kdjac 19 Posted October 18, 2012 will check it out tonight. good work :) Share this post Link to post Share on other sites
eggbeast 3673 Posted October 18, 2012 new version due friday for the weekend - lots of improvements from this weeks testing does anyone have an idea why the vilas aks pack crashes your game to desktop with some weapons? Share this post Link to post Share on other sites
eggbeast 3673 Posted October 23, 2012 updated the ovaron red and blue missions above today Share this post Link to post Share on other sites
eggbeast 3673 Posted November 5, 2012 (edited) just working on this beast: Evolution Dingor RACS vs RHS (with added R3F weapons and Gnat planes etc) missions file http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-RACS_Dingor_v2.dingor.pbo mods required (sorry loads but great fun!) @CBA;@CBA_A2;@CBA_OA; @dingor;@lingor;@lingor_units_v13; @vehicles;@RHSMOD;@PRACS; @aircraft;@rus_air; (remove GDT_rus_heliweps) @weapons3;@rusweps2; + Standard clientside mods:[/b] @blazes_weapons @bp_bloodscreen @RUG_DSAIrus (Rus version) -nosplash -noPause -worldempty -mod=@CBA;@CBA_A2;@CBA_OA;@dingor;@lingor;@lingor_units_v13;@vehicles;@RHSMOD;@PRACS;@aircraft;@rus_air;@weapons3;@rusweps2;@blazes_weapons;@bp_bloodscreen;@RUG_DSAIrus features 5 types of A10, full RACS, ships, gunboats, 1,000 quality weapons (east and west) enemy Tu22, su22, su24, su25, su34, mi24 krokodil, ka50, ka52, mi28 etc RHS enemy armour - BMD, BMP1, BTR70, T80 etc dune buggies on dingor - what more do you want lol? ALL mods available here http://www.gitsarma.gamingdeluxe.net/mods/ PRACS is here http://pracs.rkslstudios.info/download/ needs takistan extension Edited November 9, 2012 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted November 9, 2012 (edited) updated mission - aircraft carrier now works really well and F16's, A10s and F15s have wheel brakes so can land on carrier. added arty module to map so paladin arty ammo types should now all work modified clusterbombs and JSOWs as clustermines and clusterbomb units on F16 JDAM and A10 JDAM versions. fixed pilot eye cam for new racs cobras added a lot of defensive works around spawn point increased enemy count added new su22 fitter variants in tk_ext be prepared to work hard! enemy air is merciless! added a lot of AA missiles (meteors, aim132,s sparrows and phoenix to planes - the F15 and the F16_CAP are real beasts now added GPS functionality to all planes wielding GBU39, 53 SDB and JDAMs. full logistics and towing working M203 chemical grenades and buckshot rounds added (bigdawg) lots of improved optics for stock weapons improved damage to SD ammo - no more 30 rounds to kill enemy, so they open up on you stealthily trying to kill them... try the M9SD or the G36SD or the M8TWSSD or the MP5SD - they are all evil now modified the M47 Dragon which now acts more like a direct fire javelin. ammo only takes 4 slots now thermobaric mines (russian MineE) throwable satchels and mines added GPS/INS menu to pilots and FAC (sniper class) to call in JDAM/JSOW clusterbomb/mines Edited November 9, 2012 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted November 11, 2012 updated dingor racs mission: working on CTD for russian ammo crate fixed teleport position on LHD modified air unit arrays (no more paras jumping out of ka50 lol) fixed czech weapons missing from ammo crate tested clusterbombs and clustermines on A10/F16 - generally work well Note: F16's press ctrl-R (countermeasures mode) if the flares don't fire on first rearming plane - this is an artifact of the rearming process need to work out how to get FAC GPS to work globally Share this post Link to post Share on other sites
eggbeast 3673 Posted November 14, 2012 (edited) ##################################### Lingor RACS (new! updated nov 2012) http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-PRACS_Lingor_v1.lingor.pbo Island: Lingor RACS (pure) @CBA;@CBA_A2;@CBA_OA; @lingor;@lingor_units_v13; @PRACS; + Standard clientside mods: @blazes_weapons @bp_bloodscreen @RUG_DSAI (arab version) -nosplash -noPause -worldempty -mod=@CBA;@CBA_A2;@CBA_OA;@lingor;@lingor_units_v13;@blazes_weapons;@bp_bloodscreen;@RUG_DSAI Additional mods: http://www.gitsarma.gamingdeluxe.net/mods/@lingor_units_v13.rar http://www.gitsarma.gamingdeluxe.net/mods/@Lingor.rar and RACS inc takistan ext http://pracs.rkslstudios.info/download/ (RUG_DSAI Arab language enabled) ##################################### Dingor RACS (new! updated nov 2012) http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-PRACS_Dingor_v1.dingor.pbo Island: Dingor RACS (pure) @CBA;@CBA_A2;@CBA_OA; @lingor;@lingor_units_v13;@dingor @PRACS; + Standard clientside mods: @blazes_weapons @bp_bloodscreen @RUG_DSAI (arab version) -nosplash -noPause -worldempty -mod=@CBA;@CBA_A2;@CBA_OA;@lingor;@lingor_units_v13;@dingor;@blazes_weapons;@bp_bloodscreen;@RUG_DSAI Additional mods: http://www.gitsarma.gamingdeluxe.net/mods/@lingor_units_v13.rar http://www.gitsarma.gamingdeluxe.net/mods/@Lingor.rar http://www.gitsarma.gamingdeluxe.net/mods/@dingor.rar and RACS inc takistan ext http://pracs.rkslstudios.info/download/ (RUG_DSAI Arab language enabled) ##################################### Dingor RACS vs RHS armour (new! updated nov 2012) http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-RACS_Dingor_mod_v2.dingor.pbo extreme mod use but awesome fun! Island: Dingor RACS RHS mod @CBA;@CBA_A2;@CBA_OA; @lingor;@lingor_units_v13;@dingor; @vehicles;@RHSMOD;@PRACS; @aircraft;@rus_air; @weapons3;@rusweps2; + Standard client side mods: @blazes_weapons; @bp_bloodscreen; @RUG_DSAIrus; (Rus version) -nosplash -noPause -worldempty -mod=@CBA;@CBA_A2;@CBA_OA;@dingor;@lingor;@lingor_units_v13;@vehicles;@RHSMOD;@PRACS;@aircraft;@rus_air;@weapons3;@rusweps2;@blazes_weapons;@bp_bloodscreen;@RUG_DSAIrus Additional mods: http://www.gitsarma.gamingdeluxe.net/mods/@lingor_units_v13.rar http://www.gitsarma.gamingdeluxe.net/mods/@Lingor.rar http://www.gitsarma.gamingdeluxe.net/mods/@dingor.rar http://www.gitsarma.gamingdeluxe.net/mods/@Aircraft.rar http://www.gitsarma.gamingdeluxe.net/mods/@RHSMOD.rar http://www.gitsarma.gamingdeluxe.net/mods/@Vehicles.rar http://www.gitsarma.gamingdeluxe.net/mods/@rus_air.rar http://www.gitsarma.gamingdeluxe.net/mods/@weapons3.rar http://www.gitsarma.gamingdeluxe.net/mods/@rusweps2.rar and RACS inc takistan ext http://pracs.rkslstudios.info/download/ (RUG_DSAI Arab language enabled) ##################################### Edited January 19, 2013 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted December 20, 2012 (edited) Couple of new releases just in time for xmas Evolution Dingor PRACS http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution_PRACS_Dingor_v6.dingor.pbo @CBA;@CBA_A2;@CBA_OA; @dingor;@lingor;@lingor_units_v13; @PRACS; @blazes_weapons + Standard clientside mods:[/b] @bp_bloodscreen @RUG_DSAI (arab version) -nosplash -noPause -worldempty -mod=@CBA;@CBA_A2;@CBA_OA;@PRACS;@dingor;@lingor;@lingor_units_v13;@blazes_weapons;@bp_bloodscreen;@RUG_DSAI Evolution Fallujah BAF/PRACS http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution_PRACS_Fallujahv1.fallujah.pbo @CBA;@CBA_A2;@CBA_OA;@Fallujah1_2;@PRACS;@lingor_units_v13;@blazes_weapons + Standard clientside mods:[/b] @bp_bloodscreen @RUG_DSAI (arab version) -nosplash -noPause -worldempty -mod=@CBA;@CBA_A2;@CBA_OA;@Fallujah1_2;@PRACS;@lingor_units_v13;@blazes_weapons;@bp_bloodscreen;@RUG_DSAI MODS ALL mods available here http://www.gitsarma.gamingdeluxe.net/mods/ PRACS is here (remember to get both FULL and TK_EXT) http://pracs.rkslstudios.info/download/ CHANGES: Added commando knife for spy (added for other classes too) S10 respirator and gas nades (thanks BD!) - gasworks with puking sounds for affected players enemies and BD's excellent trippy fx - needs some amount of PP on. gas nades in KA60 and dingo/jackals - the ka60 is flying mayhem in fallujah modified loadouts on A4, A10, F16, F15, mirage III, Super Etendard, Super Tucano, Maule, Wildcat, etc Right click chopper gunner switch (thanks GDT) for the PRACS cobras AP/HEI ammo for MG's/ M107's searchlights on turret MGs randomised loot in civ/enemy/friendly vehicles including static weapon bags refueling function with jerry cans and siphon kit thermal scanner item etc this mission has had a lot of play time from us! merry xmas! Edited January 19, 2013 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted January 8, 2013 (edited) edit: backpacks grow in size from 12 to 24 slots at 2 slots per rank - specop medic and engineer can carry backpacks throwable knives now up to 10m - retrievable from targets body, or close up 2m stealth kill for4 point bonus single hand thrown gas nades - fuse distance 0.1 M203 gas nades fuse distance down to 1m enabled GP25 gas nades (forgot to include them before) mirage afterburner fixed some little base fixes player spawns with S10 respirator, 1 gas nade and a knife (saves you looking for it) fixed the fuse distances on HEI MG ammo (15m down to 1m - no more shooting people and them not being hurt) full readme on the enhancements are here http://forums.bistudio.com/showthread.php?143142-static-and-turret-weapons-improvements-HE-and-AP-ammo-searchlights Edited January 8, 2013 by eggbeast Share this post Link to post Share on other sites
larsiano 12 Posted January 8, 2013 Ow, gas nades in a non-ACE environment interesting, ill have to try this asap, Thanks for the update! Share this post Link to post Share on other sites
eggbeast 3673 Posted January 8, 2013 working on a youtube demo now ;) Share this post Link to post Share on other sites
eggbeast 3673 Posted January 9, 2013 (edited) some youtube vids of our mission features follow Spy using knife/gas to silently infiltrate enemy flank Vhap7XKIplU Mirage and F16 combat air patrol mUMwZ9VSs10 A10 doing AGM strike on convoy using PRACS/GLT features Sc9WZYwzplk AH64 river patrol demonstrating solo pilot capability with laser-lock AGM114 and FLIR Jm-NIC3aHns sniper Team (well me anyway) in action in Fallujah Good mixture of tactics - swapping position, using different cover, artillery, static weapons, nades, gas, pistol and captured vehicles etc to stay alive DaW1zSDzTG4 Edited January 9, 2013 by eggbeast Share this post Link to post Share on other sites
larsiano 12 Posted January 9, 2013 Looking good, only i think 2m is a bit much sinds the knife blow is a guaranteed kill. And a simple animation would be nice too but i guess these are hard to find, maybe the 'axe chop' anim of DayZ could help? Nice! Funny to hear unconscious people scream tough ;) Share this post Link to post Share on other sites
eggbeast 3673 Posted January 9, 2013 (edited) I figured it like this: close range kill (retains knife in hand) A range of 2m implies you step up and do the business this allows for moving enemy and MP desync longer range kill (thrown knife added to enemy body and removed from your inventory) from 2 to 10m it is guaranteed, but you try it when you're NOT the spy class! it's very hard to juggle the menu, right clicking a lot on the enemy etc... you can almost never get less than 2m from an enemy unless you're undercover, hence the4 point reward! i've posted in the modeling section about an anim/model for the knife - asking for help. meanwhile the point anim works ok cos it doesn't require you to slowly switch your weapon (the arma weapon swap is way to slow to manage a stealthy knife kill mod that would work) - in real life you'd take the guy out without him noticing you, but in arma they hear you at very close range unless you're prone. to make it work i added the range, so you can step out from behind a wall and nail them. with your gun on a shoulder sling you could lower it and pull your knife from chest webbing and take the guy then immediately swap to rifle. Doing this in arma would take ages... and probably leave you in gun-down position making firing temporarily impossible... Edited January 9, 2013 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted January 10, 2013 A few of the guys working together to capture the officer in Fallujah BrYpeMvKTi4 Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 11, 2013 (edited) I don't really understand the order to things in the original post. I'm trying to figure out what missions and mods I need to download, but it's proving more difficult than expected. My goal is to host this Evolution on my dedicated server but I need to figure out what I need exactly and how to set it up. This seems to be the last and only Evolution available for ArmA2. Hohei Evolution is cancelled until ArmA3 comes out. Thank you. EDIT: Oh and I'd like to play on the custom Panthera map I have. Instructions on other maps are welcome too. Edited January 11, 2013 by JuggernautOfWar Share this post Link to post Share on other sites
eggbeast 3673 Posted January 11, 2013 (edited) panthera map got updated recently and I need to work on the mission so it's not a current priority for matching mods to map/mission etc if you want to start with our latest map, this would be a good instruction, as all the mods/mission files work fine and have all our latest features enabled (gas/knife/refueling/ etc) our current server mission and how to access it is always listed here http://www.gitsclan.co.uk/forum/viewtopic.php?f=82&t=6718 first question - are you using STEAM or non-STEAM client? both are covered at the post above, but let's assume non-steam... CLIENT MISSION current mission is: GITS Evolution Fallujah PRACS MP co-op 22 players GAME you need arma2OA combined ops v 1.62 this must be patched with ACR lite http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=805%3Aa2co-compatibility-mp-patch--acr-lite-〈=en MOD LIST @CBA;@CBA_A2;@CBA_OA;@Fallujah1_2;@PRACS;@lingor_units_v13;@blazes_weapons;@bp_bloodscreen;@RUG_DSAI Client command line if you use it -nosplash -noPause -worldempty -mod=@CBA;@CBA_A2;@CBA_OA;@Fallujah1_2;@PRACS;@lingor_units_v13;@blazes_weapons;@bp_bloodscreen;@RUG_DSAI So in simple steps you need these files: mission http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution_PRACS_Fallujahv1.fallujah.pbo CBA http://www.gitsarma.gamingdeluxe.net/mods/@CBA.rar Fallujah http://www.gitsarma.gamingdeluxe.net/mods/@fallujah1_2.rar PRACS - remember to get both FULL and TK_EXT (and put the tk_ext pbo into your PRACS/addons folder) http://pracs.rkslstudios.info/download/ Lingor units http://www.gitsarma.gamingdeluxe.net/mods/@lingor_units_v13.rar Blazes_weapons http://www.gitsarma.gamingdeluxe.net/mods/@Blazes_weapons.rar BP_bloodscreen http://www.gitsarma.gamingdeluxe.net/mods/@BP_bloodScreen.rar RUG_DSAI (arabic version) http://www.gitsarma.gamingdeluxe.net/mods/@RUG_DSAI.rar we recommend you use the launcher (unless you have steam version of game) - this organises your mods really well (one click to switch profiles (mod loadouts) for different missions) http://www.armaholic.com/page.php?id=6649 client setup complete SERVER ok so to set up your server, it's slightly different here is my server command line -server -ip=109.70.149.41 -port=2300 -mod=@CBA;@CBA_A2;@CBA_OA;@Fallujah1_2;@PRACS;@lingor_units_v13;@blazes_weapons;-profiles=D:\xxgames\ROBG\GameServers\TC72378756645241343275023\server -config=server.cfg -name=server server profile in my server home directory I have a folder called server/users/server/ in this I have a file called server.Arma2OAProfile the content is as follows - makes for an enjoyable game on Regular setting this line in the command line calls the server profile -profiles=D:\xxgames\ROBG\GameServers\TC72378756645241343275023\server you can get this unique address from your host then add the folder structure and file class Difficulties { class Recruit { class Flags { 3rdPersonView=1; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=1; deathMessages=1; enemyTag=0; friendlyTag=1; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=1; vonId=1; weaponCursor=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.2; }; class Regular { class Flags { 3rdPersonView=1; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=1; deathMessages=1; enemyTag=0; friendlyTag=1; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=1; vonId=1; weaponCursor=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.5; }; class Veteran { class Flags { 3rdPersonView=1; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=1; vonId=1; weaponCursor=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.69999999; }; class Mercenary { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=0; netStats=1; tracers=0; ultraAI=1; unlimitedSaves=1; vonID=1; weaponCursor=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=1; }; }; shadingQuality=7; shadowQuality=3; singleVoice=0; maxSamplesPlayed=32; activeKeys[]= { "BIS_IAmBeingNaughty1", "BIS_IAmBeingNaughty2", "BIS_IAmBeingNaughty3", "BIS_IAmBeingNaughty4", "BIS_IAmBeingNaughty5" }; sceneComplexity=300000; viewDistance=1600; terrainGrid=10; volumeCD=6.5; volumeFX=6.5; volumeSpeech=6.5; volumeVoN=6.5; vonRecThreshold=0.029999999; in the home directory we also have a server.cfg file // GamingDeluxe ArmA 2 Server Config // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname="GITS www.gitsclan.co.uk NO ACE"; // The name of the server that shall be displayed in the public server list password=""; // Password for joining, eg connecting to the server passwordAdmin="MYPASSWORD!"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP="arma2pc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers maxPlayers=20; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "Welcome to the GITS Server", "Press T for options", "www.GITSclan.co.uk", "" }; motdInterval=5; // Time interval (in seconds) between each message // JOINING RULES kickDuplicate=0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. //voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective voteThreshold=2; // INGAME SETTINGS disableVoN=0; // If set to 1, Voice over Net will not be available vonCodecQuality=5; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; // some ArmA specific stuff - signature verification //onUnsignedData = "kick (_this select 0)"; // unsigned data detected //onHackedData = "ban (_this select 0)"; // tampering of the signature detected //onDifferentData=""; // data with a valid signature, but different version than the one present on server detected //BattlEye=1; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions { }; language="English"; adapter=-1; 3D_Performance=8021.000000; Resolution_W=160; Resolution_H=120; Resolution_Bpp=32; viewDistance=10000; terrainGrid=10.000000; MinBandwidth = 15000000; MaxBandwidth = 100000000; MaxMsgSend = 1024; MaxSizeGuaranteed = 1024; MaxSizeNonguaranteed = 64; MinErrorToSend = 0.0025; MaxCustomFileSize=0; //-----------BIS Suggestions------------ //MinBandwidth = 320000; //* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 //MaxBandwidth = 10000000000; //*Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. //MaxMsgSend = 256; //* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 //MaxSizeGuaranteed = 1024; //*Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 //MaxSizeNonguaranteed = 64; //*Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 //MinErrorToSend = 0.005; //*Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01 //MaxCustomFileSize = 0; //*Users with custom face or custom sound larger than this size are kicked when trying to connect. MODS ON SERVER ok for server mods/commandline as above shows - we DO NOT run the following mods on the server (only on clients) speedofsound RUG_DSAI @BP_Bloodscreen we DO run @blazes_weapons but only with limited files - use this http://www.gitsarma.gamingdeluxe.net/mods/@Blazes_weapons_server.rar RUNNING THE GAME when you start your mission, be sure to go into parameters and ENABLE GITSmod - this means all the funky features in the @blazes_weapons will be enabled see how you get on with that egg ---------- Post added at 10:28 AM ---------- Previous post was at 10:26 AM ---------- sweeping the streets Edited January 19, 2013 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted January 11, 2013 Intense nightfight EvblsNS5JOs MHQ delivery - engaging a patrol in modified wildcat 0m-bo4TCuNQ Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 11, 2013 (edited) Thank you Egg for the very informative reply. I am running the game with latest beta, JSRS, and JTD (modified) smoke through Steam. I use Tophe's ArmA2 Dedicated Server Tool for my server. To clarify there is no mod pack (for example a GITS mod archive) that we can download? You may want to consider making a mod pack, or if each map is different then a pack of mods you download with each map. Just a suggestion. I do not have the ACR DLC. Do I still need the patch in your link even though I have Steam? Lastly, is there a version of the mission that does not require all those mods? I would much prefer this as vanilla always seems the least buggy and problem prone to my friends and myself. This is why we do not play ACE2. Too many custom features bugs out the game more often than not. Edited January 11, 2013 by JuggernautOfWar Share this post Link to post Share on other sites
eggbeast 3673 Posted January 11, 2013 there are unmodded versions in the list yeah, but they're not as up to date with our features/ improvements - i go round in circles fixing up each map/mission version about every 12 months you need ACR for sure - it will be in the next patch i'm sure but get it anyway - it's stock and does work with steam - it loads automatically like BAF/PMC the modpack is there - its kept separate as each mission needs some of the same mods not too many and well worth having http://www.gitsarma.gamingdeluxe.net/mods/ once you have them and the profiles are set up to run them you never need think about it again Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 11, 2013 I downloaded GITSEvolutionV32.Chernarus because it seems it works with vanilla. I am looking for a Takistan mission that works with vanilla. GITSEvolutionV14US.Takistan seems to be as close as it gets, but I do not have the "additional mods" @aircraft, @weapons, and @vehicles. I do not know if "additional mods" are required since there is a separate section for "required mods". Share this post Link to post Share on other sites
eggbeast 3673 Posted January 12, 2013 v17 of takistan is what you need http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolutionV17US.Takistan.pbo needs ACR though full mission list http://www.gitsarma.gamingdeluxe.net/missions/ Share this post Link to post Share on other sites
-)rStrangelove 0 Posted February 20, 2013 Hey, new mission is on - Taviana island? What addons do i need? :D Share this post Link to post Share on other sites
eggbeast 3673 Posted February 24, 2013 (edited) sorry dr, this is updated already for members like you to use http://www.gitsclan.co.uk/forum/viewtopic.php?f=82&t=6718 Taviana Evolution features BAF woodland against Russian army irregulars http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution_tavi_v2.tavi.pbo mod list is: @CBA;@CBA_A2;@CBA_OA; @Tavi;@RHSMOD; @weapons;@weapons3;@fhq_remington;@rusweps2;@blazes_weapons ALL mods available here http://www.gitsarma.gamingdeluxe.net/mods/ NOTE: @DM_weapons is already in @weapons3 EXCEPT Taviana map which is here http://www.armaholic.com/page.php?id=15085 we're also running ASR_AI which seems as good as people say! Edited February 26, 2013 by eggbeast Share this post Link to post Share on other sites
HazJ 1289 Posted February 28, 2013 Hey Egg, could you please update the Unsung Evolution missions ? Share this post Link to post Share on other sites