islesfan186 83 Posted August 9, 2012 Looks amazing Meatball! Are you gonna make a weapons box for them as well? Also any plans to do supressed versions? Or maybe a version with the EOTech magnifier on them? Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted August 9, 2012 I think 2 diffrent classes of each would be nice. SD and Normal troops (excluding Automatic rifleman) everyone else would have SD weapons. (Any chance of a MK 12 or a MK 11 (AKA KAC SR25) for the Scout Snipers?) Share this post Link to post Share on other sites
islesfan186 83 Posted August 9, 2012 I think 2 diffrent classes of each would be nice. SD and Normal troops (excluding Automatic rifleman) everyone else would have SD weapons. (Any chance of a MK 12 or a MK 11 (AKA KAC SR25) for the Scout Snipers?) ooooooh SR-25 would be pretty sweet. Looks alot like the M110...whats the difference between them? Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted August 10, 2012 To my knowledge, the M110 is just a newer version with better more reliable parts. Share this post Link to post Share on other sites
Meatball0311 79 Posted August 10, 2012 Looks amazing Meatball! Are you gonna make a weapons box for them as well? Also any plans to do supressed versions? Or maybe a version with the EOTech magnifier on them? Yes, I have made weapon boxes for the normal, dcamo, wcamo. I will probably add suppressed weapons also. And yes.... I am working on the maginfier right now.... here are some pics aiming kill shot I think 2 diffrent classes of each would be nice. SD and Normal troops (excluding Automatic rifleman) everyone else would have SD weapons. (Any chance of a MK 12 or a MK 11 (AKA KAC SR25) for the Scout Snipers?) I changed the config setup... Basically I made the config a separate addon, so it will be easier to add, or remove units. Also, I am working on a ACE Config for both mar_marines.pbo and mar_m4.pbo. Brings me to my next point. My modeling skills are improving and I need some help on textures. If anyone wants to lend a hand in helping out with texturing the magnifier.. PLEASE message me. Share this post Link to post Share on other sites
Recrut 10 Posted August 10, 2012 It Looks amazing but what about to change normal ELCAN with SPECTER one ? Share this post Link to post Share on other sites
islesfan186 83 Posted August 10, 2012 (edited) I would say contact Alwarren for the EOT magnifier. He's made/making one for his ACR's and it looks damn good. Or maybe contact the ACE team and see where they got theirs from? Awesome news about the ACE config as well. Supressed variants to come as well with the same kit as the non-supressed? It Looks amazing but what about to change normal ELCAN with SPECTER one ? Just googled that, looks pretty sweet. I believe there is one on one of the BIS SCARS? Edited August 10, 2012 by islesfan186 Share this post Link to post Share on other sites
gabravo2005 40 Posted August 11, 2012 Just a suggestion but I'd swap the Elcan M145 for the Elcan SpecterDR. Share this post Link to post Share on other sites
Elena 2 Posted August 12, 2012 So, Meaty, what's the Status on the MARSOC Divers? Are they already finished, or anything left 2 do till next release? Or is it really only about the Weapons? I'm really looking forward to these addons, as the Uniforms and Weapons are by far the msot accurate i've ever seen amongst any Mods around here. About Texturing, i'd give it a try if you want, but i'm totally unfamiliar with 3d-modeling itself, so i'd probably need a example texture first. Share this post Link to post Share on other sites
JTSteel 10 Posted August 12, 2012 It Looks amazing but what about to change normal ELCAN with SPECTER one ? This would be greatly appreciated. Here is a video showing them in use by MARSOC CSOs Share this post Link to post Share on other sites
Meatball0311 79 Posted August 13, 2012 I have to thank my friend vilas for helping me out with a little treat for you guys.... It Looks amazing but what about to change normal ELCAN with SPECTER one ? Thank you for the idea.... I would say contact Alwarren for the EOT magnifier. He's made/making one for his ACR's and it looks damn good. Or maybe contact the ACE team and see where they got theirs from?Awesome news about the ACE config as well. Supressed variants to come as well with the same kit as the non-supressed? Messaged Alwarren about the magnifier, so hopefully he will help out. I am hoping to add some suppressed weapons.. but that may come in another update. I would like to get these out as soon as possible and I still need to work on the units gear a little more. Just a suggestion but I'd swap the Elcan M145 for the Elcan SpecterDR. Done.. thanks So, Meaty, what's the Status on the MARSOC Divers? Are they already finished, or anything left 2 do till next release? Or is it really only about the Weapons?I'm really looking forward to these addons, as the Uniforms and Weapons are by far the msot accurate i've ever seen amongst any Mods around here. About Texturing, i'd give it a try if you want, but i'm totally unfamiliar with 3d-modeling itself, so i'd probably need a example texture first. Thank you for the props on the units. I have one unit completed on the Combat Diver. I would like to add some variations to the diver, so I don't know if they will be in the next update. This would be greatly appreciated. Hope you enjoy.... ---------- Post added 08-13-2012 at 12:18 AM ---------- Previous post was 08-12-2012 at 11:47 PM ---------- Share this post Link to post Share on other sites
SSgt Decker 4 Posted August 13, 2012 (edited) Hey nice job with the SPECTER DR! Not sure if you're aware, but the B key (for binoculars) is broken when using these units. Is this something you're looking into? Thanks. Edited August 13, 2012 by Jake34 Share this post Link to post Share on other sites
Meatball0311 79 Posted August 13, 2012 Hmmmm.. that is new to me. Will check it out Share this post Link to post Share on other sites
jefferspang 2 Posted August 13, 2012 Wow!! Everything looks spot on. A Mk18 Mod1 (DD RIS II) would really be the icing of the cake, any plans on making one? Share this post Link to post Share on other sites
Meatball0311 79 Posted August 13, 2012 Wow!! Everything looks spot on. A Mk18 Mod1 (DD RIS II) would really be the icing of the cake, any plans on making one? Appreciate the comment.. I would have to say no for right now on the Mk18 Mod1, just because I am pretty sure MARSOC units are not using these. It is a nice looking weapon though... Share this post Link to post Share on other sites
Recrut 10 Posted August 13, 2012 I think iam the one who can say thank you for these bueautifulness Share this post Link to post Share on other sites
gobbo 10 Posted August 16, 2012 Is there a way to get the AN/PVS-14 proxy working properly on other soldiers as well? It seems to be defaulting to the AN/PVS-7 proxy on other units (e.g. the vanilla BIS ones). Share this post Link to post Share on other sites
SSgt Decker 4 Posted August 19, 2012 Another bug I found was the glasses don't attach to the face properly. Share this post Link to post Share on other sites
SuicideCommando 333 Posted August 20, 2012 Appreciate the comment.. I would have to say no for right now on the Mk18 Mod1, just because I am pretty sure MARSOC units are not using these. It is a nice looking weapon though... MARSOC have been using the full length DD RIS II's on there M4's since about 2010. http://www.youtube.com/watch?v=CcTh9T2MspY Share this post Link to post Share on other sites
Meatball0311 79 Posted August 21, 2012 MARSOC have been using the full length DD RIS II's on there M4's since about 2010. http://www.youtube.com/watch?v=CcTh9T2MspY JeffersPang was kind enough to direct me to that video soon after I made that comment. It has been eight years since I served in the Marines, so at times I may need some schooling on the gear and equipment that are now being used. Thank you to the community for helping this Devil Dog out. I plan to post some picks of the update that I am working on for the addon. JeffersPang has contributed some outstanding hard work to this project and I think you all will enjoy some of the new toys that will be added. I am very appreciative for all the work he has done.. thank you JeffersPang! This has all been a big learning experience for me and I noticed some minor errors that I have in the models, so I am in the process of reworking everything!! As you can imagine this requires a lot of work and time, especially since I am so anal and have multiple models to work with. Once again I am very thankful to you all for following this thread and progress and thank you for your patience. Share this post Link to post Share on other sites
SuicideCommando 333 Posted August 22, 2012 Sweet, JP has made some great stuff it seems so I can't wait to see what's been added. Some more great reference material for MARSOC here: http://www.facebook.com/pages/Level-Zero-Heroes/181443145240222 Here's the current MARSOC recruiting video. Share this post Link to post Share on other sites
Meatball0311 79 Posted August 22, 2012 Sweet, JP has made some great stuff it seems so I can't wait to see what's been added. Some more great reference material for MARSOC here:Here's the current MARSOC recruiting video. Nice reference material... thanks! Share this post Link to post Share on other sites
SuicideCommando 333 Posted August 22, 2012 Nice reference material... thanks! Sure thing Meatball, glad it helped. Can't wait to see more. :) Share this post Link to post Share on other sites
SigintArmA 10 Posted August 26, 2012 Hey Meatball, not sure if this has been asked/brought up but would it be possible to switch out the 'Time bomb' given to the units in rucks switched to 'Pipe bomb' or pipebomb? Since (At least from what I've noticed) the 'Time bomb' version of satchel doesn't detonate (Or if they do it takes forever). Also, would it be possible to have empty versions of the rucks you provide with your units for the possibility of editing the ruck's load out ourselves to fit missions? I understand I can use BI versions but they don't have the capacity your rucks have. And by that I mean just the classnames of empty versions in the readme. Sorry if they've been asked and answered before. Just haven't been around recently and I didn't notice them if they have been. Thanks for taking the time to read this how ever the answer is. Share this post Link to post Share on other sites