack, please drop me a line. Robolo chucks together ACE configs for weapon packs from what i've seen. Share this post Link to post Share on other sites
Robalo 465 Posted January 10, 2013 Been following this mod and love it for the quality and for the new and unique models. I'd be happy to help with the ACE configs for them, just can't promise how fast that's going to happen due to limited time and because I'd like to update some of my current projects first. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 10, 2013 Been following this mod and love it for the quality and for the new and unique models. I'd be happy to help with the ACE configs for them, just can't promise how fast that's going to happen due to limited time and because I'd like to update some of my current projects first. I'd be grateful for any assistance :) I can provide you with the original config files, which will probably be easier to work with. No time pressure, it's done "when it's done" ;) Thank you! Share this post Link to post Share on other sites
kklownboy 43 Posted January 11, 2013 no pressure Rob... wanting this on the server for awhile, maybe Hatchet will seal the deal. Share this post Link to post Share on other sites
Firefox88 10 Posted January 18, 2013 Is anyone else having a problem with the suppressed ACRs, either the riffles or the SD rounds? They shoot really high. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 18, 2013 The high trajectory is required. Since the SD ammo is subsonic, it needs a higher trajectory to reach the target. The same holds true for BIS SD weapons, but they are usually not zeroed very far, at 100 meters or so, and IIRC there is none with an ACOG, only with a TWS or Leupold which can be zeroed manually. The zeroing on the normal and suppressed variants is the same, i.e. typically 300 meters for the red dot/Holo. Share this post Link to post Share on other sites