eggbeast 3673 Posted June 24, 2012 yeah not quite updated as fully as i wanted but pretty close. i just have too many missions on the go - about 40 now... Share this post Link to post Share on other sites
neojd[ny] 10 Posted July 2, 2012 Hi there. Iam playing this with just 1-2 Friends and most of the time we have fun but also most of the time the fun ends when Su`s attack our base or Speznaz troops infiltrate everything. Is the a way to disable the Base Attacks and/or Enemy Air Patrols? Greetings. Share this post Link to post Share on other sites
hcpookie 3770 Posted July 2, 2012 If you look in the init.sqf you can find the groups that make the enemy air patrols. You could just turn them all into AN-2 colts or some other unarmed aircraft :) Also, if you change the location of the MHQ it can help divert some of the attacks because the AI will try to find the MHQ and spawn camp around it if it is available. Share this post Link to post Share on other sites
neojd[ny] 10 Posted July 3, 2012 Thank you hcpookie, im gonna try that out. Share this post Link to post Share on other sites
eggbeast 3673 Posted July 3, 2012 I'll add an option to turn off enemy planes and raiders personally we love em as they stop you from getting complacent... spawns, finds an AS50 thermal, gets in A10, decimates enemy, lands, sits in base having a beer... in our version you are ALWAYS on your guard. for those of you who enjoy pain, try Evolution VETERAN http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution_veteran_v3.Chernarus.pbo you have to find ammo crates (up to 8) in each city at typical dayZ spawnhouses (enterable buildings) and return the items to the main ammo crates in base... also the vehicles and planes and choppers have a varying probability of presence each restart, and they are scattered around the map... think of it like DayZ without the beans, but with a lot more dying... requires http://www.gitsarma.gamingdeluxe.net/mods/@CBA.rar http://www.gitsarma.gamingdeluxe.net/mods/@weapons.rar http://www.gitsarma.gamingdeluxe.net/mods/@Aircraft.rar recommended http://www.gitsarma.gamingdeluxe.net/mods/@blazes_weapons.rar http://www.gitsarma.gamingdeluxe.net/mods/@BP_bloodScreen.rar http://www.gitsarma.gamingdeluxe.net/mods/@RUG_DSAI.rar (with rus not arab voices enabled) our CM sound mod http://www.gitsclan.co.uk/forum/viewtopic.php?f=72&t=6452 our cherno ambient sound mod http://www.gamefront.com/files/21187625/%40CMsound_ChernarusEnvironment.rar Share this post Link to post Share on other sites
OrLoK 20 Posted July 3, 2012 try Evolution VETERAN oooo more RPG ish... excellent stuff. That's tomorrow sorted :) Rgds LoK Share this post Link to post Share on other sites
neojd[ny] 10 Posted July 4, 2012 I'll add an option to turn off enemy planes and raiderspersonally we love em as they stop you from getting complacent... spawns, finds an AS50 thermal, gets in A10, decimates enemy, lands, sits in base having a beer... in our version you are ALWAYS on your guard. %That would be great, since i dont really get it to work :) Share this post Link to post Share on other sites
-)rStrangelove 0 Posted July 11, 2012 I'll add an option to turn off enemy planes and raiderspersonally we love em as they stop you from getting complacent... spawns, finds an AS50 thermal, gets in A10, decimates enemy, lands, sits in base having a beer... in our version you are ALWAYS on your guard. for those of you who enjoy pain, try Evolution VETERAN http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution_veteran_v3.Chernarus.pbo you have to find ammo crates (up to 8) in each city at typical dayZ spawnhouses (enterable buildings) and return the items to the main ammo crates in base... also the vehicles and planes and choppers have a varying probability of presence each restart, and they are scattered around the map... think of it like DayZ without the beans, but with a lot more dying... Sounds interesting! Share this post Link to post Share on other sites
eggbeast 3673 Posted July 12, 2012 it's good training for DayZ as you have to recce the same loot spawn locations across the map... great training Share this post Link to post Share on other sites
Jigsor 176 Posted August 27, 2012 Great concept for an Evo eggbeast. Are these A.I. faster movers than usual, or do need to drink more coffee? Share this post Link to post Share on other sites
eggbeast 3673 Posted September 18, 2012 (edited) Released Evolution Takistan +ACR ACR , KSK and US special forces vs hundreds of enemy - Takistani army + taliban no mods required except CBA recommended mission is here http://www.gitsarma.gamingdeluxe.net./missions/GITSEvolutionV17US.Takistan.pbo recommended mods (weapon tweaks, effects and sounds) http://www.gitsarma.gamingdeluxe.net/mods/@CBA.rar http://www.gitsarma.gamingdeluxe.net/mods/@BP_bloodScreen.rar http://www.gitsarma.gamingdeluxe.net/mods/@blazes_weapons.rar http://www.gitsarma.gamingdeluxe.net/mods/@RUG_DSAI.rar http://www.gitsarma.gamingdeluxe.net/mods/pickle_sound/@CMSound_2.0.rar http://www.gitsarma.gamingdeluxe.net/mods/pickle_sound/@CMSound_TakistanEnvironment.rar Edited September 26, 2012 by eggbeast Share this post Link to post Share on other sites
kremator 1065 Posted September 18, 2012 Grats on release EB ! Share this post Link to post Share on other sites
eggbeast 3673 Posted September 19, 2012 couple of acr trucks not respawning - have fixed for next release features that are working well: revive ACR weapons, units and vehicles increased enemy count in early cities new base with better anti-air protection (buildings) and base raider protection (gate hesco bags and MG's/ dingos etc) fully working backpacks (using global settings so you can use each others' packs) support sounds and rug_dsai arabic (+ our takistan environment sound) make for immersive gameplay civs running about range of 13 side missions all working 24 support options all working from marker smoke to nuke Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 19, 2012 (edited) Thanx for the updated mission very nice. Have some problem with enemys in base and respawn. Enemy killing you before you respawn. Needs some protection of respawn point in base, maybe respawn inside a building, or just some sandbags around respawnpoint. Edited September 19, 2012 by [HUD]Dorph Share this post Link to post Share on other sites
baunegaard 1 Posted September 19, 2012 (edited) Hi there, i have a small problem. Whenever i start a mission i get an error: Script RUG_DSAI\RUG_DSAI_Init.sqf not found In @RUG_DSAI\Addons i have: rug_dsai, rug_dsairus, rug_dsaieng, rug_dsaigen I am loading the missions with the following mods: @CBA;@CBA_A2;@CBA_OA;@RUG_DSAI;@BP_bloodScreen;@blazes_weapons;@Aircraft;@weapons;@CMSound_2.0;@CMsound_ChernarusEnvironment Any help appriciated :) Edited September 19, 2012 by baunegaard Share this post Link to post Share on other sites
eggbeast 3673 Posted September 20, 2012 which mission are you running? Takistan does not require aircraft or weapons, and i'd recommend rug_dsai with arab sound not russian and our takistan environment sound if you're runningthe veteran (chernarus) then that's fine the error is generic - if you don't run rug_dsai on the server then you get this error at join. it has no effect on the game. we don't run it on server so we all get it on ours... no problems though on spawnraping - we have upgraded the takistan base to reduce this, it still makes sense to park a few useful APC's and trucks near to respawn point... Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 20, 2012 on spawnraping - we have upgraded the takistan base to reduce this, it still makes sense to park a few useful APC's and trucks near to respawn point... And how long will they stay there on a public server - but ok, just my thoughts.. Share this post Link to post Share on other sites
eggbeast 3673 Posted September 20, 2012 have you played takistan v17? it has a lot of safety features for spawn now Share this post Link to post Share on other sites
eggbeast 3673 Posted September 24, 2012 heads up - ovaron1.3 evolution playing now on our server http://www.gitsclan.co.uk/forum/viewtopic.php?f=82&t=6718 requires CO, ACR lite patch and ovaron 1.3 - links at the link below get the mission there in alpha of wait a week for us to iron out a few very minor bugs totally awesome map Share this post Link to post Share on other sites
eggbeast 3673 Posted September 26, 2012 (edited) Sahrani RACS v4 (new!) mission http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolutionSahrani_RACSV4.Sara.pbo additional mods CBA http://www.gitsarma.gamingdeluxe.net/mods/@CBA.rar sahrani CAA1 island http://www.gitsarma.gamingdeluxe.net/mods/x.rar RACS mod http://www.gitsarma.gamingdeluxe.net/mods/@RACS_AIR.rar http://www.gitsarma.gamingdeluxe.net/mods/@RACS_LAND.rar http://www.gitsarma.gamingdeluxe.net/mods/@RACS_MAIN.rar http://www.gitsarma.gamingdeluxe.net/mods/@RACS_SEA.rar recommended Standard clientside mods: @blazes_weapons @bp_bloodscreen @cmsound @RUG_DSAI (Arab version) @CMsound_chernarusEnvironment ##################################### Evolution Ovaron v2(new!) http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution_Ova_V2.cmr_ovaron.pbo Ovaron 1.3 map http://www.gitsarma.gamingdeluxe.net/mods/@Ovaron1.3.rar Mods: @CBA @CBA_A2 @CBA_OA @ovaron1.3 Standard clientside mods: @blazes_weapons @bp_bloodscreen @cmsound_2.0 @RUG_DSAIrus (Rus version) updated 23/10/12 to version 2. better base layout and LHD fixed Edited October 23, 2012 by eggbeast Share this post Link to post Share on other sites
Jigsor 176 Posted October 2, 2012 Will give the modded versions a go once our server reaches the data center in about a week or so. About Evolution Takistan +ACR. The client crashes to desktop if spectate camera switches view or player after death. Also, the server froze once and AI ran in place for a minute but then recovered. Later It froze a second time and never recovered. That may be a problem with the newly released Linux beta server binary and not the mission. Still waiting on a stable binary release from BI. The new fortifications at main base are a great addition to Taskistan as there has always been a problem getting killed upon respawn. Thanks again for the great games and fine releases. Share this post Link to post Share on other sites
mike187 13 Posted October 5, 2012 (edited) thanks for the release Eggbeast! :) @jigsor, it doesn't crash on our linux box. latest linux beta (sticky thread) and all runs smooth so far. edit: yesterday was a newer beta released...not tested with that version yet tho. Edited October 6, 2012 by mike187 Share this post Link to post Share on other sites
eggbeast 3673 Posted October 10, 2012 (edited) NEWS: latest evolution released (alpha) Evolution Red Hammer (Ovaron) This is a RED version with extreme mod use... Features: Island: Ovaron (woodland, lots of rivers) friendly Russian units (Omod, FSB, speznaz, MSV) Russian planes (Su22, su24, su25, su39, mig 15, mig 21, mig 23, Tu 22, coaler) Russian choppers (Mi8, Mi24, Mi 24 krokodil, Mi28, KA50, Ka52) RHS, vilas and other Russian armour (BMP1, BVP1, BMP2, BMD1, BMD2, BTR40, BTR60, BTR70, BTR90, T55, T60, T72, T80, T90, hcpookie BRDM series, tunguska, shilka) - includes RHS use of snorkels on armour Lingor gunboats Weapons: vilas aks, SUD ak74 mod, RHS ak74s, AEK mod, SG Krinkov, Vityaz, Magpul AK (statics including hcpookies awesome man portable falanga/camo net) captured weapons: DM M4s, R3F, MP7, M16/M4 mods, ACR weapons mod, BD M203 chemical and buckshot rounds, thermal FN FAL/goshawk scopes, L119A1, P99, modded MP5s enemy BAF, ACR, and USMC operating in Ovaron to support CDF pro-democracy troops Planes: Sti-A10 shark, panther variants, JAS39 Gripen, F15, F16, F14, AV8, AV8B, A10, L39, L59 Choppers: CH47, UH60, MH60, UH1Y, HH60g, Lynx, wildcat, merlin, AH64 x4, AH1Z Armour: woodland armour from USMC, BAF, ACR (including Pandur, warrior, jackal, dingo, AAV, LAV, M1A1, M1A2, M6 linebacker, full set of humvees, chenowth, vilas m113, vulcan and m109) Files Mission - version 4 released 23 october http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution_RedHammer_V4.cmr_ovaron.pbo Mods - http://www.gitsarma.gamingdeluxe.net/mods/@Ovaron1.3.rar http://www.gitsarma.gamingdeluxe.net/mods/@Aircraft.rar http://www.gitsarma.gamingdeluxe.net/mods/@RHSMOD.rar http://www.gitsarma.gamingdeluxe.net/mods/@Vehicles.rar http://www.gitsarma.gamingdeluxe.net/mods/@lingor_units_v13.rar http://www.gitsarma.gamingdeluxe.net/mods/@rus_air.rar http://www.gitsarma.gamingdeluxe.net/mods/@rus_units.rar http://www.gitsarma.gamingdeluxe.net/mods/@weapons3.rar http://www.gitsarma.gamingdeluxe.net/mods/@rusweps2.rar http://www.gitsarma.gamingdeluxe.net/mods/@vilas_aks_082011.rar Clientside mods: http://www.gitsarma.gamingdeluxe.net/mods/@BP_bloodScreen.rar http://www.gitsarma.gamingdeluxe.net/mods/@RUG_DSAI.rar (swap arabic for russian voices, enemy call out in american) http://www.gitsarma.gamingdeluxe.net/mods/@blazes_weapons.rar Help Some screenies of mods in use (big thanks to all developers of mods we incorporated here!) http://www.gitsclan.co.uk/forum/viewtopic.php?f=73&t=6871 Mission guide http://www.gitsarma.gamingdeluxe.net/missions/EvoBlueBriefing.pdf backpacks and loadout guide http://www.gitsarma.gamingdeluxe.net/missions/GITS_Evolution_Backpacks_Guide.pdf pilots may need this easy guide to russian missiles http://www.gitsclan.co.uk/forum/viewtopic.php?f=73&t=6876 Bugs/feedback It's working ok at the moment - seems to run fine - smooth and fast except for the 12 death bug thing we have (just needs a reconnect, so protect your life!) Ammo crate needs a little refining - works best on unlocked at present (ranked is a temporary mess - was keen to release this asap for working out best weapons to keep) vilas weapons - need to go through the patch to stop client crashes (e.g. with SV98/ RPG29) have edited our blazes/GDThelicopterweapons to include the mi24 krokodil and add TV camera gun, laser desi and laserlock missiles to the ka52, mi24, mi28 etc - all working reasonably well, but needs a bit of a tweak map update is still bugged since last patch (and damage from buildings with JIP players) - will explore this and fix need to workarounf RHS snorkels so they work in ovaron rivers (currently the rivers are too deep) adding sharks to water need to fix su24 afterburner no enemies seen driving about yet in chenowth or vilas M113? FIXED some vehicles didnt respawn added spawn protection at base fixed minor ammo config bugs uparmed all planes significantly (countermeasures and AA missiles - using full range from GLT missilebox) improvements at base R3F logistics integrated for all russian armour/vehicles - now added to stock russian weapons (need to add it to russian ammo crates) split mando hitch across heavy and light transports removed civs driving down runway (health and safety!) russian backpacks have russian ammo added chemical weapon ammo for M32 GL (BD_40mm) ported over revive backpacks work on all russian units removed lots of old scripts/sounds/images to reduce filesize added new pickle intro with russian icons and inspirational MSV singing optimised enemy units to reduce CDF elements finished migrating the LHD contents to the new function spawned version (no more falling through deck) FIXED city clear music is now russian FIXED blazes_weapons now has integrated fixes for weapons based on TGW thermal and BD_40mm concepts and code. This is optional for mission. Toggle GITS MOD ON in the server parameters to put the custom ammo into the ammo crates significantly reworked base so planes are at the right end of runway load-tested with 8 co-op players vs 150+ enemy AI. played to end of map (11 cities) and most of the side missions checked and they work fine Edited October 23, 2012 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted October 10, 2012 us being chased by a pair of F15s in the Tu22 backfire on this mission lol we lasted another 2 minutes! Share this post Link to post Share on other sites
eggbeast 3673 Posted October 16, 2012 ovaron redhammer updated - see above Share this post Link to post Share on other sites