EvenLease 11 Posted July 19, 2011 Anyone got a screenshot of the 3d scopes? Share this post Link to post Share on other sites
themaster303 22 Posted July 19, 2011 (edited) @zGuba thats really cool !! you think its ready in next update ? Edited July 19, 2011 by Foxhound Do not quote videos!! Remove the video tags when quoting a post containing a video. Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 19, 2011 negative. It's done already and present in ACE for OA 1.11. Share this post Link to post Share on other sites
sickboy 13 Posted July 19, 2011 http://ace.dev-heaven.net/wagn/Adjustable_Reticles Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 19, 2011 Would that explain the disappearance of the SA-58 FAL model (labeled as just SA-58 at the time and i swear up and down it wasn't the Czech one of the similar naming scheme). Kinda wondered what happened to it.http://browser.dev-heaven.net/cfg_weapons/show/282988 Found it from earlier build classlist. That looks cool. Share this post Link to post Share on other sites
Ians 10 Posted July 19, 2011 (edited) Is there a forum about ACE mod , where i can actually get answers to my questions please ? I mean i post politely 3 valid questions , no one never answers in this forum , let alone this thread , can someone please point me to a forum where ACE mod and features are debated ?? Edited July 19, 2011 by Ians Share this post Link to post Share on other sites
Robalo 465 Posted July 19, 2011 Is there a forum about ACE mod , where i can actually get answers to my questions please ? I mean i post politely 3 valid questions , no one never answers in this forum , let alone this thread , can someone point me to a forum where ACE mod and features are debated ?? First post has the links. For example: Bug reports/feedback/suggestions on our issue tracker please: http://ace.dev-heaven.net/wagn/Bug_Reporting Which 3 questions ? For this one: Hi , i wanted to know if it will be possible to connect the DAGR to the GLTII SOFLAM laser designator in future versions of ACE mod ? thx for answer See: http://dev-heaven.net/issues/22358 Share this post Link to post Share on other sites
kylania 568 Posted July 19, 2011 pretty moving scopey thing I'm confused, why is the reticule moving like that and why did you switch from centerline to left 10? Share this post Link to post Share on other sites
Steakslim 1 Posted July 19, 2011 That looks cool. Yeah I had a soft spot for it :D I was kinda hoping to see future varients of it (SA58 OSW with CCO and RCO varients, or like how the HK417 got the holo 4x (eotec/aimpoint with magnifier) treatment). Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 19, 2011 Yeah I had a soft spot for it :DI was kinda hoping to see future varients of it (SA58 OSW with CCO and RCO varients, or like how the HK417 got the holo 4x (eotec/aimpoint with magnifier) treatment). Modernized FALs and Cetmes are seexaayyy. Share this post Link to post Share on other sites
maturin 12 Posted July 19, 2011 I'm confused, why is the reticule moving like that and why did you switch from centerline to left 10? I think that's how PSO scopes actually adjust for windage and distance. Makes more sense than trying to shift the entire scope in accurate increments. Share this post Link to post Share on other sites
Bucic 1 Posted July 19, 2011 Will there be any updates to ACE for vanilla ArmA 2? Is that ACE far behind the ACE for OA 1.11? Share this post Link to post Share on other sites
viper[cww] 14 Posted July 19, 2011 Will there be any updates to ACE for vanilla ArmA 2? Is that ACE far behind the ACE for OA 1.11? There wont be any updates for Arma 2 ACE2 as its final, and yes it is that far behind :cool: Share this post Link to post Share on other sites
Bucic 1 Posted July 19, 2011 ;1985172']There wont be any updates for Arma 2 ACE2 as its final' date=' and yes it is that far behind :cool:[/quote']That's bad news. I wish I knew about this before I bought vanilla instead of CO :/ Share this post Link to post Share on other sites
metalcraze 290 Posted July 19, 2011 Just buy Operation Arrowhead and problem solved? Share this post Link to post Share on other sites
Bucic 1 Posted July 19, 2011 (edited) Sure, if the problem is my pocket to heavy by 15 euros ;) http://www.sprocketidea.com/joomla/index.php?page=shop.product_details&flypage=sprocket.tpl&product_id=32&category_id=11&option=com_virtuemart&Itemid=2 Will I at least get some extra features while playing sp missions on Chernarus, like material penetration for example, or has new features been added in recent ArmA 2 patches anyway? http://forums.bistudio.com/showthread.php?t=122520 Edited July 19, 2011 by Bucic Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 19, 2011 Bucic, warto ;) there are many engine improvements in OA - and we make good use of them in ACE. Share this post Link to post Share on other sites
Ians 10 Posted July 20, 2011 First post has the links. For example:Bug reports/feedback/suggestions on our issue tracker please: http://ace.dev-heaven.net/wagn/Bug_Reporting Which 3 questions ? For this one: See: http://dev-heaven.net/issues/22358 Thanks a lot Robalo_AS , that's kind of you :) Share this post Link to post Share on other sites
Bucic 1 Posted July 20, 2011 One of the main culprits in ArmA 1 and ArmA 2 is that once you go prone on grass AI has a huge advantage. Were there any attempts to address the issue in ACE? I guess it's directly related to foliage view obstruction boxes too. I'm asking because I haven't noticed any improvements in that field while playing ACE recently. Share this post Link to post Share on other sites
cpl_hicks 2 Posted July 20, 2011 Update link request for Yoma to update ACE 2 -------------------------------------------------------------------------------- Hello, If anyone has a link to a server to update ACE2 (ACE2 OA is the new thing?) through Yoma tools could you please provide the link here as I and a few other people I play with have nothing but trouble with six updater but Yoma always works fine I wish people used it or referenced it more when it comes to ACE 2 updates. Up until lately Kellys Heroes always had this but not so much lately and especially with what seems like daily ACE updates. So in brief a link to get latest ace2 updates through Yoma please, you know the ***********7z link or whatever. Thanks! Sickboy responded from another closed post: YAS is afaik currently not actively developed or supported.Some communities have/are switching to SU, and it has been succesfully deployed in over 10 registered communities with 100's of users total. If you would be so kind to provide some info on what the problems are that people are experiencing (Crashes, download problems etc?); www.six-updater.net/p/support.html I would be happy to solve them asap. (A ticket would be preferred, but I'll gladly receive them in here or in the Disqus box available at the support site as well) Sickboy, thank you for your quick response, basically the issues seem to be related to (my friend and I) steam install and that whole mess with combined ops. I have seen the combined ops fix for steam users but its just a nightmare and frankly everything is working perfect right now and I don't want to mess with either reinstalling or everything thats involved with fixing what with the registry issues and I have talked to many steam users who like me pretty much just stick to vanilla arma because we bought all the arma 2 games and updates incrementally through steam and its just a big fubar mess. I guess the answer is there is no longer a way to do it through Yoma because nobody hosts it that way? Thanks!!! Share this post Link to post Share on other sites
kylania 568 Posted July 20, 2011 SU and Steam CO is effortless. Install SU. Start ArmA2, close it. Start OA, close it. SU now knows what it needs to work. Might want to run it as Administrator though since installing games to Program Files is always a bad idea. :) Share this post Link to post Share on other sites
sickboy 13 Posted July 20, 2011 np :) http://six.dev-heaven.net/wagn/Six_Updater+FAQ#Paths%20(Game,%20mods,%20pack%20etc) http://six.dev-heaven.net/wagn/Six_Updater+FAQ#Detect%20seperate%20Combined%20Ops%20installation Share this post Link to post Share on other sites
cpl_hicks 2 Posted July 20, 2011 Thanks Kylania, I will give that a try however not sure I know what you mean by run as admin? When I installed XP I don't remember choosing to start up pc as admin, is that default? Also isn't everyones arma 2 steam install in program files/steam/common/etc.?? Thanks Share this post Link to post Share on other sites
sickboy 13 Posted July 20, 2011 No need to "run as admin" on XP. Share this post Link to post Share on other sites