fruity_rudy 16 Posted March 28, 2012 (edited) Commands to fly at different heights no way, i always wanted that ,,does that really work??? is it possible to modify the heli heights? i only saw the screenies in this thread, like 100m max. for heli. would it be possible to put a slider in there like 0-1000m , so you fly high with AI and do halo into mission zone?? Edited March 28, 2012 by Fruity_Rudy Share this post Link to post Share on other sites
jedra 11 Posted March 28, 2012 no way, i always wanted that ,,does that really work??? is it possible to modify the heli heights? i only saw the screenies in this thread, like 100m max. for heli. would it be possible to put a slider in there like 0-1000m , so you fly high with AI and do halo into mission zone?? Yes way! To set the helicopter height you use the command; helo flyinheight 100 Where 100 is the height you want and helo is the helicopter. The addon allows you to do this from the action menu. Great for preparing to fastrope! Share this post Link to post Share on other sites
fruity_rudy 16 Posted March 28, 2012 (edited) ah i have to use the code? i Know that from editing. I thought i simply press the buttons in the UI dialog , i have to check it out when i'm home..sounds really superb.. edit: just tried it, looks good, but could you explain the correct order of making him land correctly on marker? i did: 1. action menu --> waypoint, click on map heliLZ 2. selected pilot , told him to fly there 3. on the way i selected combat insertion , nothing happend ..1 min later the blue text popped up but he did not land on that LZ I'll try again, but it's awesome how do i get the dialog like in post #34 ? Edited March 28, 2012 by Fruity_Rudy Share this post Link to post Share on other sites
jedra 11 Posted March 28, 2012 ah i have to use the code? i Know that from editing. I thought i simply press the buttons in the UI dialog , i have to check it out when i'm home..sounds really superb..edit: just tried it, looks good, but could you explain the correct order of making him land correctly on marker? i did: 1. action menu --> waypoint, click on map heliLZ 2. selected pilot , told him to fly there 3. on the way i selected combat insertion , nothing happend ..1 min later the blue text popped up but he did not land on that LZ I'll try again, but it's awesome how do i get the dialog like in post #34 ? No, forget the bit about the code - I just confused you! Share this post Link to post Share on other sites
fredkatz 1 Posted March 29, 2012 (edited) New Version Released! Update is in first post! Quick Changelog: ---------------- Added the dialogs that were seen in the last 2 pages Added compatibility with ACE Interaction Menus For Non ACE users, added the dialogs to a interaction like menu for no extra clutter in the action menu - also a userconfig file to set the key Added a AI compatible slingrope - set the flyheight to 9 meters and place the vehicle under the heli and select the attach slingrope button Edited March 29, 2012 by fredkatz Added Changelog Share this post Link to post Share on other sites
fruity_rudy 16 Posted March 29, 2012 what has been changed? And could you maybe explain how to use it? I'm a bit confused about the order, how to set waypoint, make him fly and stuff.. Share this post Link to post Share on other sites
domokun 515 Posted March 29, 2012 Well stone the crows it's in the readme: Version 1.2 ----------------- -Added a dialog to control helicopters -Added a dialog to control airplanes -For ACE Users added the dialogs to the self interaction menu -For Non ACE Users can change the key in the Heli_Extras_Settings.hpp Userconfig file (default is Left Windows Key) - if no key is selected, it will default to Left Windows I can't wait to try this tonight with the fast-roping mod. Share this post Link to post Share on other sites
fruity_rudy 16 Posted March 29, 2012 haven't DL yet, so no readme :) , thx for info,,can't wait Share this post Link to post Share on other sites
kremator 1065 Posted March 29, 2012 Superb! Downloading now. Share this post Link to post Share on other sites
Guest Posted March 29, 2012 Release frontpaged on the Armaholic homepage. AI Heli Control v1.0Community Base addonsArma 2Optional:MP Compatible Fast Rope Addon Share this post Link to post Share on other sites
domokun 515 Posted March 29, 2012 OK I must be missing something here because I can't get it to work. The main problem seems to be that I cannot ever select a helicopter from the drop-down menu entitled "select heli". Do you have to do something in particular? Or does the mission have to be specially coded? Share this post Link to post Share on other sites
kremator 1065 Posted March 29, 2012 I can talk to helis/aircraft in my team, but here is an idea.... be able to direct OTHER non-team helis/aircraft on the battlefield. Possible? Share this post Link to post Share on other sites
fredkatz 1 Posted March 30, 2012 @Foxhound Thanks! @domokun Do you have any helicopters in your squad, or are they other AI helicopters? At the moment the system only works on helicopters in your team/squad. In the future I would like to add support for all AI controlled helicopters on your side to be available for control. @Kremator It is a future feature, but I have been busy with classes and not much free time to work on it, but I am still working on it when I get the chance. Share this post Link to post Share on other sites
kremator 1065 Posted March 30, 2012 Cheers Fred. Certainly opening it up to all AI helis/aircraft would give humans a hard, but rewarding experience. Have you thought of a 'patrol' option where a series of waypoints could be followed in a cycle (as in ON STATION, CAP etc) This is a very exciting project and if I can help in any way, please ask (although I can't code for toffee :) ) Share this post Link to post Share on other sites
domokun 515 Posted March 30, 2012 fredkatz: thanks for the info. No I don't think that the helicopter was in our squad. So that makes sense then. Maybe you should add this msall btu important detail to your readme. I also think that Kremator's suggestion is awesome though it would inevitably unbalance many missions. Share this post Link to post Share on other sites
kremator 1065 Posted March 30, 2012 I'm not too sure how it would imbalance the mission - as we aren't using it (YET!) as an attack mechanism :) Being a FAC would be an awesome addition, but we can just wait to see what fred can come up with. Whatever it is, I'm looking forward to release! Share this post Link to post Share on other sites
katipo66 94 Posted April 1, 2012 Dumb question... how to open the menu/dialog? i get nothing in action menu from your test mission Share this post Link to post Share on other sites
kremator 1065 Posted April 1, 2012 I can open the dialog on SP, local host, but not on dedi :( You need to change the key Katipo. It's in the readme. Share this post Link to post Share on other sites
jedra 11 Posted April 1, 2012 Hey fredkatz, I think there must be something wrong with the script version. I can order the helicopter to take off, but after that it becomes unresponsive - it won't even respond to normal 'move' actions. I think it may have got stuck in a loop which is keeping it at it's current position as it's slightly 'jittery' like when you move a helicopter manually using script. I tried it in both the Vanilla and ACE versions using your demo mission. Share this post Link to post Share on other sites
kremator 1065 Posted April 1, 2012 Actually, just tried the script version and can confirm Jedra's findings. It waits for one action to complete before doing anything else. Share this post Link to post Share on other sites
jedra 11 Posted April 1, 2012 Actually, just tried the script version and can confirm Jedra's findings. It waits for one action to complete before doing anything else. Just checked the code, and after a START ENGINES action it then waits for a DUST OFF. Once you have performed the Dust Off it seems to work. My apologies. Share this post Link to post Share on other sites
katipo66 94 Posted April 1, 2012 You need to change the key Katipo. It's in the readme. Ok i deciphered that 219=the "left windows" key... how could i miss something so friggn obvious! Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 1, 2012 I can open the dialog on SP, local host, but not on dedi :(You need to change the key Katipo. It's in the readme. which dialog do you mean? I can open it up on dedi .i don't understand?? Share this post Link to post Share on other sites
mrcash2009 0 Posted April 2, 2012 Great to see updates with its own menu :) Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted April 2, 2012 Is it possible to set up a sort of combat insertion? What I mean is (before you get there) telling the pilot to land at a designated LZ, then immediately take off once all occupants are disembarked in one command? This would be perfect. I think giving the AI pilot multiple commands as you're trying to manage your own squad of infantry would be quite a challenge. If I install this on my dedicated server or mission would the clients connecting need the mod as well? Would they be able to join and/or use the script without installing it in their game? I think if it's mission-based then it'd work but if it's addon based it doesn't? Share this post Link to post Share on other sites