Madeon 6 Posted August 30, 2012 My earlier remark concerned the falling & (lack of) ragdoll. Are you hinting that there will be falling-down animations? for example animations for falling down temporarily when wounded? This would be too good to be true. Share this post Link to post Share on other sites
chortles 263 Posted August 30, 2012 I'm not sure if it applies to wounds in any other location, but the Gamescom build's Field Manual (from the Pause Menu) mentioned something about only being able to crawl if wounded (presumably "wounded enough", probably moreso than "wounded at all"*) in the legs. * If it were "at all", then I'd just use the legs as my point of aim, because this is a video game! :D Share this post Link to post Share on other sites
dragon01 902 Posted August 31, 2012 Note, it's already like that in AII. I don't believe you never got shot in the legs while playing the campaign. Better hope your corpsman is close. Share this post Link to post Share on other sites
BasileyOne 10 Posted September 1, 2012 JTD_FireAndSmoke on right way, then, IMO. just look how BETTER[iMO]look built-in demos/cutscenes with firfight/fighting in result :) WarFX effects wasn't bad too, but they too much focused on particles. its should b balanced/all-around, IMO :=) Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted September 2, 2012 If anyone is genuinely interested in CQB succeeding in ArmA III, read the following thread, http://forums.bistudio.com/showthread.php?139228-Controls-Scheme-amp-User-Interface-Feedback Proper weapon controls go a long way to change the dynamics for the better - I still haven't mastered the scroll and F-cycle after 5 years, because you can't do it! Mishaps do happen, redundant mistakes that should not be there. Share this post Link to post Share on other sites
rye1 21 Posted September 2, 2012 True, that is one of the components to making CQC better. Share this post Link to post Share on other sites
Steakslim 1 Posted September 3, 2012 lol saw the same video earlier thinking to myself "maybe I should post it in that CQB thread". Share this post Link to post Share on other sites
rye1 21 Posted September 3, 2012 This + tactical pace = so hip shooting! Share this post Link to post Share on other sites
rye1 21 Posted March 8, 2013 http://www.ausarma.org/topic/2964-alpha-thoughts-so-far/?p=42762 My thoughts on CQB. Share this post Link to post Share on other sites
tremanarch 6 Posted March 8, 2013 at least the controls and the playing pace are sooo gooood :) hmm very good job at the devs. here is what it looks like just playing pistol deathmatch.. http://www.youtube.com/watch?v=eUjPLmPlB8w the new engine system is so perfectly crips (the lags in the video are due to 1080 Recording) Share this post Link to post Share on other sites