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konyo

Boeing/SOAR MH-47E

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Looks very realistic I think! Amazing work. One question can you walk around inside or have it so when troops disimbark they sort of get out of there seats and run out of the back of the helo? And when entering the cargo bay they run up the ramp into the helo then get seated in the cargo bay?

You can walk around inside it yes, currently the troops disembark out the side door. And no, when they enter the chopper they walk to the ramp and get in there seat's.

Also... anyone know how to get the Wipers action just for the pilot? Currently its active for the whole crew? :confused: And put onlyforplayer =1, but nothing?

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I'd say the wipers look swell, though they should be much quicker, right now it looks like rain would build up behind them before they get the change to refresh, setting the speed to 2x should just about do it.

Wish I could help with the animation problem but I have no clue about that stuff.

Edited by NodUnit

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I'd say the wipers look swell, though they should be much quicker, right now it looks like rain would build up behind them before they get the change to refresh, setting the speed to 2x should just about do it.

Wish I could help with the animation problem but I have no clue about that stuff.

Yes I've speeded them up now :D Just need to find out how to loop them and get them to show only for pilot... :confused:

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will they truly work (I mean, will they wipe the rain), or is it just a "style" thing?

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aww... this keeps getting more awesome by every update :D

Great stuff, it is great ;D

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will they truly work (I mean, will they wipe the rain), or is it just a "style" thing?

Just a style thing for added detail :D

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You can walk around inside it yes, currently the troops disembark out the side door. And no, when they enter the chopper they walk to the ramp and get in there seat's.

Also... anyone know how to get the Wipers action just for the pilot? Currently its active for the whole crew? :confused: And put onlyforplayer =1, but nothing?

Don't know anything about this, but i'd say onlyforplayer =1 prevent AI from doing it? Which is of no use here?

Anyway, back to the disembark question: Could it be possible to have two memory points for disembarking? Like, when the ramp is totally down, the units actually disembark inside the chopper and have to walk/run out there, and when it's not, they get out by the side door?

Anyway, i'd prefer disembarking inside, but that's my opinion here.

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Don't know anything about this, but i'd say onlyforplayer =1 prevent AI from doing it? Which is of no use here?

Anyway, back to the disembark question: Could it be possible to have two memory points for disembarking? Like, when the ramp is totally down, the units actually disembark inside the chopper and have to walk/run out there, and when it's not, they get out by the side door?

Anyway, i'd prefer disembarking inside, but that's my opinion here.

Not sure you can make 2 different disembarking memory points? Will have to look into it for the next few releases :)

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Not sure you can make 2 different disembarking memory points? Will have to look into it for the next few releases

you can animate one single point tho :) , it worked in Arma1 never tried it since.

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you can animate one single point tho :) , it worked in Arma1 never tried it since.

Animate a single point? :confused: I dont understand lol.

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you can animate the two verices you have defined as getinmemmory points , this way (if it still works ) you can move them , then your in the air and want to get out the back to para jump or something, you can create pre defined animation values and move the points using tranlastion animations /

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you can animate the two verices you have defined as getinmemmory points , this way (if it still works ) you can move them , then your in the air and want to get out the back to para jump or something, you can create pre defined animation values and move the points using tranlastion animations /

Haha even to me that sounds complicated... Will look into it and maybe think about adding it in next versions.

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You can walk around inside it yes, currently the troops disembark out the side door.

Why do you let them disembark on the side door? Any specific reason for that solution? The mount for the M134 is blocking the doorway anyway... :P

Disembarking inside the chopper worked fine on my version, even when stationary in the air. :)

Those screenshots looks amazing. Teasers are allways nice :)

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Why do you let them disembark on the side door? Any specific reason for that solution? The mount for the M134 is blocking the doorway anyway... :P

Disembarking inside the chopper worked fine on my version, even when stationary in the air. :)

Those screenshots looks amazing. Teasers are allways nice :)

That's how it was when I recieved the updated model :)

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You could allways just move the getout memorypoints, so the guys disembarks inside :P

IMO with a chinook you should to be able to do this: http://www.snopes.com/photos/military/graphics/landing_small.jpg. Otherwise a Blackhawk would be suffient :)

Maybe in future versions you could link up with Feint and talk about Arial Refueling with his unreleased module. That would give some stuff to do for the waiting Pilots on Operations. :)

Edited by swissMAG
Pic was supposed to be a Link...

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I'm all for this. Though the reason two getout memory points would be interesting is disembarking inside a non-exactly steady chopper would probably kill you. Arma physics, baby.

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Maybe in future versions you could link up with Feint and talk about Arial Refueling with his unreleased module. That would give some stuff to do for the waiting Pilots on Operations. :)

Fingers crossed, it should be all set up and ready to go with his refueling module :)

Have yet to try it though, need to send him the model soon so he can try it before release.

I'm all for this. Though the reason two getout memory points would be interesting is disembarking inside a non-exactly steady chopper would probably kill you. Arma physics, baby.

Haha.. Gotta love the physics ;)

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I'm all for this. Though the reason two getout memory points would be interesting is disembarking inside a non-exactly steady chopper would probably kill you. Arma physics, baby.

What would happen when you get disembarked at the sidedoor? You would fall to your death also or get killed by the momentum? You cant just hop off the seat as on a littlebird :)

Thats great news Konyo. :) Hopefully the Tanker will be able to fly that slow for the chopper to catch up...

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What would happen when you get disembarked at the sidedoor? You would fall to your death also or get killed by the momentum? You cant just hop off the seat as on a littlebird :)

Thats great news Konyo. :) Hopefully the Tanker will be able to fly that slow for the chopper to catch up...

The MH47E has got some speed on her when you want it too ;) Will be intresting to see & watch. Regarding the disembarking though. When your playing as gunner or cargo etc, you do get disembarked inside the chopper, so you can walk out the back.. just AI tend to run out the side door.

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Updates? Some more pics? :)

Perhaps a pic of the interior while its flying. :)

Maybe.... ;)

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So if the passengers are put in the back of the chopper after they get out, will that mess with static line/ parajumping at all? I figure as long as it kicks them out it'll be okay, right?

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So if the passengers are put in the back of the chopper after they get out, will that mess with static line/ parajumping at all? I figure as long as it kicks them out it'll be okay, right?

Hmmm.. Good question. I'm not actually too sure, I'll have to try with the para jumping script and get back to you on that one.

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Anyone know how to loop an animation by the way? Ive tryed 'sourceAddress = "loop";' but that sends it straight back to the animation start once they have gone across the window without going back.

This question may have already been answered or you might have already solved it, but what you might consider is changing your animation to having the wipers go back and forth across the windscreen, then cycling that animation.

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This question may have already been answered or you might have already solved it, but what you might consider is changing your animation to having the wipers go back and forth across the windscreen, then cycling that animation.

That's what I'm trying to solve, how to cycle the animation.

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