Maio 293 Posted December 18, 2012 The fact that I am not aware of the existence of some military hardware presented up till now and can't be bothered to look it up makes it unrealistic for me... and should make it for you as well Max... You should all exercise preemptive critical analysis of pre Alpha press releases, that way you can create your own distorted images of the final product, which will give you a warm feeling at night, knowing that you know something that those foolish complacent fan boys don't. You can read more about it in my book... "How BI fooled us all" Share this post Link to post Share on other sites
Kamov 1 Posted December 18, 2012 ArmA3 is not authentic because poor equipment choice. Share this post Link to post Share on other sites
paecmaker 23 Posted December 18, 2012 You can read more about it in my book... "How BI fooled us all" Damn, I see a real aspiring writer in you, keep up the good work :rolleyes: ---------- Post added at 02:31 PM ---------- Previous post was at 02:29 PM ---------- ArmA3 is not authentic because poor equipment choice. Can we please stop about the "unrealistic and not authentic" equipment until the game is actually out. We dont know shit about what vehicles and weapons they are going to have in the full game. Share this post Link to post Share on other sites
Maio 293 Posted December 18, 2012 Damn, I see a real aspiring writer in you, keep up the good work :rolleyes:Can we please stop about the "unrealistic and not authentic" equipment until the game is actually out. We dont know shit about what vehicles and weapons they are going to have in the full game. Thank you :) your words mean the world to me. BTW if you buy and read the book, you can predict what vehicles and weapons will be in-game. :bigglasses: I have 2 theories: 1. The people who post those type of messages are trolls. Which is good, because I get a legitimate reason to reply and increase my post count. 2. The people who post those type of messages actually believe what they type, although what they type is illogical considering the fact that the ArmAverse is a parallel universe and BI has no obligation to follow macro environmental factors that affected and will affect the development of the world. Which again is good, because I get a legitimate reason to reply and increase my post count. The conclusion... 1. Keep on trolling, you keep the internet alive and give us a reason to wake up in the morning. 2. Acknowledge the fact that any developments within our world have a low probability of taking place in the ArmAverse ever since CWC. That and the fact that celibacy is highly accepted these days, no one will look down upon you if you decide not to form a family and procreate. 3. My post count will raise and raise... that is a inevitability. buy my book Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 18, 2012 How to get people like a game and it's very own "authentic" character/style? Or is it better to have games that aren't so much different at all - except for graphic, sound and sfx?? Share this post Link to post Share on other sites
SnR 1 Posted December 18, 2012 ArmA 3 happy and sad at the same time. The good news is that BIStudio technology is advancing, but sad that the new version of the game moves away from the concept of military simulator towards the fantastic world.OFP and ArmA series has created a community of fans of realistic games. Now we are offered something different. With the release of ArmA 3 project will lose its uniqueness. VBS project can be considered successful implementation of military simulator, but the VBS is not available on the open market. Carrier Command is sufficient to implement the fantasy world. Perhaps our community will have to support the concept of military simulator creating mods and add-ons. Dont worry, just wait for someone to come out with a Arma 2 Mod for Arma 3. Share this post Link to post Share on other sites
IntronIV 1 Posted December 19, 2012 Dont worry, just wait for someone to come out with a Arma 2 Mod for Arma 3. That'd be funny, and interesting. Share this post Link to post Share on other sites
VGD 10 Posted December 19, 2012 (edited) Originally Posted by ProfTournesol OFP/ArmA/ArmA2 aren't military simulators. Originally Posted by Max PowerPlease explain how the world in OFP was realistic. For those who wanted me to explain: ARMA 2 (stylized as ArmA II) is a military simulation for the PC developed by Bohemia Interactive Studio. It is the official sequel to the Operation Flashpoint-series following its predecessor, ARMA: Armed Assault (ARMA: Combat Operations in North America). ARMA 2 saw a limited release in May 2009, and a wide release from June 2009 through July 2009. An expansion pack titled ARMA 2: Operation Arrowhead was released in 2010. In June 2011, a "free-to-play" version of the game was released, featuring multiplayer and limited single player modes. http://en.wikipedia.org/wiki/ARMA_2 Key features • Free military simulation – An authentic battlefield simulation, including bullet ballistics, material penetration and much more. http://www.bistudio.com/english/games/arma-2-series/arma-free ArmA 2 is latest military simulation game for PC DVD-ROM and next generation consoles from Bohemia Interactive. http://community.bistudio.com/wiki/ArmA_2 Set into the new, visually attractive environment of hilly central Asia, Operation Arrowhead offers a realistic combat simulation experience in a modern day setting with unprecedented freedom of movement, actions and tactics. Players will enlist into various roles within the US Army, from basic infantrymen, through special operatives, to pilots and tank crew in this new installment in the award winning line up of military simulators for PC from Bohemia Interactive. http://community.bistudio.com/wiki/ArmA_2:_Operation_Arrowhead ArmA (full title ArmA: Combat Operations in North America and ArmA: Armed Assault in rest of world), a new game from the developers of Operation Flashpoint, is a first person tactical military shooter with large elements of realism and simulation. "We aim to again deliver the ultimate military simulation for PC, improving the successful gameplay formula of our debut PC game release Operation Flashpoint. It's refreshing for us to focus again on PC game development after years spent working on the Xbox platform and we work hard to make sure not to disappoint the expectations of the great community that built around Operation Flashpoint with this new game." - Marek Spanel, director and co-founder of Bohemia Interactive. http://community.bistudio.com/wiki/Armed_Assault I did not confuse the boys? Originally Posted by antoineflemming Being near future doesn't make it fantasy. Either we are dealing with a realistic environment and equipment or it is not the authentic battlefield simulation. Edited December 20, 2012 by VGD Share this post Link to post Share on other sites
Smurf 12 Posted December 19, 2012 So what? What makes the "military simulation"\"authentic battlefield simulation"\"realistic combat simulation"\"first person tactical military shooter" is the way you play it and the way that the systems (weapons, vehicles, comms...) are portraited in the game (and let's face it, ARMA is far, FAR from a true milsim without mods), not the setting. A rocket or any type of guided missile will behave the same coming out from a '70s Hind or from a fictional Kajman, and that is what matters. Share this post Link to post Share on other sites
instagoat 133 Posted December 19, 2012 Text All of these pointers are true about Arma 3. It is still a first person tactical military shooter, a realistic combat simulation, a military battlefield simulator, and much more beyond that, a basebuilding RTS, a real time tactics simulator, or if you like to, a racing game or a skeet shooting simulator. Arma 3 will have ballistics simulation, bodyarmour, fatigue, gear weight, weather simulation, advanced artillery simulation, advanced thermal and NV simulation, it will include simulation of advanced Combat optics and Observation Devices. It will include moddable weapons, simulation of muzzle devices (Flash-hider to suppress signature, Muzzlebrake to counter recoil, Silencers to suppress signature and observabillity), simulation of different types of ammunition, tracers, bullet ricochet. It will allow for different devices to be mounted on weapons, such as lasers and flashlights, which will affect the handling due to their weight. (Not sure about this actually, but it´d be neat.) Also, different helmet mounted devices will likely be possible, such as lights, strobes, as well as NV and Thermal NV goggles. In Arma 3 you will also play US Army. You even get multicam! You get heavy bodyarmour, light plate carriers, chestrigs, combat belts, you can wear different Uniforms (which will affect your camo value, if they can manage to implement it as intended.) which also affect your mobillity due to weight. Bodyarmour and Helmets will now provide actual bodyprotection against projectiles and shrapnel. Eyepro will likely also be included in this field. Eyepro already affects your character under water. Different rigs will also affect your abillity to move or even survive: without a rebreather, you will not survive long diving sessions. And if you jump into the water carrying a heavy machinegun and plate carrier, you will not stay at the surface. Armour simulation will probably not change a lot, but will be improved upon, along with improved weapons simulation. Concepts like implementing backblast and shockwaves from explosions are being considered, and seeing the timeframe Arma 3 is being developed in now, my optimistic self thinks these are quite possible. Arma 3 will feature native support and assets for area denial, such as bounding and area fragmentation mines, different types of IEDs, explosives can be mounted on vehicles (makes VBIEDs possible too.). Drone simulation will be improved too, though details about this haven´t really been disclosed at this time. Arma 3 will also feature a new wounding system, which was unimplemented at GC but was said to being worked on. Nevermind that Arma 3 will also include a brand new animation system, brand new movement system, weapon specific reloading and handling animations, inverse kinematics in vehicles (Control sticks and Wheels, Levers, etc.) and physX based Ragdoll animation. This all is turning Arma 3 into a fantasy game how? Share this post Link to post Share on other sites
slatts 1978 Posted December 19, 2012 You even get multicam! That's me sold! But in all seriousness I agree with you, Arma is not turning into a fantasy game. sure the hamok might be "fantasy" but it certainly isn't an unrealistic concept. It's based on current day tech, it's not like A3 will have hover tanks and battle walkers Share this post Link to post Share on other sites
scrim 1 Posted December 19, 2012 As far as I'm concerned, it ain't that big a deal. Sure, it's future things, but it isn't scifi. PhysX and other things will make it even more realistic than it currently is, as tanks won't flip over if they hit a small rock. Besides, it's Arma, so old or new stuff depending on how you chose to see it will find its way over there soon enough. Share this post Link to post Share on other sites
Sakowski 1 Posted December 19, 2012 That's me sold!But in all seriousness I agree with you, Arma is not turning into a fantasy game. sure the hamok might be "fantasy" but it certainly isn't an unrealistic concept. It's based on current day tech, it's not like A3 will have hover tanks and battle walkers I guess this why they still have audience that will play the game. If people want hover tanks and aliens, meh make mods, ArmA is I guess one of the easiest games where u can mod. Share this post Link to post Share on other sites
Kamov 1 Posted December 19, 2012 (edited) It is a fantasy game, the equipment choices make no sense. They just took a bunch of European weapons which never get bought by major armies and smashed it together with the stuff they have from past games. They have no tech that is projected to be in major service by atleast 2020, its just current random stuff plus a few cancelled things like Comanche. Then you have the Mi-48 thing which is a very big stretch. Edited December 19, 2012 by Kamov Share this post Link to post Share on other sites
Maio 293 Posted December 19, 2012 It is a fantasy game, the equipment choices make no sense. They just took a bunch of European weapons which never get bought by major armies and smashed it together with the stuff they have from past games. They have no tech that is projected to be in major service by atleast 2020, its just current random stuff plus a few cancelled things like Ka-60 and Comanche. Then you have the Mi-48 thing which is a very big stretch. Stop the press, this man is onto something! Next up at 8: Is Takistan real? Sources close to Bohemia Interactive say otherwise... Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 19, 2012 A3 is not authentic in the sense of a military training simulation but it can be authentic in the meaning of BIS alternate Armaverse! Guess BIS like many other gamedevs will avoid any deeper background history or simply refuse give some detailed answers on "why-this-not-that" vehicle/weapon etc. At a certain stage BIS have to take what they think its good enough for A3 and their own profit. Companies do want to maximize their profits and don't want to close their business. Now how many potential A3 players do like to learn the pro's and con's of certain stuff and put them into good use? How many only want just another CQB shooter where they don't have to walk, drive or fly more than 5-10 minutes without enemy contact?? How many will insta-ragequit if there is no or very limited respawn/revive in A3 default mp missions? Just cross fingers that the A3 wound/healing system will be improved and not dumbed down like one can heal himself by just staying a few seconds hidden behind a object or using a magic medipack/injection.... Share this post Link to post Share on other sites
metalcraze 290 Posted December 20, 2012 Dunno bro. There were 2 million players who liked OFP where you had sneaking missions where you didn't fire a shot for hours. And you couldn't even lean from behind the building. And movement felt like there's jelly instead of an air. Many of those players disappeared somewhere when ArmA1 came out which was much more action packed with little freedom of approach. Share this post Link to post Share on other sites
Kamov 1 Posted December 20, 2012 (edited) Stop the press, this man is onto something! Next up at 8: Is Takistan real? Sources close to Bohemia Interactive say otherwise... Are you intentionally acting like a rock? The takistani's mimic'd the talibans equipment and tactics. Takistan itself is AFAIK, part of Afghanistan. It was a great faction with realistic equipment. I liked it and it was alot more authentic than ArmA3's OPFOR. Edited December 20, 2012 by Kamov Share this post Link to post Share on other sites
Smurf 12 Posted December 20, 2012 Why going back to the same discussions that people had when the game was announced? It's going to be like that, like it or not. This new and somehow unexplored setting will attract new people, the (majority, I guess) ones that don't care also will play and for the shouting minority there will be mods, tons of M4s, Abrams and everything else that have been done in the past years and many games. And I may add, with this "modular stuff" even more weapons and attachments for each will appear. Share this post Link to post Share on other sites
scrim 1 Posted December 20, 2012 Are you intentionally acting like a rock?The takistani's mimic'd the talibans equipment and tactics. Takistan itself is AFAIK, part of Afghanistan. It was a great faction with realistic equipment. I liked it and it was alot more authentic than ArmA3's OPFOR. Takistan isn't part of Afghanistan, but it does actually exist in Iran. IMO we can't tell wether or not Arma 3 is realistic, as it is set in the future. Sure, Iran wouldn't be capable of those things today, but let's face it, North Korea was hardly anticipated to steam roll South Korea 20 years prior to the Korean War. Iran most likely won't do any of the things in Arma 3, but seeing as how it's a game centred around tactics as opposed to strategies, it isn't that relevant. Share this post Link to post Share on other sites
ProfTournesol 956 Posted December 20, 2012 This topic is like the groundhog day. It's useless to make any post here, as most of the new posters don't give a damn searching in the given topic. And no, ARmA isn't a military simulator but a sandbox game simulating military operations. Share this post Link to post Share on other sites
Kamov 1 Posted December 20, 2012 Takistan isn't part of Afghanistan, but it does actually exist in Iran.IMO we can't tell wether or not Arma 3 is realistic, as it is set in the future. Sure, Iran wouldn't be capable of those things today, but let's face it, North Korea was hardly anticipated to steam roll South Korea 20 years prior to the Korean War. Iran most likely won't do any of the things in Arma 3, but seeing as how it's a game centred around tactics as opposed to strategies, it isn't that relevant. The terrain and nearly every asset in the game is inspired by Afghanistan, the terrain is from a part of Afghanistan if I remember correctly. Share this post Link to post Share on other sites
max power 21 Posted December 20, 2012 Are you intentionally acting like a rock?The takistani's mimic'd the talibans equipment and tactics. Takistan itself is AFAIK, part of Afghanistan. It was a great faction with realistic equipment. I liked it and it was alot more authentic than ArmA3's OPFOR. Oh yeah. Remember when they found that secret nuclear test site in Afghanistan? The Takistani faction is exactly like the Taliban. Share this post Link to post Share on other sites
Kamov 1 Posted December 20, 2012 Oh yeah. Remember when they found that secret nuclear test site in Afghanistan? The Takistani faction is exactly like the Taliban. I didn't finish the campaign because it sucked. The faction itself and the terrain, people and everything are inspired by Afghanistan. If you can't figure that out then you're blind or live in a box. Share this post Link to post Share on other sites
scrim 1 Posted December 20, 2012 The terrain and nearly every asset in the game is inspired by Afghanistan, the terrain is from a part of Afghanistan if I remember correctly. Uhm, the Takistan terrain is very generic for the entire region. You'd find it in most countries over there. Share this post Link to post Share on other sites