spartan116 1 Posted January 2, 2013 Hello all. I have a question concerning the volume of other players in TS when using ACRE. When I use TS normally I have no issues hearing people. But, when I play Arma and ACRE is being used more often than not I can barely hear anyone who is right next to me when they speak. This is also true when the radios are used as well. I have tried messing with the TS settings and the windows volumes but I cannot figure it out. Any help would be appreciated :) Share this post Link to post Share on other sites
doveman 7 Posted January 2, 2013 Hello all. I have a question concerning the volume of other players in TS when using ACRE. When I use TS normally I have no issues hearing people. But, when I play Arma and ACRE is being used more often than not I can barely hear anyone who is right next to me when they speak. This is also true when the radios are used as well. I have tried messing with the TS settings and the windows volumes but I cannot figure it out. Any help would be appreciated :) Yeah, I had the same problem yesterday. TS before starting the game was fine but in-game I could barely hear anyone and had to turn down the game FX volume to barely anything. Share this post Link to post Share on other sites
slendermang 2 Posted January 3, 2013 (edited) -snip- ACRE looks alot like ACE :rolleyes: Edited January 3, 2013 by Slendermang Share this post Link to post Share on other sites
soldia 1 Posted January 3, 2013 ACRE is definitely the wrong place for ACE questions. Share this post Link to post Share on other sites
doveman 7 Posted January 4, 2013 Is ACRE affected by the same issue that makes it impossible for players using post-beta xxx communicate with those using pre-beta xxx or stable 1.62 (I can't recall the exact beta version which changed the port that VON works on)? Basically it means that I can hear players on VON but they can't hear me (if I'm using the latest beta and they're on the older one) and I had the same problem with ACRE last night. Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted January 4, 2013 Is ACRE affected by the same issue that makes it impossible for players using post-beta xxx communicate with those using pre-beta xxx or stable 1.62 (I can't recall the exact beta version which changed the port that VON works on)? Basically it means that I can hear players on VON but they can't hear me (if I'm using the latest beta and they're on the older one) and I had the same problem with ACRE last night. ACRE is completely independent from from VON and most servers disable VON when using ACRE on their servers. Sent from my DROIDX Share this post Link to post Share on other sites
doveman 7 Posted January 5, 2013 Hmm, must be an ACRE bug then I guess. Share this post Link to post Share on other sites
dragonsyr 21 Posted January 5, 2013 if u use acre u must unbind the von key (caps lock) from the control options in game (not ace options). the caps lock key after that works with ts3 for acre. Share this post Link to post Share on other sites
doveman 7 Posted January 5, 2013 if u use acre u must unbind the von key (caps lock) from the control options in game (not ace options).the caps lock key after that works with ts3 for acre. Yeah, I'm actually using a different key (END) for ACRE so that I can leave the VON key mapped to Capslock for servers that use VON. As I say, it was triggering the radio just no-one could hear me. Share this post Link to post Share on other sites
soldia 1 Posted January 5, 2013 Stupid guess, but is your mic ok? Do you hear the ACRE sound if pressing the radio button? Share this post Link to post Share on other sites
doveman 7 Posted January 5, 2013 Stupid guess, but is your mic ok? Do you hear the ACRE sound if pressing the radio button? I can't recall if I heard the ACRE sound but my mic was definitely working as I could communicate using local/TS. Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted January 5, 2013 if u use acre u must unbind the von key (caps lock) from the control options in game (not ace options).the caps lock key after that works with ts3 for acre. No you dont actually. But if von is enabled you will transmit both with acre via teamspeak and over von. Sent from my DROIDX Share this post Link to post Share on other sites
doveman 7 Posted January 6, 2013 Ah dammit, seems it's an issue with my keyboard shortcut. If I press End it works fine and triggers the sound but using my S3 key mapped to End it only shows the overlay, no sound and no-one can hear me. It's a Microsoft Sidewinder X4 keyboard and the editor only lets me assign macros, not keys as such, so I made a macro of just End which is just End with 10ms underneath it. Anyone know of a way to make this work properly, maybe there's some alternative software that will work better? Share this post Link to post Share on other sites
dragonsyr 21 Posted January 6, 2013 (edited) Yeah, I'm actually using a different key (END) for ACRE so that I can leave the VON key mapped to Capslock for servers that use VON. As I say, it was triggering the radio just no-one could hear me. how u change the capslock key for acre? i think that is not possible. the end key that you tell is for ts3? caps lock is for acre (default) and when the key working, you hear a beep sound and on right corner you will see a box with the type of your radio. now if the caps lock is bind to VON , when you press it , your friends hear you 2 times. 1 in ts3 and 2nd time on VON. thats why you must unbind the key. the Ts3 button still working (if i understand right , END in your case,) but with no beep sound and box on the right. notice that the signal range of your radio still working and in TS3 PTT button. When you use acre , TS stop working as regular. only with wisper can communicate with your friend when you r out of range. only those that dont use Acre can hear everyone using ACRE,no matter the distance are. Notice that with acre default radio the distance you can talk to others is 100 meters Maximum. (power 100mW default) for more distance must use the PRC148 and set power to 5000 mW . up to 5Km range (with no big obstacles). (ctrl+shft+x) try to change the von key mapping to test the 2 way radio (acre-von) . Edited January 6, 2013 by dragonsyr Share this post Link to post Share on other sites
sami 0 Posted January 6, 2013 Hello! I tried to install ACE2+ACRE and ended up to a situation where running the game as admin was proposed solution. Symptom was following error message after mission has started "ACRE has experienced a pipe error (Most likely a timeout) and Pipe is now closing". I did some testing with sysinternal's process monitor and I found out two log files ACRE and JayArma2Extension were trying to write, but they didn't have rights to do so. After creating the log files and giving permission to write, Pipe error vanished and I can run both TeamSpeak and Arma normally without Run As Admin. Log created by ACRE: C:\Program Files\TeamSpeak 3 Client\ACRE.log Log created by JayArma2Extension : C:\Program Files\Bohemia interactive\Arma 2\JayArma2Extension.log Hopefully this helps someone, who is (like me) unwilling to let application to run as admin for no good reason. It would also be nice that creators of these applications could comply with normal windows application framework just to write files where they are supposed to be written (like %TEMP% or %TMP% or %USERPROFILE%). Windows 7 SP1 64 bit was OS if someone is wondering this. UAC level set to the second highest level. Firewall (McAfee) has permission to allow both arma2oa and ts3client_win64 traffic to/from any port needed. Share this post Link to post Share on other sites
soldia 1 Posted January 6, 2013 Have you tried a search on the forums? http://bit.ly/SdViOA Share this post Link to post Share on other sites
galzohar 31 Posted January 6, 2013 how u change the capslock key for acre? i think that is not possible. Yes, but you have to edit a text file in your userconfig folder and figure out which key belongs to which code. The file has a list in the comments which works most of the time, but for some keyboards some key numbers will be off. Share this post Link to post Share on other sites
doveman 7 Posted January 6, 2013 how u change the capslock key for acre? i think that is not possible.the end key that you tell is for ts3? I changed it to END (key = 207) in userconfig\acre\acre_keys.hpp. My TS3 key is Insert, which does local comms for ACRE. As I say, END works fine, it's just the Macro for my keyboard hotkey that obviously isn't right. Share this post Link to post Share on other sites
dragonsyr 21 Posted January 7, 2013 I changed it to END (key = 207) in userconfig\acre\acre_keys.hpp. My TS3 key is Insert, which does local comms for ACRE.As I say, END works fine, it's just the Macro for my keyboard hotkey that obviously isn't right. undersood... but did you tried with the default keys ? working this way? or you have the same problem? ---------- Post added at 10:59 ---------- Previous post was at 10:49 ---------- Hello!......Hopefully this helps someone, who is (like me) unwilling to let application to run as admin for no good reason...... . ts need to run as admin because when is in background (when you playing), the app need to monitor your keystrokes (capture keystrokes).If you dont let ts run as admin, then the app works only when you are in ts window. try it to see what i mean. Share this post Link to post Share on other sites
dukenukem. 12 Posted January 7, 2013 Ah dammit, seems it's an issue with my keyboard shortcut. If I press End it works fine and triggers the sound but using my S3 key mapped to End it only shows the overlay, no sound and no-one can hear me.It's a Microsoft Sidewinder X4 keyboard and the editor only lets me assign macros, not keys as such, so I made a macro of just End which is just End with 10ms underneath it. Anyone know of a way to make this work properly, maybe there's some alternative software that will work better? i use autohotkey to assign keys to my mouse button, and only when "arma2oa.exe" is active and is foreground application. (so it don't activate keys when im not playing arma). http://www.autohotkey.com/docs/misc/Remap.htm http://www.autohotkey.com/docs/commands/IfWinActive.htm Example mapping delete as ACRE key to mouse button 4. #IfWinActive ahk_class ArmA 2 OA #UseHook On XButton2::Del #UseHook Off #IfWinActive hope this helps. Share this post Link to post Share on other sites
doveman 7 Posted January 7, 2013 (edited) i use autohotkey to assign keys to my mouse button, and only when "arma2oa.exe" is active and is foreground application. (so it don't activate keys when im not playing arma).http://www.autohotkey.com/docs/misc/Remap.htm http://www.autohotkey.com/docs/commands/IfWinActive.htm Example mapping delete as ACRE key to mouse button 4. #IfWinActive ahk_class ArmA 2 OA #UseHook On XButton2::Del #UseHook Off #IfWinActive hope this helps. Thanks, I was thinking of doing something with AHK, the problem is I don't know what code my Hotkeys send. I just tried Keytweak and it doesn't register any scancode when I press them. EDIT: Ah, seems I might be able to do it with the Microsoft util after all. If I click on View All Commands it has a long list of preset commands and near the end, under Special Commands it has Key Combination so I might be able to set that to just End. I'm not sure that will work any better though as if I set it to A and test in Notepad, it doesn't repeat so it doesn't look like it will hold down the key as needed for Acre. I've uninstalled Mouse and Keyboard Center and installed Intellitype 8.2 now as I read that allows assigning a Keystroke. It does but it seems much the same as Key Combination and still doesn't repeat the key when held, so I'm not sure it will work for Acre. I'll just have to test it out I guess. Edited January 7, 2013 by doveman Share this post Link to post Share on other sites
lotherk 1 Posted January 8, 2013 (edited) Hi there, friends and me are developing an arma 2 mission type mod and we use (of course) ACRE in it. We haven't had any problems with ACRE so far (except the usual failures like not running arma and ts as admin) and so we have no clue why we have the following problem. The current situation is, that it seems that NO radios are working. We have developed our own persistent scripts (since PersistentDB is not very well documented and we had a lot of problems with it) ontop of Arma2NETMySQL of course and after some researching I found out, that ACRE is generating the _ID_<ID> Classnames for radios that are beeing used by players. OK! That might be the problem we thought and removed every ACRE radio from our persistent data and added a ACRE Radio Box into the mission to just grab a new one after restarting/rejoining the game. - still not working. We have some "TRIED TO SET NIL ...." in our log files (sorry, I'm currently @ work and can not look into the log files) but after reviewing all the scripts and stuff we do not find anything in OUR code that could redefine the nil variable. the acre.log in TS3 just shows Trying to connect messages (something like this, I'm sure you know what I mean). We first thought it had something to do with the latest CBA and ACE (from six-updater, something around 20th of dec 2012) since also the BIS Module Improvements Module Alice2 is not working anymore but ACRE is still working in every other mission except the one we are creating. Could you please tell me if our persistent stuff might be the problem or some other things I could look at? Like desync stuff (we're experiencing some desyncs in the last days but I'm sure to have read that this doesn't affect ACRE anymore). We love ACRE. We need ACRE. We won't go on any further without ACRE since ACRE is one of the BEST things a human created.. :) I also would like to try some dev version of ACRE (have read about 1.6 on the ACRE page) but can not find any download or repo. I'm hoping for answers. Thanks, lotherk aka [AvD]***Rush. Edited January 8, 2013 by lotherk Share this post Link to post Share on other sites
doveman 7 Posted January 8, 2013 (edited) No, assigning a Keystroke doesn't work either and it behaves in Arma just as before so as I thought, it appears to only send a single keypress and not appear as a held down key. I found this post about it but even though it says it worked for them, it doesn't seem to anymore http://www.gamingscotland.com/phpBB3/viewtopic.php?f=8&t=358 I was testing something else in AHK using the script below and that does the same, sending only a single A. If I map my mouse button to A with it's own editor, A is repeated when I hold the mouse button. XButton2::A EDIT: I've made a thread on the AHK forums as this isn't really an ACRE issue. http://www.autohotkey.com/board/topic/88892-remapping-sidewinder-x4-macro-keys/ Edited January 8, 2013 by doveman Share this post Link to post Share on other sites
docbrown 1 Posted January 9, 2013 I was testing something else in AHK using the script below and that does the same, sending only a single A. If I map my mouse button to A with it's own editor, A is repeated when I hold the mouse button. XButton2::A Just remapped my joystick with AHK this morning. Give this script a try: XButton2:: Send {a down} ; Hold down the a key. KeyWait XButton2 ; Wait for the user to release Xbutton2. Send {a up} ; Release the a key. return Share this post Link to post Share on other sites
doveman 7 Posted January 9, 2013 Just remapped my joystick with AHK this morning. Give this script a try: Cool, thanks. Share this post Link to post Share on other sites