BigMorgan 11 Posted August 9, 2011 http://www.arma2.com/beta-patch.php [b][83544] Improved: AI skill settings in difficulty options easier to use.[/b] [83530] Improved: Soldier movement more natural when doing "scan horizon". Curious about the bolded part... Share this post Link to post Share on other sites
metalcraze 290 Posted August 9, 2011 Yes because I haven't noticed anything new in the options Share this post Link to post Share on other sites
BigMorgan 11 Posted August 9, 2011 Ah, ok. I had to double-check a couple times but that difference is simply that you can adjust the slider for each setting instead of only on "Custom". So, for example, you can set Rookie AI skill to be 0.35 but set Veteran and Expert AI skill at 1.00 - or whatever values for the three you want. Share this post Link to post Share on other sites
SaOk 112 Posted August 9, 2011 There was before a separate unneeded custom setting. Now only 3 which you can then modify. Edit: I was slow. Share this post Link to post Share on other sites
metalcraze 290 Posted August 9, 2011 I thought BIS would finally add separate sliders for skill and precision instead of this Share this post Link to post Share on other sites
f2k sel 164 Posted August 9, 2011 I'm seen a couple of improved things in this beta. unit1 dofire unit2 will now turn and fire on a unit behind him rather than just take aim. I'm also seeing that a group with a truck is now being defeated when in comes across a group with static M2, previously they were winning easily as the truck was the only target untill destroyed. Share this post Link to post Share on other sites
Dwarden 1125 Posted August 9, 2011 (edited) the values are more correct, there were issues with the AI settings not representing what one would expect ... e.g. the skill increase will decrease the time AI needs for reaction etc. in case i'm wrong Suma will add more details Edited August 9, 2011 by Dwarden Share this post Link to post Share on other sites
DAP 619 Posted August 9, 2011 I found starnge AI behaviour. Now tanks aim at friendly units, when they have no targets. Also before this beta when you place tank on map via editor he just stay at this place. Now he turning his turrets (main and commander), like when he search enemy. Share this post Link to post Share on other sites
metalcraze 290 Posted August 9, 2011 Bug with the tank confirmed. If you just place the tank - it turns turret here and there. If you also fire a shot - the tank starts to aim at you. Share this post Link to post Share on other sites
DAP 619 Posted August 9, 2011 Bug with the tank confirmed. Seems this bug appears on all vehicles. I tested it on helicopters. Pilots turning heads too, like they search enemy. All pilots (gunners, commander, pilot). Share this post Link to post Share on other sites
f2k sel 164 Posted August 9, 2011 I'm not sure it's a bug, but probably due to the scan horizon changes. I quite like it, but it would be nice to be able to control this option. Changing the behaviour has some effect. Share this post Link to post Share on other sites
DAP 619 Posted August 9, 2011 (edited) I'm not sure it's a bug, but probably due to the scan horizon changes.I quite like it, but it would be nice to be able to control this option. Changing the behaviour has some effect. In combat - yes, but not in safe. Changing vehicle's behaviour to "safe" or even "careless" have no effect. Edited August 9, 2011 by DAP Share this post Link to post Share on other sites
fabrizio_t 58 Posted August 9, 2011 (edited) Bug with the tank confirmed.If you just place the tank - it turns turret here and there. If you also fire a shot - the tank starts to aim at you. Maybe the vehicles look at you only after you shoot? Edited August 9, 2011 by fabrizio_T Share this post Link to post Share on other sites
f2k sel 164 Posted August 9, 2011 In safe for me the main gun stopped scanning but the machine gun still scans. The other problem is that the engines are constantly running. fabrizio_T NO they look even if your same side no shots fired and no enemy on the map. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted August 9, 2011 Yes,i tested in rmory with TUSK,it keeps aiming at you. And also,i noticed some targetting ennemies problems. Share this post Link to post Share on other sites
metalcraze 290 Posted August 9, 2011 Tanks shouldn't scan with the turret. Only commander should scan and he has the dedicated device for that Share this post Link to post Share on other sites
f2k sel 164 Posted August 9, 2011 It still scans even if your the commander, I do like it when the gun is mounted on a car or truck. But they shouldn't lock on friendlies and it would be better if they could look behind the vehicle. Share this post Link to post Share on other sites
DAP 619 Posted August 9, 2011 It still scans even if your the commander, I do like it when the gun is mounted on a car or truck. But they shouldn't lock on friendlies and it would be better if they could look behind the vehicle. I think better will be if gunner will don't turn his turret without order from commander. This option good for commander, which will do his job, but not for gunner. And only if crew in danger. Share this post Link to post Share on other sites
metalcraze 290 Posted August 9, 2011 Yeah what BIS should do is if the vehicle has a commander and a gunner - only the commander should scan. And I'm not sure if it's a good idea to do that in AWARE mode. Why? Say you have a stealth mission to eliminate a shilka. Nobody in the camp expects an attack from a single guy. Normally you come to that shilka from the rear (or a direction close to rear) and plant a satchel charge. Right now the shilka may easily detect you and putting it into a SAFE mode means that the crew will be exposed. Perma-scanning makes no sense when the rest of the enemy camp is not on alert. Thus commander scanning should be only in DANGER mode Share this post Link to post Share on other sites
Alex72 1 Posted August 9, 2011 Hmm. An aware soldier is "aware". Meaning he has heightened alert about his surrounding so in that mode i feel a commander should maybe cautiously look around, but not with scan horizon constantly looking all over. This is something we have wanted actually since usually you could walk up to a tank and dance around it without being detected. So i think if we set it to safe then we can sneak (not in front obviously) and plant satchel. But in aware i feel there should be some scanning by the commander although not frenetic. That will be left to danger mode. It shouldnt be too easy to sneak up on deadly vehicles, but a possibility through safe mode. Imo anyway. Share this post Link to post Share on other sites
maturin 12 Posted August 9, 2011 Hmm. An aware soldier is "aware". Meaning he has heightened alert about his surrounding so in that mode i feel a commander should maybe cautiously look around, but not with scan horizon constantly looking all over.This is something we have wanted actually since usually you could walk up to a tank and dance around it without being detected. So i think if we set it to safe then we can sneak (not in front obviously) and plant satchel. But in aware i feel there should be some scanning by the commander although not frenetic. That will be left to danger mode. It shouldnt be too easy to sneak up on deadly vehicles, but a possibility through safe mode. Imo anyway. I agree in principle. But more important than principle is that the default should always be functional and flexible. So Aware should be suited to the majority of situations, whatever that entails. Personally, a traversing tank turret would piss me off if I put my armor in a revetment or ambush position. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 9, 2011 I don't mind them acting aware when in aware. But I either miss something between aware and safe, or some way to control their light usage in safe. And frankly, I miss something between aware and safe also for infantry, where aware becomes "super aware" (but without going into combat mode and overwatch) that is slower than aware moving and raised rifles, and the normal aware put between "super aware" and safe, where pacing is quicker and weapon raise is more casual. Share this post Link to post Share on other sites
maturin 12 Posted August 9, 2011 Anyways, static defenses are still unable to respond properly to incoming fire, and have very poor spotting compared to infantry. They only behave well under 100m. Share this post Link to post Share on other sites
f2k sel 164 Posted August 9, 2011 Anyways, static defenses are still unable to respond properly to incoming fire, and have very poor spotting compared to infantry. They only behave well under 100m. I'll agree with that. I'm not sure the grad should be scanning with it's launcher in any mode. Share this post Link to post Share on other sites
suma 8 Posted August 9, 2011 I'm not sure it's a bug, but probably due to the scan horizon changes.I quite like it, but it would be nice to be able to control this option. Changing the behaviour has some effect. Yes, it is a bug, and it was due to scan horizon changes. Fixed in 83559 (no turrets scan any more). As for some automatic scanning by commanders or even gunners, I agree it would be nice to see, but it was not my intention this time, and if it is to be implemented, it should be implemented properly. Share this post Link to post Share on other sites