Tontow
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So we have a status update on a Patch?
Tontow posted a topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I know the answer is Soon . But it has been over a year. At the very least the devs could spend a day to let us increase the maximum number of islands that we can have. -
Make the latest beta version of Carrier Command on Steam the official patch?
Tontow replied to ModaFlanker's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I think those are just the people looking for that magic mouse acceleration patch and the other magic uncap island limit patch....... -
CC V. 1.07 : Modding how to?
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
If I recall, there are 2 programs used to unpack the game. One was from the developers (see the news forum) and the other was made by a user. I forget where the user made one was... -
Mod: Carrier Command: GM Classic.
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
With the release I can not proceed with the majority of the project. However, #3 is still in limbo due to some concerns I have with path-finding. To the Devs: Is there a setting somewhere that I can set to shrink / increase the resolution of the path-finding grid? Or do I have to come up with some kind of a converter to edit the map data file? -
The words aim and manta currently do not belong together.
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Compiling and decompiling models: What should I use and how do I use it
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
Carrier Command: Gaea Mission FBX Converter is here !!!!!!! Now where do I put slot A??? -
Compiling and decompiling models: What should I use and how do I use it
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
Any news? -
Development stopped?
Tontow replied to atroublestarter's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I'm still waiting on that model converter so I can do a full mod. -
Compiling and decompiling models: What should I use and how do I use it
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
Sharper, longer, stronger, more pointy stick thingy go! *Poke* *Poke* *Poke* -
Compiling and decompiling models: What should I use and how do I use it
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
:cool: -
Compiling and decompiling models: What should I use and how do I use it
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
any update? -
Xbox360 Version still supported?
Tontow replied to Rambobrill's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
The PC version has been updated. If you want to play a patched version of the game any time soon, then you will have to get the PC version, because the 360 version will most likely not be patched. ( At least not in the foreseeable future.) -
Compiling and decompiling models: What should I use and how do I use it
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
Thank you. Will this exporter also handle animations and path finding data? Or will animations and path finding data be handled by something else? I ask about path finding data because of things like bridges and it will also allow me to do some random islands. -
Mod: Carrier Command: GM Classic.
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
Completely random islands may or may not be doable. It depends on weather or not I can script changes in terrain or if I can randomly place models as fake terrain. -
Compiling and decompiling models: What should I use and how do I use it
Tontow replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
One thing that I find odd... I was looking in the object viewer at Bridge_p_body.xob and when I look at the path finding data, the green path-able area is overlapping the red non-path-able area. Is this correct or is it the cause of one of the path finding bugs? Edit: It seems all the bridges and ramps are set up like that; with red and green path finding data overlapping the same area. No wonder walrus like to drive off of bridges...........