Berliner19 0 Posted November 20, 2011 Hopefully its ok for EOOQE..... i done some rework of this FXAA. Made it a little bit darker and for my opinion its fits better to ArmA. You can test it and tell me what you think about it. http://hotfile.com/dl/135563703/a6873a9/FXAA_Shader.rar.html Share this post Link to post Share on other sites
-=seany=- 5 Posted November 20, 2011 Any chance of some comparison screens? Cheers! Share this post Link to post Share on other sites
Berliner19 0 Posted November 20, 2011 Any chance of some comparison screens? Cheers! Sure... wait 2min. ---------- Post added at 06:21 PM ---------- Previous post was at 06:13 PM ---------- Without FXAA http://imageshack.us/photo/my-images/94/arma2oa2011112018120906.jpg With FXAA http://imageshack.us/photo/my-images/39/arma2oa2011112018121488.jpg Without FXAA http://imageshack.us/photo/my-images/257/arma2oa2011112018125228.jpg With FXAA http://imageshack.us/photo/my-images/685/arma2oa2011112018125508.jpg Without FXAA http://imageshack.us/photo/my-images/853/arma2oa2011112018135467.jpg With FXAA http://imageshack.us/photo/my-images/151/arma2oa2011112018135744.jpg/ Share this post Link to post Share on other sites
.kju 3244 Posted November 20, 2011 please upload to a decent mirror like http://www.file-upload.net/ http://ifile.it/ https://rapidshare.com/ Share this post Link to post Share on other sites
Berliner19 0 Posted November 20, 2011 please upload to a decent mirror likehttp://www.file-upload.net/ http://ifile.it/ https://rapidshare.com/ Copy.... http://www.file-upload.net/download-3894898/FXAA_Shader.rar.html Share this post Link to post Share on other sites
nikiforos 450 Posted November 20, 2011 Where should I install or put this file? Thanks! Share this post Link to post Share on other sites
Berliner19 0 Posted November 20, 2011 Where should I install or put this file? Thanks! Put the Files and the Folder in your ArmA root directory. When you play with Beta...put the d3d9.dll in the Expansion/beta directory. You can activate this with your pause key. Share this post Link to post Share on other sites
nikiforos 450 Posted November 20, 2011 Thank you I will try this tomorrow :) Share this post Link to post Share on other sites
wiggum2 31 Posted November 28, 2011 @Berliner19 What did you change to get another color effect (more dark/blue) ? I would like to try my own version too ! Share this post Link to post Share on other sites
Horus 83 Posted November 29, 2011 With the last beta patch for OA we get support for FXAA :bounce3: source ARMA 2: Operation Arrowhead setting not available in UI. Default is Disabled ( FXAA=0). enables Anti-Aliasing technique via post processing 0 - Disabled 1 - FXAA_QUALITY_PRESET_10 2 - FXAA_QUALITY_PRESET_11 3 - FXAA_QUALITY_PRESET_12 4 - FXAA_QUALITY_PRESET_13 5 - FXAA_QUALITY_PRESET_14 6 - FXAA_QUALITY_PRESET_15 7 - FXAA_QUALITY_PRESET_20 8 - FXAA_QUALITY_PRESET_21 9 - FXAA_QUALITY_PRESET_22 10 - FXAA_QUALITY_PRESET_23 11 - FXAA_QUALITY_PRESET_24 12 - FXAA_QUALITY_PRESET_25 13 - FXAA_QUALITY_PRESET_26 14 - FXAA_QUALITY_PRESET_27 15 - FXAA_QUALITY_PRESET_28 16 - FXAA_QUALITY_PRESET_29 17 - FXAA_QUALITY_PRESET_39 Complexity of quality settings are based on default FXAA settings (revision 3.11) Share this post Link to post Share on other sites
maddogx 13 Posted November 29, 2011 With the last beta patch for OA we get support for FXAA :bounce3: source Wow, thanks for the info! Was not aware of this. :) Share this post Link to post Share on other sites
purepassion 22 Posted November 29, 2011 I'd say this is rather awesome Share this post Link to post Share on other sites
no use for a name 0 Posted November 29, 2011 excellent! had no idea Share this post Link to post Share on other sites
-=seany=- 5 Posted November 29, 2011 Freaking sweet Thanks BIS! ty for the info Horus ;) Share this post Link to post Share on other sites
Berliner19 0 Posted November 29, 2011 @Berliner19What did you change to get another color effect (more dark/blue) ? I would like to try my own version too ! Sorry for the delay. Work is killing me (German Army is quite annoying sometimes^^) I think it was in "Tonemap" the "#define BlueShift" value. Just check the Tonemap and play something with it. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 29, 2011 With the last beta patch for OA we get support for FXAA :bounce3: source not yet ... ya need wait Share this post Link to post Share on other sites
maddogx 13 Posted November 29, 2011 not yet ... ya need wait Was about to post. Doesn't work yet in 86705. :) Share this post Link to post Share on other sites
Horus 83 Posted November 30, 2011 not yet ... ya need wait thx for info. Can we expect AToC and FXAA settings available in UI in the 1.60 patch? Share this post Link to post Share on other sites
Dwarden 1125 Posted November 30, 2011 thx for info. Can we expect AToC and FXAA settings available in UI in the 1.60 patch? negative, unless You want be responsible for 1.60 after new year :D Share this post Link to post Share on other sites
Horus 83 Posted November 30, 2011 negative, unless You want be responsible for 1.60 after new year :D ...and after that 99,9% members of this forum would like to see me:hang: Share this post Link to post Share on other sites
-=seany=- 5 Posted December 1, 2011 (edited) ...and after that 99,9% members of this forum would like to see me:hang: Ha ha :D . GUI is just cosmetic anyway. At least we will have it in some form :) I do wonder what all those options will do. Edited December 1, 2011 by -=seany=- Share this post Link to post Share on other sites
PuFu 4600 Posted December 1, 2011 Ha ha :D . GUI is just cosmetic anyway. At least we will have it in some form :)I do wonder what all those options will do. For most non-advanced users that are NOT reading these forums for one reason or another, it isn't. If you ask me, things like AtoC and FXAA should be config based in the beta patches, but ONLY UI based for the so called final and official patched like 1.60 will be... If i would have a dime for every single troubleshoot thread i have seen about low performance or weird behaviour related to AtoC (which again, should be disabled by default, and not AtoC=7 like it is now), i would live worry free on an island of my own bought from the insolvent Greece government... Share this post Link to post Share on other sites
Dwarden 1125 Posted December 1, 2011 well i think with the AToC the mistake was force it enabled (tho that's speculative cause w/o enabling it most of users would not see the nicer visuals) ... the issue with AToC is that nearly each major generation of GPU each vendor and each 'set' of drivers handle it differently (be it performance or visuals) Share this post Link to post Share on other sites
PuFu 4600 Posted December 1, 2011 (edited) well i think with the AToC the mistake was force it enabled (tho that's speculative cause w/o enabling it most of users would not see the nicer visuals) ...the issue with AToC is that nearly each major generation of GPU each vendor and each 'set' of drivers handle it differently (be it performance or visuals) No matter of cause, things that could deter the performance or have a high chance of not working as they should, should be left disabled by default. And i don't find it speculative at all: the user wanting to check its features and "nicer visuals" could have set it up manually (like most do anyway, i don't think there are a lot of ppl playing with ATOC set to the default 7 anyhow, no matter of the rig they have - one reason as you said it yourself would be how GFX drivers handles it differently based on GPU generation or drivers owned). I for one think that having Atoc set to 0 by default (and same for FXAA) in 1.60 would be a wise step to take, especially since both you and me don't foresee this sort of settings making an UI appearance anytime soon ( i am certain that patch 1.61 or whatever next iteration will be will take at least 6 months if not 1 year to be released, and there is no warranty of having those settings UI based will ever have a place on the "things to do" on your priority list)...the average user will NOT open the .cfg file to set it up as he wants (or trial and error). Edited December 1, 2011 by PuFu Share this post Link to post Share on other sites