b00ce 160 Posted August 1, 2012 Nope... ACE won't be included, tryed but it didn't work, the scripts were too too old and outdated. All you'd have to add to the config is this. ace_canlift = 1; ace_geolifterattachment[] = {{0, 0, -5.6}}; (You'll have to tweak this) ace_maxload = 10000; ace_ropeattachment[] = {{0, 0.14, -3}, {0, -7.5, -1.1}}; (You'll have to tweak this) ace_lademeister = 1; Share this post Link to post Share on other sites
konyo 14 Posted August 1, 2012 All you'd have to add to the config is this. ace_canlift = 1; ace_geolifterattachment[] = {{0, 0, -5.6}}; (You'll have to tweak this) ace_maxload = 10000; ace_ropeattachment[] = {{0, 0.14, -3}, {0, -7.5, -1.1}}; (You'll have to tweak this) ace_lademeister = 1; The ones I got with the model were scripts, that's why there outdated. Maybe I'll make a seprate config for ACE Users Share this post Link to post Share on other sites
Gruman 123 Posted August 1, 2012 No need for a seperate config... Those lines are ignored when not loading ACE... Same goes for the ACE Fastrope BTW. ACE_canFastrope = 1; ACE_RopeAttachment[] = {\{-0.86,3.5,-21.7}, \{0.62,3.5,-21.8}}; But wont do much harm if you wont include it... Is easy to do an custom config which add those things for an ACE Version... ;) Have fun :) Best regards Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted August 1, 2012 I think for ease of mission makers and players it would be best to put that into your normal config. If at all possible can you record this puppy doing the CRCC Extraction (AKA the "King Fish" manuver). Share this post Link to post Share on other sites
konyo 14 Posted August 1, 2012 Ok will add ACE into the config, not the biggest fan of ACE but if it's whats wanted I'll add it :D Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted August 1, 2012 I'm going to get on YuraPetrov's case (shoot a pm his way) and see if he can make some MH-60K's and MH-60L's to go with your bird. He has the perfect model for the job and he has the skills to make it realistic. Share this post Link to post Share on other sites
islesfan186 83 Posted August 1, 2012 ADukes MH-60K is very well done... Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted August 1, 2012 Unfortunatly his uses a ArmA model, Yuri has his own model which to me is better than the bis sample model, not to mention aduke does not have FLIR on his MH60's (Don't get me wrong, I love his pack, just I think there is much more to be done) Share this post Link to post Share on other sites
Wiki 1558 Posted August 1, 2012 Hey konyo! have you implemented the fastroping on your bird? Or do you plan to? Share this post Link to post Share on other sites
konyo 14 Posted August 2, 2012 Hey konyo!have you implemented the fastroping on your bird? Or do you plan to? It's planned to be, just need to get the current scripts working before its release. Share this post Link to post Share on other sites
Wiki 1558 Posted August 2, 2012 good. question: where would they fastrope from: the rear ramp, or the middle hole of the chopper? Share this post Link to post Share on other sites
konyo 14 Posted August 2, 2012 (edited) good.question: where would they fastrope from: the rear ramp, or the middle hole of the chopper? During beta testing it was ment to be deployed from the ramp but it actually appeared through the loadmasters hatch. So untill I get a working script I don't know lol. Edited August 2, 2012 by konyo Changed Wording. Share this post Link to post Share on other sites
scarecrow398 43 Posted August 2, 2012 During beta testing it was ment to be deployed from the ramp but it actually appeared through the loadmasters hatch. So untill I get a working script I don't know lol. sounds right to me? http://stampa.aeronautica.difesa.it/sf2008/Fotogallery2007/Esercito/26%20REOS/images/CH%2047%20Fast%20Rope%20CH%2066.JPG Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted August 2, 2012 Oh cool, If you drop from the loadmasters hatch you can fastrope them into the RHIB Maybe? :) I wonder if thats possible at all, also, how will slining the RHIB on your bird work, and will it work on the SOCR boat I gave you a link to a couple days ago? Share this post Link to post Share on other sites
blackmamb 2 Posted August 2, 2012 Thing is, to be perfect, you'd have to have the choice between deploying ropes on the rear ramp, or in the hatch. Imagine an insertion where only the rear of the bird is above the target building, you don't want people fast roping directly on the ground. The other thing is, the actual Norrin's script for fast roping only allows you to fastrope when hovering or at really low speed, and if the altitude is above 10 meters. So i guess fastroping directly inside the RHIB would be impossible. Not sure though. Anyway, need to ask Norrin, but i wouldn't mind removing that minimum altitude check, it's looks kinda stupid when i hover my bird 5 meters over a building, and then i'm forced to go up to deploy the ropes. Except if there is a reason to that, that i missed. Share this post Link to post Share on other sites
konyo 14 Posted August 2, 2012 sounds right to me?http://stampa.aeronautica.difesa.it/sf2008/Fotogallery2007/Esercito/26%20REOS/images/CH%2047%20Fast%20Rope%20CH%2066.JPG Dose sound right... but like BlackMamb said it's the problem of not having a choice to where to deploy. Also the loadmasters hatch has a hook in the way? Unless i completly remove the hook as its not animate etc, but that will depend if you can fastrope through it. Oh cool, If you drop from the loadmasters hatch you can fastrope them into the RHIB Maybe? :) I wonder if thats possible at all, also, how will slining the RHIB on your bird work, and will it work on the SOCR boat I gave you a link to a couple days ago? Like i said above, trouble with fastroping into the RHIB is the hook is in the way. Thats even if i get the slinging to work on the RHIB it was only for trial & show. However if i can get all that working with the fastroping i will remove the hook so you can fast rope through the hatch. Thing is, to be perfect, you'd have to have the choice between deploying ropes on the rear ramp, or in the hatch. Imagine an insertion where only the rear of the bird is above the target building, you don't want people fast roping directly on the ground.The other thing is, the actual Norrin's script for fast roping only allows you to fastrope when hovering or at really low speed, and if the altitude is above 10 meters. So i guess fastroping directly inside the RHIB would be impossible. Not sure though. Anyway, need to ask Norrin, but i wouldn't mind removing that minimum altitude check, it's looks kinda stupid when i hover my bird 5 meters over a building, and then i'm forced to go up to deploy the ropes. Except if there is a reason to that, that i missed. Will speak with Norrin now :D Share this post Link to post Share on other sites
Gruman 123 Posted August 2, 2012 To be able to FastRope directly into the slingloaded Vehicle, you would need a walkable vehicle... which AFAIK is not the case with the Zodiac, RHIB nor the SOC-R. Most likely you would need a special section in the scripts which lets you lets you fastrope and directly enter the selected seat. Probably more simple than the normal fastrope, because wherever you "land", you will be ported in the boat anyway... And the distance to fastrope will allways be the same. I would get rid of the big Hook in the middle anyway, the two fixed ones are more than enough... :) And that hatch could be animated, so it could be closed when not used... so we can safely walk inside ;-) Best regards Share this post Link to post Share on other sites
konyo 14 Posted August 2, 2012 To be able to FastRope directly into the slingloaded Vehicle, you would need a walkable vehicle... which AFAIK is not the case with the Zodiac, RHIB nor the SOC-R. Most likely you would need a special section in the scripts which lets you lets you fastrope and directly enter the selected seat.Probably more simple than the normal fastrope, because wherever you "land", you will be ported in the boat anyway... And the distance to fastrope will allways be the same. I would get rid of the big Hook in the middle anyway, the two fixed ones are more than enough... :) And that hatch could be animated, so it could be closed when not used... so we can safely walk inside ;-) Best regards That's true about the walkable boat, if it was to work I could always edit the existing Arma sample models BIS released and add a pathway LOD so it's walkable. & Yes may remove the hook as its useless, the belly hooks are enough anyway. And if fast roping works then I'll defiantly remove it. & yes will animate the hatch so it can be closed too. That's a neat idea I havnt thought of before :D Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted August 2, 2012 Well konyo, I think the boat thing might be a v 1.1 deal eh? As much as I would like to see it, small things like that could wait. (I just got carried away with Ideas) get roping from the back done then think about the other stuff. (Sorry I keep bringing new Ideas up/ creating more work for you lol). Share this post Link to post Share on other sites
konyo 14 Posted August 2, 2012 (edited) Well konyo, I think the boat thing might be a v 1.1 deal eh? As much as I would like to see it, small things like that could wait. (I just got carried away with Ideas) get roping from the back done then think about the other stuff. (Sorry I keep bringing new Ideas up/ creating more work for you lol). No worries mate, trying to get as much as i can in this release. Does anyone know how the hatch opens on a MH-47E? Dose it slide across or open in half inside the Mh-47? Edited August 2, 2012 by konyo Share this post Link to post Share on other sites
ei8ght 11 Posted August 2, 2012 (edited) check this the small part upper part of the ramp is often disassemble check the pic http://www.combatreform.org/humveebackinguptoMH47G.jpg Edited August 2, 2012 by Ei8ght Share this post Link to post Share on other sites
konyo 14 Posted August 2, 2012 (edited) check this the small part upper part of the ramp is often disassemble check the pic http://www.combatreform.org/humveebackinguptoMH47G.jpg Ok thanks, maybe add that in a future update lol. Was talking about the loadmaster hatch, weather its folds up etc? & ahhh omg, i love that Medal of Honor trailer.. Gives me goosebumps everytime, it hits home real hard.... Like this for example... Dose the hatch fold up into the MH47 or below? http://i794.photobucket.com/albums/yy222/konyo-napster4/MH-47E/aefe16f2.jpg Edited August 3, 2012 by konyo Share this post Link to post Share on other sites
ei8ght 11 Posted August 2, 2012 into check the pic in the middle page http://s362974870.onlinehome.us/forums/air/index.php?showtopic=136339 Share this post Link to post Share on other sites
konyo 14 Posted August 2, 2012 into check the pic in the middle pagehttp://s362974870.onlinehome.us/forums/air/index.php?showtopic=136339 Can't see it? :confused: Or am I just blind? I see it with the hatch closed but not open. Also will start work on the ramp tomorrow to add the bit at the top of the ramp so it closes completly when inside. Share this post Link to post Share on other sites
Gruman 123 Posted August 2, 2012 I would guess that the hatch is only completly removable... probably taken out and stowed with some straps. Maybe would be worth a thought: Adding the additional Ramps on the ramps, so a wheeled vehicle can drive up the ramp... as an additional useraction, when the ramp is down. This way you have the detail and the feature. Gn8 :) Best regards Share this post Link to post Share on other sites