Appogee 1 Posted September 21, 2012 One of the more encouraging posts from BI in the past week has been their statement that CCGM will be more ''modable'' than originally planned. While we're yet to see whether that just means ''new textures'', or ''new models'' or potentially much deeper changes, it did get me thinking about what kinds of things it might be fun to mod in the final version. Personally, and just based on my experiences of playing the betas over the past 6 months, I'd like to be able to modify some of the production speeds and economics in the game. It occurs to me that the game play would be quite different if resources and replacements were either very scarce or very abundant. It would either force a player to be very cautious in engagements, or if resources were abundant, enable a player to throw caution to the wind and play CCGM more like a traditional RTS. Anyway, my question is, based on what you've seen in CCGM Betas, what would you like to be able to mod in the final game? Share this post Link to post Share on other sites
Tox_Laximus 1 Posted September 22, 2012 I like aggressive AI and way over the top weapons, loads of missiles and rapid fire, if possible also a couple of buttons to select all mantas or all walrus, but I don't think the source will be moddable for a while if at all. Share this post Link to post Share on other sites
Tontow 1 Posted September 23, 2012 I would add a manual time warp so that I could time warp when ever I wanted to..... I would also make the AI carrier rebuild itself at its stock pile island after I sank it so that I can't just cheeze all the islands. Share this post Link to post Share on other sites
Scepticer 1 Posted September 23, 2012 Well, an Island editor/creator would certainly rock. Share this post Link to post Share on other sites
Gnrl_Grad 1 Posted September 23, 2012 Well, an Island editor/creator would certainly rock. That would be amazing. An editor that allowed terrain editing, positioning of bases, turrets etc. I'd also like the ability to edit enemy carrier respawning and perhaps the ability to add other ships of varying sizes/strengths for more high seas battles. Share this post Link to post Share on other sites
Appogee 1 Posted September 23, 2012 I wish we could randomise the island terrains and layout. I posted a topline process for creating randomised islands in another thread. It would add significantly to the replayability of the game. Share this post Link to post Share on other sites
Nicholas 5 Posted September 23, 2012 Iif possible also a couple of buttons to select all mantas or all walrus Choose any manta or walrus, then press the ~ key (Next to the 1 key) to select all four units in that class. Press it again and it will select all units. Share this post Link to post Share on other sites
Tox_Laximus 1 Posted September 23, 2012 (edited) Choose any manta or walrus, then press the ~ key (Next to the 1 key) to select all four units in that class. Press it again and it will select all units. Cool, I'll try that. Edited September 23, 2012 by Tox_Laximus Share this post Link to post Share on other sites
Scepticer 1 Posted September 24, 2012 Really Tox? You wanna be able to insert giant snowmen? Hahaha. Nice picture. :) Hmmm, how about a zombie mod? ;) Share this post Link to post Share on other sites
tortuosit 486 Posted September 24, 2012 (edited) Choose any manta or walrus, then press the ~ key (Next to the 1 key) to select all four units in that class. Press it again and it will select all units. On a german keyboard the function is on the "ü" and I have no idea how to change the key binding. Edited September 24, 2012 by tortuosit Share this post Link to post Share on other sites
dram 14 Posted September 24, 2012 ...whether that just means ''new textures'', or ''new models'' or potentially much deeper changes... Yes, you will be able to mod in new models, textures, but also adjust unit strengths, create your own campaign and so on. We will provide as much documentation as possible. ...modify some of the production speeds and economics in the game. Yes, this will be possible. Well, an Island editor/creator would certainly rock. Yes, we do want to release our World/GUI/Particle/Sound editor package. We are cleaning things up a bit, but it shouldn't take more than a month or two. Share this post Link to post Share on other sites
Scepticer 1 Posted September 24, 2012 Really good news Dram! Looking forward to the possibility to create my own islands, crossing my fingers it will be possible eventually. :) Share this post Link to post Share on other sites
Gnrl_Grad 1 Posted September 24, 2012 Sounds pretty sweet, a lot to look forward to even after it's released! Share this post Link to post Share on other sites
Appogee 1 Posted September 24, 2012 Dram, that is awesome news! Thanks for sharing it with us. Share this post Link to post Share on other sites
P1551 1 Posted September 25, 2012 That would be amazing. An editor that allowed terrain editing, positioning of bases, turrets etc. I'd also like the ability to edit enemy carrier respawning and perhaps the ability to add other ships of varying sizes/strengths for more high seas battles. Agreed Gnrl_Grad, good ideas there. It would indeed be really cool to be able to edit (1) overall map size, (2) number of islands, size of islands and terrain details, (3) position and number of compounds, AA defence grids etc and armour etc., (4) perhaps even the number of carriers? Would be cool to have, say two, or at the very least a respawn option like you said, (5) support ships, submarines with attack capability maybe? Then one could also add anti-submarine warfare capabilities to the aircraft... so many possibilities! ;) Share this post Link to post Share on other sites
neojd[ny] 10 Posted September 25, 2012 Im so happy that it is possible to mod in this game. BIS Power! YAY Share this post Link to post Share on other sites
tortuosit 486 Posted September 26, 2012 I'd like to have a Zombie mod. SCNR :D Share this post Link to post Share on other sites
Tontow 1 Posted September 26, 2012 Will we be able to mod the AI? (both pathing and general AI) Share this post Link to post Share on other sites
dram 14 Posted September 27, 2012 Will we be able to mod the AI? (both pathing and general AI) That may be a possibility. If so, it would be present in a future SDK some time after release. Share this post Link to post Share on other sites
Tontow 1 Posted September 27, 2012 That may be a possibility. If so, it would be present in a future SDK some time after release. I hope w will be able to. Because if a mod changes too much, then the AI has to be told how to handle the mod; single player only, remember? Share this post Link to post Share on other sites
Pastey 1 Posted September 27, 2012 COOP! Seriously, this game screams for coop campaign or just online multiplayer. How sweet would it be to have different roles in-game with your friends? Is there any existing net code in the game engine? Share this post Link to post Share on other sites
Appogee 1 Posted September 27, 2012 Yes it does, and no there isn't :-( Share this post Link to post Share on other sites
Luxaeterna 1 Posted September 27, 2012 It would be nice to choose the number of enemy carrier you are fighting against (and level of difficulty)! That would be challenging! Share this post Link to post Share on other sites
CaptainHaplo 1 Posted September 28, 2012 First thing I want to do is slow down the carriers and the supply barques. I would also like to change the distance between islands and the range the of the carrier. After that, long range comm pod. Then probably some changes to the way a carrier vs carrier fight goes down - maybe change ship and hardpoint toughness, etc. Share this post Link to post Share on other sites
dontknowhow 33 Posted September 28, 2012 It would be nice to choose the number of enemy carrier you are fighting against (and level of difficulty)! That would be challenging! Or maybe add new ships. And maybe the opportunity to build some. Share this post Link to post Share on other sites