Dwarden 1125 Posted June 11, 2012 (edited) http://www.arma2.com/beta-patch.php [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492) [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895) [93654] Improved: Tone mapping [93652] New: Scripting functions visiblePositionASL and nearestBuilding position [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. [93622] New: Scripting function eyeDirection. + https://dev-heaven.net/issues/5080#change-136607 SUMA: Lazy evaluation forms for both 'or' and 'and' using code as the right side argument are available in 93640. + Improved Image Tone Mapping: http://forums.bistudio.com/showthread.php?135667-Improved-tone-mapping-for-1-61-proposal + https://dev-heaven.net/issues/32572#note-4 SUMA: 93648 changes terrainIntersect to ASL and adds ASLToATL and ATLToASL conversion functions. + 93651 additional fix for Player-made map markers disappearing in MP under certain circumstances https://dev-heaven.net/issues/32160 BE Support Status = ENABLED, Enjoy ! ... Edited June 11, 2012 by Dwarden Share this post Link to post Share on other sites
kuIoodporny 45 Posted June 11, 2012 Lovely new functions!!! Please don't stop ;) Share this post Link to post Share on other sites
vipermaul 246 Posted June 11, 2012 :ok: Thanks BIS! Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted June 11, 2012 [93654] Improved: Tone mapping What does this do? Share this post Link to post Share on other sites
maddogx 13 Posted June 11, 2012 Awesome stuff! :) However the stars need to be toned down now. In a dark night sky, when zoomed in, some of them are really huge! Share this post Link to post Share on other sites
sickboy 13 Posted June 11, 2012 Awesome stuff! :)However the stars need to be toned down now. In a dark night sky, when zoomed in, some of them are really huge! Maybe they moved the planet closer to the stars? :P Share this post Link to post Share on other sites
maddogx 13 Posted June 11, 2012 Maybe they moved the planet closer to the stars? :P Or maybe the Armaversum just got smaller. :D In any case, it's only a minor visual issue, but it would be nice to see it fixed. As an amateur astronomer, I prefer my stars as pinpoints in the sky, not discs. ;) Share this post Link to post Share on other sites
gammadust 12 Posted June 11, 2012 What does this do? check Improved tone mapping for 1.61 proposal Share this post Link to post Share on other sites
svenson 10 Posted June 11, 2012 Does this JIP fix include fallen trees? Share this post Link to post Share on other sites
Dwarden 1125 Posted June 11, 2012 What does this do? read updated first post Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted June 11, 2012 This improved tone mapping sounds great! Are there any people willing to take before/after shots? I'm away from my ArmA computer for a few days. Share this post Link to post Share on other sites
MavericK96 0 Posted June 11, 2012 Yeah, I would like to see some before/after screens of tone mapping as well (none in the other thread either AFAIK...) Share this post Link to post Share on other sites
SaOk 112 Posted June 11, 2012 Thanks for the eyeDirection and improved terrainintersect. I updated the example mission with eye direction check: http://forums.bistudio.com/showthread.php?135252-Line-Of-Sight-(Example-Thread) Share this post Link to post Share on other sites
On_Sabbatical 11 Posted June 11, 2012 666 :icon_evil: Thanks for the patch ! Share this post Link to post Share on other sites
dimitri_harkov 10 Posted June 11, 2012 [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492) Yeah! Finally - one of the worst bugs got the attention it deserved. Thanks a lot BIS! :D Cheers, D. Share this post Link to post Share on other sites
AzUme 10 Posted June 11, 2012 Hey everybody, thank BIS for all the hard work improoving the game continously. I am encountering a problem on our server, that the synchronization of the damaged environment uses up a lot of ressources. (So far less than 10 players have been on the server) Is it my fault for using the default server config from JMan @ KH? No offense to him, but do I need to trimm down the bandwith that each player has so connecting to the server doesn't kill the players performance? I know this is not the place to ask for server settings but we only have this problem since the new beta and that was my first guess for a workarround / fix. Any help is very much appreciated! Thank you! Regards AzE Share this post Link to post Share on other sites
maruk 80 Posted June 11, 2012 Yeah, I would like to see some before/after screens of tone mapping as well (none in the other thread either AFAIK...) Why you do not grab a screen from previous beta and the current beta and do not share it. There seem to so many people requesting this and as it is quite simple to make I guess this is to the community to contribute. Note that sole reason is to give scenes more contrast (so far majority of screenshots released has increased contrast outside of the game, this should make it less necessary). Share this post Link to post Share on other sites
Tonci87 163 Posted June 11, 2012 Wow awesome list of improvements! Share this post Link to post Share on other sites
Cereth 1 Posted June 11, 2012 (edited) I just have to say that I absolutely love the improved tone mapping, it looks fantastic! Edit: A bug I've been noticing, when aiming down iron sights, when you hit 'zoom-in toggle' you can zoom in, but it won't zoom back to normal when you try it again. The 'zoom-out toggle' functions properly. It appears to be a bug in vanilla as well as the latest beta. Edited June 11, 2012 by Cereth Share this post Link to post Share on other sites
eagleone 1 Posted June 11, 2012 Image Tone Mapping: before after Share this post Link to post Share on other sites