noubernou 77 Posted August 14, 2011 I hope that BIS considers adding the ability to use render to texture with sources other than camera objects, for example programmable canvases or other graphical elements. This would allow people to script overlays of components for things like more advanced HUD or multi-function displays in aircraft/vehicles. I believe this would greatly improve the quality of 3D interfaces in the game, and coupled with the ability to have clickable cockpit controls it would allow interfaces on par with Falcon 4.0 or the DCS series. For that matter, I hope its in TKoH as well. :p Share this post Link to post Share on other sites
theblessedpig 10 Posted August 14, 2011 I like this idea. For once there is a topic in this area that makes sense, has purpose and is generally a good idea. +1 from me Share this post Link to post Share on other sites
ben_s 11 Posted August 14, 2011 I'd love to have functioning MFCD's in the aircraft. Even if they're only simple such as putting on a navmap on it. Share this post Link to post Share on other sites
Minoza 11 Posted August 14, 2011 +1 I like the idea! Share this post Link to post Share on other sites
blu3sman 11 Posted August 14, 2011 Totally agree. Such feature would be very welcomed. Share this post Link to post Share on other sites
maddogx 13 Posted August 15, 2011 +1 Btw. a very similar topic was also brought up in the "Render to texture - what are the possibilities?" thread. ;) Share this post Link to post Share on other sites
J-Guid 10 Posted August 18, 2011 And pear-to-Pear (Picture in picture) abilyties! for remote controlled objects Share this post Link to post Share on other sites
theblessedpig 10 Posted August 19, 2011 Peer to peer(p2p) is a distribute application architecture where the workload is equally distributed between the clients (peers). picture in picture (PIP) is useles, I think you have all the functionality you need with just RTE (render to texture). Share this post Link to post Share on other sites
saltatormortis 12 Posted August 19, 2011 jeah... features i see with render to Texture: make the GPS item as a carryable item.. you take it out to read it, you can mount it inside cars that means get rid of the "magic" GPS Share this post Link to post Share on other sites
Militant1006 11 Posted August 19, 2011 +1 from me Nou, would be lazy not to include it. Share this post Link to post Share on other sites
[frl]myke 14 Posted August 19, 2011 Excellent idea...something similar i've requested in the CIT for A2 already: http://dev-heaven.net/issues/22869 Share this post Link to post Share on other sites
falcon_565 11 Posted August 19, 2011 I really hope BIS seriously considers this, having working CCIP and CCRP coupled with targeting pods and the other features you could implement with R2T would certainly greatly enhance the usability and usefulness of aircraft and helicopters. Share this post Link to post Share on other sites
Winchester Delta_1 0 Posted August 19, 2011 Yes please have this feature. It would be fantastic to have MFD's you can manipulate for a change. So having a radar MFD where you manually place the targeting icon over the radar contact to get a LOCK. And make it so you can designate more targets with it in TWS mode at the penalty you wont get detailed information on your HUD and MFD's about the planes your tracking. (If this was to be implemented ECM capability's should be also). Share this post Link to post Share on other sites