Drumheller 19 Posted July 29, 2011 (edited) I have replaced the USMC Force Recon units in game with two(soon to be three) different replacement packs all using TF86 SEALS. They are: -Razor Team to AOR-2: -Force Recon Marines to AOR-1: The models that have been replaced with AOR-1 TF86 Seals are: Commander - TF 86 Team Leader FAC - TF 86 Team Leader AR - TF 86 Automatic Rifleman Corpsman - TF 86 Corpsman Grenadier - TF 86 Grenadier Marksman - TF 86 Team Leader Saboteur - TF 86 Team Leader Demolitions - TF 86 Team Leader Team Leader - TF 86 Grenadier -Force Recon Marines to AOR-2: The models that have been replaced with AOR-2 TF86 Seals are: Commander - TF 86 Team Leader FAC - TF 86 RTO AR - TF 86 Automatic Rifleman Corpsman - TF 86 Corpsman Grenadier - TF 86 Grenadier Marksman - TF 86 Assistant Team Leader(Baseball Hat) Saboteur - TF 86 Team Leader Demolitions - TF 86 Team Leader Team Leader - TF 86 Grenadier I've always hated the look of the Force Recon Marines in game. The mix and match Camo and the bandannas really always turned me off. Also, in my unit(15thMEU Realism Unit), our Force Recon section has been running around on Takistan for over a year in Green cammies. Pretty unrealistic if you ask me! This will make them look like the badasses they should be in game. A huge thanks to {Op4}SSG Strikor for teaching me how to make replacement packs. It was much easier than I thought. I just needed a good, patient teacher. And also to ardvarkdb and TF86 for the TF86 SEALS! Download(works with both ACE and non-ACE versions of ArmA, ACE not required): Razor Team Replacement Download(ACE and non-ACE versions inculded in the same download): USMC Force Recon Desert Replacement Pack USMC Force Recon Jungle Replacement Pack Edited October 3, 2011 by MacScottie Share this post Link to post Share on other sites
heroes maker 10 Posted July 29, 2011 n-no camo mix ? ... okay, anyways great stuff you've done Share this post Link to post Share on other sites
upredictable 10 Posted July 29, 2011 Why not use marsoc guys ?Anyways thanks for this !! Share this post Link to post Share on other sites
Beagle 684 Posted July 29, 2011 n-no camo mix ? ... okay, anyways great stuff you've doneCamo mix is usually rather unprofessional, camos does only work properly if all parts match.The presentation BI gave us is more pirate style. Share this post Link to post Share on other sites
Drumheller 19 Posted July 29, 2011 n-no camo mix ? ... okay, anyways great stuff you've done It's just a personal preference. If you prefer the mix, then the best thing to do is not use the mod :p And thanks! Why not use marsoc guys ?Anyways thanks for this !! I don't think the MARSOC guys have a light version. I.E. Boonie hats or soft caps, etc. I considered using Binkowski's Marines but he only has ONE unit in a boonie hat so every single team member would look identical. Also, thanks :) Share this post Link to post Share on other sites
Guest Posted July 29, 2011 (edited) Thanks for sending us the release :cool: Release frontpaged on the Armaholic homepage. Razor Team Replacement PackUSMC Force Recon Desert Replacement PackTF86 Navy SEALs PackAdvanced Combat Environment 2 OA - USNavy Edited July 30, 2011 by Guest Share this post Link to post Share on other sites
KEVINMGXP 20 Posted July 30, 2011 Hey nice that you released these but is it possible to release it without ace content? It said that it needs ACEX_USnavy however i rather not play single player with Ace so if it is possible and if you don't mind can you look in to it? ;) kind regards Share this post Link to post Share on other sites
Drumheller 19 Posted July 30, 2011 Both of them are requiring ace or just one or the other? I'd check but right now I'm posting from my phone. Sorry about this I could have sworn I tested, at least, the desert pack without ace and it worked fine. Share this post Link to post Share on other sites
jedra 11 Posted July 30, 2011 You left a dependency for acex_usnavy in the requiredAddons section of the config.cpp. Remove that and re-pbo and all is good! EDIT - it is in both by the way! Share this post Link to post Share on other sites
papanowel 120 Posted July 30, 2011 Thanks for this replacement :) Share this post Link to post Share on other sites
Drumheller 19 Posted July 30, 2011 You left a dependency for acex_usnavy in the requiredAddons section of the config.cpp. Remove that and re-pbo and all is good!EDIT - it is in both by the way! I could have SWORN I took that out. I'll fix it when I get my computer back up and running. Share this post Link to post Share on other sites
jedra 11 Posted July 30, 2011 I could have SWORN I took that out. I'll fix it when I get my computer back up and running. Did you remember to turn the gas off before you left home ;-) I hate it when stuff you delete magically re-appears when you release it. The same thing happened to me half an hour ago with a mission I put on my server!! It's those bloody code pixies I am sure! Share this post Link to post Share on other sites
KEVINMGXP 20 Posted August 1, 2011 Both of them are requiring ace or just one or the other? I'd check but right now I'm posting from my phone. Sorry about this I could have sworn I tested, at least, the desert pack without ace and it worked fine. its nothing to worie about you do fine ;-) you did actualy a good job on them maybe concider also releasing a woorland pack for the regular force recon to align with the razor team? and one thing don't know if others encountered but if you play the campaign again with this guys the sniper of razor team (dmr) holds an m4 not the dmr sniper rifle. kind regards Share this post Link to post Share on other sites
Drumheller 19 Posted August 2, 2011 (edited) Ok I have updated the mods with a non-ACE version: DOWNLOAD LINKS IN ORIGINAL POST If I can get a couple of people to test these and let me know if there are any errors I'll add them to my ArmAholic page. As for the Razor Team Marksman not having his DMR, I don't know how that happened. Is that only when running with my mod? I didn't do anything different between the machinegunner and the marksman and the MG still has his m240... Thanks! edit: A friend pointed out why the Marksman didn't have the DMR. I fixed it and the non-ace Razor Team pack now properly has the razor team .pbo instead of the desert FR .pbo Edited August 12, 2011 by MacScottie Share this post Link to post Share on other sites
KEVINMGXP 20 Posted August 3, 2011 Ok I have updated the mods with a non-ACE version:Razor Team Replacement Force Recon Desert Replacement Pack If I can get a couple of people to test these and let me know if there are any errors I'll add them to my ArmAholic page. As for the Razor Team Marksman not having his DMR, I don't know how that happened. Is that only when running with my mod? I didn't do anything different between the machinegunner and the marksman and the MG still has his m240... Thanks! edit: A friend pointed out why the Marksman didn't have the DMR. I fixed it and the non-ace Razor Team pack now properly has the razor team .pbo instead of the desert FR .pbo thanks ill test it out tonight ;-) Share this post Link to post Share on other sites
Drumheller 19 Posted August 3, 2011 Update: I have finished the USMC Force Recon Jungle Replacement Pack! Both ACE and non-ACE versions are included: http://www.armaholic.com/page.php?id=14954 The classes that have been replaced with AOR-2 TF86 Seals are: Commander - TF 86 Team Leader FAC - TF 86 RTO AR - TF 86 Automatic Rifleman Corpsman - TF 86 Corpsman Grenadier - TF 86 Grenadier Marksman - TF 86 Assistant Team Leader(Baseball Hat) Saboteur - TF 86 Team Leader Demolitions - TF 86 Team Leader Team Leader - TF 86 Grenadier Share this post Link to post Share on other sites
idfhayal 10 Posted August 3, 2011 It would be great if you could add Assault GL and Assault R units Share this post Link to post Share on other sites
SigintArmA 10 Posted August 5, 2011 and one thing don't know if others encountered but if you play the campaign again with this guys the sniper of razor team (dmr) holds an m4 not the dmr sniper rifle. kind regards At the start of the campaign (During the night missions) Syke's uses an M4. But when you join the rest of the MEU to assault the town, he'll take up his DMR again. I think the MG Gunner carries an M4 in the start to, then switches over. Been so long lol Share this post Link to post Share on other sites
GROM64 10 Posted August 6, 2011 Could you make a replacement config, that replaces USMC: a.) standard Force Recon (Woodland) -> AOR - 2 b.) and creates Force Recon (Desert) -> AOR - 1 So, I can have both, at the same time :pray: Because, having the Razor Team as AOR-2 and FR as AOR-1, does't really cut it :p Share this post Link to post Share on other sites
action man 0 Posted August 6, 2011 Thank's for this:yay:. Any chance someone could do a config with these that replaces normal SF guys in game;) Share this post Link to post Share on other sites
SigintArmA 10 Posted August 7, 2011 Which 'SF' guys? Are you talking about the Delta Force operators that are added in Operation Arrowhead? They're under the 'Men(Special Forces)' if I recall correctly under the 'US' faction in BLUFOR Share this post Link to post Share on other sites
action man 0 Posted August 7, 2011 Which 'SF' guys? Are you talking about the Delta Force operators that are added in Operation Arrowhead? They're under the 'Men(Special Forces)' if I recall correctly under the 'US' faction in BLUFOR Yes their the ones :bounce3: Share this post Link to post Share on other sites
SigintArmA 10 Posted August 7, 2011 Hrm... replacing Delta Force with Navy SEALs... XD Interesting concept hehe guess it can be neat for some. The Delta Force Operators are a bit... 'Meh' lol Share this post Link to post Share on other sites
Drumheller 19 Posted October 3, 2011 Updated first post with uhh... updated, clearer information Share this post Link to post Share on other sites