ACPL Jon 68 Posted December 13, 2011 Hey Meat, are You still working on the plane? Share this post Link to post Share on other sites
Wiki 1558 Posted December 20, 2011 hi meatball. a few things I want to report: -issue with the afterburner: when i engage it and then disengage it, i still have both action in my menu. and the more I use it, the merrier these actions appears. I just found myself with 4 "engage afterburner" actions and the same number of "disengage afterburner" -the RWR does not work: I get shot by missiles, but I dont know when I'm being locked nor shot at. the radar does not warn me, and missiles dont appear on the radar. please, can you fix these problems for the next release? thanks Share this post Link to post Share on other sites
evil_brownie 17 Posted December 20, 2011 hi meatball.a few things I want to report: (...) please, can you fix these problems for the next release? thanks Have you read the previous posts? He has expressly asked for people not to ask more stuff until /if a new version comes round. I'm not making this up, check page 54, post #537 Share this post Link to post Share on other sites
Wiki 1558 Posted December 20, 2011 Have you read the previous posts? He has expressly asked for people not to ask more stuff until /if a new version comes round.I'm not making this up, check page 54, post #537 my bad, I didn't see it. it's just I didn't use his addons for a long time, and I've teste j_frost campaign and had these issues with the f/a-18. meatball, if you read this, sorry for not pyaing attention to what you said :o Share this post Link to post Share on other sites
alexboy1 1 Posted December 20, 2011 (edited) How do u move an Ai or my self into the passenger seat of the F/18 through script??? i cant find with movein to use? for the WSO seat. my plane is flying and i wanna (in editor) force an ai to be in the WSO seat.... please help!!! Edited December 20, 2011 by alexboy1 Share this post Link to post Share on other sites
chris12334 1 Posted December 24, 2011 Hey guy's I have a problem, when I spawn the jet, It has no canopy, please help Share this post Link to post Share on other sites
Rough Knight 9 Posted December 28, 2011 How do u move an Ai or my self into the passenger seat of the F/18 through script??? i cant find with movein to use? for the WSO seat. my plane is flying and i wanna (in editor) force an ai to be in the WSO seat.... please help!!! Place this in the init of your unit you want to move into the cockpit gunner pos. this MoveInTurret [planename,[0]]; Where: planename = the name of your plane in the editor. Thanks Rough Knight Share this post Link to post Share on other sites
SGT M 10 Posted December 28, 2011 Hey is anybody else having the issue with there being absolutely NO canopy on any of the F/A-18's? I don't think it is a LOD issue because there isn't even an option to open/ close the lid. I'll try redownloading and get back. Just saw Chris's comment, yeah Chris I have the exact same problem. Share this post Link to post Share on other sites
Braker355 10 Posted December 31, 2011 (edited) Hello Meat, I find a bugs with the ejection system: 1/ We can eject other players in the plane by exterior with the interraction menu. 2/ If we eject on ground, the rescue boat explode and kill the pilot. 3/We can't control an AI for embark on Pilot seat if we are in WSO seat See below: Did You plan a version working with the basic ACE Ejection system? Kind regards PS: Sorry for my English. Edited December 31, 2011 by Braker355 Share this post Link to post Share on other sites
Braker355 10 Posted December 31, 2011 Sorry for the inconveniance but i have others questions about payloads: I tryed to use Addweapon, removeMagazine... commands in the editor; Succes for remove weapon by weapon, But to add an others weapons, they take place no matter how on pylons. (I seen fuel tanks has the place of AIM-9 OMG!) Thanks again Regards Share this post Link to post Share on other sites
wld427 1705 Posted December 31, 2011 Sorry for the inconveniance but i have others questions about payloads:I tryed to use Addweapon, removeMagazine... commands in the editor; Succes for remove weapon by weapon, But to add an others weapons, they take place no matter how on pylons. (I seen fuel tanks has the place of AIM-9 OMG!) Thanks again Regards you need to remember to add the magazines in order of the proxies. Then they will show on the propper station Share this post Link to post Share on other sites
Braker355 10 Posted January 2, 2012 Thanks, but you have an exemple of code for me? Share this post Link to post Share on other sites
wld427 1705 Posted January 2, 2012 you will need to open the config.cpp to see what order they are loaded, then you will be required to add them one at a time in a trial and error method. Share this post Link to post Share on other sites
[frl]myke 14 Posted January 2, 2012 you will need to open the config.cpp to see what order they are loaded, then you will be required to add them one at a time in a trial and error method. No need to. Go into the editor, place a F/A-18 and put this code in it's initline: myMagazines = getArray (configFile >> "cfgVehicles" >> (typeof this) >> "magazines"); { diag_log format ["Magazine %1: %2", _forEachIndex, _x]; } foreach myMagazines; This will write the magazines in the proper order into the rpt file. Share this post Link to post Share on other sites
Braker355 10 Posted January 2, 2012 Thanks, i go to test that Happy new year! ---------- Post added at 03:16 PM ---------- Previous post was at 03:02 PM ---------- hum, sorry again but i don't find any rpt file or config.cpp in my computer... If you have a path... Thanks. Regards Share this post Link to post Share on other sites
[frl]myke 14 Posted January 2, 2012 Thanks, i go to test thatHappy new year! ---------- Post added at 03:16 PM ---------- Previous post was at 03:02 PM ---------- hum, sorry again but i don't find any rpt file or config.cpp in my computer... If you have a path... Thanks. Regards C:\Users\YOUR_WIN_ACCOUNT_NAME\AppData\Local\ArmA 2 OA The folder might be hidden as system folder, unhide it. And since you probably never deleted the .rpt file (which can be done safely as A2 automatically creates a new one) i recommend to do so as i guess it might be fairly big now. Share this post Link to post Share on other sites
Braker355 10 Posted January 2, 2012 Ok thanks and sorry for the desagrement... and my bad english. I will test that again. ---------- Post added at 06:45 PM ---------- Previous post was at 05:50 PM ---------- I succes to the payload placement, but i have an other problem, i can't shoot the 120C and 9M, i dont know why... Anybody can test my code please? this removeWeapon "GLT_AGM65_Launcher"; this removeWeapon "GLT_MK82_Launcher"; this removeMagazine "GLT_2Rnd_AIM9M"; this removeMagazine "GLT_4Rnd_AIM120"; this removeMagazine "GLT_4Rnd_AGM65"; this removeMagazine "GLT_4Rnd_MK82"; this removeMagazine "GLT_1Rnd_fz_f18_droptank"; this removeMagazine "GLT_4Rnd_fz_f18_dualrail"; this addWeapon "GLT_AGM154A_Launcher"; this addMagazine "GLT_2Rnd_AIM9M";this addMagazine "GLT_1Rnd_fz_f18_droptank"; this addMagazine "GLT_4Rnd_AGM154A"; this addMagazine "GLT_4Rnd_AIM120" I would like to replace the original 4 Mk84 and 4 Mavericks by 4 AGM 154... Help please, Kind regards Share this post Link to post Share on other sites
[frl]myke 14 Posted January 2, 2012 Hmmm....how long did you tried? It might be that it takes up to 30 seconds before a newly added magazine is available (magazineReloadTime). Share this post Link to post Share on other sites
Braker355 10 Posted January 2, 2012 Reload time! I thought that it was a bug... Now it's work fine. Thanks wld427 Thanks Mr GLT/FLR And again, Happy New Year Share this post Link to post Share on other sites
[frl]myke 14 Posted January 2, 2012 Reload time! I thought that it was a bug... Now it's work fine.Thanks wld427 Thanks Mr GLT/FLR And again, Happy New Year Glad you got it sorted. In the next update i'll probably lower the reloadTimes a bit, i have to admit that i didn't spend much thoughts about this aspect until now. Share this post Link to post Share on other sites
Braker355 10 Posted January 2, 2012 ...FRL sorry... Exelent idea, the reload time is too long but passable... So good luck Share this post Link to post Share on other sites
Meatball0311 79 Posted February 9, 2012 VMFA-AW533 VMFA-AW533 01 VFA-14 VFA-14 200 UPDATE --------- *****REMOVE ALL PREVIOUS VERSIONS OF mar_f18.pbo/fz_f18.pbo/mar_pilot.pbo***** Hello! It has been a long time since I done anything with the F/A-18 and I would like to say thanks to all of you who have taken interest in this project. This version has been sitting on my shelf for too long and I thought I would release it. It is not 100% complete, but many of the previous issues have been fixed (at least I hope they are). I know some of you will find issues and make them known. I will try to iron them out as they come, but I cannot guarantee fixing them in a timely manner. All of the textures have been redone by my homeboy Pharohx.. he did an awesome job! To avoid problems.... PLEASE delete any older versions of mar_f18.pbo/fz_f18.pbo/mar_pilot.pbo ====================== REQUIRED: ====================== ARMA II CO CBA GLT_Missilebox mar_pilot (included) STRONGLY RECOMMENDED: mando_missile.pbo ====================== DESCRIPTION : ====================== Aircraft can be found under: ---------------------------- Blufor > USMC > 2nd Marine Aircraft Wing (2MAW) Blufor > US Navy > Carrier Air Wing Eleven (CVW-11) Blufor > RAAF > No. 1 Squadron (1SQN) USMC Pilot can be found under: ------------------------- Blufor > USMC > Men > USMC Fighter Pilot USN Pilot can be found under: ------------------------- Blufor > US Navy > Men > USN Fighter Pilot FOLD WINGS: ------------- this animate ["l_wingfold",1] this animate ["r_wingfold",1] OPEN CANOPY: -------------- this animate ["canopy",1] ============================== CONTENT/FEATURES/CHANGES/BUGS : ============================== I have decided to release this version because it has been sitting on my shelf for months now. Many of the previous problems have been fixed, however, there are still several things that need to be addressed. I will work on them when I have time. At this time this addon contains USMC F/A-18F variant, US Navy F/A-18F, and RAAF F/A-18F. ============================== CHANGELOG/BUGS/KNOWN ISSUES: ============================== CHANGES: -------- UPDATE mar_2MAW_V2.0 -------------------- Cant remember all of the fixes I have done... UPDATE mar_2MAW_V1.8 (with a special thanks to Mandoble) -------------------- FIXED: Damper now works perfectly!! FIXED: Lift envelope was off (plane took off by itself at like 150 km/hr) IMPROVED: HUD IMPROVED: Afterburner flame FIXED: Chernarus lag (tested with 5 F/A-18 vers 5 SU-34, only lagged once and that was during an explosion) ADDED: Extended_Eventhandler (CBA Required) ADDED: Two more US Navy fighters ADDED: New MFD 3 with startup ADDED: Indicator Lights with startup REWORKED: The whole addon, rewrote scripts from .sqs to .sqf, removed scripts, renamed classnames of aircraft, renamed addon to MAR tag. (A big thanks goes out to Franze and the ones that helped him with the original F/A-18.) FIXED: AI landing gear issue (still havent had a chance to check them landing) FIXED: LOD issue REVERTED: Back to vanilla ArmA II useraction Gear Up/Gear Down STARTED: Working on new added bonuses with Mandoble. SPECIAL THANKS: USMC (#2)[GLT]MYKE, (#3)F2F_BHO, (#4)FRANZE, (#5)MANDOBLE, / US Navy (00)JDOG in appreciation for helping me your names are on each of those numbered planes and along with a special WSO!!! UPDATE mar_2MAW_V1.7 (REMOVED DUE TO ANNOYING ERRORS) -------------------- REMOVED: F/A-18F marker FIXED: Engage Afterburner action IMPROVED: I really like the new textures (Thanks F2F_BHO and tromac) IMPROVED: The afterburner flame SPECIAL THANKS: USMC (#2)[GLT]MYKE, (#3)F2F_BHO, (#4)FRANZE, (#5)MANDOBLE, / US Navy (00)JDOG in appreciation for helping me your names are on each of those numbered planes and along with a special WSO!!! FINISHED: Startup sequence for MFD 1, MFD 2 (I have more plans for them in the future) CHANGED: HUD color FIXED: takeoff speed actually it is now around 175! FIXED: Can use player profile face with pilot FIXED: Canopy angle to high when open, Bottom of canopy should almost pass through top of WSO seat. DID THE BEST THAT I CAN AT THIS MOMENT ON THE DAMPERS...THEY STILL NOT THE BEST BUT I FEEL IN TIME THEY WILL BE ADDED: No. 1 Squadron of the Royal Austrailian Air Force (Textures done wonderfully by tromac!!) IMPLEMENTED: hiddenselections on the planes so the file will stay small and faster.. WIP: the cockpit might have some black areas that should have textures.. i know about that and actually am planning on redoing the cockpit. will be on later update. CORRECTED LAND CONTACT POINT: plane was hovering a little should be good now. UPDATE mar_2MAW_V1.6 -------------------- ADDED: Dampers to aircraft SCALED: Canopy a little down to real life scale FIXED: AI Landing gear issue (now retracts landing gear on takeoff, havent checked if it lowers on landing) FIXED: Units not getting in FIXED: landing crashes (doesnt damage as often) UPDATE mar_2MAW_V1.5 -------------------- FIXED: US Navy faction error ADDED: PVS14 to pilot **ADDED: Holster script (Thanks to Celery) (not working) IMPROVED: HUD Compass texture and HUD display FIXED: Flight Path Indicator and ILS IMPROVED: F/A-18 unit picture FOUND: Corrected something that removedAllWeapons from pilot.. I fixed it. IMPROVED: The user actions.. check them out! SOLVED: EJECTION FAIL issue (due to running ACE ejection ) UPDATE mar_2MAW_V1.4 -------------------- ADDED: Carrier Air wing Eleven (CVW-11) VFA-14: Blufor > US Navy > Carrier Air Wing Eleven (CVW-11) FIXED: useraction title "Lower Landing Gear" and "Retract Landing Gear" FIXED: ERROR "pvs14.p3d not found" ADDED: GEAR to Fighter Pilot ("Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS","M9") CHANGED: mar_pilot now can be found under: Blufor > USMC > Men > Fighter Pilot IMPROVED: mar_pilot addon, especially worked on helmet and rvmat. ADDED: Pilot now has control of machine gun with crosshair (Thanks to Tasel) FIXED: WSO optics (Thanks to Tasel) now optics include normal, nightvision, thermal white, thermal black. ADDED: zoom levels to WSO optics (Thanks to Tasel) UPDATE mar_2MAW_V1.3 -------------------- RESOLVED: TAILHOOK ISSUE - But I think there might be still two actions that pop up, but I dont think they are on my part, because my useractions would be "Tailhook DOWN" and "Tailhook UP". REMOVED "F-18" which was really F35B FIXED Ejection error FIXED not positively sure but hopefully fixed the multiplayer landing gear issue. CHANGED now can be found under: Blufor > USMC > 2nd Marine Aircraft Wing (2MAW) COMING SOON: Carrier Air Wing Eleven (CVW-11) VFA-14: Blufor > US Navy > Carrier Air Wing Eleven (CVW-11) UPDATE mar_2MAW_V1.2 -------------------- FIXED mar_pilot.. no longer running into invisible walls on Nimitz deck REMOVED extra "gear up' and 'gear down" actions FIXED Pilot View centered for all units FIXED Pilot RTM file so pilot is not situated nicely in cockpit RESOLVED Scaling Issue - I checked the dimensions of the F/A-18F and the model is nearly perfect on scale. UPDATE mar_2MAW_V1.1 -------------------- * FIXED: MMA - Need to make corrections on the ViewPilot view. pilots and gunners heads seems too off center (HIGH) * FIXED (sort of) : I changed it back to green hud... I know the horizon bar turns... it will have to do for now ====================== CLASSNAMES : ====================== Aircraft: MARINES ------- vmfa_aw533_01 vmfa_aw533_02 vmfa_aw533_03 vmfa_aw533_04 vmfa_aw533_05 NAVY ---- vfa_14_200 vfa_14_202 RAAF ---- no_1sqn_204 no_1sqn_206 no_1sqn_208 no_1sqn_210 no_1sqn_212 ====================== INSTALLATION : ====================== The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder. However the mod folder method is the better solution. Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder ====================== CREDITS AND THANKS : ====================== Pharohx [GLT] Myke ANZACSAS Steve Mandoble F2F_BHO Tasel and many more out there in the community... thank you! ====================== DISCLAIMER : ====================== I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon. This Addon is also prohibited to be used in any commercial product. This readme has been made by using the ArmedAssault.info Readme Generator. Check ArmedAssault.info to get the latest ArmA news ! ====================== DOWNLOAD : ====================== mar_2MAW_V2.0 Share this post Link to post Share on other sites
sickboy 13 Posted February 9, 2012 Updated on Six Updater Network. Direct Download | Mod info Share this post Link to post Share on other sites
Guest Posted February 9, 2012 Thanks again for informing us about the updated version :cool: Release frontpaged on the Armaholic homepage. F/A-18 Super Hornet v2.0Community Base AddonsGLT MissileboxMarine Naval Aviator(included)Arma 2(recommended not required)Mando Missile ArmA for ArmA2 Share this post Link to post Share on other sites